 Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago |
|
/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de * Copyright (C) 2013-2015 CERN * Copyright (C) 2012-2016 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * @author Maciej Suminski <maciej.suminski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <pgm_base.h>
#include <view/view.h>
#include <view/wx_view_controls.h>
#include <view/zoom_controller.h>
#include <gal/graphics_abstraction_layer.h>
#include <tool/tool_dispatcher.h>
using namespace KIGFX;
const wxEventType WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE = wxNewEventType();
static std::unique_ptr<ZOOM_CONTROLLER> GetZoomControllerForPlatform(){#ifdef __WXMAC__
// On Apple pointer devices, wheel events occur frequently and with
// smaller rotation values. For those devices, let's handle zoom
// based on the rotation amount rather than the time difference.
return std::make_unique<CONSTANT_ZOOM_CONTROLLER>( CONSTANT_ZOOM_CONTROLLER::MAC_SCALE );#elif __WXGTK3__
// GTK3 is similar, but the scale constant is smaller
return std::make_unique<CONSTANT_ZOOM_CONTROLLER>( CONSTANT_ZOOM_CONTROLLER::GTK3_SCALE );#else
return std::make_unique<ACCELERATING_ZOOM_CONTROLLER>();#endif
}
WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxScrolledCanvas* aParentPanel ) : VIEW_CONTROLS( aView ), m_state( IDLE ), m_parentPanel( aParentPanel ), m_scrollScale( 1.0, 1.0 ),#ifdef __WXGTK3__
m_lastTimestamp( 0 ),#endif
m_cursorPos( 0, 0 ), m_updateCursor( true ){ bool enableMousewheelPan = false; bool enableZoomNoCenter = false; bool enableAutoPan = true;
Pgm().CommonSettings()->Read( ENBL_MOUSEWHEEL_PAN_KEY, &enableMousewheelPan, false ); Pgm().CommonSettings()->Read( ENBL_ZOOM_NO_CENTER_KEY, &enableZoomNoCenter, false ); Pgm().CommonSettings()->Read( ENBL_AUTO_PAN_KEY, &enableAutoPan, true );
m_settings.m_enableMousewheelPan = enableMousewheelPan; m_settings.m_warpCursor = !enableZoomNoCenter; m_settings.m_autoPanSettingEnabled = enableAutoPan;
m_parentPanel->Connect( wxEVT_MOTION, wxMouseEventHandler( WX_VIEW_CONTROLS::onMotion ), NULL, this );#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
m_parentPanel->Connect( wxEVT_MAGNIFY, wxMouseEventHandler( WX_VIEW_CONTROLS::onMagnify ), NULL, this );#endif
m_parentPanel->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( WX_VIEW_CONTROLS::onWheel ), NULL, this ); m_parentPanel->Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); m_parentPanel->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); m_parentPanel->Connect( wxEVT_LEFT_UP, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); m_parentPanel->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); m_parentPanel->Connect( wxEVT_RIGHT_UP, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); m_parentPanel->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this );#if defined _WIN32 || defined _WIN64
m_parentPanel->Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( WX_VIEW_CONTROLS::onEnter ), NULL, this );#endif
m_parentPanel->Connect( wxEVT_LEAVE_WINDOW, wxMouseEventHandler( WX_VIEW_CONTROLS::onLeave ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_PAGEUP, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_PAGEDOWN, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this );
m_parentPanel->Connect( wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_TOP, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_LINEUP, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_LINEDOWN, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this );
