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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef _SCH_LINE_H_
#define _SCH_LINE_H_
#include <sch_item.h>
#include <wx/pen.h> // for wxPenStyle
#include <list> // for std::list
class NETLIST_OBJECT_LIST;
/**
* Segment description base class to describe items which have 2 end points (track, wire, * draw line ...) */class SCH_LINE : public SCH_ITEM{public: static const enum wxPenStyle PenStyle[];
SCH_LINE( const VECTOR2I& pos = VECTOR2I( 0, 0 ), int layer = LAYER_NOTES );
SCH_LINE( const VECTOR2D& pos, int layer = LAYER_NOTES ) : SCH_LINE( VECTOR2I( pos.x, pos.y ), layer ) {}
SCH_LINE( const SCH_LINE& aLine );
~SCH_LINE() { }
static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && SCH_LINE_T == aItem->Type(); }
wxString GetClass() const override { return wxT( "SCH_LINE" ); }
/**
* @brief This function travel though all the connected wire segments * to look for connected labels. * @param aSheet - the sheet where the current wire segment is located * @return returns the name of the wire if connected labels found, otherwise empty string */ wxString GetNetname(const SCH_SHEET_PATH &aSheet);
bool IsType( const std::vector<KICAD_T>& aScanTypes ) const override { if( SCH_ITEM::IsType( aScanTypes ) ) return true;
for( KICAD_T scanType : aScanTypes ) { if( scanType == SCH_ITEM_LOCATE_WIRE_T && m_layer == LAYER_WIRE ) return true;
if ( scanType == SCH_ITEM_LOCATE_BUS_T && m_layer == LAYER_BUS ) return true;
if ( scanType == SCH_ITEM_LOCATE_GRAPHIC_LINE_T && m_layer == LAYER_NOTES ) return true; }
return false; }
bool IsEndPoint( const VECTOR2I& aPoint ) const { return aPoint == m_start || aPoint == m_end; }
int GetAngleFrom( const VECTOR2I& aPoint ) const; int GetReverseAngleFrom( const VECTOR2I& aPoint ) const;
/**
* Gets the angle between the start and end lines. * * @return Line angle in radians. */ inline EDA_ANGLE Angle() const { return ( EDA_ANGLE( (VECTOR2I) m_end - (VECTOR2I) m_start ) ); }
/**
* Saves the current line angle. Useful when dragging a line and its important to * be able to restart the line from length 0 in the correct direction. */ inline void StoreAngle() { if( !IsNull() ) m_storedAngle = Angle(); }
inline void StoreAngle( const EDA_ANGLE& aAngle ) { m_storedAngle = aAngle; }
/**
* Returns the angle stored by StoreAngle() * * @return Stored angle in radians. */ inline EDA_ANGLE GetStoredAngle() const { return m_storedAngle; }
/**
* Checks if line is orthogonal (to the grid). * * @return True if orthogonal, false if not or the line is zero length. */ inline bool IsOrthogonal() const { return Angle().IsCardinal(); }
bool IsNull() const { return m_start == m_end; }
VECTOR2I GetStartPoint() const { return m_start; } void SetStartPoint( const VECTOR2I& aPosition ) { m_start = aPosition; }
VECTOR2I GetMidPoint() const { return ( m_start + m_end ) / 2; }
VECTOR2I GetEndPoint() const { return m_end; } void SetEndPoint( const VECTOR2I& aPosition ) { m_end = aPosition; }
void SetLastResolvedState( const SCH_ITEM* aItem ) override { const SCH_LINE* aLine = dynamic_cast<const SCH_LINE*>( aItem );
if( aLine ) { m_lastResolvedLineStyle = aLine->m_lastResolvedLineStyle; m_lastResolvedWidth = aLine->m_lastResolvedWidth; m_lastResolvedColor = aLine->m_lastResolvedColor; } }
void SetLineStyle( const PLOT_DASH_TYPE aStyle ); void SetLineStyle( const int aStyleId ); PLOT_DASH_TYPE GetLineStyle() const;
/// @return the style that the line should be drawn in
/// this might be set on the line or inherited from the line's netclass
PLOT_DASH_TYPE GetEffectiveLineStyle() const;
void SetLineColor( const COLOR4D& aColor );
void SetLineColor( const double r, const double g, const double b, const double a );
/// Returns COLOR4D::UNSPECIFIED if a custom color hasn't been set for this line
COLOR4D GetLineColor() const;
void SetLineWidth( const int aSize );
virtual bool HasLineStroke() const override { return true; } virtual STROKE_PARAMS GetStroke() const override { return m_stroke; } virtual void SetStroke( const STROKE_PARAMS& aStroke ) override { m_stroke = aStroke; }
bool IsStrokeEquivalent( const SCH_LINE* aLine ) { if( m_stroke.GetWidth() != aLine->GetStroke().GetWidth() ) return false;
if( m_stroke.GetColor() != aLine->GetStroke().GetColor() ) return false;
PLOT_DASH_TYPE style_a = m_stroke.GetPlotStyle(); PLOT_DASH_TYPE style_b = aLine->GetStroke().GetPlotStyle();
return style_a == style_b || ( style_a == PLOT_DASH_TYPE::DEFAULT && style_b == PLOT_DASH_TYPE::SOLID ) || ( style_a == PLOT_DASH_TYPE::SOLID && style_b == PLOT_DASH_TYPE::DEFAULT ); }
int GetLineSize() const { return m_stroke.GetWidth(); }
