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@ -317,7 +317,7 @@ void ZONE_FILLER::buildZoneFeatureHoleList( const ZONE_CONTAINER* aZone, |
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// the fill to our high-def count to avoid jagged knock-outs
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// However, if the user has edited their zone to increase the segment count,
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// we keep this preference
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int segsPerCircle = std::max( aZone->GetArcSegmentCount(), ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF ); |
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int segsPerCircle = std::max( aZone->GetArcSegmentCount(), ARC_APPROX_SEGMENTS_COUNT_HIGH_DEF ); |
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/* calculates the coeff to compensate radius reduction of holes clearance
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* due to the segment approx. |
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@ -705,7 +705,7 @@ void ZONE_FILLER::computeRawFilledAreas( const ZONE_CONTAINER* aZone, |
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s_DumpZonesWhenFilling ? "zones_dump.txt" : "", SHAPE_FILE_IO::IOM_APPEND ) ); |
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// Set the number of segments in arc approximations
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int segsPerCircle = std::max( aZone->GetArcSegmentCount(), ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF ); |
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int segsPerCircle = std::max( aZone->GetArcSegmentCount(), ARC_APPROX_SEGMENTS_COUNT_HIGH_DEF ); |
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/* calculates the coeff to compensate radius reduction of holes clearance
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*/ |
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