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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2023 CERN * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * @author Maciej Suminski <maciej.suminski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef TOOL_MANAGER_H
#define TOOL_MANAGER_H
#include <list>
#include <map>
#include <stack>
#include <vector>
#include <typeinfo>
#include <type_traits>
#include <tool/tool_base.h>
#include <tool/tool_event.h>
namespace KIGFX{class VIEW_CONTROLS;struct VC_SETTINGS;}
class COMMIT;class TOOLS_HOLDER;class TOOL_ACTION;class ACTION_MANAGER;class ACTION_MENU;class APP_SETTINGS_BASE;
/**
* Master controller class: * - registers editing tools * - pumps UI events to tools requesting them * - manages tool state machines (transitions and wait requests) */class TOOL_MANAGER{private: struct TOOL_STATE;
public: TOOL_MANAGER();
~TOOL_MANAGER();
// Helper typedefs
typedef std::map<TOOL_BASE*, TOOL_STATE*> TOOL_STATE_MAP; typedef std::map<std::string, TOOL_STATE*> NAME_STATE_MAP; typedef std::map<TOOL_ID, TOOL_STATE*> ID_STATE_MAP; typedef std::list<TOOL_ID> ID_LIST;
/**
* Generate a unique ID from for a tool with given name. */ static TOOL_ID MakeToolId( const std::string& aToolName );
/**
* Add a tool to the manager set and sets it up. Called once for each tool during * application initialization. * * @param aTool: tool to be added. Ownership is transferred. */ void RegisterTool( TOOL_BASE* aTool );
/**
* Call a tool by sending a tool activation event to tool of given ID. * * @param aToolId is the ID number of the requested tool. * @return True if the requested tool was invoked successfully. */ bool InvokeTool( TOOL_ID aToolId );
/**
* Call a tool by sending a tool activation event to tool of given name. * * @param aToolName is the name of the requested tool. * @return True if the requested tool was invoked successfully. */ bool InvokeTool( const std::string& aToolName );
/**
* Shutdown all tools with a currently registered event loop in this tool manager * by waking them up with a null event. */ void ShutdownAllTools();
/**
* Shutdown the specified tool by waking it up with a null event to terminate * the processing loop. * * @param aTool is the tool to shutdown */ void ShutdownTool( TOOL_BASE* aTool );
/**
* Shutdown the specified tool by waking it up with a null event to terminate * the processing loop. * * @param aToolId is the ID of the tool to shutdown */ void ShutdownTool( TOOL_ID aToolId );
/**
* Shutdown the specified tool by waking it up with a null event to terminate * the processing loop. * * @param aToolName is name of the tool to shutdown */ void ShutdownTool( const std::string& aToolName );
/**
* Run the specified action immediately, pausing the current action to run the new one. * * The common format for action names is "application.ToolName.Action". * * @note The type of the optional parameter must match exactly with the type the consuming * action is expecting, otherwise an assert will occur when reading the parameter. * * @param aActionName is the name of action to be invoked. * @param aParam is an optional parameter that might be used by the invoked action. Its meaning * depends on the action. * @return False if the action was not found. */ template<typename T, std::enable_if_t<!std::is_convertible_v<T*, COMMIT*>>* = nullptr> bool RunAction( const std::string& aActionName, T aParam ) { // Use a cast to ensure the proper type is stored inside the parameter
ki::any a( static_cast<T>( aParam ) );
return doRunAction( aActionName, true, a, nullptr ); }
bool RunAction( const std::string& aActionName ) { // Default initialize the parameter argument to an empty ki_any
ki::any a;
return doRunAction( aActionName, true, a, nullptr ); }
/**
* Run the specified action immediately, pausing the current action to run the new one. * * @note The type of the optional parameter must match exactly with the type the consuming * action is expecting, otherwise an assert will occur when reading the parameter. * * @param aAction is the action to be invoked. * @param aParam is an optional parameter that might be used by the invoked action. Its meaning * depends on the action. * @return True if the action was handled immediately. */ template<typename T, std::enable_if_t<!std::is_convertible_v<T, COMMIT*>>* = nullptr> bool RunAction( const TOOL_ACTION& aAction, T aParam ) { // Use a cast to ensure the proper type is stored inside the parameter
ki::any a( static_cast<T>( aParam ) );
return doRunAction( aAction, true, a, nullptr ); }
/**
