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/**
* @file dist.cpp * @brief Routines to calculate PCB editor auto routing distances. */
#include <autorout.h>
#include <cell.h>
/* The tables of distances and keep out areas are established on the basis of a
* 50 units grid size (the pitch between the cells is 50 units). * The actual distance could be computed by a scaling factor, but this is * not needed, we can use only reduced values */
/* calculate approximate distance (manhattan distance)
*/int GetApxDist( int r1, int c1, int r2, int c2 ){ int d1, d2; /* row and column deltas */
if( ( d1 = r1 - r2 ) < 0 ) /* get absolute row delta */ d1 = -d1;
if( ( d2 = c1 - c2 ) < 0 ) /* get absolute column delta */ d2 = -d2;
return ( d1+d2 ) * 50;}
/* distance to go thru a cell (en mils) */static const int dist[10][10] ={ /* OT=Otherside, OR=Origin (source) cell *//*..........N, NE, E, SE, S, SW, W, NW, OT, OR *//* N */ { 50, 60, 35, 60, 99, 60, 35, 60, 12, 12 },/* NE */ { 60, 71, 60, 71, 60, 99, 60, 71, 23, 23 },/* E */ { 35, 60, 50, 60, 35, 60, 99, 60, 12, 12 },/* SE */ { 60, 71, 60, 71, 60, 71, 60, 99, 23, 23 },/* S */ { 99, 60, 35, 60, 50, 60, 35, 60, 12, 12 },/* SW */ { 60, 99, 60, 71, 60, 71, 60, 71, 23, 23 },/* W */ { 35, 60, 99, 60, 35, 60, 50, 60, 12, 12 },/* NW */ { 60, 71, 60, 99, 60, 71, 60, 71, 23, 23 },
/* OT */ { 12, 23, 12, 23, 12, 23, 12, 23, 99, 99 },/* OR */ { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99 }};
/* penalty for extraneous holes and corners, scaled by sharpness of turn */static const int penalty[10][10] ={ /* OT=Otherside, OR=Origin (source) cell *//*......... N, NE, E, SE, S, SW, W, NW, OT, OR *//* N */ { 0, 5, 10, 15, 20, 15, 10, 5, 50, 0 },/* NE */ { 5, 0, 5, 10, 15, 20, 15, 10, 50, 0 },/* E */ { 10, 5, 0, 5, 10, 15, 20, 15, 50, 0 },/* SE */ { 15, 10, 5, 0, 5, 10, 15, 20, 50, 0 },/* S */ { 20, 15, 10, 5, 0, 5, 10, 15, 50, 0 },/* SW */ { 15, 20, 15, 10, 5, 0, 5, 10, 50, 0 },/* W */ { 10, 15, 20, 15, 10, 5, 0, 5, 50, 0 },/* NW */ { 5, 10, 15, 20, 15, 10, 5, 0, 50, 0 },
/* OT */ { 50, 50, 50, 50, 50, 50, 50, 50, 100, 0 },/* OR */ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }};
/* penalty pour directions preferencielles */#define PN 20
static const int dir_penalty_TOP[10][10] ={/* OT=Otherside, OR=Origin (source) cell *//*......... N, NE, E, SE, S, SW, W, NW, OT, OR *//* N */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },/* NE */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },/* E */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },/* SE */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },/* S */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },/* SW */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },/* W */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },/* NW */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },
/* OT */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },/* OR */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 }};
static int dir_penalty_BOTTOM[10][10] ={/* OT=Otherside, OR=Origin (source) cell *//*......... N, NE, E, SE, S, SW, W, NW, OT, OR *//* N */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },/* NE */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },/* E */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },/* SE */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },/* S */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },/* SW */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },/* W */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },/* NW */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },
/* OT */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },/* OR */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 }};
/*
** x is the direction to enter the cell of interest.** y is the direction to exit the cell of interest.** z is the direction to really exit the cell, if y=FROM_OTHERSIDE.**** return the distance of the trace through the cell of interest.** the calculation is driven by the tables above.*/
/* calculate distance (with penalty) of a trace through a cell
*/int CalcDist(int x,int y,int z ,int side ){ int adjust, ldist;
adjust = 0; /* set if hole is encountered */
if( x == EMPTY ) x = 10;
if( y == EMPTY ) { y = 10; } else if( y == FROM_OTHERSIDE ) { if( z == EMPTY ) z = 10;
adjust = penalty[x-1][z-1]; }
ldist = dist[x-1][y-1] + penalty[x-1][y-1] + adjust;
if( Nb_Sides ) { if( side == BOTTOM ) ldist += dir_penalty_TOP[x-1][y-1];
if( side == TOP ) ldist += dir_penalty_BOTTOM[x-1][y-1]; }
return ldist * 10;}
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