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/*
* KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2015 CERN * Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_TOPOLOGY_H
#define __PNS_TOPOLOGY_H
#include <vector>
#include <set>
#include "pns_itemset.h"
namespace PNS {
class NODE;class SEGMENT;class JOINT;class ITEM;class SOLID;class DIFF_PAIR;
class TOPOLOGY{public: typedef std::set<const JOINT*> JOINT_SET;
TOPOLOGY( NODE* aNode ): m_world( aNode ) {};
~TOPOLOGY() {};
bool SimplifyLine( LINE *aLine ); ITEM* NearestUnconnectedItem( const JOINT* aStart, int* aAnchor = nullptr, int aKindMask = ITEM::ANY_T );
bool NearestUnconnectedAnchorPoint( const LINE* aTrack, VECTOR2I& aPoint, LAYER_RANGE& aLayers, ITEM*& aItem ); bool LeadingRatLine( const LINE* aTrack, SHAPE_LINE_CHAIN& aRatLine );
const JOINT_SET ConnectedJoints( const JOINT* aStart ); const ITEM_SET ConnectedItems( const JOINT* aStart, int aKindMask = ITEM::ANY_T ); const ITEM_SET ConnectedItems( ITEM* aStart, int aKindMask = ITEM::ANY_T ); int64_t ShortestConnectionLength( ITEM* aFrom, ITEM* aTo );
/**
* Assemble a trivial path between two joints given a starting item. * * @param aStart is the item to assemble from. * @param aTerminalJoints will be filled with the start and end points of the assembled path. * @param aFollowLockedSegments if true will assemble a path including locked segments * @return a set of items in the path. */ const ITEM_SET AssembleTrivialPath( ITEM* aStart, std::pair<const JOINT*, const JOINT*>* aTerminalJoints = nullptr, bool aFollowLockedSegments = false );
/**
* Like AssembleTrivialPath, but follows the track length algorithm, which discards segments * that are fully inside pads, and truncates segments that cross into a pad (adding a straight- * line segment from the intersection to the pad anchor). * * @note When changing this, sync with BOARD::GetTrackLength() * * @param aStart is the item to assemble a path from. * @param aStartPad will be filled with the starting pad of the path, if found. * @param aEndPad will be filled with the ending pad of the path, if found. * @return an item set containing all the items in the path. */ const ITEM_SET AssembleTuningPath( ITEM* aStart, SOLID** aStartPad = nullptr, SOLID** aEndPad = nullptr );
const DIFF_PAIR AssembleDiffPair( SEGMENT* aStart );
bool AssembleDiffPair( ITEM* aStart, DIFF_PAIR& aPair );
const std::set<ITEM*> AssembleCluster( ITEM* aStart, int aLayer );
private: const int DP_PARALLELITY_THRESHOLD = 5;
bool followTrivialPath( LINE* aLine, bool aLeft, ITEM_SET& aSet, std::set<ITEM*>& aVisited, const JOINT** aTerminalJoint = nullptr );
NODE *m_world;};
}
#endif
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