void ViewGetLayers( int aLayers[], int& aCount ) const override;
const BOX2I GetBoundingBox() const override;
/**
* @return The length of the line segment. */ double GetLength() const;
void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) override;
int GetPenWidth() const override;
void Move( const VECTOR2I& aMoveVector ) override; void MoveStart( const VECTOR2I& aMoveVector ); void MoveEnd( const VECTOR2I& aMoveVector );
void MirrorVertically( int aCenter ) override; void MirrorHorizontally( int aCenter ) override; void Rotate( const VECTOR2I& aCenter ) override; void RotateStart( const VECTOR2I& aCenter ); void RotateEnd( const VECTOR2I& aCenter );
/**
* Check line against \a aLine to see if it overlaps and merge if it does. * * This method will return an equivalent of the union of line and \a aLine if the * two lines overlap. This method is used to merge multiple line segments into a single * line. * * @param aScreen is the current screen. * @param aLine is the line to compare. * @param aCheckJunctions is used to indicate if we need to check for a junction if the two * segments are colinear and touch. * @return New line that combines the two or NULL on non-overlapping segments. */ SCH_LINE* MergeOverlap( SCH_SCREEN* aScreen, SCH_LINE* aLine, bool aCheckJunctions );
bool IsParallel( const SCH_LINE* aLine ) const;
void GetEndPoints( std::vector<DANGLING_END_ITEM>& aItemList ) override;
bool UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemList, const SCH_SHEET_PATH* aPath = nullptr ) override;
bool IsStartDangling() const { return m_startIsDangling; } bool IsEndDangling() const { return m_endIsDangling; } bool IsDangling() const override { return m_startIsDangling || m_endIsDangling; }
bool IsConnectable() const override;
std::vector<VECTOR2I> GetConnectionPoints() const override;
bool ConnectionPropagatesTo( const EDA_ITEM* aItem ) const override;
void GetSelectedPoints( std::vector<VECTOR2I>& aPoints ) const;
bool CanConnect( const SCH_ITEM* aItem ) const override;
wxString GetSelectMenuText( UNITS_PROVIDER* aUnitsProvider ) const override;
BITMAPS GetMenuImage() const override;
bool operator <( const SCH_ITEM& aItem ) const override;
VECTOR2I GetPosition() const override { return m_start; } void SetPosition( const VECTOR2I& aPosition ) override; VECTOR2I GetSortPosition() const override { return GetMidPoint(); }
bool IsPointClickableAnchor( const VECTOR2I& aPos ) const override { return ( GetStartPoint() == aPos && IsStartDangling() ) || ( GetEndPoint() == aPos && IsEndDangling() ); }
bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override; bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override;
void Plot( PLOTTER* aPlotter, bool aBackground ) const override;
EDA_ITEM* Clone() const override;
void SwapData( SCH_ITEM* aItem ) override;
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const override;#endif
/**
* Return if the line is a graphic (non electrical line) * * Currently, anything on the internal NOTES layer is a graphic line */ bool IsGraphicLine() const;
/**
* Return true if the line is a wire. * * @return true if this line is on the wire layer. */ bool IsWire() const;
/**
* Return true if the line is a bus. * * @return true if this line is on the bus layer. */ bool IsBus() const;
private: /**
* @brief Recursively called function to travel through the connected wires and find a connected * net name label * @param line - the wire segment to start the recursive lookup * @param checkedLines - a lsit containing the already checked wire segments, to prevent the * infinite recursion in the case if someone draws a rectangle for e.g. * @param aSheet - the sheet where the lookup is performed * @return With the net name if a connected label found, otherwise with an empty string */ wxString FindWireSegmentNetNameRecursive( SCH_LINE *line, std::list<const SCH_LINE*>& checkedLines, const SCH_SHEET_PATH &aSheet ) const; bool doIsConnected( const VECTOR2I& aPosition ) const override;
bool m_startIsDangling; ///< True if start point is not connected.
bool m_endIsDangling; ///< True if end point is not connected.
VECTOR2I m_start; ///< Line start point
VECTOR2I m_end; ///< Line end point
EDA_ANGLE m_storedAngle; ///< Stored angle
STROKE_PARAMS m_stroke; ///< Line stroke properties.
// If real-time connectivity gets disabled (due to being too slow on a particular
// design), we can no longer rely on getting the NetClass to find netclass-specific
// linestyles, linewidths and colors.
mutable PLOT_DASH_TYPE m_lastResolvedLineStyle; mutable int m_lastResolvedWidth; mutable COLOR4D m_lastResolvedColor;};
#endif // _SCH_LINE_H_
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