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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jean-pierre.charras@gipsa-lab.inpg.fr * Copyright (C) 2004-2016 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file bus-wire-junction.cpp * @brief Code for editing buses, wires, and junctions. */
#include <fctsys.h>
#include <gr_basic.h>
#include <sch_draw_panel.h>
#include <sch_edit_frame.h>
#include <lib_draw_item.h>
#include <lib_pin.h>
#include <general.h>
#include <sch_bus_entry.h>
#include <sch_junction.h>
#include <sch_line.h>
#include <sch_no_connect.h>
#include <sch_text.h>
#include <sch_component.h>
#include <sch_sheet.h>
#include <sch_view.h>
#include <view/view_group.h>
static void AbortCreateNewLine( EDA_DRAW_PANEL* aPanel, wxDC* aDC );static void ComputeBreakPoint( SCH_SCREEN* aScreen, SCH_LINE* aSegment, wxPoint& new_pos );
static DLIST< SCH_ITEM > s_wires; // when creating a new set of wires,
// stores here the new wires.
/**
* In a contiguous list of wires, remove wires that backtrack over the previous * wire. Example: * * Wire is added: * ----------------------------------------> * * A second wire backtracks over it: * -------------------<====================> * * RemoveBacktracks is called: * -------------------> */static void RemoveBacktracks( DLIST<SCH_ITEM>& aWires ){ EDA_ITEM* first = aWires.GetFirst(); std::vector<SCH_LINE*> last_lines;
for( EDA_ITEM* p = first; p; ) { SCH_LINE *line = static_cast<SCH_LINE*>( p ); p = line->Next();
if( line->IsNull() ) { delete s_wires.Remove( line ); continue; }
if( !last_lines.empty() ) { SCH_LINE* last_line = last_lines[last_lines.size() - 1]; bool contiguous = ( last_line->GetEndPoint() == line->GetStartPoint() ); bool backtracks = IsPointOnSegment( last_line->GetStartPoint(), last_line->GetEndPoint(), line->GetEndPoint() ); bool total_backtrack = ( last_line->GetStartPoint() == line->GetEndPoint() );
if( contiguous && backtracks ) { if( total_backtrack ) { delete s_wires.Remove( last_line ); delete s_wires.Remove( line ); last_lines.pop_back(); } else { last_line->SetEndPoint( line->GetEndPoint() ); delete s_wires.Remove( line ); } } else { last_lines.push_back( line ); } } else { last_lines.push_back( line ); } }}
/**
* Mouse capture callback for drawing line segments. */static void DrawSegment( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aPosition, bool aErase ){ if( s_wires.GetCount() == 0 ) return;
SCH_EDIT_FRAME* frame = (SCH_EDIT_FRAME*) aPanel->GetParent();
wxPoint endpos = frame->GetCrossHairPosition();
if( frame->GetForceHVLines() ) /* Coerce the line to vertical or horizontal one: */ ComputeBreakPoint( frame->GetScreen(), (SCH_LINE*) s_wires.GetLast()->Back(), endpos ); else ( (SCH_LINE*) s_wires.GetLast() )->SetEndPoint( endpos );
auto view = static_cast<SCH_DRAW_PANEL*>( aPanel )->GetView();
view->ClearPreview();
for( SCH_LINE* segment = (SCH_LINE*) s_wires.begin(); segment; segment = segment->Next() ) { if( !segment->IsNull() ) // Add to preview if segment length != 0
view->AddToPreview( segment->Clone() ); }}
void SCH_EDIT_FRAME::BeginSegment( int type ){ SCH_LINE* segment; SCH_LINE* nextSegment; wxPoint cursorpos = GetCrossHairPosition();
// We should know if a segment is currently in progress
segment = (SCH_LINE*) GetScreen()->GetCurItem(); if( segment ) // a current item exists, but not necessary a currently edited item
{ if( !segment->GetFlags() || ( segment->Type() != SCH_LINE_T ) ) { if( segment->GetFlags() ) wxLogDebug( wxT( "BeginSegment: item->GetFlags()== %X" ), segment->GetFlags() );
// no wire, bus or graphic line in progress
segment = NULL; } }
if( !segment ) // first point : Create the first wire or bus segment
{ switch( type ) { default: segment = new SCH_LINE( cursorpos, LAYER_NOTES ); break;
case LAYER_WIRE: segment = new SCH_LINE( cursorpos, LAYER_WIRE );
/* A junction will be created later, when we'll know the
* segment end position, and if the junction is really needed */ break;
case LAYER_BUS: segment = new SCH_LINE( cursorpos, LAYER_BUS ); break; }
segment->SetFlags( IS_NEW ); s_wires.PushBack( segment ); GetScreen()->SetCurItem( segment );
// We need 2 segments to go from a given start pin to an end point when the horizontal
// and vertical lines only switch is on.