m_zoomController = GetZoomControllerForPlatform();
m_cursorWarped = false;
m_panTimer.SetOwner( this ); this->Connect( wxEVT_TIMER, wxTimerEventHandler( WX_VIEW_CONTROLS::onTimer ), NULL, this );
m_settings.m_lastKeyboardCursorPositionValid = false;}
WX_VIEW_CONTROLS::~WX_VIEW_CONTROLS(){ wxConfigBase* cfg = Pgm().CommonSettings();
if( cfg ) { cfg->Write( ENBL_MOUSEWHEEL_PAN_KEY, m_settings.m_enableMousewheelPan ); cfg->Write( ENBL_ZOOM_NO_CENTER_KEY, !m_settings.m_warpCursor ); cfg->Write( ENBL_AUTO_PAN_KEY, m_settings.m_autoPanSettingEnabled ); }}
void WX_VIEW_CONTROLS::onMotion( wxMouseEvent& aEvent ){ bool isAutoPanning = false; VECTOR2D mousePos( aEvent.GetX(), aEvent.GetY() );
if( m_settings.m_autoPanEnabled && m_settings.m_autoPanSettingEnabled ) isAutoPanning = handleAutoPanning( aEvent );
if( !isAutoPanning && aEvent.Dragging() ) { if( m_state == DRAG_PANNING ) { VECTOR2D d = m_dragStartPoint - mousePos; VECTOR2D delta = m_view->ToWorld( d, false );
m_view->SetCenter( m_lookStartPoint + delta ); aEvent.StopPropagation(); } }
if( m_updateCursor ) // do not update the cursor position if it was explicitly set
m_cursorPos = m_view->ToWorld( mousePos ); else m_updateCursor = true;
aEvent.Skip();}
void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent ){#ifdef __WXGTK3__
if( aEvent.GetTimestamp() == m_lastTimestamp ) { aEvent.Skip( false ); return; }
m_lastTimestamp = aEvent.GetTimestamp();#endif
const double wheelPanSpeed = 0.001; const int axis = aEvent.GetWheelAxis();
// mousewheelpan disabled:
// wheel + ctrl -> horizontal scrolling;
// wheel + shift -> vertical scrolling;
// wheel -> zooming;
// mousewheelpan enabled:
// wheel -> pan;
// wheel + ctrl -> zooming;
// wheel + shift -> horizontal scrolling.
if( ( !m_settings.m_enableMousewheelPan && ( aEvent.ControlDown() || aEvent.ShiftDown() ) ) || ( m_settings.m_enableMousewheelPan && !aEvent.ControlDown() ) ) { // Scrolling
VECTOR2D scrollVec = m_view->ToWorld( m_view->GetScreenPixelSize(), false ) * ( (double) aEvent.GetWheelRotation() * wheelPanSpeed ); double scrollX = 0.0; double scrollY = 0.0;
if( m_settings.m_enableMousewheelPan ) { if ( axis == wxMOUSE_WHEEL_HORIZONTAL || aEvent.ShiftDown() ) scrollX = scrollVec.x; else scrollY = -scrollVec.y; } else { if( aEvent.ControlDown() ) scrollX = -scrollVec.x; else scrollY = -scrollVec.y; }
VECTOR2D delta( scrollX, scrollY );
m_view->SetCenter( m_view->GetCenter() + delta ); refreshMouse(); } else { // Restrict zoom handling to the vertical axis, otherwise horizontal
// scrolling events (e.g. touchpads and some mice) end up interpreted
// as vertical scroll events and confuse the user.
if( axis == wxMOUSE_WHEEL_VERTICAL ) { const int rotation = aEvent.GetWheelRotation(); const double zoomScale = m_zoomController->GetScaleForRotation( rotation );
if( IsCursorWarpingEnabled() ) { CenterOnCursor(); m_view->SetScale( m_view->GetScale() * zoomScale ); } else { const VECTOR2D anchor = m_view->ToWorld( VECTOR2D( aEvent.GetX(), aEvent.GetY() ) ); m_view->SetScale( m_view->GetScale() * zoomScale, anchor ); } } }
// Do not skip this event, otherwise wxWidgets will fire
// 3 wxEVT_SCROLLWIN_LINEUP or wxEVT_SCROLLWIN_LINEDOWN (normal wxWidgets behavior)
// and we do not want that.
m_parentPanel->Refresh();}
#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
void WX_VIEW_CONTROLS::onMagnify( wxMouseEvent& aEvent ){ // Scale based on the magnification from our underlying magnification event.
