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@ -209,16 +209,10 @@ std::shared_ptr<EDIT_POINTS> POINT_EDITOR::makePoints( EDA_ITEM* aItem ) |
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points->AddPoint( shape->GetArcMid() ); |
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points->AddPoint( shape->GetArcEnd() ); |
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// Set constraints
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// Arc end has to stay at the same radius as the start
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points->Point( ARC_END ).SetConstraint( new EC_CIRCLE( points->Point( ARC_END ), |
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points->Point( ARC_CENTER ), |
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points->Point( ARC_START ) ) ); |
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points->Point( ARC_MID ).SetConstraint( new EC_LINE( points->Point( ARC_MID ), |
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points->Point( ARC_CENTER ) ) ); |
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points->Point( ARC_MID ).SetGridConstraint( IGNORE_GRID ); |
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points->Point( ARC_START ).SetGridConstraint( SNAP_TO_GRID ); |
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points->Point( ARC_CENTER ).SetGridConstraint( SNAP_BY_GRID ); |
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points->Point( ARC_END ).SetGridConstraint( SNAP_TO_GRID ); |
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break; |
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case S_CIRCLE: |
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@ -595,172 +589,6 @@ int POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent ) |
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return 0; |
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} |
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void POINT_EDITOR::editArcEndpointKeepTangent( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart, |
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VECTOR2I aMid, VECTOR2I aEnd, |
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const VECTOR2I aCursor ) const |
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{ |
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VECTOR2D startLine = aStart - aCenter; |
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VECTOR2D endLine = aEnd - aCenter; |
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double newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() ); |
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bool clockwise; |
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bool movingStart; |
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bool arcValid = true; |
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VECTOR2I *p1, *p2, *p3; |
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// p1 does not move, p2 does.
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if( aStart != aArc->GetArcStart() ) |
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{ |
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aStart = aCursor; |
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p1 = &aEnd; |
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p2 = &aStart; |
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p3 = &aMid; |
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movingStart = true; |
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} |
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else |
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{ |
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aEnd = aCursor; |
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p1 = &aStart; |
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p2 = &aEnd; |
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p3 = &aMid; |
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movingStart = false; |
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} |
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VECTOR2D v1, v2, v3, v4; |
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// Move the coordinate system
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v1 = *p1 - aCenter; |
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v2 = *p2 - aCenter; |
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v3 = *p3 - aCenter; |
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VECTOR2D u1, u2, u3; |
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// A point cannot be both the center and on the arc.
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if( ( v1.EuclideanNorm() == 0 ) || ( v2.EuclideanNorm() == 0 ) ) |
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return; |
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u1 = v1 / v1.EuclideanNorm(); |
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u2 = v3 - ( u1.x * v3.x + u1.y * v3.y ) * u1; |
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u2 = u2 / u2.EuclideanNorm(); |
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// [ u1, u3 ] is a base centered on the circle with:
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// u1 : unit vector toward the point that does not move
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// u2 : unit vector toward the mid point.
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// Get vectors v1, and v2 in that coordinate system.
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double det = u1.x * u2.y - u2.x * u1.y; |
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// u1 and u2 are unit vectors, and perpendicular.
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// det should not be 0. In case it is, do not change the arc.
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if( det == 0 ) |
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return; |
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double tmpx = v1.x * u2.y - v1.y * u2.x; |
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double tmpy = -v1.x * u1.y + v1.y * u1.x; |
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v1.x = tmpx; |
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v1.y = tmpy; |
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v1 = v1 / det; |
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tmpx = v2.x * u2.y - v2.y * u2.x; |
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tmpy = -v2.x * u1.y + v2.y * u1.x; |
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v2.x = tmpx; |
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v2.y = tmpy; |
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v2 = v2 / det; |
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double R = v1.EuclideanNorm(); |
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bool transformCircle = false; |
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/* p2
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* X*** |
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* ** <---- This is the arc |
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* y ^ ** |
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* | R * |
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* | <-----------> * |
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* x------x------>--------x p1 |
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* C' <----> C x |
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* delta |
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* |
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* p1 does not move, and the tangent at p1 remains the same. |
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* => The new center, C', will be on the C-p1 axis. |
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* p2 moves |
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* |
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* The radius of the new circle is delta + R |
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* |
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* || C' p2 || = || C' P1 || |
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* is the same as : |
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* ( delta + p2.x ) ^ 2 + p2.y ^ 2 = ( R + delta ) ^ 2 |
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* |
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* delta = ( R^2 - p2.x ^ 2 - p2.y ^2 ) / ( 2 * p2.x - 2 * R ) |
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* |
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* We can use this equation for any point p2 with p2.x < R |
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*/ |
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if( v2.x == R ) |
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{ |
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// Straight line, do nothing
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} |
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else |
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{ |
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if( v2.x > R ) |
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{ |
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// If we need to invert the curvature.