if( GetForceHVLines() ) { nextSegment = new SCH_LINE( *segment ); nextSegment->SetFlags( IS_NEW ); s_wires.PushBack( nextSegment ); GetScreen()->SetCurItem( nextSegment ); }
m_canvas->SetMouseCapture( DrawSegment, AbortCreateNewLine ); SetRepeatItem( NULL ); } else // A segment is in progress: terminates the current segment and add a new segment.
{ SCH_LINE* prevSegment = segment->Back();
// Be aware prevSegment can be null when the horizontal and vertical lines only switch is off
// when we create the first segment.
if( !GetForceHVLines() ) { // If only one segment is needed and it has a zero length, do not create a new one.
if( segment->IsNull() ) return; } else { wxCHECK_RET( prevSegment != NULL, wxT( "Failed to create second line segment." ) );
// If two segments are required and they both have zero length, do not
// create a new one.
if( prevSegment && prevSegment->IsNull() && segment->IsNull() ) return; }
m_canvas->CallMouseCapture( nullptr, wxDefaultPosition, false );
// Terminate the command if the end point is on a pin, junction, or another wire or bus.
if( GetScreen()->IsTerminalPoint( cursorpos, segment->GetLayer() ) ) { EndSegment(); return; }
// Create a new segment, and chain it after the current new segment.
nextSegment = new SCH_LINE( *segment ); nextSegment->SetStartPoint( cursorpos ); s_wires.PushBack( nextSegment );
segment->SetEndPoint( cursorpos ); segment->ClearFlags( IS_NEW ); segment->SetFlags( SELECTED ); nextSegment->SetFlags( IS_NEW ); GetScreen()->SetCurItem( nextSegment ); m_canvas->CallMouseCapture( nullptr, wxDefaultPosition, false ); }}
void SCH_EDIT_FRAME::GetSchematicConnections( std::vector< wxPoint >& aConnections ){ for( SCH_ITEM* item = GetScreen()->GetDrawItems(); item; item = item->Next() ) { // Avoid items that are changing
if( !( item->GetFlags() & ( IS_DRAGGED | IS_MOVED | IS_DELETED ) ) ) item->GetConnectionPoints( aConnections ); }
// We always have some overlapping connection points. Drop duplicates here
std::sort( aConnections.begin(), aConnections.end(), []( const wxPoint& a, const wxPoint& b ) -> bool { return a.x < b.x || (a.x == b.x && a.y < b.y); } ); aConnections.erase( unique( aConnections.begin(), aConnections.end() ), aConnections.end() );}
bool SCH_EDIT_FRAME::TestDanglingEnds(){ std::vector<DANGLING_END_ITEM> endPoints; bool hasStateChanged = false;
for( SCH_ITEM* item = GetScreen()->GetDrawList().begin(); item; item = item->Next() ) item->GetEndPoints( endPoints );
for( SCH_ITEM* item = GetScreen()->GetDrawList().begin(); item; item = item->Next() ) { if( item->UpdateDanglingState( endPoints ) ) { GetCanvas()->GetView()->Update( item, KIGFX::REPAINT ); hasStateChanged = true; } }
return hasStateChanged;}
void SCH_EDIT_FRAME::EndSegment(){ SCH_SCREEN* screen = GetScreen(); SCH_LINE* segment = (SCH_LINE*) screen->GetCurItem(); PICKED_ITEMS_LIST itemList;
if( segment == NULL || segment->Type() != SCH_LINE_T || !segment->IsNew() ) return;
// Remove segments backtracking over others
RemoveBacktracks( s_wires );
if( s_wires.GetCount() == 0 ) return;
