Browse Source

Fixed plugin->Load invocation (passed wxString instead of const char*)

pull/12/head
Cirilo Bernardo 10 years ago
parent
commit
2bdc4d770b
  1. 2
      3d-viewer/3d_cache/3d_plugin_manager.cpp

2
3d-viewer/3d_cache/3d_plugin_manager.cpp

@ -451,7 +451,7 @@ SCENEGRAPH* S3D_PLUGIN_MANAGER::Load3DModel( const wxString& aFileName )
{
if( sL->second->CanRender() )
{
SCENEGRAPH* sp = sL->second->Load( aFileName );
SCENEGRAPH* sp = sL->second->Load( aFileName.ToUTF8() );
if( NULL != sp )
return sp;

Loading…
Cancel
Save