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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors. * @author Maciej Suminski <maciej.suminski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */
/**
* @file view_group.cpp * @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object. * VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is * to group items and draw them on a single layer (in particular the overlay). */
#include <set>
#include <core/kicad_algo.h>
#include <view/view_group.h>
#include <view/view.h>
#include <view/view_item.h>
#include <gal/painter.h>
#include <gal/graphics_abstraction_layer.h>
#include <layer_ids.h>
using namespace KIGFX;
VIEW_GROUP::VIEW_GROUP( VIEW* aView ) : VIEW_ITEM(), m_layer( LAYER_SELECT_OVERLAY ){}
VIEW_GROUP::~VIEW_GROUP(){ // VIEW_ITEM destructor removes the object from its parent view
}
void VIEW_GROUP::Add( VIEW_ITEM* aItem ){ m_groupItems.push_back( aItem );}
void VIEW_GROUP::Remove( VIEW_ITEM* aItem ){ alg::delete_matching( m_groupItems, aItem );}
void VIEW_GROUP::Clear(){ m_groupItems.clear();}
unsigned int VIEW_GROUP::GetSize() const{ return m_groupItems.size();}
VIEW_ITEM *VIEW_GROUP::GetItem( unsigned int idx ) const{ return m_groupItems[idx];}
const BOX2I VIEW_GROUP::ViewBBox() const{ BOX2I bb;
if( !m_groupItems.size() ) { bb.SetMaximum(); } else { bb = m_groupItems[0]->ViewBBox();
for( VIEW_ITEM* item : m_groupItems ) bb.Merge( item->ViewBBox() ); }
return bb;}
void VIEW_GROUP::ViewDraw( int aLayer, VIEW* aView ) const{ KIGFX::GAL* gal = aView->GetGAL(); PAINTER* painter = aView->GetPainter(); bool isSelection = m_layer == LAYER_SELECT_OVERLAY;
const std::vector<VIEW_ITEM*> drawList = updateDrawList(); constexpr double HIDE = std::numeric_limits<double>::max();
std::map<int, std::vector<VIEW_ITEM*>> layer_item_map;
// Build a list of layers used by the items in the group
for( VIEW_ITEM* item : drawList ) { if( aView->IsHiddenOnOverlay( item ) ) continue;
std::vector<int> layers = item->ViewGetLayers();
for( auto layer : layers ) { wxCHECK2_MSG( layer <= LAYER_ID_COUNT, continue, wxT( "Invalid item layer" ) ); layer_item_map[ layer ].push_back( item ); } }
if( layer_item_map.empty() ) return;
std::vector<int> layers; layers.reserve( layer_item_map.size() );
for( const std::pair<const int, std::vector<VIEW_ITEM*>>& entry : layer_item_map ) layers.push_back( entry.first );
aView->SortLayers( layers );
// Now draw the layers in sorted order
GAL_SCOPED_ATTRS scopedAttrs( *gal, GAL_SCOPED_ATTRS::LAYER_DEPTH );
for( int layer : layers ) { bool draw = aView->IsLayerVisible( layer );
if( IsZoneFillLayer( layer ) ) { // The visibility of solid areas must follow the visiblility of the zone layer
int zone_main_layer = layer - LAYER_ZONE_START; draw = aView->IsLayerVisible( zone_main_layer ); }
if( isSelection ) { switch( layer ) { case LAYER_PAD_PLATEDHOLES: case LAYER_PAD_HOLEWALLS: draw = true; break;
default: break; } }
if( draw ) { gal->AdvanceDepth();
for( VIEW_ITEM* item : layer_item_map[ layer ] ) { // Ignore LOD scale for selected items, but don't ignore things explicitly
// hidden.
if( item->ViewGetLOD( layer, aView ) == HIDE ) continue;
if( !painter->Draw( item, layer ) ) item->ViewDraw( layer, aView ); // Alternative drawing method
} } }}
std::vector<int> VIEW_GROUP::ViewGetLayers() const{ // Everything is displayed on a single layer
return { m_layer };}
void VIEW_GROUP::FreeItems(){ for( unsigned int i = 0 ; i < GetSize(); i++ ) delete GetItem( i );
Clear();}
const std::vector<VIEW_ITEM*> VIEW_GROUP::updateDrawList() const{ return m_groupItems;}
/*void VIEW_GROUP::ItemsSetVisibility( bool aVisible )
{ for(unsigned int i = 0 ; i < GetSize(); i++) GetItem(i)->ViewSetVisible( aVisible );}
void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::VIEW_UPDATE_FLAGS aFlags ){ for(unsigned int i = 0 ; i < GetSize(); i++) GetItem(i)->ViewUpdate( aFlags );}*/
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