// Collect the possible connection points for the new lines
std::vector< wxPoint > connections; std::vector< wxPoint > new_ends; GetSchematicConnections( connections );
// Check each new segment for possible junctions and add/split if needed
for( SCH_ITEM* wire = s_wires.GetFirst(); wire; wire=wire->Next() ) { SCH_LINE* test_line = (SCH_LINE*) wire; if( wire->GetFlags() & SKIP_STRUCT ) continue;
wire->GetConnectionPoints( new_ends );
for( auto i : connections ) { if( IsPointOnSegment( test_line->GetStartPoint(), test_line->GetEndPoint(), i ) ) { new_ends.push_back( i ); } } itemList.PushItem( ITEM_PICKER( wire, UR_NEW ) ); }
// Get the last non-null wire (this is the last created segment).
SetRepeatItem( segment = (SCH_LINE*) s_wires.GetLast() );
// Add the new wires
AddToScreen( s_wires );
auto view = GetCanvas()->GetView(); view->ClearPreview(); view->ShowPreview( false ); view->ClearHiddenFlags();
SaveCopyInUndoList(itemList, UR_NEW);
// Correct and remove segments that need to be merged.
SchematicCleanUp( true );
for( auto item = GetScreen()->GetDrawItems(); item; item = item->Next() ) { if( item->Type() != SCH_COMPONENT_T ) continue;
std::vector< wxPoint > pts; item->GetConnectionPoints( pts );
if( pts.size() > 2 ) continue;
for( auto i = pts.begin(); i != pts.end(); i++ ) for( auto j = i + 1; j != pts.end(); j++ ) TrimWire( *i, *j, true ); }
for( auto i : new_ends ) { if( screen->IsJunctionNeeded( i, true ) ) AddJunction( i, true ); }
TestDanglingEnds(); screen->ClearDrawingState(); screen->SetCurItem( NULL ); m_canvas->EndMouseCapture( -1, -1, wxEmptyString, false ); m_canvas->Refresh(); OnModify();}
// A helper function to find any sheet pins at the specified position.
static const SCH_SHEET_PIN* getSheetPin( SCH_SCREEN* aScreen, const wxPoint& aPosition ){ for( SCH_ITEM* item = aScreen->GetDrawItems(); item; item = item->Next() ) { if( item->Type() == SCH_SHEET_T ) { SCH_SHEET* sheet = (SCH_SHEET*) item;
for( const SCH_SHEET_PIN& pin : sheet->GetPins() ) { if( pin.GetPosition() == aPosition ) return &pin; } } }
return nullptr;}
/**
* Function ComputeBreakPoint * computes the middle coordinate for 2 segments from the start point to \a aPosition * with the segments kept in the horizontal or vertical axis only. * * @param aSegment A pointer to a #SCH_LINE object containing the first line break point * to compute. * @param aPosition A reference to a wxPoint object containing the coordinates of the * position used to calculate the line break point. */static void ComputeBreakPoint( SCH_SCREEN* aScreen, SCH_LINE* aSegment, wxPoint& aPosition ){ wxCHECK_RET( aSegment != nullptr, wxT( "Cannot compute break point of NULL line segment." ) );
SCH_LINE* nextSegment = aSegment->Next();
wxPoint midPoint; int iDx = aSegment->GetEndPoint().x - aSegment->GetStartPoint().x; int iDy = aSegment->GetEndPoint().y - aSegment->GetStartPoint().y;
const SCH_SHEET_PIN* connectedPin = getSheetPin( aScreen, aSegment->GetStartPoint() ); auto force = connectedPin ? connectedPin->GetEdge() : SCH_SHEET_PIN::SHEET_UNDEFINED_SIDE;
