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#ifndef BEZIER_CURVES_H
#define BEZIER_CURVES_H
#include <vector>
#include <wx/gdicmn.h>
/**
* Function Bezier2Poly * convert a Bezier curve to a polyline * @param c1 - First point to convert. * @param c2 - Second point to convert. * @param c3 - Third point to convert. * @return a std::vector<wxPoint> containing the points of the polyline */std::vector<wxPoint> Bezier2Poly(wxPoint c1, wxPoint c2, wxPoint c3);
std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3);
/**
* Function Bezier2Poly * convert a Bezier curve to a polyline * @return a std::vector<wxPoint> containing the points of the polyline * @param c1 - First point to convert. * @param c2 - Second point to convert. * @param c3 - Third point to convert. * @param c4 - Fourth point to convert. * @return a std::vector<wxPoint> containing the points of the polyline */std::vector<wxPoint> Bezier2Poly( wxPoint c1, wxPoint c2, wxPoint c3,wxPoint c4 );
std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4);
#endif // BEZIER_CURVES_H
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