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// We modify the input so we can use the same equation
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transformCircle = true; |
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v2.x = 2 * R - v2.x; |
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} |
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// We can keep the tangent constraint.
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double delta = ( R * R - v2.x * v2.x - v2.y * v2.y ) / ( 2 * v2.x - 2 * R ); |
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// This is just to limit the radius, so nothing overflows later when drawing.
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if( abs( v2.y / ( R - v2.x ) ) > ADVANCED_CFG::GetCfg().m_DrawArcCenterMaxAngle ) |
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{ |
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arcValid = false; |
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} |
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// Never recorded a problem, but still checking.
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if( !std::isfinite( delta ) ) |
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{ |
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arcValid = false; |
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} |
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// v4 is the new center
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v4 = ( !transformCircle ) ? VECTOR2D( -delta, 0 ) : VECTOR2D( 2 * R + delta, 0 ); |
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clockwise = aArc->GetAngle() > 0; |
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if( transformCircle ) |
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clockwise = !clockwise; |
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tmpx = v4.x * u1.x + v4.y * u2.x; |
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tmpy = v4.x * u1.y + v4.y * u2.y; |
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v4.x = tmpx; |
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v4.y = tmpy; |
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aCenter = v4 + aCenter; |
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startLine = aStart - aCenter; |
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endLine = aEnd - aCenter; |
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newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() ); |
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if( clockwise && newAngle < 0.0 ) |
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newAngle += 3600.0; |
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else if( !clockwise && newAngle > 0.0 ) |
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newAngle -= 3600.0; |
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if( arcValid ) |
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{ |
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aArc->SetAngle( newAngle, false ); |
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aArc->SetCenter( wxPoint( aCenter.x, aCenter.y ) ); |
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if( movingStart ) |
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aArc->SetArcStart( wxPoint( aStart.x, aStart.y ) ); |
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else |
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aArc->SetArcEnd( wxPoint( aEnd.x, aEnd.y ) ); |
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} |
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} |
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} |
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/**
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* Update the coordinates of 4 corners of a rectangle, according to pad constraints and the |
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* moved corner |
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@ -863,6 +691,22 @@ static void pinEditedCorner( int aEditedPointIndex, int aMinWidth, int aMinHeigh |
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} |
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void POINT_EDITOR::editArcEndpointKeepShape( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aMid, |
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VECTOR2I aEnd, const VECTOR2I aCursor ) const |
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{ |
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VECTOR2I diff; |
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if( aStart != aArc->GetArcStart() ) |
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diff = aStart - aArc->GetArcStart(); |
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else |
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diff = aEnd - aArc->GetArcEnd(); |
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aMid = VECTOR2I( aArc->GetArcMid() ) + diff / 2; |
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aArc->SetArcGeometry( (wxPoint) aStart, (wxPoint) aMid, (wxPoint) aEnd ); |
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} |
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void POINT_EDITOR::editArcEndpointKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart, |
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VECTOR2I aMid, VECTOR2I aEnd, |
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const VECTOR2I aCursor ) const |
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@ -998,82 +842,20 @@ void POINT_EDITOR::editArcMidKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECT |
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} |
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void POINT_EDITOR::editArcMidKeepEnpoints( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart, |
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VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const |
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void POINT_EDITOR::editArcMidKeepEndpoints( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aEnd, |
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const VECTOR2I aCursor ) const |
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{ |
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bool clockwise; |
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VECTOR2I oldCenter = aArc->GetCenter(); |
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// This allows the user to go on the sides of the arc
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aMid = aCursor; |
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// Find the new center
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aCenter = GetArcCenter( aStart, aMid, aEnd ); |
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aArc->SetCenter( (wxPoint) aCenter ); |
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// Check if the new arc is CW or CCW
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VECTOR2D startLine = aStart - aCenter; |
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VECTOR2D endLine = aEnd - aCenter; |
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double newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() ); |
