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  1. /*
  2. * This program source code file is part of KiCad, a free EDA CAD application.
  3. *
  4. * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
  5. * Copyright (C) 2013 Wayne Stambaugh <stambaughw@verizon.net>
  6. * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
  7. *
  8. * This program is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU General Public License
  10. * as published by the Free Software Foundation; either version 2
  11. * of the License, or (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program; if not, you may find one here:
  20. * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
  21. * or you may search the http://www.gnu.org website for the version 2 license,
  22. * or you may write to the Free Software Foundation, Inc.,
  23. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
  24. */
  25. /**
  26. * @file 3d_toolbar.cpp
  27. */
  28. #include <fctsys.h>
  29. #include <3d_viewer.h>
  30. #include <info3d_visu.h>
  31. #include <menus_helpers.h>
  32. #include <3d_viewer_id.h>
  33. void EDA_3D_FRAME::ReCreateMainToolbar()
  34. {
  35. if( m_mainToolBar != NULL )
  36. {
  37. // Simple update to the list of old files.
  38. SetToolbars();
  39. return;
  40. }
  41. m_mainToolBar = new wxAuiToolBar( this, ID_H_TOOLBAR, wxDefaultPosition, wxDefaultSize,
  42. wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_HORZ_LAYOUT );
  43. // Set up toolbar
  44. m_mainToolBar->AddTool( ID_RELOAD3D_BOARD, wxEmptyString,
  45. KiBitmap( import3d_xpm ), _( "Reload board" ) );
  46. m_mainToolBar->AddSeparator();
  47. m_mainToolBar->AddTool( ID_TOOL_SCREENCOPY_TOCLIBBOARD, wxEmptyString,
  48. KiBitmap( copy_button_xpm ),
  49. _( "Copy 3D image to clipboard" ) );
  50. m_mainToolBar->AddSeparator();
  51. m_mainToolBar->AddTool( ID_TOOL_SET_VISIBLE_ITEMS, wxEmptyString,
  52. KiBitmap( read_setup_xpm ),
  53. _( "Set display options, and some layers visibility" ) );
  54. m_mainToolBar->AddSeparator();
  55. m_mainToolBar->AddTool( ID_ZOOM_IN, wxEmptyString, KiBitmap( zoom_in_xpm ),
  56. _( "Zoom in" ) );
  57. m_mainToolBar->AddTool( ID_ZOOM_OUT, wxEmptyString, KiBitmap( zoom_out_xpm ),
  58. _( "Zoom out" ) );
  59. m_mainToolBar->AddTool( ID_ZOOM_REDRAW, wxEmptyString,
  60. KiBitmap( zoom_redraw_xpm ),
  61. _( "Redraw view" ) );
  62. m_mainToolBar->AddTool( ID_ZOOM_PAGE, wxEmptyString, KiBitmap( zoom_fit_in_page_xpm ),
  63. _( "Fit in page" ) );
  64. m_mainToolBar->AddSeparator();
  65. m_mainToolBar->AddTool( ID_ROTATE3D_X_NEG, wxEmptyString,
  66. KiBitmap( rotate_neg_x_xpm ),
  67. _( "Rotate X <-" ) );
  68. m_mainToolBar->AddTool( ID_ROTATE3D_X_POS, wxEmptyString,
  69. KiBitmap( rotate_pos_x_xpm ),
  70. _( "Rotate X ->" ) );
  71. m_mainToolBar->AddSeparator();
  72. m_mainToolBar->AddTool( ID_ROTATE3D_Y_NEG, wxEmptyString,
  73. KiBitmap( rotate_neg_y_xpm ),
  74. _( "Rotate Y <-" ) );
  75. m_mainToolBar->AddTool( ID_ROTATE3D_Y_POS, wxEmptyString,
  76. KiBitmap( rotate_pos_y_xpm ),
  77. _( "Rotate Y ->" ) );
  78. m_mainToolBar->AddSeparator();
  79. m_mainToolBar->AddTool( ID_ROTATE3D_Z_NEG, wxEmptyString,
  80. KiBitmap( rotate_neg_z_xpm ),
  81. _( "Rotate Z <-" ) );
  82. m_mainToolBar->AddTool( ID_ROTATE3D_Z_POS, wxEmptyString,
  83. KiBitmap( rotate_pos_z_xpm ),
  84. _( "Rotate Z ->" ) );
  85. m_mainToolBar->AddSeparator();
  86. m_mainToolBar->AddTool( ID_MOVE3D_LEFT, wxEmptyString, KiBitmap( left_xpm ),
  87. _( "Move left" ) );
  88. m_mainToolBar->AddTool( ID_MOVE3D_RIGHT, wxEmptyString, KiBitmap( right_xpm ),
  89. _( "Move right" ) );
  90. m_mainToolBar->AddTool( ID_MOVE3D_UP, wxEmptyString, KiBitmap( up_xpm ),