VECTOR2D anchor = m_view->ToWorld( VECTOR2D( aEvent.GetX(), aEvent.GetY() ) ); m_view->SetScale( m_view->GetScale() * ( aEvent.GetMagnification() + 1.0f ), anchor );
aEvent.Skip();}#endif
void WX_VIEW_CONTROLS::onButton( wxMouseEvent& aEvent ){ switch( m_state ) { case IDLE: case AUTO_PANNING: if( aEvent.MiddleDown() || ( aEvent.LeftDown() && m_settings.m_panWithLeftButton ) || ( aEvent.RightDown() && m_settings.m_panWithRightButton ) ) { m_dragStartPoint = VECTOR2D( aEvent.GetX(), aEvent.GetY() ); m_lookStartPoint = m_view->GetCenter(); m_state = DRAG_PANNING; }
if( aEvent.LeftUp() ) m_state = IDLE; // Stop autopanning when user release left mouse button
break;
case DRAG_PANNING: if( aEvent.MiddleUp() || aEvent.LeftUp() || aEvent.RightUp() ) m_state = IDLE;
break; }
aEvent.Skip();}
void WX_VIEW_CONTROLS::onEnter( wxMouseEvent& aEvent ){ m_parentPanel->SetFocus();}
void WX_VIEW_CONTROLS::onLeave( wxMouseEvent& aEvent ){ if( m_settings.m_cursorCaptured ) { bool warp = false; int x = aEvent.GetX(); int y = aEvent.GetY(); wxSize parentSize = m_parentPanel->GetClientSize();
if( x < 0 ) { x = 0; warp = true; } else if( x >= parentSize.x ) { x = parentSize.x - 1; warp = true; }
if( y < 0 ) { y = 0; warp = true; } else if( y >= parentSize.y ) { y = parentSize.y - 1; warp = true; }
if( warp ) m_parentPanel->WarpPointer( x, y ); }}
void WX_VIEW_CONTROLS::onTimer( wxTimerEvent& aEvent ){ switch( m_state ) { case AUTO_PANNING: { if( !m_settings.m_autoPanEnabled ) { m_state = IDLE; return; }
#if wxCHECK_VERSION( 3, 0, 0 )
if( !m_parentPanel->HasFocus() ) break;#endif
double borderSize = std::min( m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().x, m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().y );
VECTOR2D dir( m_panDirection );
if( dir.EuclideanNorm() > borderSize ) dir = dir.Resize( borderSize );
dir = m_view->ToWorld( dir, false ); m_view->SetCenter( m_view->GetCenter() + dir * m_settings.m_autoPanSpeed );
refreshMouse(); } break;
case IDLE: // Just remove unnecessary warnings
case DRAG_PANNING: break; }}
void WX_VIEW_CONTROLS::onScroll( wxScrollWinEvent& aEvent ){ const double linePanDelta = 0.05; const double pagePanDelta = 0.5;
int type = aEvent.GetEventType(); int dir = aEvent.GetOrientation();
if( type == wxEVT_SCROLLWIN_THUMBTRACK ) { auto center = m_view->GetCenter(); const auto& boundary = m_view->GetBoundary();
// Flip scroll direction in flipped view
const double xstart = ( m_view->IsMirroredX() ? boundary.GetRight() : boundary.GetLeft() ); const double xdelta = ( m_view->IsMirroredX() ? -1 : 1 );
if( dir == wxHORIZONTAL ) center.x = xstart + xdelta * ( aEvent.GetPosition() / m_scrollScale.x ); else center.y = boundary.GetTop() + aEvent.GetPosition() / m_scrollScale.y;
m_view->SetCenter( center ); } else { double dist = 0;
if( type == wxEVT_SCROLLWIN_PAGEUP ) dist = pagePanDelta; else if( type == wxEVT_SCROLLWIN_PAGEDOWN ) dist = -pagePanDelta; else if( type == wxEVT_SCROLLWIN_LINEUP ) dist = linePanDelta; else if( type == wxEVT_SCROLLWIN_LINEDOWN ) dist = -linePanDelta; else { wxASSERT( "Unhandled event type" ); return; }
VECTOR2D scroll = m_view->ToWorld( m_view->GetScreenPixelSize(), false ) * dist;
double scrollX = 0.0; double scrollY = 0.0;
if ( dir == wxHORIZONTAL ) scrollX = -scroll.x; else scrollY = -scroll.y;
VECTOR2D delta( scrollX, scrollY );