* Run the specified action immediately, pausing the current action to run the new one. * * @note The type of the optional parameter must match exactly with the type the consuming * action is expecting, otherwise an assert will occur when reading the parameter. * * @param aAction is the action to be invoked. * @param aCommit is the commit object the tool handling the action should add the new edits to * @return True if the action was handled immediately */ template<typename T> bool RunSynchronousAction( const TOOL_ACTION& aAction, COMMIT* aCommit, T aParam ) { // Use a cast to ensure the proper type is stored inside the parameter
ki::any a( static_cast<T>( aParam ) );
return doRunAction( aAction, true, a, aCommit ); }
bool RunSynchronousAction( const TOOL_ACTION& aAction, COMMIT* aCommit ) { // Default initialize the parameter argument to an empty ki_any
ki::any a;
return doRunAction( aAction, true, a, aCommit ); }
bool RunAction( const TOOL_ACTION& aAction ) { // Default initialize the parameter argument to an empty ki_any
ki::any a;
return doRunAction( aAction, true, a, nullptr ); }
/**
* Run the specified action after the current action (coroutine) ends. * * The common format for action names is "application.ToolName.Action". * * @note The type of the optional parameter must match exactly with the type the consuming * action is expecting, otherwise an assert will occur when reading the parameter. * * @param aActionName is the name of action to be invoked. * @param aParam is an optional parameter that might be used by the invoked action. Its meaning * depends on the action. * @return False if the action was not found. */ template<typename T> bool PostAction( const std::string& aActionName, T aParam ) { // Use a cast to ensure the proper type is stored inside the parameter
ki::any a( static_cast<T>( aParam ) );
return doRunAction( aActionName, false, a, nullptr ); }
bool PostAction( const std::string& aActionName ) { // Default initialize the parameter argument to an empty ki_any
ki::any a;
return doRunAction( aActionName, false, a, nullptr ); }
/**
* Run the specified action after the current action (coroutine) ends. * * @nite The type of the optional parameter must match exactly with the type the consuming * action is expecting, otherwise an assert will occur when reading the parameter. * * @param aAction is the action to be invoked. * @param aParam is an optional parameter that might be used by the invoked action. Its meaning * depends on the action. */ template<typename T> bool PostAction( const TOOL_ACTION& aAction, T aParam ) { // Use a cast to ensure the proper type is stored inside the parameter
ki::any a( static_cast<T>( aParam ) );
return doRunAction( aAction, false, a, nullptr ); }
void PostAction( const TOOL_ACTION& aAction ) { // Default initialize the parameter argument to an empty ki_any
ki::any a;
doRunAction( aAction, false, a, nullptr ); }
bool PostAction( const TOOL_ACTION& aAction, COMMIT* aCommit ) { // Default initialize the parameter argument to an empty ki_any
ki::any a;
return doRunAction( aAction, false, a, aCommit ); }
/**
* Send a cancel event to the tool currently at the top of the tool stack. */ void CancelTool();
/**
* "Prime" a tool by sending a cursor left-click event with the mouse position set * to the passed in position. * * @param aPosition is the mouse position to use in the event */ void PrimeTool( const VECTOR2D& aPosition );
/// @copydoc ACTION_MANAGER::GetHotKey()
int GetHotKey( const TOOL_ACTION& aAction ) const;
ACTION_MANAGER* GetActionManager() const { return m_actionMgr; }
/**
* Search for a tool with given ID. * * @param aId is the ID number of the requested tool. * @return Pointer to the requested tool or NULL in case of failure. */ TOOL_BASE* FindTool( int aId ) const;
/**
* Search for a tool with given name. * * @param aName is the name of the requested tool. * @return Pointer to the requested tool or NULL in case of failure. */ TOOL_BASE* FindTool( const std::string& aName ) const;
/*
* Return the tool of given type or nullptr if there is no such tool registered. */ template<typename T> T* GetTool() { std::map<const char*, TOOL_BASE*>::iterator tool = m_toolTypes.find( typeid( T ).name() );
if( tool != m_toolTypes.end() ) return static_cast<T*>( tool->second );
return nullptr; }
/*
* Return all registered tools. */ std::vector<TOOL_BASE*> Tools() { return m_toolOrder; }
/**
* Deactivate the currently active tool. */ void DeactivateTool();
/**
* Return true if a tool with given id is active (executing) */ bool IsToolActive( TOOL_ID aId ) const;
/**
* Reset all tools (i.e. calls their Reset() method). */ void ResetTools( TOOL_BASE::RESET_REASON aReason );