  91. _( "Move up" ) );
  92. m_mainToolBar->AddTool( ID_MOVE3D_DOWN, wxEmptyString, KiBitmap( down_xpm ),
  93. _( "Move down" ) );
  94. m_mainToolBar->AddSeparator();
  95. m_mainToolBar->AddTool( ID_ORTHO, wxEmptyString, KiBitmap( ortho_xpm ),
  96. _( "Enable/Disable orthographic projection" ),
  97. wxITEM_CHECK );
  98. m_mainToolBar->Realize();
  99. }
  100. void EDA_3D_FRAME::CreateMenuBar()
  101. {
  102. wxMenuBar* menuBar = new wxMenuBar;
  103. wxMenu* fileMenu = new wxMenu;
  104. wxMenu* prefsMenu = new wxMenu;
  105. menuBar->Append( fileMenu, _( "&File" ) );
  106. AddMenuItem( fileMenu, ID_MENU_SCREENCOPY_PNG,
  107. _( "Create Image (PNG format)" ),
  108. KiBitmap( export_xpm ) );
  109. AddMenuItem( fileMenu, ID_MENU_SCREENCOPY_JPEG,
  110. _( "Create Image (JPEG format)" ),
  111. KiBitmap( export_xpm ) );
  112. fileMenu->AppendSeparator();
  113. AddMenuItem( fileMenu, ID_TOOL_SCREENCOPY_TOCLIBBOARD,
  114. _( "Copy 3D Image to Clipboard" ),
  115. KiBitmap( copy_button_xpm ) );
  116. fileMenu->AppendSeparator();
  117. AddMenuItem( fileMenu, wxID_EXIT,
  118. _( "&Exit" ),
  119. KiBitmap( exit_xpm ) );
  120. menuBar->Append( prefsMenu, _( "&Preferences" ) );
  121. AddMenuItem( prefsMenu, ID_MENU3D_MOUSEWHEEL_PANNING,
  122. _( "Use Touchpad to Pan" ),
  123. KiBitmap( tools_xpm ), wxITEM_CHECK );
  124. prefsMenu->AppendSeparator();
  125. AddMenuItem( prefsMenu, ID_MENU3D_REALISTIC_MODE,
  126. _( "Realistic Mode" ),
  127. KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
  128. wxMenu * renderOptionsMenu = new wxMenu;
  129. AddMenuItem( prefsMenu, renderOptionsMenu, ID_MENU3D_COLOR,
  130. _( "Render Options" ), KiBitmap( tools_xpm ) );
  131. AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_SHADOWS,
  132. _( "Render Shadows" ),
  133. KiBitmap( green_xpm ), wxITEM_CHECK );
  134. AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_SHOW_HOLES_IN_ZONES,
  135. _( "Show Holes in Zones" ),
  136. _( "Holes inside a copper layer copper zones are shown, "
  137. "but the calculation time is longer" ),
  138. KiBitmap( green_xpm ), wxITEM_CHECK );
  139. AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_TEXTURES,
  140. _( "Render Textures" ),
  141. _( "Apply a grid/cloud textures to board, solder mask and silk screen" ),
  142. KiBitmap( green_xpm ), wxITEM_CHECK );
  143. AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_SMOOTH_NORMALS,
  144. _( "Render Smooth Normals" ),
  145. KiBitmap( green_xpm ), wxITEM_CHECK );
  146. AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_USE_MODEL_NORMALS,
  147. _( "Use Model Normals" ),
  148. KiBitmap( green_xpm ), wxITEM_CHECK );
  149. AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_MATERIAL,
  150. _( "Render Material Properties" ),
  151. KiBitmap( green_xpm ), wxITEM_CHECK );
  152. AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_SHOW_MODEL_BBOX,
  153. _( "Show Model Bounding Boxes" ),
  154. KiBitmap( green_xpm ), wxITEM_CHECK );
  155. prefsMenu->AppendSeparator();
  156. // Add submenu set Colors
  157. wxMenu * setColorMenu = new wxMenu;
  158. AddMenuItem( prefsMenu, setColorMenu, ID_MENU3D_COLOR,
  159. _( "Choose Colors" ), KiBitmap( palette_xpm ) );
  160. wxMenu * setBgColorMenu = new wxMenu;
  161. AddMenuItem( setColorMenu, setBgColorMenu, ID_MENU3D_BGCOLOR,
  162. _( "Background Color" ), KiBitmap( palette_xpm ) );
  163. AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_TOP_SELECTION,
  164. _( "Background Top Color" ), KiBitmap( setcolor_3d_bg_xpm ) );
  165. AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_BOTTOM_SELECTION,
  166. _( "Background Bottom Color" ), KiBitmap( setcolor_3d_bg_xpm ) );
