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/*
* KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Copyright (C) 2016-2019 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pns_arc.h"
#include "pns_dragger.h"
#include "pns_shove.h"
#include "pns_router.h"
#include "pns_debug_decorator.h"
#include "pns_walkaround.h"
namespace PNS {
DRAGGER::DRAGGER( ROUTER* aRouter ) : DRAG_ALGO( aRouter ){ m_world = NULL; m_lastNode = NULL; m_mode = DM_SEGMENT; m_draggedSegmentIndex = 0; m_dragStatus = false; m_currentMode = RM_MarkObstacles; m_freeAngleMode = false;}
DRAGGER::~DRAGGER(){}
bool DRAGGER::propagateViaForces( NODE* node, std::set<VIA*>& vias ){ VIA* via = *vias.begin();
VECTOR2I force; VECTOR2I lead = m_mouseTrailTracer.GetTrailLeadVector();
bool solidsOnly = false;// ( m_currentMode != RM_Walkaround );
if( via->PushoutForce( node, lead, force, solidsOnly, 40 ) ) { via->SetPos( via->Pos() + force ); return true; }
return false;}
bool DRAGGER::startDragSegment( const VECTOR2D& aP, SEGMENT* aSeg ){ int w2 = aSeg->Width() / 2;
m_draggedLine = m_world->AssembleLine( aSeg, &m_draggedSegmentIndex );
if( m_shove ) { m_shove->SetInitialLine( m_draggedLine ); }
auto distA = ( aP - aSeg->Seg().A ).EuclideanNorm(); auto distB = ( aP - aSeg->Seg().B ).EuclideanNorm();
if( distA <= w2 ) { m_mode = DM_CORNER; } else if( distB <= w2 ) { //todo (snh) Adjust segment for arcs
m_draggedSegmentIndex++; m_mode = DM_CORNER; } else if ( m_freeAngleMode ) { if( distB < distA ) { m_draggedSegmentIndex++; } m_mode = DM_CORNER; } else { m_mode = DM_SEGMENT; }
return true;}
bool DRAGGER::startDragArc( const VECTOR2D& aP, ARC* aArc ){ m_draggedLine = m_world->AssembleLine( aArc, &m_draggedSegmentIndex ); m_shove->SetInitialLine( m_draggedLine ); m_mode = DM_ARC;
return true;}
bool DRAGGER::startDragVia( VIA* aVia ){ m_initialVia = aVia->MakeHandle(); m_draggedVia = m_initialVia;
m_mode = DM_VIA;
return true;}
const ITEM_SET DRAGGER::findViaFanoutByHandle ( NODE *aNode, const VIA_HANDLE& handle ){ ITEM_SET rv;
JOINT* jt = aNode->FindJoint( handle.pos, handle.layers.Start(), handle.net );
if( !jt ) return rv;
for( ITEM* item : jt->LinkList() ) { if( item->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) ) { int segIndex; LINKED_ITEM* seg = ( LINKED_ITEM*) item; LINE l = aNode->AssembleLine( seg, &segIndex );
if( segIndex != 0 ) l.Reverse();
rv.Add( l ); } else if( item->OfKind( ITEM::VIA_T ) ) { rv.Add( item ); } }
return rv;}
bool DRAGGER::Start( const VECTOR2I& aP, ITEM_SET& aPrimitives ){ if( aPrimitives.Empty() ) return false;
ITEM* startItem = aPrimitives[0];
m_lastNode = NULL; m_draggedItems.Clear(); m_currentMode = Settings().Mode(); m_freeAngleMode = (m_mode & DM_FREE_ANGLE); m_lastValidPoint = aP;
m_mouseTrailTracer.Clear(); m_mouseTrailTracer.AddTrailPoint( aP );
if( m_currentMode == RM_Shove && !m_freeAngleMode ) { m_shove = std::make_unique<SHOVE>( m_world, Router() ); m_shove->SetLogger( Logger() ); m_shove->SetDebugDecorator( Dbg() ); }
startItem->Unmark( MK_LOCKED );
wxLogTrace( "PNS", "StartDragging: item %p [kind %d]", startItem, (int) startItem->Kind() );
switch( startItem->Kind() ) { case ITEM::SEGMENT_T: return startDragSegment( aP, static_cast<SEGMENT*>( startItem ) );
case ITEM::VIA_T: return startDragVia( static_cast<VIA*>( startItem ) );
case ITEM::ARC_T: return startDragArc( aP, static_cast<ARC*>( startItem ) );
default: return false; }}
void DRAGGER::SetMode( int aMode ){ m_mode = aMode;}
bool DRAGGER::dragMarkObstacles( const VECTOR2I& aP ){ // fixme: rewrite using shared_ptr...
if( m_lastNode ) { delete m_lastNode; m_lastNode = nullptr; }
m_lastNode = m_world->Branch();
switch( m_mode ) { case DM_SEGMENT: case DM_CORNER: { //TODO: Make threshhold configurable
int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 4 : 0; LINE origLine( m_draggedLine ); LINE dragged( m_draggedLine ); dragged.SetSnapThreshhold( thresh ); dragged.ClearLinks();
if( m_mode == DM_SEGMENT ) dragged.DragSegment( aP, m_draggedSegmentIndex ); else dragged.DragCorner( aP, m_draggedSegmentIndex, m_freeAngleMode );
m_lastNode->Remove( origLine ); m_lastNode->Add( dragged );
m_draggedItems.Clear(); m_draggedItems.Add( dragged );
break; }
case DM_VIA: // fixme...
