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/********************************************//* Definitions for the EESchema program: *//********************************************/
#ifndef CLASS_DRAWSHEET_H
#define CLASS_DRAWSHEET_H
#include "base_struct.h"
extern SCH_SHEET* g_RootSheet;
/**
* Pin (label) used in sheets to create hierarchical schematics. * * A SCH_SHEET_PIN is used to create a hierarchical sheet in the same way a * pin is used in a component. It connects the objects in the sheet object * to the objects in the schematic page to the objects in the page that is * represented by the sheet. In a sheet object, a SCH_SHEET_PIN must be * connected to a wire, bus, or label. In the schematic page represented by * the sheet, it corresponds to a hierarchical label. */class SCH_SHEET_PIN : public SCH_ITEM, public EDA_TextStruct{public: int m_Edge, m_Shape; bool m_IsDangling; // TRUE non connected
int m_Number; // used to numbered labels when writing data on file .
// m_Number >= 2
// value 0 is for sheet name and 1 for sheet filename
public: SCH_SHEET_PIN( SCH_SHEET* parent, const wxPoint& pos = wxPoint( 0, 0 ), const wxString& text = wxEmptyString );
~SCH_SHEET_PIN() { }
virtual wxString GetClass() const { return wxT( "SCH_SHEET_PIN" ); }
SCH_SHEET_PIN* GenCopy();
SCH_SHEET_PIN* Next() { return ( SCH_SHEET_PIN*) Pnext; }
void Place( WinEDA_SchematicFrame* frame, wxDC* DC ); void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset, int draw_mode, int Color = -1 );
/**
* Function Save * writes the data structures for this object out to a FILE in "*.sch" * format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const;
#if defined(DEBUG)
// comment inherited by Doxygen from Base_Struct
void Show( int nestLevel, std::ostream& os );
#endif
/** Function GetPenSize
* @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize();
/** function CreateGraphicShape
* Calculates the graphic shape (a polygon) associated to the text * @param aCorner_list = list to fill with polygon corners coordinates * @param Pos = Position of the shape */ void CreateGraphicShape( std::vector <wxPoint>& aCorner_list, const wxPoint& Pos );
// Geometric transforms (used in block operations):
/** virtual function Move
* move item to a new position. * @param aMoveVector = the displacement vector */ virtual void Move( const wxPoint& aMoveVector ) { m_Pos += aMoveVector; }
/** virtual function Mirror_Y
* mirror item relative to an Y axis * @param aYaxis_position = the y axis position */ virtual void Mirror_Y( int aYaxis_position ) { m_Edge = m_Edge ? 0 : 1; m_Pos.x -= aYaxis_position; NEGATE( m_Pos.x ); m_Pos.x += aYaxis_position; }};
/* class SCH_SHEET
* This class is the sheet symbol placed in a schematic, and is the entry point * for a sub schematic */
class SCH_SHEET : public SCH_ITEM{public: wxString m_SheetName; /* this is equivalent to C101 for
* components: it is stored in F0 ... * of the file. */private: wxString m_FileName; /*also in SCH_SCREEN (redundant),
* but need it here for loading after * reading the sheet description from * file. */public: int m_SheetNameSize; /* Size (height) of the text, used to
* draw the sheet name */ int m_FileNameSize; /* Size (height) of the text, used to
* draw the file name */ wxPoint m_Pos; wxSize m_Size; /* Position and Size of *sheet symbol */ int m_Layer; SCH_SHEET_PIN* m_Label; /* Points Be connection, linked
* list.*/ int m_NbLabel; /* Pins sheet (corresponding to
* hierarchical labels) count */ SCH_SCREEN* m_AssociatedScreen; /* Associated Screen which
* handle the physical data * In complex hierarchies we * can have many SCH_SHEET * using the same data */
public: SCH_SHEET( const wxPoint& pos = wxPoint( 0, 0 ) ); ~SCH_SHEET(); virtual wxString GetClass() const { return wxT( "SCH_SHEET" ); }
/**
* Function Save * writes the data structures for this object out to a FILE in "*.sch" * format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const;
void Place( WinEDA_SchematicFrame* frame, wxDC* DC ); SCH_SHEET* GenCopy(); void DisplayInfo( WinEDA_DrawFrame* frame );
/** Function CleanupSheet
