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@ -30,7 +30,7 @@ int KIUI::GetStdMargin() |
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} |
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#define BADGE_SIZE 20
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#define BADGE_SIZE 24
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#define BADGE_FONT_SIZE 10
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wxBitmap MakeBadge( SEVERITY aStyle, int aCount, wxWindow* aWindow, int aDepth ) |
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@ -53,9 +53,9 @@ wxBitmap MakeBadge( SEVERITY aStyle, int aCount, wxWindow* aWindow, int aDepth ) |
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backColour = aWindow->GetParent()->GetBackgroundColour(); |
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// Each level inside staticBoxes is darkened by 210
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// Each level inside staticBoxes is darkened by 215
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for( int i = 1; i < aDepth; ++i ) |
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backColour = backColour.MakeDisabled( 210 ); |
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backColour = backColour.MakeDisabled( 215 ); |
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brush.SetColour( backColour ); |
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badgeDC.SetBackground( brush ); |
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