Fixes https://gitlab.com/kicad/code/kicad/-/issues/17690
@ -1570,10 +1570,6 @@ SFVEC4F RENDER_3D_RAYTRACE_BASE::shadeHit( const SFVEC4F& aBgColor, const RAY& a
sum_color += add;
}
else
{
sum_color += aBgColor;
outColor += (sum_color / SFVEC4F( (float)reflection_number_of_samples) );