/**
* Initialize all registered tools. * * If a tool fails during the initialization, it is deactivated and becomes unavailable * for further use. Initialization should be done only once. */ void InitTools();
/**
* Propagate an event to tools that requested events of matching type(s). * * @param aEvent is the event to be processed. * @return true if the event is a managed hotkey */ bool ProcessEvent( const TOOL_EVENT& aEvent );
/**
* Put an event to the event queue to be processed at the end of event processing cycle. * * @param aEvent is the event to be put into the queue. */ void PostEvent( const TOOL_EVENT& aEvent );
/**
* Set the work environment (model, view, view controls and the parent window). * * These are made available to the tool. Called by the parent frame when it is set up. */ void SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView, KIGFX::VIEW_CONTROLS* aViewControls, APP_SETTINGS_BASE* aSettings, TOOLS_HOLDER* aFrame );
/*
* Accessors for the environment objects (view, model, etc.) */ KIGFX::VIEW* GetView() const { return m_view; }
KIGFX::VIEW_CONTROLS* GetViewControls() const { return m_viewControls; }
VECTOR2D GetMousePosition() const; VECTOR2D GetCursorPosition() const;
EDA_ITEM* GetModel() const { return m_model; }
APP_SETTINGS_BASE* GetSettings() const { return m_settings; }
TOOLS_HOLDER* GetToolHolder() const { return m_frame; }
/**
* Return id of the tool that is on the top of the active tools stack (was invoked the * most recently). * * @return Id of the currently used tool. */ inline int GetCurrentToolId() const { return m_activeTools.empty() ? -1 : m_activeTools.front(); }
/**
* Return the tool that is on the top of the active tools stack (was invoked the most * recently). * * @return Pointer to the currently used tool. */ inline TOOL_BASE* GetCurrentTool() const { return FindTool( GetCurrentToolId() ); }
/**
* Return the #TOOL_STATE object representing the state of the active tool. If there are no * tools active, it returns nullptr. */ TOOL_STATE* GetCurrentToolState() const { auto it = m_toolIdIndex.find( GetCurrentToolId() ); return ( it != m_toolIdIndex.end() ) ? it->second : nullptr; }
/**
* Return priority of a given tool. * * Higher number means that the tool is closer to the beginning of the active tools * queue (i.e. receives events earlier, tools with lower priority receive events later). * * @param aToolId is the id of queried tool. * @return The priority of a given tool. If returned number is negative, then it means that * the tool id is invalid or the tool is not active. */ int GetPriority( int aToolId ) const;
/**
* Define a state transition. * * The events that cause a given handler method in the tool to be called. Called by * TOOL_INTERACTIVE::Go(). May be called from a coroutine context. */ void ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler, const TOOL_EVENT_LIST& aConditions );
/**
* Clear the state transition map for a tool. * * @param aTool is the tool that should have the transition map cleared. */ void ClearTransitions( TOOL_BASE* aTool );
void RunMainStack( TOOL_BASE* aTool, std::function<void()> aFunc );
/**
* Update the status bar and synchronizes toolbars. */ void UpdateUI( const TOOL_EVENT& aEvent );
/**
* Pause execution of a given tool until one or more events matching aConditions arrives. * * The pause/resume operation is done through #COROUTINE object. Called only from coroutines. */ TOOL_EVENT* ScheduleWait( TOOL_BASE* aTool, const TOOL_EVENT_LIST& aConditions );
/**
* Set behavior of the tool's context popup menu. * * @param aTool is the parent tool. * @param aMenu is the menu structure, defined by the tool. * @param aTrigger determines when the menu is activated: * CMENU_NOW: opens the menu right now * CMENU_BUTTON: opens the menu when RMB is pressed * CMENU_OFF: menu is disabled. * May be called from a coroutine context. */ void ScheduleContextMenu( TOOL_BASE* aTool, ACTION_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger );
/**
* Return the view controls settings for the current tool or the general settings if there is * no active tool. */ const KIGFX::VC_SETTINGS& GetCurrentToolVC() const;
/**
* True while processing a context menu. */ bool IsContextMenuActive() const { return m_menuActive; }
/**
* Disable mouse warping after the current context menu is closed. * * This must be called before invoking each context menu. It's a good idea to call this * from non-modal dialogs (e.g. DRC window). */ void VetoContextMenuMouseWarp() { m_warpMouseAfterContextMenu = false; }
/**
* Handle context menu related events. */ void DispatchContextMenu( const TOOL_EVENT& aEvent );
