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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SYMBOL_LIBRARY_COMMON_H_
#define _SYMBOL_LIBRARY_COMMON_H_
#include <map>
#include <wx/arrstr.h>
class LIB_SYMBOL;class SCH_BASE_FRAME;class SYMBOL_LIB_TABLE;
enum class SCH_LIB_TYPE{ LT_EESCHEMA, LT_SYMBOL};
/**
* Symbol library map sorting helper. */struct LibSymbolMapSort{ bool operator() ( const wxString& aItem1, const wxString& aItem2 ) const { return aItem1 < aItem2; }};
///< Symbol library map sorted by the symbol name.
typedef std::map< wxString, LIB_SYMBOL*, LibSymbolMapSort > LIB_SYMBOL_MAP;
/**
* Helper object to filter a list of libraries. */class SYMBOL_LIBRARY_FILTER{public: SYMBOL_LIBRARY_FILTER() { m_filterPowerSymbols = false; m_forceLoad = false; }
/**
* Add \a aLibName to the allowed libraries list. */ void AddLib( const wxString& aLibName ) { m_allowedLibs.Add( aLibName ); m_forceLoad = false; }
/**
* Add \a aLibName to the allowed libraries list. */ void LoadFrom( const wxString& aLibName ) { m_allowedLibs.Clear(); m_allowedLibs.Add( aLibName ); m_forceLoad = true; }
/**
* Clear the allowed libraries list (allows all libraries). */ void ClearLibList() { m_allowedLibs.Clear(); m_forceLoad = false; }
/**
* Enable or disable the filtering of power symbols. */ void FilterPowerSymbols( bool aFilterEnable ) { m_filterPowerSymbols = aFilterEnable; }
/**
* @return true if the filtering of power symbols is on. */ bool GetFilterPowerSymbols() const { return m_filterPowerSymbols; }
/**
* @return the list of the names of allowed libraries. */ const wxArrayString& GetAllowedLibList() const { return m_allowedLibs; }
/**
* @return the name of the library to use to load a symbol or an a empty string if no * library source available. */ const wxString& GetLibSource() const { static wxString dummy;
if( m_forceLoad && m_allowedLibs.GetCount() > 0 ) return m_allowedLibs[0]; else return dummy; }
private: wxArrayString m_allowedLibs; ///< List of filtered library names.
bool m_filterPowerSymbols; ///< Enable or disable power symbol filtering.
bool m_forceLoad; ///< Force loading symbol from library m_allowedLibs[0].
};
#endif // _SYMBOL_LIBRARY_COMMON_H_
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