Browse Source
3D viewer: move helper functions from 3d_draw.cpp to 3d_draw_helper_functions.cpp. Add comments in .h sources. Better management of background color. coding style fixes.
pull/1/head
3D viewer: move helper functions from 3d_draw.cpp to 3d_draw_helper_functions.cpp. Add comments in .h sources. Better management of background color. coding style fixes.
pull/1/head
7 changed files with 3956 additions and 3823 deletions
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113d-viewer/3d_canvas.cpp
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503d-viewer/3d_canvas.h
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4083d-viewer/3d_draw.cpp
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3953d-viewer/3d_draw_helper_functions.cpp
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63d-viewer/3d_frame.cpp
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13d-viewer/CMakeLists.txt
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6908demos/kit-dev-coldfire-xilinx_5213/kit-dev-coldfire-xilinx_5213.kicad_pcb
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/*
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* This program source code file is part of KiCad, a free EDA CAD application. |
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* |
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* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors. |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License |
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* as published by the Free Software Foundation; either version 2 |
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* of the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, you may find one here: |
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc., |
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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/**
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* @file 3d_draw_helper_functions.cpp |
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*/ |
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#include <fctsys.h>
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#include <Polyline.h>
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#include <colors.h>
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#include <colors_selection.h>
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#include <class_pad.h>
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#include <class_track.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <3d_viewer.h>
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#include <3d_canvas.h>
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#include <info3d_visu.h>
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#include <3d_draw_basic_functions.h>
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// Helper function: initialize the copper color to draw the board
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// in realistic mode.
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void EDA_3D_CANVAS::SetGLCopperColor() |
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{ |
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glDisable( GL_TEXTURE_2D ); |
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// Generates a golden yellow color, near board "copper" color
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const double lum = 0.7/255.0; |
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glColor4f( 255.0*lum, 223.0*lum, 0.0*lum, 1.0 ); |
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} |
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// Helper function: initialize the color to draw the epoxy
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// body board in realistic mode.
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void EDA_3D_CANVAS::SetGLEpoxyColor( double aTransparency ) |
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{ |
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// Generates an epoxy color, near board color
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const double lum = 0.2/255.0; |
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glColor4f( 255.0*lum, 218.0*lum, 110.0*lum, aTransparency ); |
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} |
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// Helper function: initialize the color to draw the
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// solder mask layers in realistic mode.
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void EDA_3D_CANVAS::SetGLSolderMaskColor( double aTransparency ) |
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{ |
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// Generates a solder mask color
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const double lum = 0.2/255.0; |
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glColor4f( 100.0*lum, 255.0*lum, 180.0*lum, aTransparency ); |
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} |
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// Helper function: initialize the color to draw the non copper layers
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// in realistic mode and normal mode.
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void EDA_3D_CANVAS::SetGLTechLayersColor( LAYER_NUM aLayer ) |
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{ |
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EDA_COLOR_T color; |
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if( g_Parm_3D_Visu.IsRealisticMode() ) |
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{ |
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switch( aLayer ) |
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{ |
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case B_Paste: |
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case F_Paste: |
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SetGLColor( DARKGRAY, 0.7 ); |
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break; |
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case B_SilkS: |
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case F_SilkS: |
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SetGLColor( LIGHTGRAY, 0.9 ); |
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if( g_Parm_3D_Visu.HightQualityMode() ) |
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{ |
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SetGLTexture( m_text_silk, 50.0f ); |
