3 changed files with 1225 additions and 0 deletions
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1pcbnew/router/CMakeLists.txt
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1041pcbnew/router/pns_multi_dragger.cpp
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183pcbnew/router/pns_multi_dragger.h
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pcbnew/router/pns_multi_dragger.cpp
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/* |
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* KiRouter - a push-and-(sometimes-)shove PCB router |
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* |
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* Copyright (C) 2013-2014 CERN |
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* Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors. |
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch> |
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* |
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* This program is free software: you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License along |
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* with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef __PNS_MULTI_DRAGGER_H |
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#define __PNS_MULTI_DRAGGER_H |
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#include <memory> |
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#include <math/vector2d.h> |
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#include "pns_node.h" |
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#include "pns_via.h" |
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#include "pns_line.h" |
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#include "pns_drag_algo.h" |
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#include "pns_itemset.h" |
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#include "pns_layerset.h" |
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#include "pns_mouse_trail_tracer.h" |
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namespace PNS { |
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class ROUTER; |
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class SHOVE; |
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class OPTIMIZER; |
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/** |
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* MULTI_DRAGGER |
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* |
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* Dragging algorithm for multiple segments. Very trival version for demonstration purposes. |
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*/ |
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class MULTI_DRAGGER : public DRAG_ALGO |
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{ |
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public: |
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MULTI_DRAGGER( ROUTER* aRouter ); |
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~MULTI_DRAGGER(); |
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/** |
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* Function Start() |
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* |
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* Starts routing a single track at point aP, taking item aStartItem as anchor |
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* (unless NULL). Returns true if a dragging operation has started. |
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*/ |
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virtual bool Start( const VECTOR2I& aP, ITEM_SET& aPrimitives ) override; |
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|
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/** |
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* Function Drag() |
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* |
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* Drags the current segment/corner/via to the point aP. |
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* @return true, if dragging finished with success. |
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*/ |
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bool Drag( const VECTOR2I& aP ) override; |
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/** |
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* Function FixRoute() |
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* |
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* Checks if the result of current dragging operation is correct |
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* and eventually commits it to the world. |
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* @return true, if dragging finished with success. |
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*/ |
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bool FixRoute( bool aForceCommit ) override; |
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/** |
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* Function CurrentNode() |
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* |
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* Returns the most recent world state, including all |
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* items changed due to dragging operation. |
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*/ |
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NODE* CurrentNode() const override; |
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/** |
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* Function CurrentNets() |
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* |
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* Returns the net code(s) of currently routed track(s). |
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*/ |
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const std::vector<NET_HANDLE> CurrentNets() const override; |
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/** |
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* Function CurrentLayer() |
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* |
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* Returns the layer of currently routed track. |
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*/ |
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int CurrentLayer() const override; |
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/** |
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* Function Traces() |
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* |
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* Returns the set of dragged items. |
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*/ |
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const ITEM_SET Traces() override; |
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void SetMode( PNS::DRAG_MODE aDragMode ) override; |
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PNS::DRAG_MODE Mode() const override; |
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// Use case: we are dragging multiple tracks. The router erases a few of them, adds a few new ones. For the ease of use, it would be good for the tracks the be still selected when |
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// the drag operation is completed. This method returns a set of the 'leader' (segments/arcs that have been selected for multi-fragging) |
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virtual std::vector<PNS::ITEM*> GetLastCommittedLeaderSegments() override { return m_leaderSegments; }; |
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virtual bool GetForceMarkObstaclesMode( bool* aDragStatus ) const override |
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{ |
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*aDragStatus = m_dragStatus; |
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return false; |
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} |
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private: |
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struct MDRAG_LINE |
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{ |
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ITEM* leaderItem; |
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std::vector<PNS::ITEM*> originalLeaders; |
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bool isStrict; |
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bool isMidSeg; |
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bool isCorner; |
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bool isDraggable; |
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int leaderSegIndex = -1; |
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bool cornerIsLast = false; |
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PNS::LINE originalLine; // complete line (in a bundle) to drag |
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PNS::LINE preDragLine; // complete line (in a bundle) to drag |
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PNS::LINE draggedLine; // result of the drag calculation |
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PNS::LINE preShoveLine; // result of the drag calculation |
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bool dragOK = false; |
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bool isPrimaryLine = false; // when true, it's the "leader"/"primary one" - the one the cursor is attached to |
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bool clipDone = false; |
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int offset; // distance between this line and the primary one (only applicable if the respective end segments are parallel) |
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SEG midSeg; |
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// VECTOR2I dragAnchor; |
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int dragDist; |
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int cornerDistance, leaderSegDistance; |
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}; |
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bool multidragMarkObstacles ( std::vector<MDRAG_LINE>& aCompletedLines ); |
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bool multidragShove ( std::vector<MDRAG_LINE>& aCompletedLines ); |
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bool multidragWalkaround ( std::vector<MDRAG_LINE>& aCompletedLines ); |
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int findNewLeaderSegment( const LINE& aDraggedRaw, int leaderIndex, const LINE& aPostDrag ) const; |
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int findNewLeaderSegment2( const MDRAG_LINE& aLine ) const; |
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bool tryWalkaround( NODE* aNode, LINE& aOrig, LINE& aWalk, const LINE& aLeader ); |
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int m_mode; |
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bool m_dragStatus; |
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PNS_MODE m_currentMode; |
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DRAG_MODE m_dragMode; |
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std::vector<MDRAG_LINE> m_mdragLines; |
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std::vector<PNS::ITEM*> m_leaderSegments; |
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NODE* m_lastNode; |
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NODE* m_preShoveNode; |
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ITEM_SET m_origDraggedItems; |
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ITEM_SET m_draggedItems; |
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VECTOR2I m_dragStartPoint; |
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SEG m_guide; |
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std::unique_ptr<SHOVE> m_shove; |
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}; |
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} |
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#endif |
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