{ dragViaMarkObstacles( m_initialVia, m_lastNode, aP );
break; } }
if( Settings().CanViolateDRC() ) m_dragStatus = true; else m_dragStatus = !m_world->CheckColliding( m_draggedItems );
return true;}
bool DRAGGER::dragViaMarkObstacles( const VIA_HANDLE& aHandle, NODE* aNode, const VECTOR2I& aP ){ m_draggedItems.Clear();
ITEM_SET fanout = findViaFanoutByHandle( aNode, aHandle );
if( fanout.Empty() ) { return true; } for( ITEM* item : fanout.Items() ) { if( const LINE* l = dyn_cast<const LINE*>( item ) ) { LINE origLine( *l ); LINE draggedLine( *l );
draggedLine.DragCorner( aP, origLine.CLine().Find( aHandle.pos ), m_freeAngleMode ); draggedLine.ClearLinks();
m_draggedItems.Add( draggedLine );
m_lastNode->Remove( origLine ); m_lastNode->Add( draggedLine ); } else if ( VIA *via = dyn_cast<VIA*>( item ) ) { auto nvia = Clone( *via );
nvia->SetPos( aP ); m_draggedItems.Add( nvia.get() );
m_lastNode->Remove( via ); m_lastNode->Add( std::move( nvia ) ); } }
return true;}
bool DRAGGER::dragViaWalkaround( const VIA_HANDLE& aHandle, NODE* aNode, const VECTOR2I& aP ){ m_draggedItems.Clear();
ITEM_SET fanout = findViaFanoutByHandle( aNode, aHandle );
if( fanout.Empty() ) { return true; }
bool viaPropOk = false; VECTOR2I viaTargetPos;
for( ITEM* item : fanout.Items() ) { if ( VIA *via = dyn_cast<VIA*>( item ) ) { auto draggedVia = Clone( *via );
draggedVia->SetPos( aP ); m_draggedItems.Add( draggedVia.get() );
std::set<VIA*> vias;
vias.insert( draggedVia.get() );
bool ok = propagateViaForces( m_lastNode, vias );
if( ok ) { viaTargetPos = draggedVia->Pos(); viaPropOk = true; m_lastNode->Remove( via ); m_lastNode->Add( std::move(draggedVia) ); } } }
if( !viaPropOk ) // can't force-propagate the via? bummer...
return false; for( ITEM* item : fanout.Items() ) { if( const LINE* l = dyn_cast<const LINE*>( item ) ) { LINE origLine( *l ); LINE draggedLine( *l ); LINE walkLine( *l );
draggedLine.DragCorner( viaTargetPos, origLine.CLine().Find( aHandle.pos ), m_freeAngleMode ); draggedLine.ClearLinks();
if ( m_world->CheckColliding( &draggedLine ) ) { bool ok = tryWalkaround( m_lastNode, draggedLine, walkLine ); if( !ok ) return false;
m_lastNode->Remove( origLine ); optimizeAndUpdateDraggedLine( walkLine, origLine, aP ); } else { m_draggedItems.Add( draggedLine );
m_lastNode->Remove( origLine ); m_lastNode->Add( draggedLine ); } } }
return true;}
void DRAGGER::optimizeAndUpdateDraggedLine( LINE& aDragged, const LINE& aOrig, const VECTOR2I& aP ){ VECTOR2D lockV; aDragged.ClearLinks(); aDragged.Unmark();
lockV = aDragged.CLine().NearestPoint( aP );
if( Settings().GetOptimizeDraggedTrack() ) { OPTIMIZER optimizer( m_lastNode );
optimizer.SetEffortLevel( OPTIMIZER::MERGE_SEGMENTS | OPTIMIZER::KEEP_TOPOLOGY );
OPT_BOX2I affectedArea = aDragged.ChangedArea( &aOrig ); VECTOR2I anchor( aP );
if( aDragged.CLine().Find( aP ) < 0 ) { anchor = aDragged.CLine().NearestPoint( aP ); }
optimizer.SetPreserveVertex( anchor );
if( affectedArea ) { Dbg()->AddPoint( anchor, 3 ); Dbg()->AddBox( *affectedArea, 2 ); optimizer.SetRestrictArea( *affectedArea ); optimizer.Optimize( &aDragged );
OPT_BOX2I optArea = *aDragged.ChangedArea( &aOrig ); if( optArea ) Dbg()->AddBox( *optArea, 4 ); } }
m_lastNode->Add( aDragged ); m_draggedItems.Clear(); m_draggedItems.Add( aDragged );}
bool DRAGGER::tryWalkaround( NODE* aNode, LINE& aOrig, LINE& aWalk ){ WALKAROUND walkaround( aNode, Router() ); bool ok = false; walkaround.SetSolidsOnly( false ); walkaround.SetDebugDecorator( Dbg() ); walkaround.SetLogger( Logger() ); walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() );
aWalk = aOrig;
WALKAROUND::RESULT wr = walkaround.Route( aWalk );
if( wr.statusCcw == WALKAROUND::DONE && wr.statusCw == WALKAROUND::DONE ) { aWalk = ( wr.lineCw.CLine().Length() < wr.lineCcw.CLine().Length() ? wr.lineCw : wr.lineCcw ); ok = true; } else if( wr.statusCw == WALKAROUND::DONE ) { aWalk = wr.lineCw; ok = true; } else if( wr.statusCcw == WALKAROUND::DONE ) { aWalk = wr.lineCcw; ok = true; } return ok;}
bool DRAGGER::dragWalkaround( const VECTOR2I& aP ){ bool ok = false;// fixme: rewrite using shared_ptr...