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} |
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break; |
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case B_Mask: |
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case F_Mask: |
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SetGLSolderMaskColor( 0.7 ); |
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if( g_Parm_3D_Visu.HightQualityMode() ) |
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{ |
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SetGLTexture( m_text_pcb, 35.0f ); |
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} |
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break; |
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default: |
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color = g_ColorsSettings.GetLayerColor( aLayer ); |
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SetGLColor( color, 0.7 ); |
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break; |
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} |
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} |
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else |
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{ |
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color = g_ColorsSettings.GetLayerColor( aLayer ); |
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SetGLColor( color, 0.7 ); |
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} |
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} |
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void EDA_3D_CANVAS::Draw3DAxis() |
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{ |
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if( ! m_glLists[GL_ID_AXIS] ) |
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{ |
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m_glLists[GL_ID_AXIS] = glGenLists( 1 ); |
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glNewList( m_glLists[GL_ID_AXIS], GL_COMPILE ); |
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glEnable( GL_COLOR_MATERIAL ); |
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SetGLColor( WHITE ); |
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glBegin( GL_LINES ); |
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glNormal3f( 0.0f, 0.0f, 1.0f ); // Normal is Z axis
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glVertex3f( 0.0f, 0.0f, 0.0f ); |
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glVertex3f( 1.0f, 0.0f, 0.0f ); // X axis
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glVertex3f( 0.0f, 0.0f, 0.0f ); |
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glVertex3f( 0.0f, -1.0f, 0.0f ); // Y axis
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glNormal3f( 1.0f, 0.0f, 0.0f ); // Normal is Y axis
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glVertex3f( 0.0f, 0.0f, 0.0f ); |
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glVertex3f( 0.0f, 0.0f, 0.3f ); // Z axis
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glEnd(); |
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glEndList(); |
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} |
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} |
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// draw a 3D grid: an horizontal grid (XY plane and Z = 0,
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// and a vertical grid (XZ plane and Y = 0)
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void EDA_3D_CANVAS::Draw3DGrid( double aGriSizeMM ) |
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{ |
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double zpos = 0.0; |
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EDA_COLOR_T gridcolor = DARKGRAY; // Color of grid lines
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EDA_COLOR_T gridcolor_marker = LIGHTGRAY; // Color of grid lines every 5 lines
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const double scale = g_Parm_3D_Visu.m_BiuTo3Dunits; |
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const double transparency = 0.3; |
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glNormal3f( 0.0, 0.0, 1.0 ); |
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wxSize brd_size = g_Parm_3D_Visu.m_BoardSize; |
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wxPoint brd_center_pos = g_Parm_3D_Visu.m_BoardPos; |
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NEGATE( brd_center_pos.y ); |
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int xsize = std::max( brd_size.x, Millimeter2iu( 100 ) ); |
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int ysize = std::max( brd_size.y, Millimeter2iu( 100 ) ); |
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// Grid limits, in 3D units
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double xmin = (brd_center_pos.x - xsize / 2) * scale; |
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double xmax = (brd_center_pos.x + xsize / 2) * scale; |
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double ymin = (brd_center_pos.y - ysize / 2) * scale; |
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double ymax = (brd_center_pos.y + ysize / 2) * scale; |
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double zmin = Millimeter2iu( -50 ) * scale; |
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double zmax = Millimeter2iu( 100 ) * scale; |
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// Draw horizontal grid centered on 3D origin (center of the board)
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for( int ii = 0; ; ii++ ) |
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{ |
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if( (ii % 5) ) |
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SetGLColor( gridcolor, transparency ); |
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else |
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SetGLColor( gridcolor_marker, transparency ); |
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int delta = KiROUND( ii * aGriSizeMM * IU_PER_MM ); |
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if( delta <= xsize / 2 ) // Draw grid lines parallel to X axis
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{ |
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glBegin( GL_LINES ); |
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glVertex3f( (brd_center_pos.x + delta) * scale, -ymin, zpos ); |
