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Suppressed 3D plugin VRML file output from default DEBUG build

pull/12/head
Cirilo Bernardo 10 years ago
parent
commit
3cb1924750
  1. 2
      plugins/3d/idf/s3d_plugin_idf.cpp
  2. 3
      plugins/3d/vrml/vrml.cpp

2
plugins/3d/idf/s3d_plugin_idf.cpp

@ -295,7 +295,7 @@ SCENEGRAPH* Load( char const* aFileName )
}
// DEBUG: WRITE OUT IDF FILE TO CONFIRM NORMALS
#ifdef DEBUG
#if defined( DEBUG_IDF ) && DEBUG_IDF > 3
if( data )
{
wxFileName fn( aFileName );

3
plugins/3d/vrml/vrml.cpp

@ -262,7 +262,8 @@ SCENEGRAPH* Load( char const* aFileName )
delete modelFile;
// DEBUG: WRITE OUT VRML2 FILE TO CONFIRM STRUCTURE
#if defined( DEBUG_VRML1 ) || defined( DEBUG_VRML2 )
#if ( defined( DEBUG_VRML1 ) && DEBUG_VRML1 > 3 ) \
|| ( defined( DEBUG_VRML2 ) && DEBUG_VRML2 > 3 )
if( scene )
{
wxFileName fn( wxString::FromUTF8Unchecked( aFileName ) );

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