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Ensure triangulation follows moving zone
Ensure triangulation follows moving zone
Dragging filled zones in OpenGL was extremely slow due to the invalidated triangulation cache. Moving the zone should also move the triangles and keep the cache valid.pull/16/head
4 changed files with 41 additions and 14 deletions
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23d-viewer/3d_canvas/create_3Dgraphic_brd_items.cpp
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9libs/kimath/include/geometry/shape_poly_set.h
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31libs/kimath/src/geometry/shape_poly_set.cpp
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13pcbnew/class_zone.cpp
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