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glVertex3f( (brd_center_pos.x + delta) * scale, -ymax, zpos ); |
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glEnd(); |
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if( ii != 0 ) |
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{ |
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glBegin( GL_LINES ); |
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glVertex3f( (brd_center_pos.x - delta) * scale, -ymin, zpos ); |
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glVertex3f( (brd_center_pos.x - delta) * scale, -ymax, zpos ); |
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glEnd(); |
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} |
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} |
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if( delta <= ysize / 2 ) // Draw grid lines parallel to Y axis
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{ |
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glBegin( GL_LINES ); |
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glVertex3f( xmin, -(brd_center_pos.y + delta) * scale, zpos ); |
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glVertex3f( xmax, -(brd_center_pos.y + delta) * scale, zpos ); |
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glEnd(); |
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if( ii != 0 ) |
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{ |
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glBegin( GL_LINES ); |
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glVertex3f( xmin, -(brd_center_pos.y - delta) * scale, zpos ); |
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glVertex3f( xmax, -(brd_center_pos.y - delta) * scale, zpos ); |
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glEnd(); |
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} |
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} |
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if( ( delta > ysize / 2 ) && ( delta > xsize / 2 ) ) |
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break; |
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} |
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// Draw vertical grid n Z axis
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glNormal3f( 0.0, -1.0, 0.0 ); |
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// Draw vertical grid lines (parallel to Z axis)
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for( int ii = 0; ; ii++ ) |
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{ |
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if( (ii % 5) ) |
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SetGLColor( gridcolor, transparency ); |
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else |
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SetGLColor( gridcolor_marker, transparency ); |
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double delta = ii * aGriSizeMM * IU_PER_MM; |
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glBegin( GL_LINES ); |
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glVertex3f( (brd_center_pos.x + delta) * scale, -brd_center_pos.y * scale, zmin ); |
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glVertex3f( (brd_center_pos.x + delta) * scale, -brd_center_pos.y * scale, zmax ); |
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glEnd(); |
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if( ii != 0 ) |
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{ |
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glBegin( GL_LINES ); |
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glVertex3f( (brd_center_pos.x - delta) * scale, -brd_center_pos.y * scale, zmin ); |
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glVertex3f( (brd_center_pos.x - delta) * scale, -brd_center_pos.y * scale, zmax ); |
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glEnd(); |
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} |
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if( delta > xsize / 2 ) |
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break; |
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} |
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// Draw horizontal grid lines on Z axis
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for( int ii = 0; ; ii++ ) |
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{ |
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if( (ii % 5) ) |
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SetGLColor( gridcolor, transparency); |
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else |
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SetGLColor( gridcolor_marker, transparency ); |
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double delta = ii * aGriSizeMM * IU_PER_MM * scale; |
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if( delta <= zmax ) |
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{ |
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// Draw grid lines on Z axis (positive Z axis coordinates)
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glBegin( GL_LINES ); |
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glVertex3f( xmin, -brd_center_pos.y * scale, delta ); |
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glVertex3f( xmax, -brd_center_pos.y * scale, delta ); |
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glEnd(); |
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} |
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if( delta <= -zmin && ( ii != 0 ) ) |
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{ |
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// Draw grid lines on Z axis (negative Z axis coordinates)
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glBegin( GL_LINES ); |
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glVertex3f( xmin, -brd_center_pos.y * scale, -delta ); |
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glVertex3f( xmax, -brd_center_pos.y * scale, -delta ); |
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glEnd(); |
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} |
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if( ( delta > zmax ) && ( delta > -zmin ) ) |
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break; |
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} |
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} |
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// Draw 3D pads.