* Delete pinsheets which are not corresponding to a hierarchical label * @param aRedraw = true to redraw Sheet * @param aFrame = the schematic frame */ void CleanupSheet( WinEDA_SchematicFrame* frame, bool aRedraw );
/** Function GetPenSize
* @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize();
/** Function Draw
* Draw the hierarchical sheet shape * @param aPanel = the current DrawPanel * @param aDc = the current Device Context * @param aOffset = draw offset (usually wxPoint(0,0)) * @param aDrawMode = draw mode * @param aColor = color used to draw sheet. Usually -1 to use the normal * color for sheet items */ void Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint& aOffset, int aDrawMode, int aColor = -1 );
/** Function HitTest
* @return true if the point aPosRef is within item area * @param aPosRef = a wxPoint to test */ bool HitTest( const wxPoint& aPosRef );
/** Function GetBoundingBox
* @return an EDA_Rect giving the bounding box of the sheet */ EDA_Rect GetBoundingBox();
void SwapData( SCH_SHEET* copyitem );
/** Function ComponentCount
* count our own components, without the power components. * @return the component count. */ int ComponentCount();
/** Function Load.
* for the sheet: load the file m_FileName * if a screen already exists, the file is already read. * m_AssociatedScreen point on the screen, and its m_RefCount is * incremented * else creates a new associated screen and load the data file. * @param aFrame = a WinEDA_SchematicFrame pointer to the maim schematic * frame * @return true if OK */ bool Load( WinEDA_SchematicFrame* aFrame );
/** Function SearchHierarchy
* search the existing hierarchy for an instance of screen "FileName". * @param aFilename = the filename to find * @param aFilename = a location to return a pointer to the screen (if * found) * @return bool if found, and a pointer to the screen */ bool SearchHierarchy( wxString aFilename, SCH_SCREEN** aScreen );
/** Function LocatePathOfScreen
* search the existing hierarchy for an instance of screen "FileName". * don't bother looking at the root sheet - it must be unique, * no other references to its m_AssociatedScreen otherwise there would be * loops * in the hierarchy. * @param aScreen = the SCH_SCREEN* screen that we search for * @param aList = the SCH_SHEET_PATH* that must be used * @return true if found */ bool LocatePathOfScreen( SCH_SCREEN* aScreen, SCH_SHEET_PATH* aList );
/** Function CountSheets
* calculates the number of sheets found in "this" * this number includes the full subsheets count * @return the full count of sheets+subsheets contained by "this" */ int CountSheets();
/** Function GetFileName
* return the filename corresponding to this sheet * @return a wxString containing the filename */ wxString GetFileName( void );
// Set a new filename without changing anything else
void SetFileName( const wxString& aFilename ) { m_FileName = aFilename; }
/** Function ChangeFileName
* Set a new filename and manage data and associated screen * The main difficulty is the filename change in a complex hierarchy. * - if new filename is not already used: change to the new name (and if an * existing file is found, load it on request) * - if new filename is already used (a complex hierarchy) : reference the * sheet. * @param aFileName = the new filename * @param aFrame = the schematic frame */ bool ChangeFileName( WinEDA_SchematicFrame* aFrame, const wxString& aFileName );
//void RemoveSheet(SCH_SHEET* sheet);
//to remove a sheet, just delete it
//-- the destructor should take care of everything else.
// Geometric transforms (used in block operations):
/** virtual function Move
* move item to a new position. * @param aMoveVector = the displacement vector */ virtual void Move( const wxPoint& aMoveVector ) { m_Pos += aMoveVector; SCH_SHEET_PIN* label = m_Label; while( label != NULL ) { label->Move( aMoveVector ); label = label->Next(); } }
/** virtual function Mirror_Y
* mirror item relative to an Y axis * @param aYaxis_position = the y axis position */ virtual void Mirror_Y( int aYaxis_position );
#if defined(DEBUG)
// comment inherited by Doxygen from Base_Struct
void Show( int nestLevel, std::ostream& os );
#endif
};
#endif /* CLASS_DRAWSHEET_H */
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