if( force == SCH_SHEET_PIN::SHEET_LEFT_SIDE || force == SCH_SHEET_PIN::SHEET_RIGHT_SIDE ) { if( aPosition.x == connectedPin->GetPosition().x ) // push outside sheet boundary
{ int direction = ( force == SCH_SHEET_PIN::SHEET_LEFT_SIDE ) ? -1 : 1; aPosition.x += aScreen->GetGridSize().x * direction; }
midPoint.x = aPosition.x; midPoint.y = aSegment->GetStartPoint().y; // force horizontal
} else if( iDy != 0 ) // keep the first segment orientation (vertical)
{ midPoint.x = aSegment->GetStartPoint().x; midPoint.y = aPosition.y; } else if( iDx != 0 ) // keep the first segment orientation (horizontal)
{ midPoint.x = aPosition.x; midPoint.y = aSegment->GetStartPoint().y; } else { if( std::abs( aPosition.x - aSegment->GetStartPoint().x ) < std::abs( aPosition.y - aSegment->GetStartPoint().y ) ) { midPoint.x = aSegment->GetStartPoint().x; midPoint.y = aPosition.y; } else { midPoint.x = aPosition.x; midPoint.y = aSegment->GetStartPoint().y; } }
aSegment->SetEndPoint( midPoint ); nextSegment->SetStartPoint( midPoint ); nextSegment->SetEndPoint( aPosition );}
void SCH_EDIT_FRAME::DeleteCurrentSegment(){ SCH_SCREEN* screen = GetScreen();
SetRepeatItem( NULL );
if( ( screen->GetCurItem() == NULL ) || !screen->GetCurItem()->IsNew() ) return;
RemoveFromScreen( screen->GetCurItem() ); m_canvas->SetMouseCaptureCallback( NULL ); screen->SetCurItem( NULL );}
void SCH_EDIT_FRAME::SaveWireImage(){ PICKED_ITEMS_LIST oldItems; oldItems.m_Status = UR_WIRE_IMAGE;
SCH_ITEM* item; SCH_ITEM* next_item;
for( item = GetScreen()->GetDrawItems(); item; item = next_item ) { next_item = item->Next();
if( item->Type() == SCH_JUNCTION_T || item->Type() == SCH_LINE_T ) { GetScreen()->Remove( item ); GetCanvas()->GetView()->Remove( item );
oldItems.PushItem( ITEM_PICKER( item, UR_WIRE_IMAGE ) );
SCH_ITEM* item_copy = static_cast<SCH_ITEM*>( item->Clone() );
GetScreen()->GetDrawList().Insert( item_copy, next_item ); GetCanvas()->GetView()->Add( item_copy ); } }
if( oldItems.GetCount() != 0 ) SaveCopyInUndoList( oldItems, UR_WIRE_IMAGE );}
bool SCH_EDIT_FRAME::TrimWire( const wxPoint& aStart, const wxPoint& aEnd, bool aAppend ){ SCH_LINE* line; SCH_ITEM* next_item = NULL; bool retval = false;
if( aStart == aEnd ) return retval;
for( SCH_ITEM* item = GetScreen()->GetDrawItems(); item; item = next_item ) { next_item = item->Next();
// Don't remove wires that are already deleted or are currently being dragged
if( item->GetFlags() & ( STRUCT_DELETED | IS_DRAGGED | IS_MOVED | SKIP_STRUCT ) ) continue;
if( item->Type() != SCH_LINE_T || item->GetLayer() != LAYER_WIRE ) continue;
line = (SCH_LINE*) item; if( !IsPointOnSegment( line->GetStartPoint(), line->GetEndPoint(), aStart ) || !IsPointOnSegment( line->GetStartPoint(), line->GetEndPoint(), aEnd ) ) { continue; }
// Don't remove entire wires
if( ( line->GetStartPoint() == aStart && line->GetEndPoint() == aEnd ) || ( line->GetStartPoint() == aEnd && line->GetEndPoint() == aStart ) ) { continue; }
// Step 1: break the segment on one end. return_line remains line if not broken.
