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/*************************************************************************//* listboxes.cpp: class for displaying footprint list and component list *//*************************************************************************/
#include "fctsys.h"
#include "wxstruct.h"
#include "common.h"
#include "cvpcb.h"
#include "protos.h"
#include "cvstruct.h"
/***************************************//* ListBox handling the footprint list *//***************************************/
FOOTPRINTS_LISTBOX::FOOTPRINTS_LISTBOX( WinEDA_CvpcbFrame* parent, wxWindowID id, const wxPoint& loc, const wxSize& size, int nbitems, wxString choice[] ) : ITEMS_LISTBOX_BASE( parent, id, loc, size ){ m_UseFootprintFullList = true; m_ActiveFootprintList = NULL; SetActiveFootprintList( TRUE );}
FOOTPRINTS_LISTBOX::~FOOTPRINTS_LISTBOX(){}
/*
* Return number of items */int FOOTPRINTS_LISTBOX::GetCount(){ return m_ActiveFootprintList->Count();}
/*
* Change an item text */void FOOTPRINTS_LISTBOX::SetString( unsigned linecount, const wxString& text ){ if( linecount >= m_ActiveFootprintList->Count() ) linecount = m_ActiveFootprintList->Count() - 1; if( linecount >= 0 ) (*m_ActiveFootprintList)[linecount] = text;}
wxString FOOTPRINTS_LISTBOX::GetSelectedFootprint(){ wxString FootprintName; int ii = GetFirstSelected();
if( ii >= 0 ) { wxString msg = (*m_ActiveFootprintList)[ii]; msg.Trim( TRUE ); msg.Trim( FALSE ); FootprintName = msg.AfterFirst( wxChar( ' ' ) ); }
return FootprintName;}
void FOOTPRINTS_LISTBOX::AppendLine( const wxString& text ){ m_ActiveFootprintList->Add( text ); SetItemCount( m_ActiveFootprintList->Count() );}
/*
* Overlaid function: MUST be provided in wxLC_VIRTUAL mode * because real data is not handled by ITEMS_LISTBOX_BASE */wxString FOOTPRINTS_LISTBOX::OnGetItemText( long item, long column ) const{ return m_ActiveFootprintList->Item( item );}
/*
* Enable or disable an item */void FOOTPRINTS_LISTBOX::SetSelection( unsigned index, bool State ){ if( (int) index >= GetCount() ) index = GetCount() - 1;
if( (index >= 0) && (GetCount() > 0) ) {#ifndef __WXMAC__
Select( index, State );#endif
EnsureVisible( index );#ifdef __WXMAC__
Refresh();#endif
}}
void FOOTPRINTS_LISTBOX::SetFootprintFullList( FOOTPRINT_LIST& list ){ wxString msg; int OldSelection = GetSelection();
m_FullFootprintList.Clear();
BOOST_FOREACH( FOOTPRINT & footprint, list ) { msg.Printf( wxT( "%3d %s" ), m_FullFootprintList.GetCount() + 1, footprint.m_Module.GetData() ); m_FullFootprintList.Add( msg ); }
SetActiveFootprintList( TRUE );
if( ( GetCount() == 0 ) || ( OldSelection < 0 ) || ( OldSelection >= GetCount() ) ) SetSelection( 0, TRUE ); Refresh();}
void FOOTPRINTS_LISTBOX::SetFootprintFilteredList( COMPONENT* Component, FOOTPRINT_LIST& list ){ FOOTPRINT_LIST::iterator i; wxString msg; unsigned jj; int OldSelection = GetSelection(); bool HasItem = FALSE;
m_FilteredFootprintList.Clear();
BOOST_FOREACH( FOOTPRINT & footprint, list ) { /* Search for matching footprints */ for( jj = 0; jj < Component->m_FootprintFilter.GetCount(); jj++ ) { if( !footprint.m_Module.Matches( Component->m_FootprintFilter[jj] ) ) continue; msg.Printf( wxT( "%3d %s" ), m_FilteredFootprintList.GetCount() + 1, footprint.m_Module.GetData() ); m_FilteredFootprintList.Add( msg ); HasItem = TRUE; } }
if( HasItem ) SetActiveFootprintList( FALSE ); else SetActiveFootprintList( TRUE );
if( ( GetCount() == 0 ) || ( OldSelection >= GetCount() ) ) SetSelection( 0, TRUE );
Refresh();}
/** Set the footprint list. We can have 2 footprint list:
* The full footprint list * The filtered footprint list (if the current selected component has a * filter for footprints) * @param FullList true = full footprint list, false = filtered footprint list * @param Redraw = true to redraw the window */void FOOTPRINTS_LISTBOX::SetActiveFootprintList( bool FullList, bool Redraw ){ bool old_selection = m_UseFootprintFullList;
#ifdef __WINDOWS__
/* Workaround for a curious bug in wxWidgets:
* if we switch from a long list of footprints to a short list (a * filtered footprint list), and if the selected item is near the end * of the long list, the new list is not displayed from the top of * the list box */ if( m_ActiveFootprintList ) { bool new_selection; if( FullList ) new_selection = TRUE; else new_selection = FALSE; if( new_selection != old_selection ) SetSelection( 0, TRUE ); }#endif
if( FullList ) { m_UseFootprintFullList = TRUE; m_ActiveFootprintList = &m_FullFootprintList; SetItemCount( m_FullFootprintList.GetCount() ); } else { m_UseFootprintFullList = FALSE; m_ActiveFootprintList = &m_FilteredFootprintList; SetItemCount( m_FilteredFootprintList.GetCount() ); }
if( Redraw ) { if( !m_UseFootprintFullList || ( m_UseFootprintFullList != old_selection ) ) { Refresh(); } }
if( !m_UseFootprintFullList || ( m_UseFootprintFullList != old_selection ) ) { GetParent()->SetStatusText( wxEmptyString, 0 ); GetParent()->SetStatusText( wxEmptyString, 1 ); }
wxString msg; if( FullList ) msg.Printf( _( "Footprints (All): %d" ), m_ActiveFootprintList->GetCount() ); else msg.Printf( _( "Footprints (filtered): %d" ), m_ActiveFootprintList->GetCount() ); GetParent()->SetStatusText( msg, 2 );}
/**************************************//* Event table for the footprint list *//**************************************/
BEGIN_EVENT_TABLE( FOOTPRINTS_LISTBOX, ITEMS_LISTBOX_BASE )EVT_SIZE( ITEMS_LISTBOX_BASE::OnSize )EVT_CHAR( FOOTPRINTS_LISTBOX::OnChar )END_EVENT_TABLE()
/********************************************************/void FOOTPRINTS_LISTBOX::OnLeftClick( wxListEvent& event )/********************************************************/{ FOOTPRINT* Module; wxString FootprintName = GetSelectedFootprint();
Module = GetModuleDescrByName( FootprintName, GetParent()->m_footprints ); if( GetParent()->DrawFrame ) { GetParent()->CreateScreenCmp(); /* refresh general */ }
if( Module ) { wxString msg; msg = Module->m_Doc; GetParent()->SetStatusText( msg, 0 );
msg = wxT( "KeyW: " ); msg += Module->m_KeyWord; GetParent()->SetStatusText( msg, 1 ); }}
/******************************************************/void FOOTPRINTS_LISTBOX::OnLeftDClick( wxListEvent& event )/******************************************************/{ wxString FootprintName = GetSelectedFootprint();
GetParent()->SetNewPkg( FootprintName );}
FOOTPRINT* GetModuleDescrByName( const wxString& FootprintName, FOOTPRINT_LIST& list ){ BOOST_FOREACH( FOOTPRINT & footprint, list ) { if( footprint.m_Module == FootprintName ) return &footprint; }
return NULL;}
/** function OnChar
* called on a key pressed * Call default handler for some special keys, * and for "ascii" keys, select the first footprint * that the name starts by the letter. * This is the defaut behaviour of a listbox, but because we use * virtual lists, the listbox does not know anything to what is displayed, * we must handle this behaviour here. * Furthermore the footprint name is not at the beginning of * displayed lines (the first word is the line number) */void FOOTPRINTS_LISTBOX::OnChar( wxKeyEvent& event ){ int key = event.GetKeyCode(); switch( key ) { case WXK_LEFT: case WXK_NUMPAD_LEFT: GetParent()->m_ListCmp->SetFocus(); return;
case WXK_HOME: case WXK_END: case WXK_UP: case WXK_DOWN: case WXK_PAGEUP: case WXK_PAGEDOWN: case WXK_RIGHT: case WXK_NUMPAD_RIGHT: event.Skip(); return;
default: break; } // Search for an item name starting by the key code:
key = toupper(key); for( unsigned ii = 0; ii < m_ActiveFootprintList->GetCount(); ii++ ) { wxString text = m_ActiveFootprintList->Item(ii); /* search for the start char of the footprint name.
* we must skip the line number */ text.Trim(false); // Remove leading spaces in line
unsigned jj = 0; for( ; jj < text.Len(); jj++ ) { // skip line number
if( text[jj] == ' ' ) break; } for( ; jj < text.Len(); jj++ ) { // skip blanks
if( text[jj] != ' ' ) break; } int start_char = toupper(text[jj]); if ( key == start_char ) { Focus( ii ); SetSelection( ii, true ); // Ensure visible
break; } }
}
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