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#include <common.h>
#include <colors_selection.h>
#include <layers_id_colors_and_visibility.h>
#include <bitmaps.h>
#include <colors.h>
#include <wx/wx.h>
#include <wx/ownerdrw.h>
#include <wx/menuitem.h>
#include <class_layer_box_selector.h>
LAYER_SELECTOR::LAYER_SELECTOR(){ m_layerhotkeys = true; m_hotkeys = NULL;}
bool LAYER_SELECTOR::SetLayersHotkeys( bool value ){ m_layerhotkeys = value; return m_layerhotkeys;}
void LAYER_SELECTOR::SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_NUM aLayer ){ wxMemoryDC bmpDC; wxBrush brush;
// Prepare Bitmap
bmpDC.SelectObject( aLayerbmp ); brush.SetColour( MakeColour( GetLayerColor( aLayer ) ) );
#if wxCHECK_VERSION( 3, 0, 0 )
brush.SetStyle( wxBRUSHSTYLE_SOLID );#else
brush.SetStyle( wxSOLID );#endif
bmpDC.SetBrush( brush ); bmpDC.DrawRectangle( 0, 0, aLayerbmp.GetWidth(), aLayerbmp.GetHeight() ); bmpDC.SetBrush( *wxTRANSPARENT_BRUSH ); bmpDC.SetPen( *wxBLACK_PEN ); bmpDC.DrawRectangle( 0, 0, aLayerbmp.GetWidth(), aLayerbmp.GetHeight() );}
/* class to display a layer list in a wxBitmapComboBox.
*/LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, int n, const wxString choices[] ) : wxBitmapComboBox( parent, id, wxEmptyString, pos, size, n, choices, wxCB_READONLY ), LAYER_SELECTOR(){ if( choices != NULL ) ResyncBitmapOnly();}
LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices ) : wxBitmapComboBox( parent, id, wxEmptyString, pos, size, choices, wxCB_READONLY ), LAYER_SELECTOR(){ if( !choices.IsEmpty() ) ResyncBitmapOnly();}
// Get Current Item #
int LAYER_BOX_SELECTOR::GetChoice(){ return GetSelection();}
// Get Current Layer
LAYER_NUM LAYER_BOX_SELECTOR::GetLayerSelection() const{ if( GetSelection() < 0 ) return UNDEFINED_LAYER;
return (LAYER_NUM)(intptr_t) GetClientData( GetSelection() );}
// Set Layer #
int LAYER_BOX_SELECTOR::SetLayerSelection( LAYER_NUM layer ){ int elements = GetCount();
for( int i = 0; i < elements; i++ ) { if( GetClientData( i ) == (void*)(intptr_t) layer ) { if( GetSelection() != i ) // Element (i) is not selected
{ SetSelection( i ); return i; } else return i; //If element already selected; do nothing
} }
// Not Found
SetSelection( -1 ); return -1;}
void LAYER_BOX_SELECTOR::ResyncBitmapOnly(){ int elements = GetCount();
for( LAYER_NUM i = 0; i < elements; ++i ) { wxBitmap layerbmp( 14, 14 ); SetBitmapLayer( layerbmp, i ); }}
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