if( m_lastNode ) { delete m_lastNode; m_lastNode = nullptr; }
m_lastNode = m_world->Branch();
switch( m_mode ) { case DM_SEGMENT: case DM_CORNER: { int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 4 : 0; LINE dragged( m_draggedLine ); LINE draggedWalk( m_draggedLine ); LINE origLine( m_draggedLine ); dragged.SetSnapThreshhold( thresh );
if( m_mode == DM_SEGMENT ) dragged.DragSegment( aP, m_draggedSegmentIndex ); else dragged.DragCorner( aP, m_draggedSegmentIndex );
if ( m_world->CheckColliding( &dragged ) ) { ok = tryWalkaround( m_lastNode, dragged, draggedWalk ); } else { draggedWalk = dragged; ok = true; }
if( ok ) { //Dbg()->AddLine( origLine.CLine(), 4, 100000 );
m_lastNode->Remove( origLine ); optimizeAndUpdateDraggedLine( draggedWalk, origLine, aP ); } break; } case DM_VIA: // fixme...
{ ok = dragViaWalkaround( m_initialVia, m_lastNode, aP ); break; } }
m_dragStatus = ok;
return true;}
bool DRAGGER::dragShove( const VECTOR2I& aP ){ bool ok = false;
if( m_lastNode ) { delete m_lastNode; m_lastNode = NULL; }
switch( m_mode ) { case DM_SEGMENT: case DM_CORNER: { //TODO: Make threshhold configurable
int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 2 : 0; LINE dragged( m_draggedLine ); dragged.SetSnapThreshhold( thresh );
if( m_mode == DM_SEGMENT ) dragged.DragSegment( aP, m_draggedSegmentIndex ); else dragged.DragCorner( aP, m_draggedSegmentIndex );
SHOVE::SHOVE_STATUS st = m_shove->ShoveLines( dragged );
if( st == SHOVE::SH_OK ) ok = true; else if( st == SHOVE::SH_HEAD_MODIFIED ) { dragged = m_shove->NewHead(); ok = true; }
m_lastNode = m_shove->CurrentNode()->Branch();
if( ok ) { VECTOR2D lockV; dragged.ClearLinks(); dragged.Unmark();
optimizeAndUpdateDraggedLine( dragged, m_draggedLine, aP ); }
break; }
case DM_VIA: { VIA_HANDLE newVia;
SHOVE::SHOVE_STATUS st = m_shove->ShoveDraggingVia( m_draggedVia, aP, newVia );
if( st == SHOVE::SH_OK || st == SHOVE::SH_HEAD_MODIFIED ) ok = true;
m_lastNode = m_shove->CurrentNode()->Branch();
if( newVia.valid ) m_draggedVia = newVia;
m_draggedItems.Clear(); break; } }
m_dragStatus = ok;
return ok;}
bool DRAGGER::FixRoute(){ NODE* node = CurrentNode();
if( node ) { // If collisions exist, we can fix in shove/smart mode because all tracks to be committed
// will be in valid positions (even if the current routing solution to the mouse cursor is
// invalid). In other modes, we can only commit if "Allow DRC violations" is enabled.
if( !m_dragStatus ) { Drag( m_lastValidPoint ); node = CurrentNode();
if( !node ) return false; }
if( !m_dragStatus && !Settings().CanViolateDRC() ) return false;
Router()->CommitRouting( node ); return true; }
return false;}
bool DRAGGER::Drag( const VECTOR2I& aP ){ m_mouseTrailTracer.AddTrailPoint( aP );
bool ret = false;
if( m_freeAngleMode ) { ret = dragMarkObstacles( aP ); } else { switch( m_currentMode ) { case RM_MarkObstacles: ret = dragMarkObstacles( aP ); break;
case RM_Shove: case RM_Smart: ret = dragShove( aP ); break;
case RM_Walkaround: ret = dragWalkaround( aP ); break;
default: break; } }
if( ret ) m_lastValidPoint = aP;
return ret;}
NODE* DRAGGER::CurrentNode() const{ return m_lastNode ? m_lastNode : m_world;}
const ITEM_SET DRAGGER::Traces(){ return m_draggedItems;}
}
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