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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2009-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <wx/string.h>
#include <core/arraydim.h>
#include <board_design_settings.h>
#include <i18n_utility.h> // _HKI definition
#include "stackup_predefined_prms.h"
// A list of copper finish standard type names.
// They are standard names in .gbdjob files, so avoid changing them or ensure they are
// compatible with .gbrjob file spec.
static wxString copperFinishType[] ={ NotSpecifiedPrm(), // Not specified, not in .gbrjob file
_HKI( "ENIG" ), // used in .gbrjob file
_HKI( "ENEPIG" ), // used in .gbrjob file
_HKI( "HAL SnPb" ), // used in .gbrjob file
_HKI( "HAL lead-free" ), // used in .gbrjob file
_HKI( "Hard gold" ), // used in .gbrjob file
_HKI( "Immersion tin" ), // used in .gbrjob file
_HKI( "Immersion nickel" ), // used in .gbrjob file
_HKI( "Immersion silver" ), // used in .gbrjob file
_HKI( "Immersion gold" ), // used in .gbrjob file
_HKI( "HT_OSP" ), // used in .gbrjob file
_HKI( "OSP" ), // used in .gbrjob file
_HKI( "None" ), // used in .gbrjob file
_HKI( "User defined" ) // keep this option at end
};
// A list of available colors for solder mask and silkscreen.
// These names are used in .gbrjob file, so they are not fully free. Use only what is allowed in
// .gbrjob files.
// For other colors (user defined), the defined value is the html color syntax in .kicad_pcb files
// and R<integer>G<integer>B<integer> in .gbrjob file.
static std::vector<FAB_LAYER_COLOR> gbrjobColors ={ { NotSpecifiedPrm(), wxColor( 80, 80, 80 ) }, // Not specified, not in .gbrjob file
{ _HKI( "Green" ), wxColor( 60, 150, 80 ) }, // used in .gbrjob file
{ _HKI( "Red" ), wxColor( 128, 0, 0 ) }, // used in .gbrjob file
{ _HKI( "Blue" ), wxColor( 0, 0, 128 ) }, // used in .gbrjob file
{ _HKI( "Purple" ), wxColor( 80, 0, 80 ) }, // used in .gbrjob file
{ _HKI( "Black" ), wxColor( 20, 20, 20 ) }, // used in .gbrjob file
{ _HKI( "White" ), wxColor( 200, 200, 200 ) }, // used in .gbrjob file
{ _HKI( "Yellow" ), wxColor( 128, 128, 0 ) }, // used in .gbrjob file
{ _HKI( "User defined" ), wxColor( 128, 128, 128 ) } // Free; the name is a dummy name here
};
// These are used primarily as a source for the 3D renderer. They are written
// as R<integer>G<integer>B<integer> to the .gbrjob file.
static std::vector<FAB_LAYER_COLOR> dielectricColors ={ { NotSpecifiedPrm(), wxColor( 80, 80, 80, 255 ) }, { _HKI( "FR4 natural" ), wxColor( 109, 116, 75, 212 ) }, { _HKI( "PTFE natural" ), wxColor( 252, 252, 250, 230 ) }, { _HKI( "Polyimide" ), wxColor( 205, 130, 0, 170 ) }, { _HKI( "Phenolic natural" ), wxColor( 92, 17, 6, 230 ) }, { _HKI( "Aluminum" ), wxColor( 213, 213, 213, 255 ) }, { _HKI( "User defined" ), wxColor( 128, 128, 128, 212 ) }};
wxArrayString GetStandardCopperFinishes( bool aTranslate ){ wxArrayString list;
for( unsigned ii = 0; ii < arrayDim( copperFinishType ); ii++ ) list.Add( aTranslate ? wxGetTranslation( copperFinishType[ii] ) : copperFinishType[ii] );
return list;}
std::vector<FAB_LAYER_COLOR> dummy;const std::vector<FAB_LAYER_COLOR>& GetStandardColors( BOARD_STACKUP_ITEM_TYPE aType ){ switch( aType ) { case BS_ITEM_TYPE_SILKSCREEN: return gbrjobColors; case BS_ITEM_TYPE_SOLDERMASK: return gbrjobColors; case BS_ITEM_TYPE_DIELECTRIC: return dielectricColors; default: return dummy; }}
int GetColorUserDefinedListIdx( BOARD_STACKUP_ITEM_TYPE aType ){ // this is the last item in list
return GetStandardColors( aType ).size() - 1;}
bool IsColorNameNormalized( const wxString& aName ){ static std::vector<wxString> list = { wxT( "Green" ), wxT( "Red" ), wxT( "Blue" ), wxT( "Black" ), wxT( "White" ), wxT( "Yellow" ) };
for( wxString& candidate : list ) { if( candidate.CmpNoCase( aName ) == 0 ) return true; }
return false;}
const wxString FAB_LAYER_COLOR::GetColorAsString() const{ if( IsColorNameNormalized( m_colorName ) ) return m_colorName;
return wxString::Format( wxT( "R%dG%dB%d" ), int( m_color.r*255 ), int( m_color.g*255 ), int( m_color.b*255 ) );}
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