  167. AddMenuItem( setColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
  168. _( "Silkscreen Color" ), KiBitmap( setcolor_silkscreen_xpm ) );
  169. AddMenuItem( setColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
  170. _( "Solder Mask Color" ), KiBitmap( setcolor_soldermask_xpm ) );
  171. AddMenuItem( setColorMenu, ID_MENU3D_SOLDERPASTE_COLOR_SELECTION,
  172. _( "Solder Paste Color" ), KiBitmap( setcolor_solderpaste_xpm ) );
  173. AddMenuItem( setColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION,
  174. _( "Copper/Surface Finish Color" ), KiBitmap( setcolor_copper_xpm ) );
  175. AddMenuItem( setColorMenu, ID_MENU3D_PCB_BODY_COLOR_SELECTION,
  176. _( "Board Body Color" ), KiBitmap( setcolor_board_body_xpm ) );
  177. AddMenuItem( prefsMenu, ID_MENU3D_AXIS_ONOFF,
  178. _( "Show 3D &Axis" ), KiBitmap( axis3d_front_xpm ), wxITEM_CHECK );
  179. // Creates grid menu
  180. wxMenu * gridlistMenu = new wxMenu;
  181. AddMenuItem( prefsMenu, gridlistMenu, ID_MENU3D_GRID,
  182. _( "3D Grid" ), KiBitmap( grid_xpm ) );
  183. gridlistMenu->AppendCheckItem( ID_MENU3D_GRID_NOGRID, _( "No 3D Grid" ), wxEmptyString );
  184. gridlistMenu->AppendCheckItem( ID_MENU3D_GRID_10_MM, _( "3D Grid 10 mm" ), wxEmptyString );
  185. gridlistMenu->AppendCheckItem( ID_MENU3D_GRID_5_MM, _( "3D Grid 5 mm" ), wxEmptyString );
  186. gridlistMenu->AppendCheckItem( ID_MENU3D_GRID_2P5_MM, _( "3D Grid 2.5 mm" ), wxEmptyString );
  187. gridlistMenu->AppendCheckItem( ID_MENU3D_GRID_1_MM, _( "3D Grid 1 mm" ), wxEmptyString );
  188. // If the grid is on, check the corresponding menuitem showing the grid size
  189. if( IsEnabled( FL_GRID ) )
  190. {
  191. gridlistMenu->Check( ID_MENU3D_GRID_10_MM, GetPrm3DVisu().m_3D_Grid == 10.0 );
  192. gridlistMenu->Check( ID_MENU3D_GRID_5_MM, GetPrm3DVisu().m_3D_Grid == 5.0 );
  193. gridlistMenu->Check( ID_MENU3D_GRID_2P5_MM, GetPrm3DVisu().m_3D_Grid == 2.5 );
  194. gridlistMenu->Check( ID_MENU3D_GRID_1_MM, GetPrm3DVisu().m_3D_Grid == 1.0 );
  195. }
  196. else
  197. gridlistMenu->Check( ID_MENU3D_GRID_NOGRID, true );
  198. prefsMenu->AppendSeparator();
  199. AddMenuItem( prefsMenu, ID_MENU3D_SHOW_BOARD_BODY,
  200. _( "Show Board Bod&y" ), KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
  201. AddMenuItem( prefsMenu, ID_MENU3D_USE_COPPER_THICKNESS,
  202. _( "Show Copper &Thickness" ), KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
  203. AddMenuItem( prefsMenu, ID_MENU3D_MODULE_ONOFF,
  204. _( "Show 3D M&odels" ), KiBitmap( shape_3d_xpm ), wxITEM_CHECK );
  205. AddMenuItem( prefsMenu, ID_MENU3D_ZONE_ONOFF,
  206. _( "Show Zone &Filling" ), KiBitmap( add_zone_xpm ), wxITEM_CHECK );
  207. prefsMenu->AppendSeparator();
  208. wxMenu * layersMenu = new wxMenu;
  209. AddMenuItem( prefsMenu, layersMenu, ID_MENU3D_LAYERS,
  210. _( "Show &Layers" ), KiBitmap( tools_xpm ) );
  211. AddMenuItem( layersMenu, ID_MENU3D_ADHESIVE_ONOFF,
  212. _( "Show &Adhesive Layers" ), KiBitmap( tools_xpm ), wxITEM_CHECK );
  213. AddMenuItem( layersMenu, ID_MENU3D_SILKSCREEN_ONOFF,
  214. _( "Show &Silkscreen Layers" ), KiBitmap( add_text_xpm ), wxITEM_CHECK );
  215. AddMenuItem( layersMenu, ID_MENU3D_SOLDER_MASK_ONOFF,
  216. _( "Show Solder &Mask Layers" ), KiBitmap( pads_mask_layers_xpm ), wxITEM_CHECK );
  217. AddMenuItem( layersMenu, ID_MENU3D_SOLDER_PASTE_ONOFF,
  218. _( "Show Solder &Paste Layers" ), KiBitmap( pads_mask_layers_xpm ), wxITEM_CHECK );
  219. // Other layers are not "board" layers, and are not shown in realistic mode
  220. // These menus will be disabled in in realistic mode
  221. AddMenuItem( layersMenu, ID_MENU3D_COMMENTS_ONOFF,