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void EDA_3D_CANVAS::Draw3DPadHole( const D_PAD* aPad ) |
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{ |
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// Draw the pad hole
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wxSize drillsize = aPad->GetDrillSize(); |
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bool hasHole = drillsize.x && drillsize.y; |
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if( !hasHole ) |
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return; |
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// Store here the points to approximate hole by segments
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CPOLYGONS_LIST holecornersBuffer; |
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int thickness = g_Parm_3D_Visu.GetCopperThicknessBIU(); |
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int height = g_Parm_3D_Visu.GetLayerZcoordBIU( F_Cu ) - |
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g_Parm_3D_Visu.GetLayerZcoordBIU( B_Cu ); |
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if( g_Parm_3D_Visu.IsRealisticMode() ) |
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SetGLCopperColor(); |
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else |
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SetGLColor( DARKGRAY ); |
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int holeZpoz = g_Parm_3D_Visu.GetLayerZcoordBIU( B_Cu ) + thickness / 2; |
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int holeHeight = height - thickness; |
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if( drillsize.x == drillsize.y ) // usual round hole
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{ |
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Draw3D_ZaxisCylinder( aPad->GetPosition(), |
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(drillsize.x + thickness) / 2, holeHeight, |
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thickness, holeZpoz, g_Parm_3D_Visu.m_BiuTo3Dunits ); |
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} |
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else // Oblong hole
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{ |
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wxPoint ends_offset; |
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int width; |
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if( drillsize.x > drillsize.y ) // Horizontal oval
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{ |
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ends_offset.x = ( drillsize.x - drillsize.y ) / 2; |
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width = drillsize.y; |
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} |
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else // Vertical oval
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{ |
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ends_offset.y = ( drillsize.y - drillsize.x ) / 2; |
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width = drillsize.x; |
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} |
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RotatePoint( &ends_offset, aPad->GetOrientation() ); |
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wxPoint start = aPad->GetPosition() + ends_offset; |
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wxPoint end = aPad->GetPosition() - ends_offset; |
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int hole_radius = ( width + thickness ) / 2; |
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// Draw the hole
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Draw3D_ZaxisOblongCylinder( start, end, hole_radius, holeHeight, |
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thickness, holeZpoz, g_Parm_3D_Visu.m_BiuTo3Dunits ); |
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} |
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} |
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void EDA_3D_CANVAS::Draw3DViaHole( const VIA* aVia ) |
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{ |
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LAYER_ID top_layer, bottom_layer; |
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int inner_radius = aVia->GetDrillValue() / 2; |
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int thickness = g_Parm_3D_Visu.GetCopperThicknessBIU(); |
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aVia->LayerPair( &top_layer, &bottom_layer ); |
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// Drawing via hole:
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if( g_Parm_3D_Visu.IsRealisticMode() ) |
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SetGLCopperColor(); |
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else |
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{ |
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EDA_COLOR_T color = g_ColorsSettings.GetItemColor( VIAS_VISIBLE + aVia->GetViaType() ); |
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SetGLColor( color ); |
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} |
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int height = g_Parm_3D_Visu.GetLayerZcoordBIU( top_layer ) - |
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g_Parm_3D_Visu.GetLayerZcoordBIU( bottom_layer ) - thickness; |
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int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( bottom_layer ) + thickness / 2; |
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Draw3D_ZaxisCylinder( aVia->GetStart(), inner_radius + thickness / 2, height, |
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thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); |
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} |
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/* Build a pad outline as non filled polygon, to draw pads on silkscreen layer
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* Used only to draw pads outlines on silkscreen layers. |
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*/ |
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void EDA_3D_CANVAS::BuildPadShapeThickOutlineAsPolygon( const D_PAD* aPad, |
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CPOLYGONS_LIST& aCornerBuffer, |
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int aWidth, |
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int aCircleToSegmentsCount, |
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double aCorrectionFactor ) |
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{ |
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if( aPad->GetShape() == PAD_CIRCLE ) // Draw a ring
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{ |
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TransformRingToPolygon( aCornerBuffer, aPad->ShapePos(), |
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aPad->GetSize().x / 2, aCircleToSegmentsCount, aWidth ); |
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return; |
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} |
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// For other shapes, draw polygon outlines
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CPOLYGONS_LIST corners; |
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aPad->BuildPadShapePolygon( corners, wxSize( 0, 0 ), |
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aCircleToSegmentsCount, aCorrectionFactor ); |
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// Add outlines as thick segments in polygon buffer
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for( unsigned ii = 0, jj = corners.GetCornersCount() - 1; |
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ii < corners.GetCornersCount(); jj = ii, ii++ ) |
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{ |
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TransformRoundedEndsSegmentToPolygon( aCornerBuffer, |
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corners.GetPos( jj ), |
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corners.GetPos( ii ), |
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aCircleToSegmentsCount, aWidth ); |
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} |
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} |
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6908
demos/kit-dev-coldfire-xilinx_5213/kit-dev-coldfire-xilinx_5213.kicad_pcb
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