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/*
* This program source code file is part of KICAD, a free EDA CAD application.** Copyright (C) 2016 Kicad Developers, see change_log.txt for contributors.** This program is free software; you can redistribute it and/or* modify it under the terms of the GNU General Public License* as published by the Free Software Foundation; either version 2* of the License, or (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, you may find one here:* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA*/
#ifndef OPENGL_ANTIALIASING_H__
#define OPENGL_ANTIALIASING_H__
#include <memory>
#include <gal/opengl/shader.h>
#include <math/vector2d.h>
namespace KIGFX {
class OPENGL_COMPOSITOR;
class OPENGL_PRESENTOR { public: virtual ~OPENGL_PRESENTOR() { }
virtual bool Init() = 0; virtual unsigned int CreateBuffer() = 0;
virtual VECTOR2U GetInternalBufferSize() = 0; virtual void OnLostBuffers() = 0;
virtual void Begin() = 0; virtual void DrawBuffer( GLuint aBuffer ) = 0; virtual void Present() = 0; };
class ANTIALIASING_NONE : public OPENGL_PRESENTOR { public: ANTIALIASING_NONE( OPENGL_COMPOSITOR* aCompositor );
bool Init() override; unsigned int CreateBuffer() override;
VECTOR2U GetInternalBufferSize() override; void OnLostBuffers() override;
void Begin() override; void DrawBuffer( GLuint aBuffer ) override; void Present() override;
private: OPENGL_COMPOSITOR* compositor; };
class ANTIALIASING_SUPERSAMPLING : public OPENGL_PRESENTOR { public: ANTIALIASING_SUPERSAMPLING( OPENGL_COMPOSITOR* aCompositor );
bool Init() override; unsigned int CreateBuffer() override;
VECTOR2U GetInternalBufferSize() override; void OnLostBuffers() override;
void Begin() override; void DrawBuffer( GLuint ) override; void Present() override;
private: OPENGL_COMPOSITOR* compositor;
unsigned int ssaaMainBuffer; bool areBuffersCreated;
bool areShadersCreated; };
class ANTIALIASING_SMAA : public OPENGL_PRESENTOR { public: ANTIALIASING_SMAA( OPENGL_COMPOSITOR* aCompositor );
bool Init() override; unsigned int CreateBuffer () override;
VECTOR2U GetInternalBufferSize() override; void OnLostBuffers() override;
void Begin() override; void DrawBuffer( GLuint buffer ) override; void Present() override;
private: void loadShaders(); void updateUniforms();
bool areBuffersInitialized;
unsigned int smaaBaseBuffer; // base + overlay temporary
unsigned int smaaEdgesBuffer; unsigned int smaaBlendBuffer;
// smaa shader lookup textures
unsigned int smaaAreaTex; unsigned int smaaSearchTex;
bool shadersLoaded;
std::unique_ptr<SHADER> pass_1_shader; GLint pass_1_metrics;
std::unique_ptr<SHADER> pass_2_shader; GLint pass_2_metrics;
std::unique_ptr<SHADER> pass_3_shader; GLint pass_3_metrics;
OPENGL_COMPOSITOR* compositor; };
}
#endif
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