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@ -26,6 +26,7 @@ |
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#include "render_3d_opengl.h"
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#include <board.h>
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#include <footprint.h>
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#include <pcb_track.h>
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#include "../../3d_math.h"
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#include "convert_basic_shapes_to_polygon.h"
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#include <lset.h>
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@ -726,6 +727,54 @@ void RENDER_3D_OPENGL::generateCylinder( const SFVEC2F& aCenter, float aInnerRad |
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} |
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void RENDER_3D_OPENGL::generateDisk( const SFVEC2F& aCenter, float aRadius, float aZ, |
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unsigned int aNr_sides_per_circle, TRIANGLE_DISPLAY_LIST* aDstLayer, |
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bool aTop ) |
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{ |
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const float delta = 2.0f * glm::pi<float>() / (float) aNr_sides_per_circle; |
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for( unsigned int i = 0; i < aNr_sides_per_circle; ++i ) |
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{ |
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float a0 = delta * i; |
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float a1 = delta * ( i + 1 ); |
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const SFVEC3F p0( aCenter.x + cosf( a0 ) * aRadius, |
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aCenter.y + sinf( a0 ) * aRadius, aZ ); |
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const SFVEC3F p1( aCenter.x + cosf( a1 ) * aRadius, |
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aCenter.y + sinf( a1 ) * aRadius, aZ ); |
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const SFVEC3F c( aCenter.x, aCenter.y, aZ ); |
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if( aTop ) |
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aDstLayer->m_layer_top_triangles->AddTriangle( p1, p0, c ); |
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else |
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aDstLayer->m_layer_bot_triangles->AddTriangle( p0, p1, c ); |
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} |
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} |
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void RENDER_3D_OPENGL::generateDimple( const SFVEC2F& aCenter, float aRadius, float aZ, |
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float aDepth, unsigned int aNr_sides_per_circle, |
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TRIANGLE_DISPLAY_LIST* aDstLayer, bool aTop ) |
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{ |
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const float delta = 2.0f * glm::pi<float>() / (float) aNr_sides_per_circle; |
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const SFVEC3F c( aCenter.x, aCenter.y, aTop ? aZ - aDepth : aZ + aDepth ); |
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for( unsigned int i = 0; i < aNr_sides_per_circle; ++i ) |
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{ |
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float a0 = delta * i; |
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float a1 = delta * ( i + 1 ); |
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const SFVEC3F p0( aCenter.x + cosf( a0 ) * aRadius, |
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aCenter.y + sinf( a0 ) * aRadius, aZ ); |
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const SFVEC3F p1( aCenter.x + cosf( a1 ) * aRadius, |
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aCenter.y + sinf( a1 ) * aRadius, aZ ); |
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if( aTop ) |
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aDstLayer->m_layer_top_triangles->AddTriangle( p0, p1, c ); |
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else |
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aDstLayer->m_layer_bot_triangles->AddTriangle( p1, p0, c ); |
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} |
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} |
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void RENDER_3D_OPENGL::generateViasAndPads() |
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{ |
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if( !m_boardAdapter.GetBoard() ) |
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@ -882,6 +931,63 @@ void RENDER_3D_OPENGL::generateViasAndPads() |
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delete layerTriangles; |
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} |
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} |
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TRIANGLE_DISPLAY_LIST* frontCover = new TRIANGLE_DISPLAY_LIST( m_boardAdapter.GetViaCount() ); |
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TRIANGLE_DISPLAY_LIST* backCover = new TRIANGLE_DISPLAY_LIST( m_boardAdapter.GetViaCount() ); |
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for( const PCB_TRACK* track : m_boardAdapter.GetBoard()->Tracks() ) |
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{ |
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if( track->Type() != PCB_VIA_T ) |
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continue; |
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const PCB_VIA* via = static_cast<const PCB_VIA*>( track ); |
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const float holediameter = via->GetDrillValue() * m_boardAdapter.BiuTo3dUnits(); |
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const float hole_radius = holediameter / 2.0f + 2.0 * platingThickness3d; |
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const SFVEC2F center( via->GetStart().x * m_boardAdapter.BiuTo3dUnits(), |
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-via->GetStart().y * m_boardAdapter.BiuTo3dUnits() ); |
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unsigned int seg = m_boardAdapter.GetCircleSegmentCount( via->GetDrillValue() ); |
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PCB_LAYER_ID top_layer, bottom_layer; |
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via->LayerPair( &top_layer, &bottom_layer ); |
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float ztop, zbot, dummy; |
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getLayerZPos( top_layer, ztop, dummy ); |
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getLayerZPos( bottom_layer, dummy, zbot ); |
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bool frontCovering = via->GetFrontCoveringMode() == COVERING_MODE::COVERED || via->IsTented( F_Mask ); |
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bool backCovering = via->GetBackCoveringMode() == COVERING_MODE::COVERED || via->IsTented( B_Mask ); |
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bool frontPlugged = via->GetFrontPluggingMode() == PLUGGING_MODE::PLUGGED; |
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bool backPlugged = via->GetBackPluggingMode() == PLUGGING_MODE::PLUGGED; |
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bool filled = via->GetFillingMode() == FILLING_MODE::FILLED |
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|| via->GetCappingMode() == CAPPING_MODE::CAPPED; |
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const float depth = hole_radius * 0.3f; |
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if( frontCovering ) |
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{ |
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if( filled || !frontPlugged ) |
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generateDisk( center, hole_radius, ztop, seg, frontCover, true ); |
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else |
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generateDimple( center, hole_radius, ztop, depth, seg, frontCover, true ); |
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} |
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if( backCovering ) |
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{ |
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if( filled || !backPlugged ) |
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generateDisk( center, hole_radius, zbot, seg, backCover, false ); |
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else |
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generateDimple( center, hole_radius, zbot, depth, seg, backCover, false ); |
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} |
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} |
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if( frontCover->m_layer_top_triangles->GetVertexSize() > 0 ) |
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m_viaFrontCover = new OPENGL_RENDER_LIST( *frontCover, 0, 0.0f, 0.0f ); |
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if( backCover->m_layer_bot_triangles->GetVertexSize() > 0 ) |
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m_viaBackCover = new OPENGL_RENDER_LIST( *backCover, 0, 0.0f, 0.0f ); |
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delete frontCover; |
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delete backCover; |
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} |
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