// Ensure that *line points to the segment containing aEnd
SCH_LINE* return_line = line; aAppend |= BreakSegment( line, aStart, aAppend, &return_line ); if( IsPointOnSegment( return_line->GetStartPoint(), return_line->GetEndPoint(), aEnd ) ) line = return_line;
// Step 2: break the remaining segment. return_line remains line if not broken.
// Ensure that *line _also_ contains aStart. This is our overlapping segment
aAppend |= BreakSegment( line, aEnd, aAppend, &return_line ); if( IsPointOnSegment( return_line->GetStartPoint(), return_line->GetEndPoint(), aStart ) ) line = return_line;
SaveCopyInUndoList( (SCH_ITEM*)line, UR_DELETED, aAppend ); RemoveFromScreen( (SCH_ITEM*)line ); aAppend = true; retval = true; }
return retval;}
bool SCH_EDIT_FRAME::SchematicCleanUp( bool aAppend ){ SCH_ITEM* item = NULL; SCH_ITEM* secondItem = NULL; PICKED_ITEMS_LIST itemList; SCH_SCREEN* screen = GetScreen();
auto remove_item = [ &itemList ]( SCH_ITEM* aItem ) -> void { aItem->SetFlags( STRUCT_DELETED ); itemList.PushItem( ITEM_PICKER( aItem, UR_DELETED ) ); };
BreakSegmentsOnJunctions( true );
for( item = screen->GetDrawItems(); item; item = item->Next() ) { if( ( item->Type() != SCH_LINE_T ) && ( item->Type() != SCH_JUNCTION_T ) && ( item->Type() != SCH_NO_CONNECT_T ) ) continue;
if( item->GetFlags() & STRUCT_DELETED ) continue;
// Remove unneeded junctions
if( ( item->Type() == SCH_JUNCTION_T ) && ( !screen->IsJunctionNeeded( item->GetPosition() ) ) ) { remove_item( item ); continue; }
// Remove zero-length lines
if( item->Type() == SCH_LINE_T && ( (SCH_LINE*) item )->IsNull() ) { remove_item( item ); continue; }
for( secondItem = item->Next(); secondItem; secondItem = secondItem->Next() ) { if( item->Type() != secondItem->Type() || ( secondItem->GetFlags() & STRUCT_DELETED ) ) continue;
// Merge overlapping lines
if( item->Type() == SCH_LINE_T ) { SCH_LINE* firstLine = (SCH_LINE*) item; SCH_LINE* secondLine = (SCH_LINE*) secondItem; SCH_LINE* line = NULL; bool needed = false;
if( !secondLine->IsParallel( firstLine ) ) continue;
// Remove identical lines
if( firstLine->IsEndPoint( secondLine->GetStartPoint() ) && firstLine->IsEndPoint( secondLine->GetEndPoint() ) ) { remove_item( secondItem ); continue; }
// If the end points overlap, check if we still need the junction
if( secondLine->IsEndPoint( firstLine->GetStartPoint() ) ) needed = screen->IsJunctionNeeded( firstLine->GetStartPoint() ); else if( secondLine->IsEndPoint( firstLine->GetEndPoint() ) ) needed = screen->IsJunctionNeeded( firstLine->GetEndPoint() );
if( !needed && ( line = (SCH_LINE*) secondLine->MergeOverlap( firstLine ) ) ) { remove_item( item ); remove_item( secondItem ); itemList.PushItem( ITEM_PICKER( line, UR_NEW ) ); AddToScreen( line ); break; } } // Remove duplicate junctions and no-connects
else if( secondItem->GetPosition() == item->GetPosition() ) remove_item( secondItem ); } }
for( item = screen->GetDrawItems(); item; item = secondItem ) { secondItem = item->Next();