/**
* Handle specific events, that are intended for TOOL_MANAGER rather than tools. * * @param aEvent is the event to be processed. * @return true if the event was processed and should not go any further. */ bool DispatchHotKey( const TOOL_EVENT& aEvent );
VECTOR2D GetMenuCursorPos() const { return m_menuCursor; }
private: typedef std::pair<TOOL_EVENT_LIST, TOOL_STATE_FUNC> TRANSITION;
/**
* Helper function to actually run an action. */ bool doRunAction( const TOOL_ACTION& aAction, bool aNow, const ki::any& aParam, COMMIT* aCommit ); bool doRunAction( const std::string& aActionName, bool aNow, const ki::any& aParam, COMMIT* aCommit );
/**
* Pass an event at first to the active tools, then to all others. */ bool dispatchInternal( TOOL_EVENT& aEvent );
/**
* Check if it is a valid activation event and invokes a proper tool. * * @param aEvent is an event to be tested. * @return True if a tool was invoked, false otherwise. */ bool dispatchActivation( const TOOL_EVENT& aEvent );
/**
* Invoke a tool by sending a proper event (in contrary to runTool, which makes the tool run * for real). * * @param aTool is the tool to be invoked. */ bool invokeTool( TOOL_BASE* aTool );
/**
* Make a tool active, so it can receive events and react to them. * * The activated tool is pushed on the active tools stack, so the last activated tool * receives events first. * * @param aTool is the tool to be run. */ bool runTool( TOOL_BASE* aTool );
/**
* Deactivate a tool and does the necessary clean up. * * @param aState is the state variable of the tool to be stopped. * @return m_activeTools iterator. If the tool has been completely deactivated, it points * to the next active tool on the list. Otherwise it is an iterator pointing to * \a aState. */ ID_LIST::iterator finishTool( TOOL_STATE* aState );
/**
* Return information about a tool registration status. * * @param aTool is the tool to be checked. * @return true if the tool is in the registered tools list, false otherwise. */ bool isRegistered( TOOL_BASE* aTool ) const { return m_toolState.count( aTool ) > 0; }
/**
* Return information about a tool activation status. * * @param aTool is the tool to be checked. * @return True if the tool is on the active tools stack, false otherwise. */ bool isActive( TOOL_BASE* aTool ) const;
/**
* Save the #VIEW_CONTROLS settings to the tool state object. * * If #VIEW_CONTROLS settings are affected by #TOOL_MANAGER, the original settings are saved. */ void saveViewControls( TOOL_STATE* aState );
/**
* Apply #VIEW_CONTROLS settings stored in a #TOOL_STATE object. */ void applyViewControls( const TOOL_STATE* aState );
/**
* Main function for event processing. * * @return true if a hotkey was handled. */ bool processEvent( const TOOL_EVENT& aEvent );
/**
* Save the previous active state and sets a new one. * * @param aState is the new active state. Might be null to indicate there is no new * active state. */ void setActiveState( TOOL_STATE* aState );
private: /// List of tools in the order they were registered.
std::vector<TOOL_BASE*> m_toolOrder;
/// Index of registered tools current states, associated by tools' objects.
TOOL_STATE_MAP m_toolState;
/// Index of the registered tools current states, associated by tools' names.
NAME_STATE_MAP m_toolNameIndex;
/// Index of the registered tools current states, associated by tools' ID numbers.
ID_STATE_MAP m_toolIdIndex;
/// Index of the registered tools to easily lookup by their type.
std::map<const char*, TOOL_BASE*> m_toolTypes;
/// Stack of the active tools.
ID_LIST m_activeTools;
/// Instance of ACTION_MANAGER that handles TOOL_ACTIONs.
ACTION_MANAGER* m_actionMgr;
/// Original cursor position, if overridden by the context menu handler.
std::map<TOOL_ID, std::optional<VECTOR2D>> m_cursorSettings;
EDA_ITEM* m_model; KIGFX::VIEW* m_view; KIGFX::VIEW_CONTROLS* m_viewControls; TOOLS_HOLDER* m_frame; APP_SETTINGS_BASE* m_settings;
/// Queue that stores events to be processed at the end of the event processing cycle.
std::list<TOOL_EVENT> m_eventQueue;
/// Right click context menu position.
VECTOR2D m_menuCursor;
bool m_warpMouseAfterContextMenu;
/// Flag indicating whether a context menu is currently displayed.
bool m_menuActive;
/// Tool currently displaying a popup menu. It is negative when there is no menu displayed.
TOOL_ID m_menuOwner;
/// Pointer to the state object corresponding to the currently executed tool.
TOOL_STATE* m_activeState;
/// True if the tool manager is shutting down (don't process additional events)
bool m_shuttingDown;};
#endif // TOOL_MANAGER_H
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