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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net> * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file base_screen.h * @brief BASE_SCREEN class implementation. */
#ifndef BASE_SCREEN_H
#define BASE_SCREEN_H
#include <draw_frame.h>
#include <base_struct.h>
#include <undo_redo_container.h>
#include <block_commande.h>
#include <common.h>
#include <id.h>
/**
* Class GRID_TYPE * is for grid arrays. */class GRID_TYPE{public: int m_CmdId; // The command id of this grid ( first id is ID_POPUP_GRID_LEVEL_1000 )
wxRealPoint m_Size; // the size in internal unit of the grid (can differ for X and Y axis)
GRID_TYPE& operator=( const GRID_TYPE& item ) { if( this != &item ) { m_CmdId = item.m_CmdId; m_Size = item.m_Size; }
return *this; }
const bool operator==( const GRID_TYPE& item ) const { return m_Size == item.m_Size && m_CmdId == item.m_CmdId; }};
typedef std::vector<GRID_TYPE> GRIDS;
/**
* Class BASE_SCREEN * handles how to draw a screen (a board, a schematic ...) */class BASE_SCREEN : public EDA_ITEM{private: GRIDS m_grids; ///< List of valid grid sizes.
bool m_FlagModified; ///< Indicates current drawing has been modified.
bool m_FlagSave; ///< Indicates automatic file save.
EDA_ITEM* m_CurrentItem; ///< Currently selected object
GRID_TYPE m_Grid; ///< Current grid selection.
wxPoint m_scrollCenter; ///< Current scroll center point in logical units.
wxPoint m_MousePosition; ///< Mouse cursor coordinate in logical units.
int m_UndoRedoCountMax; ///< undo/Redo command Max depth
/**
* The cross hair position in logical (drawing) units. The cross hair is not the cursor * position. It is an addition indicator typically drawn on grid to indicate to the * user where the current action will be performed. */ wxPoint m_crossHairPosition;
double m_Zoom; ///< Current zoom coefficient.
//----< Old public API now is private, and migratory>------------------------
// called only from EDA_DRAW_FRAME
friend class EDA_DRAW_FRAME;
/**
* Function getCrossHairPosition * return the current cross hair position in logical (drawing) coordinates. * @param aInvertY Inverts the Y axis position. * @return The cross hair position in drawing coordinates. */ wxPoint getCrossHairPosition( bool aInvertY ) const { if( aInvertY ) return wxPoint( m_crossHairPosition.x, -m_crossHairPosition.y );
return wxPoint( m_crossHairPosition.x, m_crossHairPosition.y ); }
/**
* Function setCrossHairPosition * sets the screen cross hair position to \a aPosition in logical (drawing) units. * @param aPosition The new cross hair position. * @param aGridOrigin Origin point of the snap grid. * @param aSnapToGrid Sets the cross hair position to the nearest grid position to * \a aPosition. * */ void setCrossHairPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin, bool aSnapToGrid );
/**
* Function getCursorScreenPosition * returns the cross hair position in device (display) units.b * @return The current cross hair position. */ wxPoint getCrossHairScreenPosition() const;
/**
* Function getNearestGridPosition * returns the nearest \a aGridSize location to \a aPosition. * @param aPosition The position to check. * @param aGridOrigin The origin point of the snap grid. * @param aGridSize The grid size to locate to if provided. If NULL then the current * grid size is used. * @return The nearst grid position. */ wxPoint getNearestGridPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin, wxRealPoint* aGridSize ) const;
/**
* Function getCursorPosition * returns the current cursor position in logical (drawing) units. * @param aOnGrid Returns the nearest grid position at the current cursor position. * @param aGridOrigin Origin point of the snap grid. * @param aGridSize Custom grid size instead of the current grid size. Only valid * if \a aOnGrid is true. * @return The current cursor position. */ wxPoint getCursorPosition( bool aOnGrid, const wxPoint& aGridOrigin, wxRealPoint* aGridSize ) const;
void setMousePosition( const wxPoint& aPosition ) { m_MousePosition = aPosition; }
/**
* Function RefPos * Return the reference position, coming from either the mouse position * or the cursor position. * * @param useMouse If true, return mouse position, else cursor's. * * @return wxPoint - The reference point, either the mouse position or * the cursor position. */ wxPoint refPos( bool useMouse ) const { return useMouse ? m_MousePosition : m_crossHairPosition; }
const wxPoint& getScrollCenterPosition() const { return m_scrollCenter; } void setScrollCenterPosition( const wxPoint& aPoint ) { m_scrollCenter = aPoint; }
//----</Old public API now is private, and migratory>------------------------
public: static wxString m_PageLayoutDescrFileName; ///< the name of the page layout descr file,
///< or emty to used the default pagelayout
wxPoint m_DrawOrg; ///< offsets for drawing the circuit on the screen
wxPoint m_O_Curseur; ///< Relative Screen cursor coordinate (on grid)
///< in user units. (coordinates from last reset position)
// Scrollbars management:
int m_ScrollPixelsPerUnitX; ///< Pixels per scroll unit in the horizontal direction.
int m_ScrollPixelsPerUnitY; ///< Pixels per scroll unit in the vertical direction.
wxSize m_ScrollbarNumber; /**< Current virtual draw area size in scroll units.