if( item->GetFlags() & STRUCT_DELETED ) RemoveFromScreen( item ); }
SaveCopyInUndoList( itemList, UR_CHANGED, aAppend );
return itemList.GetCount() > 0;}
bool SCH_EDIT_FRAME::BreakSegment( SCH_LINE* aSegment, const wxPoint& aPoint, bool aAppend, SCH_LINE** aNewSegment ){ if( !IsPointOnSegment( aSegment->GetStartPoint(), aSegment->GetEndPoint(), aPoint ) || aSegment->IsEndPoint( aPoint ) ) return false;
SaveCopyInUndoList( aSegment, UR_CHANGED, aAppend ); SCH_LINE* newSegment = new SCH_LINE( *aSegment ); SaveCopyInUndoList( newSegment, UR_NEW, true );
newSegment->SetStartPoint( aPoint ); AddToScreen( newSegment );
RefreshItem( aSegment ); aSegment->SetEndPoint( aPoint );
if( aNewSegment ) *aNewSegment = newSegment;
return true;}
bool SCH_EDIT_FRAME::BreakSegments( const wxPoint& aPoint, bool aAppend ){ bool brokenSegments = false;
for( SCH_ITEM* segment = GetScreen()->GetDrawItems(); segment; segment = segment->Next() ) { if( ( segment->Type() != SCH_LINE_T ) || ( segment->GetLayer() == LAYER_NOTES ) ) continue;
brokenSegments |= BreakSegment( (SCH_LINE*) segment, aPoint, aAppend || brokenSegments ); }
return brokenSegments;}
bool SCH_EDIT_FRAME::BreakSegmentsOnJunctions( bool aAppend ){ bool brokenSegments = false;
for( SCH_ITEM* item = GetScreen()->GetDrawItems(); item; item = item->Next() ) { if( item->Type() == SCH_JUNCTION_T ) { SCH_JUNCTION* junction = ( SCH_JUNCTION* ) item;
if( BreakSegments( junction->GetPosition(), brokenSegments || aAppend ) ) brokenSegments = true; } else { SCH_BUS_ENTRY_BASE* busEntry = dynamic_cast<SCH_BUS_ENTRY_BASE*>( item ); if( busEntry ) { if( BreakSegments( busEntry->GetPosition(), brokenSegments || aAppend ) || BreakSegments( busEntry->m_End(), brokenSegments || aAppend ) ) brokenSegments = true; } } }
return brokenSegments;}
void SCH_EDIT_FRAME::DeleteJunction( SCH_ITEM* aJunction, bool aAppend ){ SCH_SCREEN* screen = GetScreen(); PICKED_ITEMS_LIST itemList;
auto remove_item = [ & ]( SCH_ITEM* aItem ) -> void { aItem->SetFlags( STRUCT_DELETED ); itemList.PushItem( ITEM_PICKER( aItem, UR_DELETED ) ); RemoveFromScreen( aItem ); };
remove_item( aJunction );
for( SCH_ITEM* item = screen->GetDrawItems(); item; item = item->Next() ) { SCH_LINE* firstLine = dynamic_cast<SCH_LINE*>( item );
if( !firstLine || !firstLine->IsEndPoint( aJunction->GetPosition() ) || ( firstLine->GetFlags() & STRUCT_DELETED ) ) continue;
for( SCH_ITEM* secondItem = item->Next(); secondItem; secondItem = secondItem->Next() ) { SCH_LINE* secondLine = dynamic_cast<SCH_LINE*>( secondItem );
if( !secondLine || !secondLine->IsEndPoint( aJunction->GetPosition() ) || ( secondItem->GetFlags() & STRUCT_DELETED ) || !secondLine->IsParallel( firstLine ) ) continue;
// Remove identical lines
if( firstLine->IsEndPoint( secondLine->GetStartPoint() ) && firstLine->IsEndPoint( secondLine->GetEndPoint() ) ) { remove_item( secondItem ); continue; }
// Try to merge the remaining lines
