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/*
* KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Copyright (C) 2016-2023 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <math/vector2d.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_circle.h>
#include <geometry/shape_compound.h>
#include <geometry/shape_poly_set.h>
#include <wx/log.h>
#include "pns_router.h"
#include "pns_solid.h"
#include "pns_utils.h"
namespace PNS {
const SHAPE_LINE_CHAIN SOLID::Hull( int aClearance, int aWalkaroundThickness, int aLayer ) const{ if( !m_shape ) return SHAPE_LINE_CHAIN();
if( m_shape->Type() == SH_COMPOUND ) { SHAPE_COMPOUND* cmpnd = static_cast<SHAPE_COMPOUND*>( m_shape );
if ( cmpnd->Shapes().size() == 1 ) { return BuildHullForPrimitiveShape( cmpnd->Shapes()[0], aClearance, aWalkaroundThickness ); } else { SHAPE_POLY_SET hullSet;
for( SHAPE* shape : cmpnd->Shapes() ) { hullSet.AddOutline( BuildHullForPrimitiveShape( shape, aClearance, aWalkaroundThickness ) ); }
hullSet.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); return hullSet.Outline( 0 ); } } else { return BuildHullForPrimitiveShape( m_shape, aClearance, aWalkaroundThickness ); }}
ITEM* SOLID::Clone() const{ ITEM* solid = new SOLID( *this ); return solid;}
void SOLID::SetPos( const VECTOR2I& aCenter ){ VECTOR2I delta = aCenter - m_pos;
if( m_shape ) m_shape->Move( delta );
if( m_hole ) m_hole->Move( delta );
m_pos = aCenter;}
VECTOR2I SOLID::Anchor( int aN ) const{ return m_anchorPoints.empty() ? m_pos : m_anchorPoints[aN];}
int SOLID::AnchorCount() const{ return m_anchorPoints.empty() ? 1 : m_anchorPoints.size();}
}
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