m_view->SetCenter( m_view->GetCenter() + delta ); }
m_parentPanel->Refresh();}
void WX_VIEW_CONTROLS::SetGrabMouse( bool aEnabled ){ if( aEnabled && !m_settings.m_grabMouse ) m_parentPanel->CaptureMouse(); else if( !aEnabled && m_settings.m_grabMouse ) m_parentPanel->ReleaseMouse();
VIEW_CONTROLS::SetGrabMouse( aEnabled );}
VECTOR2D WX_VIEW_CONTROLS::GetMousePosition( bool aWorldCoordinates ) const{ wxPoint msp = getMouseScreenPosition(); VECTOR2D screenPos( msp.x, msp.y );
return aWorldCoordinates ? m_view->ToWorld( screenPos ) : screenPos;}
VECTOR2D WX_VIEW_CONTROLS::GetRawCursorPosition( bool aEnableSnapping ) const{ if( aEnableSnapping ) { return m_view->GetGAL()->GetGridPoint( m_cursorPos ); } else { return m_cursorPos; }}
VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition( bool aEnableSnapping ) const{ if( m_settings.m_forceCursorPosition ) { return m_settings.m_forcedPosition; } else { return GetRawCursorPosition( aEnableSnapping ); }}
void WX_VIEW_CONTROLS::SetCursorPosition( const VECTOR2D& aPosition, bool aWarpView, bool aTriggeredByArrows ){ m_updateCursor = false;
if( aTriggeredByArrows ) { m_settings.m_lastKeyboardCursorPositionValid = true; m_settings.m_lastKeyboardCursorPosition = aPosition; m_cursorWarped = false; } else { m_settings.m_lastKeyboardCursorPositionValid = false; m_cursorWarped = true; }
WarpCursor( aPosition, true, aWarpView ); m_cursorPos = aPosition;}
void WX_VIEW_CONTROLS::SetCrossHairCursorPosition( const VECTOR2D& aPosition, bool aWarpView = true ){ m_updateCursor = false;
const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize(); BOX2I screen( VECTOR2I( 0, 0 ), screenSize ); VECTOR2D screenPos = m_view->ToScreen( aPosition );
if( aWarpView && !screen.Contains( screenPos ) ) m_view->SetCenter( aPosition );
m_cursorPos = aPosition;}
void WX_VIEW_CONTROLS::WarpCursor( const VECTOR2D& aPosition, bool aWorldCoordinates, bool aWarpView ){ if( aWorldCoordinates ) { const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize(); BOX2I screen( VECTOR2I( 0, 0 ), screenSize ); VECTOR2D screenPos = m_view->ToScreen( aPosition );
if( !screen.Contains( screenPos ) ) { if( aWarpView ) { m_view->SetCenter( aPosition ); m_parentPanel->WarpPointer( screenSize.x / 2, screenSize.y / 2 ); } } else { m_parentPanel->WarpPointer( screenPos.x, screenPos.y ); } } else { m_parentPanel->WarpPointer( aPosition.x, aPosition.y ); }
refreshMouse();}
void WX_VIEW_CONTROLS::CenterOnCursor() const{ const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize(); VECTOR2I screenCenter( screenSize / 2 );
if( GetMousePosition( false ) != screenCenter ) { m_view->SetCenter( GetCursorPosition() ); m_parentPanel->WarpPointer( KiROUND( screenSize.x / 2 ), KiROUND( screenSize.y / 2 ) ); }}
bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent ){ VECTOR2I p( aEvent.GetX(), aEvent.GetY() ); VECTOR2I pKey( m_view->ToScreen(m_settings.m_lastKeyboardCursorPosition ) );
if( m_cursorWarped || (m_settings.m_lastKeyboardCursorPositionValid && (p == pKey)) ) { // last cursor move event came from keyboard cursor control. If auto-panning is enabled and
// the next position is inside the autopan zone, check if it really came from a mouse event, otherwise
// disable autopan temporarily. Also temporaly disable autopan if the cursor is in the autopan zone
// because the application warped the cursor.