* m_ScrollbarNumber * m_ScrollPixelsPerUnit = * virtual draw area size in pixels */
wxPoint m_ScrollbarPos; ///< Current scroll bar position in scroll units.
wxPoint m_StartVisu; /**< Coordinates in drawing units of the current
* view position (upper left corner of device) */
bool m_Center; /**< Center on screen. If true (0.0) is centered
* on screen coordinates can be < 0 and * > 0 except for schematics. * false: when coordinates can only be >= 0 * Schematic */ bool m_FirstRedraw;
// Undo/redo list of commands
UNDO_REDO_CONTAINER m_UndoList; ///< Objects list for the undo command (old data)
UNDO_REDO_CONTAINER m_RedoList; ///< Objects list for the redo command (old data)
// block control
BLOCK_SELECTOR m_BlockLocate; ///< Block description for block commands
int m_ScreenNumber; int m_NumberOfScreens;
std::vector<double> m_ZoomList; ///< standard zoom (i.e. scale) coefficients.
bool m_IsPrinting;
public: BASE_SCREEN( KICAD_T aType = SCREEN_T ); ~BASE_SCREEN();
/**
* Function SetCurItem * sets the currently selected object, m_CurrentItem. * @param aItem Any object derived from EDA_ITEM */ void SetCurItem( EDA_ITEM* aItem ) { m_CurrentItem = aItem; }
EDA_ITEM* GetCurItem() const { return m_CurrentItem; }
void InitDataPoints( const wxSize& aPageSizeInternalUnits );
/**
* Function MilsToIuScalar * returns the scalar required to convert mils to internal units. * * @note This is a temporary hack until the derived objects SCH_SCREEN and PCB_SCREEN * no longer need to be derived from BASE_SCREEN. I does allow removal of the * obsolete GetInternalUnits function. */ virtual int MilsToIuScalar() { return 1; }
/* general Undo/Redo command control */
/**
* Function ClearUndoORRedoList (virtual). * this function must remove the aItemCount old commands from aList * and delete commands, pickers and picked items if needed * Because picked items must be deleted only if they are not in use, this * is a virtual pure function that must be created for SCH_SCREEN and * PCB_SCREEN * @param aList = the UNDO_REDO_CONTAINER of commands * @param aItemCount = number of old commands to delete. -1 to remove all * old commands this will empty the list of commands. * Commands are deleted from the older to the last. */ virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1 ) = 0;
/**
* Function ClearUndoRedoList * clear undo and redo list, using ClearUndoORRedoList() * picked items are deleted by ClearUndoORRedoList() according to their * status */ virtual void ClearUndoRedoList();
/**
* Function PushCommandToUndoList * add a command to undo in undo list * delete the very old commands when the max count of undo commands is * reached * ( using ClearUndoORRedoList) */ virtual void PushCommandToUndoList( PICKED_ITEMS_LIST* aItem );
/**
* Function PushCommandToRedoList * add a command to redo in redo list * delete the very old commands when the max count of redo commands is * reached * ( using ClearUndoORRedoList) */ virtual void PushCommandToRedoList( PICKED_ITEMS_LIST* aItem );
/** PopCommandFromUndoList
* return the last command to undo and remove it from list * nothing is deleted. */ virtual PICKED_ITEMS_LIST* PopCommandFromUndoList();
/** PopCommandFromRedoList
* return the last command to undo and remove it from list * nothing is deleted. */ virtual PICKED_ITEMS_LIST* PopCommandFromRedoList();
int GetUndoCommandCount() const { return m_UndoList.m_CommandsList.size(); }
int GetRedoCommandCount() const { return m_RedoList.m_CommandsList.size(); }
int GetMaxUndoItems() const { return m_UndoRedoCountMax; }
void SetMaxUndoItems( int aMax ) { if( aMax >= 0 && aMax < ABS_MAX_UNDO_ITEMS ) m_UndoRedoCountMax = aMax; else { wxFAIL_MSG( "Maximum undo items not within limits" ); m_UndoRedoCountMax = DEFAULT_MAX_UNDO_ITEMS; } }
void SetModify() { m_FlagModified = true; } void ClrModify() { m_FlagModified = false; } void SetSave() { m_FlagSave = true; } void ClrSave() { m_FlagSave = false; } bool IsModify() const { return m_FlagModified; } bool IsSave() const { return m_FlagSave; }
//----<zoom stuff>---------------------------------------------------------
/**
* Function GetZoom * returns the current "zoom factor", which is a measure of * "internal units per device unit", or "world units per device unit". * A device unit is typically a pixel. */ double GetZoom() const { return m_Zoom; }
/**
* Function SetZoom * adjusts the current zoom factor. * * @param iu_per_du is the number of internal units (world units) per * device units (pixels typically). */ bool SetZoom( double iu_per_du );
bool SetNextZoom(); bool SetPreviousZoom(); bool SetFirstZoom(); bool SetLastZoom();
/**
* Function GetMaxAllowedZoom * returns the maximum allowed zoom factor, which was established as the last entry * in m_ZoomList. */ double GetMaxAllowedZoom() const { return m_ZoomList.size() ? *m_ZoomList.rbegin() : 1.0; }
/**
* Function GetMinAllowedZoom * returns the minimum allowed zoom factor, which was established as the first entry * in m_ZoomList. */ double GetMinAllowedZoom() const { return m_ZoomList.size() ? *m_ZoomList.begin() : 1.0; }
/**
* Function SetScalingFactor * sets the scaling factor of "internal unit per device unit". * If the output device is a screen, then "device units" are pixels. The * "logical unit" is wx terminology, and corresponds to KiCad's "Internal Unit (IU)". * <p> * This scaling factor is "internal units per device unit". This function is * the same thing currently as SetZoom(), but clamps the argument within a * legal range.
