|
|
/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef SCH_TEXT_H
#define SCH_TEXT_H
#include <eda_text.h>
#include <sch_item.h>
#include <sch_field.h>
#include <sch_connection.h> // for CONNECTION_TYPE
class HTML_MESSAGE_BOX;
/*
* Spin style for text items of all kinds on schematics * Basically a higher level abstraction of rotation and justification of text */class TEXT_SPIN_STYLE{public: enum SPIN : int { LEFT = 0, UP = 1, RIGHT = 2, BOTTOM = 3 };
TEXT_SPIN_STYLE() = default; constexpr TEXT_SPIN_STYLE( SPIN aSpin ) : m_spin( aSpin ) { }
constexpr bool operator==( SPIN a ) const { return m_spin == a; }
constexpr bool operator!=( SPIN a ) const { return m_spin != a; }
operator int() const { return static_cast<int>( m_spin ); }
TEXT_SPIN_STYLE RotateCW();
TEXT_SPIN_STYLE RotateCCW();
/**
* Mirror the label spin style across the X axis or simply swaps up and bottom. */ TEXT_SPIN_STYLE MirrorX();
/**
* Mirror the label spin style across the Y axis or simply swaps left and right. */ TEXT_SPIN_STYLE MirrorY();
private: SPIN m_spin;};
/*
* Label and flag shapes used with text objects. */enum LABEL_FLAG_SHAPE{ L_INPUT, L_OUTPUT, L_BIDI, L_TRISTATE, L_UNSPECIFIED,
F_FIRST, F_DOT = F_FIRST, F_ROUND, F_DIAMOND, F_RECTANGLE};
class SCH_TEXT : public SCH_ITEM, public EDA_TEXT{public: SCH_TEXT( const VECTOR2I& aPos = { 0, 0 }, const wxString& aText = wxEmptyString, KICAD_T aType = SCH_TEXT_T );
SCH_TEXT( const SCH_TEXT& aText );
~SCH_TEXT() { }
static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && SCH_TEXT_T == aItem->Type(); }
virtual wxString GetClass() const override { return wxT( "SCH_TEXT" ); }
wxString GetShownText( int aDepth = 0, bool aAllowExtraText = true ) const override;
bool IsHypertext() const override { return HasHyperlink(); }
void DoHypertextAction( EDA_DRAW_FRAME* aFrame ) const override;
/**
* Set a spin or rotation angle, along with specific horizontal and vertical justification * styles with each angle. * * @param aSpinStyle Spin style as per #TEXT_SPIN_STYLE storage class, may be the enum * values or int value */ virtual void SetTextSpinStyle( TEXT_SPIN_STYLE aSpinStyle ); TEXT_SPIN_STYLE GetTextSpinStyle() const { return m_spin_style; }
virtual LABEL_FLAG_SHAPE GetShape() const { return L_UNSPECIFIED; } virtual void SetShape( LABEL_FLAG_SHAPE aShape ) { }
/**
* This offset depends on the orientation, the type of text, and the area required to * draw the associated graphic symbol or to put the text above a wire. * * @return the offset between the SCH_TEXT position and the text itself position */ virtual VECTOR2I GetSchematicTextOffset( const RENDER_SETTINGS* aSettings ) const;
void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& offset ) override;
void SwapData( SCH_ITEM* aItem ) override;
const BOX2I GetBoundingBox() const override;
bool operator<( const SCH_ITEM& aItem ) const override;
int GetTextOffset( const RENDER_SETTINGS* aSettings = nullptr ) const;
int GetPenWidth() const override;
void Move( const VECTOR2I& aMoveVector ) override { EDA_TEXT::Offset( aMoveVector ); }
void MirrorHorizontally( int aCenter ) override; void MirrorVertically( int aCenter ) override; void Rotate( const VECTOR2I& aCenter ) override;
virtual void Rotate90( bool aClockwise ); virtual void MirrorSpinStyle( bool aLeftRight );
bool Matches( const EDA_SEARCH_DATA& aSearchData, void* aAuxData ) const override { return SCH_ITEM::Matches( GetText(), aSearchData ); }
bool Replace( const EDA_SEARCH_DATA& aSearchData, void* aAuxData ) override { return EDA_TEXT::Replace( aSearchData ); }
virtual bool IsReplaceable() const override { return true; }
void ViewGetLayers( int aLayers[], int& aCount ) const override;
wxString GetSelectMenuText( UNITS_PROVIDER* aUnitsProvider ) const override;
BITMAPS GetMenuImage() const override;
VECTOR2I GetPosition() const override { return EDA_TEXT::GetTextPos(); } void SetPosition( const VECTOR2I& aPosition ) override { EDA_TEXT::SetTextPos( aPosition ); }
bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override; bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override;
void Plot( PLOTTER* aPlotter, bool aBackground ) const override;
EDA_ITEM* Clone() const override { return new SCH_TEXT( *this ); }
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const override;#endif
static HTML_MESSAGE_BOX* ShowSyntaxHelp( wxWindow* aParentWindow );
protected: KIFONT::FONT* getDrawFont() const override;
protected: /**
* The orientation of text and any associated drawing elements of derived objects. * - 0 is the horizontal and left justified. * - 1 is vertical and top justified. * - 2 is horizontal and right justified. It is the equivalent of the mirrored 0 orientation. * - 3 is vertical and bottom justified. It is the equivalent of the mirrored 1 orientation. * * This is a duplication of m_Orient, m_HJustified, and m_VJustified in #EDA_TEXT but is * easier to handle than 3 parameters when editing and reading and saving files. */ TEXT_SPIN_STYLE m_spin_style;};
#endif /* SCH_TEXT_H */
|