m_cursorWarped = false; return true; }
m_cursorWarped = false;
// Compute areas where autopanning is active
int borderStart = std::min( m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().x, m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().y ); int borderEndX = m_view->GetScreenPixelSize().x - borderStart; int borderEndY = m_view->GetScreenPixelSize().y - borderStart;
if( p.x < borderStart ) m_panDirection.x = -( borderStart - p.x ); else if( p.x > borderEndX ) m_panDirection.x = ( p.x - borderEndX ); else m_panDirection.x = 0;
if( p.y < borderStart ) m_panDirection.y = -( borderStart - p.y ); else if( p.y > borderEndY ) m_panDirection.y = ( p.y - borderEndY ); else m_panDirection.y = 0;
bool borderHit = ( m_panDirection.x != 0 || m_panDirection.y != 0 );
switch( m_state ) { case AUTO_PANNING: if( !borderHit ) { m_panTimer.Stop(); m_state = IDLE;
return false; }
return true; break;
case IDLE: if( borderHit ) { m_state = AUTO_PANNING; m_panTimer.Start( (int) ( 250.0 / 60.0 ) );
return true; }
return false; break;
case DRAG_PANNING: return false; }
wxASSERT_MSG( false, wxT( "This line should never be reached" ) ); return false; // Should not be reached, just avoid the compiler warnings..
}
void WX_VIEW_CONTROLS::refreshMouse(){ // Notify tools that the cursor position has changed in the world coordinates
wxMouseEvent moveEvent( EVT_REFRESH_MOUSE ); wxPoint msp = getMouseScreenPosition(); moveEvent.SetX( msp.x ); moveEvent.SetY( msp.y );
// Set the modifiers state
#if wxCHECK_VERSION( 3, 0, 0 )
moveEvent.SetControlDown( wxGetKeyState( WXK_CONTROL ) ); moveEvent.SetShiftDown( wxGetKeyState( WXK_SHIFT ) ); moveEvent.SetAltDown( wxGetKeyState( WXK_ALT ) );#else
// wx <3.0 do not have accessors, but the fields are exposed
moveEvent.m_controlDown = wxGetKeyState( WXK_CONTROL ); moveEvent.m_shiftDown = wxGetKeyState( WXK_SHIFT ); moveEvent.m_altDown = wxGetKeyState( WXK_ALT );#endif
m_cursorPos = m_view->ToWorld( VECTOR2D( msp.x, msp.y ) ); wxPostEvent( m_parentPanel, moveEvent );}
wxPoint WX_VIEW_CONTROLS::getMouseScreenPosition() const{ wxPoint msp = wxGetMousePosition(); m_parentPanel->ScreenToClient( &msp.x, &msp.y ); return msp;}
void WX_VIEW_CONTROLS::UpdateScrollbars(){ const BOX2D viewport = m_view->GetViewport(); const BOX2D& boundary = m_view->GetBoundary();
m_scrollScale.x = 2e3 / viewport.GetWidth(); // TODO it does not have to be updated so often
m_scrollScale.y = 2e3 / viewport.GetHeight(); VECTOR2I newScroll( ( viewport.Centre().x - boundary.GetLeft() ) * m_scrollScale.x, ( viewport.Centre().y - boundary.GetTop() ) * m_scrollScale.y );
// We add the width of the scroll bar thumb to the range because the scroll range is given by
// the full bar while the position is given by the left/top position of the thumb
VECTOR2I newRange( m_scrollScale.x * boundary.GetWidth() + m_parentPanel->GetScrollThumb( wxSB_HORIZONTAL ), m_scrollScale.y * boundary.GetHeight() + m_parentPanel->GetScrollThumb( wxSB_VERTICAL ) );
// Flip scroll direction in flipped view
if( m_view->IsMirroredX() ) newScroll.x = ( boundary.GetRight() - viewport.Centre().x ) * m_scrollScale.x;
// Adjust scrollbars only if it is needed. Otherwise there are cases when canvas is continuously
// refreshed (Windows)
if( m_scrollPos != newScroll || newRange.x != m_parentPanel->GetScrollRange( wxSB_HORIZONTAL ) || newRange.y != m_parentPanel->GetScrollRange( wxSB_VERTICAL ) ) { m_parentPanel->SetScrollbars( 1, 1, newRange.x, newRange.y, newScroll.x, newScroll.y, true ); m_scrollPos = newScroll;
#ifndef __APPLE__
// Trigger a mouse refresh to get the canvas update in GTK (re-draws the scrollbars).
// Note that this causes an infinite loop on OSX as it generates a paint event.
refreshMouse();#endif
}}
void WX_VIEW_CONTROLS::ForceCursorPosition( bool aEnabled, const VECTOR2D& aPosition ){ m_settings.m_forceCursorPosition = aEnabled; m_settings.m_forcedPosition = aPosition;}
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