if( SCH_LINE* line = (SCH_LINE*) secondLine->MergeOverlap( firstLine ) ) { remove_item( item ); remove_item( secondItem ); itemList.PushItem( ITEM_PICKER( line, UR_NEW ) ); AddToScreen( line ); break; } } }
SaveCopyInUndoList( itemList, UR_DELETED, aAppend );
SCH_ITEM* nextitem; for( SCH_ITEM* item = screen->GetDrawItems(); item; item = nextitem ) { nextitem = item->Next();
if( item->GetFlags() & STRUCT_DELETED ) RemoveFromScreen( item ); }}
SCH_JUNCTION* SCH_EDIT_FRAME::AddJunction( const wxPoint& aPosition, bool aAppend ){ SCH_JUNCTION* junction = new SCH_JUNCTION( aPosition ); bool broken_segments = false;
AddToScreen( junction ); broken_segments = BreakSegments( aPosition, aAppend ); TestDanglingEnds(); OnModify(); SaveCopyInUndoList( junction, UR_NEW, broken_segments || aAppend );
auto view = GetCanvas()->GetView(); view->ClearPreview(); view->ShowPreview( false ); view->ClearHiddenFlags();
return junction;}
SCH_NO_CONNECT* SCH_EDIT_FRAME::AddNoConnect( const wxPoint& aPosition ){ SCH_NO_CONNECT* no_connect = new SCH_NO_CONNECT( aPosition );
SetRepeatItem( no_connect ); AddToScreen( no_connect ); SchematicCleanUp(); TestDanglingEnds(); OnModify();
auto view = GetCanvas()->GetView(); view->ClearPreview(); view->ShowPreview( false ); view->ClearHiddenFlags();
SaveCopyInUndoList( no_connect, UR_NEW ); return no_connect;}
/* Abort function for wire, bus or line creation
*/static void AbortCreateNewLine( EDA_DRAW_PANEL* aPanel, wxDC* aDC ){ SCH_SCREEN* screen = (SCH_SCREEN*) aPanel->GetScreen(); SCH_EDIT_FRAME* parent = ( SCH_EDIT_FRAME* ) aPanel->GetParent();
if( screen->GetCurItem() ) { s_wires.DeleteAll(); // Free the list, for a future usage
screen->SetCurItem( NULL ); } else { parent->SetRepeatItem( NULL ); }
auto view = static_cast<SCH_DRAW_PANEL*>(aPanel)->GetView(); view->ClearPreview(); view->ShowPreview( false ); view->ClearHiddenFlags();
// Clear flags used in edit functions.
screen->ClearDrawingState();}
void SCH_EDIT_FRAME::RepeatDrawItem(){ SCH_ITEM* repeater = GetRepeatItem();
if( !repeater ) return;
// clone the repeater, move it, insert into display list, then save a copy
// via SetRepeatItem();
SCH_ITEM* my_clone = (SCH_ITEM*) repeater->Clone();
// If cloning a component then put into 'move' mode.
if( my_clone->Type() == SCH_COMPONENT_T ) { wxPoint pos = GetCrossHairPosition() - ( (SCH_COMPONENT*) my_clone )->GetPosition();
my_clone->SetFlags( IS_NEW ); ( (SCH_COMPONENT*) my_clone )->SetTimeStamp( GetNewTimeStamp() ); my_clone->Move( pos ); PrepareMoveItem( my_clone ); } else { my_clone->Move( GetRepeatStep() );
if( my_clone->CanIncrementLabel() ) ( (SCH_TEXT*) my_clone )->IncrementLabel( GetRepeatDeltaLabel() );
AddToScreen( my_clone );
if( my_clone->IsConnectable() ) TestDanglingEnds();
SaveCopyInUndoList( my_clone, UR_NEW ); my_clone->ClearFlags(); }
// clone my_clone, now that it has been moved, thus saving new position.
SetRepeatItem( my_clone );}
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