  222. _( "Show &Comments and Drawing Layers" ), KiBitmap( edit_sheet_xpm ), wxITEM_CHECK );
  223. AddMenuItem( layersMenu, ID_MENU3D_ECO_ONOFF,
  224. _( "Show &Eco Layers" ), KiBitmap( edit_sheet_xpm ), wxITEM_CHECK );
  225. SetMenuBar( menuBar );
  226. SetMenuBarOptionsState();
  227. }
  228. void EDA_3D_FRAME::SetMenuBarOptionsState()
  229. {
  230. wxMenuBar* menuBar = GetMenuBar();
  231. if( menuBar == NULL )
  232. return;
  233. wxMenuItem* item;
  234. // Set the state of toggle menus according to the current display options
  235. item = menuBar->FindItem( ID_MENU3D_MOUSEWHEEL_PANNING );
  236. item->Check( GetPrm3DVisu().GetFlag( FL_MOUSEWHEEL_PANNING ) );
  237. item = menuBar->FindItem( ID_MENU3D_REALISTIC_MODE );
  238. item->Check( GetPrm3DVisu().IsRealisticMode() );
  239. item = menuBar->FindItem( ID_MENU3D_COMMENTS_ONOFF );
  240. item->Enable( !GetPrm3DVisu().IsRealisticMode() );
  241. item = menuBar->FindItem( ID_MENU3D_ECO_ONOFF );
  242. item->Enable( !GetPrm3DVisu().IsRealisticMode() );
  243. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_SHADOWS );
  244. item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_SHADOWS ) );
  245. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_SHADOWS );
  246. item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_SHADOWS ) );
  247. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_SHOW_HOLES_IN_ZONES );
  248. item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES ) );
  249. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_TEXTURES );
  250. item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_TEXTURES ) );
  251. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_SMOOTH_NORMALS );
  252. item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_SMOOTH_NORMALS ) );
  253. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_USE_MODEL_NORMALS );
  254. item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_USE_MODEL_NORMALS ) );
  255. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL );
  256. item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_MATERIAL ) );
  257. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_SHOW_MODEL_BBOX );
  258. item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_SHOW_MODEL_BBOX ) );
  259. item = menuBar->FindItem( ID_MENU3D_SHOW_BOARD_BODY );
  260. item->Check( GetPrm3DVisu().GetFlag( FL_SHOW_BOARD_BODY ) );
  261. item = menuBar->FindItem( ID_MENU3D_USE_COPPER_THICKNESS );
  262. item->Check( GetPrm3DVisu().GetFlag( FL_USE_COPPER_THICKNESS ) );
  263. item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF );
  264. item->Check( GetPrm3DVisu().GetFlag( FL_MODULE ) );
  265. item = menuBar->FindItem( ID_MENU3D_ZONE_ONOFF );
  266. item->Check( GetPrm3DVisu().GetFlag( FL_ZONE ) );
  267. item = menuBar->FindItem( ID_MENU3D_AXIS_ONOFF );
  268. item->Check( GetPrm3DVisu().GetFlag( FL_AXIS ) );
  269. item = menuBar->FindItem( ID_MENU3D_ADHESIVE_ONOFF );
  270. item->Check( GetPrm3DVisu().GetFlag( FL_ADHESIVE ) );
  271. item = menuBar->FindItem( ID_MENU3D_SILKSCREEN_ONOFF );
  272. item->Check( GetPrm3DVisu().GetFlag( FL_SILKSCREEN ) );
  273. item = menuBar->FindItem( ID_MENU3D_SOLDER_MASK_ONOFF );
  274. item->Check( GetPrm3DVisu().GetFlag( FL_SOLDERMASK ) );
  275. item = menuBar->FindItem( ID_MENU3D_SOLDER_PASTE_ONOFF );
  276. item->Check( GetPrm3DVisu().GetFlag( FL_SOLDERPASTE ) );
  277. item = menuBar->FindItem( ID_MENU3D_COMMENTS_ONOFF );
  278. item->Check( GetPrm3DVisu().GetFlag( FL_COMMENTS ) );
  279. item = menuBar->FindItem( ID_MENU3D_ECO_ONOFF );
  280. item->Check( GetPrm3DVisu().GetFlag( FL_ECO ));
  281. }
  282. void EDA_3D_FRAME::SetToolbars()
  283. {
  284. }