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@ -69,7 +69,7 @@ void OPENGL_COMPOSITOR::Initialize() |
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// Use here a size of 24 bits for the depth buffer, 8 bits for the stencil buffer
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// this is required later for anti-aliasing
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glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, m_width, m_height ); |
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glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, m_width, m_height ); |
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glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, |
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GL_RENDERBUFFER_EXT, m_depthBuffer ); |
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