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Remove the universal sockets include

6.0.7
Marek Roszko 4 years ago
parent
commit
4e94b1fe86
  1. 1
      common/eda_draw_frame.cpp
  2. 1
      eeschema/sch_edit_frame.cpp
  3. 2
      include/eda_base_frame.h
  4. 1
      include/kiway_player.h
  5. 3
      pcbnew/footprint_wizard_frame.h
  6. 1
      pcbnew/pcb_edit_frame.cpp

1
common/eda_draw_frame.cpp

@ -62,6 +62,7 @@
#include <wx/dirdlg.h>
#include <wx/filedlg.h>
#include <wx/msgdlg.h>
#include <wx/socket.h>
#include <wx/snglinst.h>
#include <wx/fdrepdlg.h>

1
eeschema/sch_edit_frame.cpp

@ -80,6 +80,7 @@
#include <wx/cmdline.h>
#include <wx/app.h>
#include <wx/filedlg.h>
#include <wx/socket.h>
#include <gal/graphics_abstraction_layer.h>
#include <drawing_sheet/ds_proxy_view_item.h>

2
include/eda_base_frame.h

@ -34,8 +34,6 @@
#include <vector>
#include <wx/socket.h>
#include <wx/laywin.h>
#include <wx/aui/aui.h>
#include <wx/docview.h>
#include <wx/event.h>

1
include/kiway_player.h

@ -44,6 +44,7 @@ class WX_EVENT_LOOP;
class wxSocketServer;
class wxSocketBase;
class wxSocketEvent;
/**

3
pcbnew/footprint_wizard_frame.h

@ -30,11 +30,12 @@
#ifndef FOOTPRINT_WIZARD_FRAME_H_
#define FOOTPRINT_WIZARD_FRAME_H_
#include <wx/gdicmn.h>
#include <footprint_wizard.h>
#include <pcb_base_edit_frame.h>
class wxSashLayoutWindow;
class wxSashEvent;
class wxListBox;
class WX_GRID;
class wxGridEvent;

1
pcbnew/pcb_edit_frame.cpp

@ -90,6 +90,7 @@
#include <netlist_reader/board_netlist_updater.h>
#include <netlist_reader/netlist_reader.h>
#include <netlist_reader/pcb_netlist.h>
#include <wx/socket.h>
#include <wx/wupdlock.h>
#include <dialog_drc.h> // for DIALOG_DRC_WINDOW_NAME definition
#include <ratsnest/ratsnest_view_item.h>

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