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VECTOR2D v1, v2; |
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v1 = aStart - aMid; |
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v2 = aEnd - aMid; |
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double theta = RAD2DECIDEG( v1.Angle() ); |
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RotatePoint( &( v1.x ), &( v1.y ), theta ); |
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RotatePoint( &( v2.x ), &( v2.y ), theta ); |
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clockwise = ( ( v1.Angle() - v2.Angle() ) > 0 ); |
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// Normalize the angle
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if( clockwise && newAngle < 0.0 ) |
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newAngle += 3600.0; |
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else if( !clockwise && newAngle > 0.0 ) |
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newAngle -= 3600.0; |
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// Accuracy test
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// First, get the angle
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VECTOR2I endTest = aStart; |
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RotatePoint( &( endTest.x ), &( endTest.y ), aCenter.x, aCenter.y, -newAngle ); |
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double distance = ( endTest - aEnd ).SquaredEuclideanNorm(); |
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if( distance > ADVANCED_CFG::GetCfg().m_DrawArcAccuracy ) |
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{ |
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// Cancel Everything
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// If the accuracy is low, we can't draw precisely the arc.
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// It may happen when the radius is *high*
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aArc->SetCenter( (wxPoint) oldCenter ); |
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} |
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else |
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{ |
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aArc->SetAngle( newAngle, false ); |
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} |
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// Now, update the edit point position
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// Express the point in a cercle-centered coordinate system.
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aMid = aCursor - aCenter; |
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// Let 'm' be the middle point of the chord between the start and end points
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VECTOR2I m = ( aStart + aEnd ) / 2; |
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double sqRadius = ( aEnd - aCenter ).SquaredEuclideanNorm(); |
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// Legal midpoints lie on a vector starting just off the chord midpoint and extending out
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// past the existing midpoint. We do not allow arc inflection while point editing.
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const int JUST_OFF = ( aStart - aEnd ).EuclideanNorm() / 100; |
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VECTOR2I v = (VECTOR2I) aArc->GetArcMid() - m; |
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SEG legal( m + v.Resize( JUST_OFF ), m + v.Resize( INT_MAX / 2 ) ); |
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VECTOR2I mid = legal.NearestPoint( aCursor ); |
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// Special case, because the tangent would lead to +/- infinity
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if( aMid.x == 0 ) |
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{ |
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aMid.y = aMid.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius ); |
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} |
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else |
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{ |
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// Circle : x^2 + y^2 = R ^ 2
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// In this coordinate system, the angular position of the cursor is (r, theta)
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// The line coming from the center of the circle is y = start.y / start.x * x
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// The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 )
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double tan = aMid.y / static_cast<double>( aMid.x ); |
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double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) ); |
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// Move to the correct quadrant
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tmp = aMid.x > 0 ? tmp : -tmp; |
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aMid.y = aMid.y / static_cast<double>( aMid.x ) * tmp; |
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aMid.x = tmp; |
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} |
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aArc->SetArcGeometry( (wxPoint) aStart, (wxPoint) mid, (wxPoint) aEnd ); |
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} |
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@ -1168,7 +950,7 @@ void POINT_EDITOR::updateItem() const |
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if( m_altEditMethod ) |
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editArcMidKeepCenter( shape, center, start, mid, end, cursorPos ); |
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else |
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editArcMidKeepEnpoints( shape, center, start, mid, end, cursorPos ); |
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editArcMidKeepEndpoints( shape, start, end, cursorPos ); |
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} |
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else if( isModified( m_editPoints->Point( ARC_START ) ) |
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|| isModified( m_editPoints->Point( ARC_END ) ) ) |
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@ -1178,7 +960,7 @@ void POINT_EDITOR::updateItem() const |
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if( m_altEditMethod ) |
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editArcEndpointKeepCenter( shape, center, start, mid, end, cursorPos ); |
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else |
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editArcEndpointKeepTangent( shape, center, start, mid, end, cursorPos ); |
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editArcEndpointKeepShape( shape, start, mid, end, cursorPos ); |
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} |
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} |
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break; |
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