* @param iu_per_du is the current scale used to draw items onto the device * context wxDC. */ void SetScalingFactor( double iu_per_du );
/**
* Function GetScalingFactor * returns the inverse of the current scale used to draw items on screen. * <p> * This function somehow got designed to be the inverse of SetScalingFactor(). * <p> * device coordinates = user coordinates * GetScalingFactor() */ double GetScalingFactor() const;
//----<grid stuff>----------------------------------------------------------
/**
* Return the command ID of the currently selected grid. * * @return int - Currently selected grid command ID. */ int GetGridCmdId() const { return m_Grid.m_CmdId; }
/**
* Return the grid size of the currently selected grid. * * @return wxRealPoint - The currently selected grid size. */ const wxRealPoint& GetGridSize() const { return m_Grid.m_Size; }
/**
* Return the grid object of the currently selected grid. * * @return GRID_TYPE - The currently selected grid. */ const GRID_TYPE& GetGrid() const { return m_Grid; }
/**
* set the current grid size m_Grid. * The size must be existing in grid list (in m_grids) * If not, the near existing grid size is used * @param size = the size of the new grid * @return the grid id offset (id from ID_POPUP_GRID_LEVEL_1000 ) * of the currently selected grid. */ int SetGrid( const wxRealPoint& size );
/**
* Function SetGrid * sets the grid size from command ID (not an index in grid list, but a wxID). * @param aCommandId = the wxWidgets command ID * @return the grid id offset (id from ID_POPUP_GRID_LEVEL_1000 ) * of the currently selected grid. */ int SetGrid( int aCommandId );
void SetGridList( GRIDS& sizelist ); void AddGrid( const GRID_TYPE& grid ); void AddGrid( const wxRealPoint& size, int id ); void AddGrid( const wxRealPoint& size, EDA_UNITS_T aUnit, int id );
/**
* Function GridExists * tests for grid command ID (not an index in grid list, but a wxID) exists in grid list. * @param aCommandId = the wxWidgets command ID * @return true if the grid exists in grid list. */ bool GridExists( int aCommandId );
/**
* Function GetGridCount(). * Return the size of the grid list. * * @returns - The size of the grid list. */ size_t GetGridCount() const { return m_grids.size(); }
/**
* Function GetGrid() * Returns the grid object at \a aIndex. * * @param aIndex - The grid list index. * @return - The grid object at \a aIndex or the current grid if the grid list is empty. */ GRID_TYPE& GetGrid( size_t aIndex );
/**
* Function GetGrids(). * Returns the current list of grids. */ const GRIDS& GetGrids() const { return m_grids; }
/**
* Function BuildGridsChoiceList(). * Build the human readable list of grid list, for menus or combo boxes * the list shows the grid size both in mils or mm. * @param aGridsList = a wxArrayString to populate * @param aMmFirst = true to have mm first and mils after * false to have mils first and mm after * @return the index of the curr grid in list, if found or -1 */ int BuildGridsChoiceList( wxArrayString& aGridsList, bool aMmFirst) const;
/**
* Function GetClass * returns the class name. * @return wxString */ virtual wxString GetClass() const override { return wxT( "BASE_SCREEN" ); }
inline bool IsBlockActive() const { return !m_BlockLocate.IsIdle(); }
void ClearBlockCommand() { m_BlockLocate.Clear(); }
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const override;#endif
};
#endif // BASE_SCREEN_H
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