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Fixed invisible tracks in PNS.

pull/3/head
Maciej Suminski 11 years ago
parent
commit
09f2af3c42
  1. 6
      pcbnew/router/router_preview_item.cpp
  2. 6
      pcbnew/router/router_preview_item.h

6
pcbnew/router/router_preview_item.cpp

@ -241,7 +241,7 @@ void ROUTER_PREVIEW_ITEM::Line( const SHAPE_LINE_CHAIN& aLine, int aWidth, int a
m_width = aWidth;
m_color = assignColor( aStyle );
m_type = PR_SHAPE;
m_depth = -2047;
m_depth = -BaseOverlayDepth;
m_shape = aLine.Clone();
ViewSetVisible( true );
@ -306,3 +306,7 @@ const COLOR4D ROUTER_PREVIEW_ITEM::assignColor( int aStyle ) const
return color;
}
const int ROUTER_PREVIEW_ITEM::ClearanceOverlayDepth = -200;
const int ROUTER_PREVIEW_ITEM::BaseOverlayDepth = -210;
const int ROUTER_PREVIEW_ITEM::ViaOverlayDepth = -246;

6
pcbnew/router/router_preview_item.h

@ -114,9 +114,9 @@ private:
int m_clearance;
// fixme: shouldn't this go to VIEW?
static const int ClearanceOverlayDepth = -2000;
static const int BaseOverlayDepth = -2010;
static const int ViaOverlayDepth = -2046;
static const int ClearanceOverlayDepth;
static const int BaseOverlayDepth;
static const int ViaOverlayDepth;
double m_depth;

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