 Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago |
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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef PAD_H
#define PAD_H
#include <mutex>
#include <array>
#include <zones.h>
#include <board_connected_item.h>
#include <geometry/shape_poly_set.h>
#include <geometry/shape_compound.h>
#include <pad_shapes.h>
#include <geometry/eda_angle.h>
#include <geometry/geometry_utils.h>
#include <core/arraydim.h>
class PCB_SHAPE;class SHAPE;class SHAPE_SEGMENT;
enum CUST_PAD_SHAPE_IN_ZONE{ CUST_PAD_SHAPE_IN_ZONE_OUTLINE, CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL};
class LINE_READER;class EDA_3D_CANVAS;class FOOTPRINT;
namespace KIGFX{ class VIEW;}
class PAD : public BOARD_CONNECTED_ITEM{public: PAD( FOOTPRINT* parent );
// Copy constructor & operator= are needed because the list of basic shapes
// must be duplicated in copy.
PAD( const PAD& aPad ); PAD& operator=( const PAD &aOther );
/*
* Default layers used for pads, according to the pad type. * * This is default values only, they can be changed for a given pad. */ static LSET PTHMask(); ///< layer set for a through hole pad
static LSET SMDMask(); ///< layer set for a SMD pad on Front layer
static LSET ConnSMDMask(); ///< layer set for a SMD pad on Front layer
///< used for edge board connectors
static LSET UnplatedHoleMask(); ///< layer set for a mechanical unplated through hole pad
static LSET ApertureMask(); ///< layer set for an aperture pad
static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && PCB_PAD_T == aItem->Type(); }
bool IsType( const std::vector<KICAD_T>& aScanTypes ) const override { if( BOARD_CONNECTED_ITEM::IsType( aScanTypes ) ) return true;
for( KICAD_T scanType : aScanTypes ) { if( HasHole() ) { if( scanType == PCB_LOCATE_HOLE_T ) return true; else if( scanType == PCB_LOCATE_PTH_T && m_attribute != PAD_ATTRIB::NPTH ) return true; else if( scanType == PCB_LOCATE_NPTH_T && m_attribute == PAD_ATTRIB::NPTH ) return true; } }
return false; }
bool HasHole() const override { return GetDrillSizeX() > 0 && GetDrillSizeY() > 0; }
bool IsLocked() const override;
/**
* Import the pad settings from \a aMasterPad. * * The result is "this" has the same settings (sizes, shapes ... ) as \a aMasterPad. * * @param aMasterPad the template pad. */ void ImportSettingsFrom( const PAD& aMasterPad );
/**
* @return true if the pad has a footprint parent flipped on the back/bottom layer. */ bool IsFlipped() const;
/**
* Set the pad number (note that it can be alphanumeric, such as the array reference "AA12"). */ void SetNumber( const wxString& aNumber ) { m_number = aNumber; } const wxString& GetNumber() const { return m_number; }
/**
* Indicates whether or not the pad can have a number. (NPTH and SMD aperture pads can not.) */ bool CanHaveNumber() const;
/**
* Set the pad function (pin name in schematic) */ void SetPinFunction( const wxString& aName ) { m_pinFunction = aName; } const wxString& GetPinFunction() const { return m_pinFunction; }
/**
* Set the pad electrical type */ void SetPinType( const wxString& aType ) { m_pinType = aType; } const wxString& GetPinType() const { return m_pinType; }
/**
* Before we had custom pad shapes it was common to have multiple overlapping pads to * represent a more complex shape. */ bool SameLogicalPadAs( const PAD* aOther ) const { // hide tricks behind sensible API
return GetParentFootprint() == aOther->GetParentFootprint() && !m_number.IsEmpty() && m_number == aOther->m_number; }
/**
* @return true if this and \param aOther represent a net-tie. */ bool SharesNetTieGroup( const PAD* aOther ) const;
/**
* @return true if the pad is associated with an "unconnected" pin (or a no-connect symbol) * and has no net. */ bool IsNoConnectPad() const;
/**
* @return true if the pad is associated with a "free" pin (not-internally-connected) and has * not yet been assigned another net (ie: by being routed to). */ bool IsFreePad() const;
/**
* Set the new shape of this pad. */ void SetShape( PAD_SHAPE aShape ) { m_padShape = aShape; SetDirty(); }
/**
* @return the shape of this pad. */ PAD_SHAPE GetShape() const { return m_padShape; }
void SetPosition( const VECTOR2I& aPos ) override { m_pos = aPos; SetDirty(); }
VECTOR2I GetPosition() const override { return m_pos; }
/**
* @return the shape of the anchor pad shape, for custom shaped pads. */ PAD_SHAPE GetAnchorPadShape() const { return m_anchorPadShape; }
/**
* @return the option for the custom pad shape to use as clearance area in copper zones. */ CUST_PAD_SHAPE_IN_ZONE GetCustomShapeInZoneOpt() const { return m_customShapeClearanceArea; }
/**
* Set the option for the custom pad shape to use as clearance area in copper zones. * * @param aOption is the clearance area shape CUST_PAD_SHAPE_IN_ZONE option */ void SetCustomShapeInZoneOpt( CUST_PAD_SHAPE_IN_ZONE aOption ) { m_customShapeClearanceArea = aOption; }
/**
* Set the shape of the anchor pad for custom shaped pads. * * @param aShape is the shape of the anchor pad shape( currently, only #PAD_SHAPE::RECTANGLE or * #PAD_SHAPE::CIRCLE. */ void SetAnchorPadShape( PAD_SHAPE aShape ) { m_anchorPadShape = ( aShape == PAD_SHAPE::RECTANGLE ) ? PAD_SHAPE::RECTANGLE : PAD_SHAPE::CIRCLE; SetDirty(); }
/**
* @return true if the pad is on any copper layer, false otherwise. */ bool IsOnCopperLayer() const override;
void SetY( int y ) { m_pos.y = y; SetDirty(); } void SetX( int x ) { m_pos.x = x; SetDirty(); }
void SetSize( const VECTOR2I& aSize ) { m_size = aSize; SetDirty(); } const VECTOR2I& GetSize() const { return m_size; } void SetSizeX( const int aX ) { if( aX > 0 ) { m_size.x = aX; SetDirty(); } } int GetSizeX() const { return m_size.x; } void SetSizeY( const int aY ) { if( aY > 0 ) { m_size.y = aY; SetDirty(); } } int GetSizeY() const { return m_size.y; }
void SetDelta( const VECTOR2I& aSize ) { m_deltaSize = aSize; SetDirty(); } const VECTOR2I& GetDelta() const { return m_deltaSize; }
void SetDrillSize( const VECTOR2I& aSize ) { m_drill = aSize; SetDirty(); } const VECTOR2I& GetDrillSize() const { return m_drill; } void SetDrillSizeX( const int aX ) { m_drill.x = aX; SetDirty(); } int GetDrillSizeX() const { return m_drill.x; } void SetDrillSizeY( const int aY ) { m_drill.y = aY; SetDirty(); } int GetDrillSizeY() const { return m_drill.y; }
void SetOffset( const VECTOR2I& aOffset ) { m_offset = aOffset; SetDirty(); } const VECTOR2I& GetOffset() const { return m_offset; }
VECTOR2I GetCenter() const override { return GetPosition(); }
/**
* Has meaning only for custom shape pads. * add a free shape to the shape list. * the shape can be * - a polygon (outline can have a thickness) * - a thick segment * - a filled circle (thickness == 0) or ring * - a filled rect (thickness == 0) or rectangular outline * - a arc * - a bezier curve */ void AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aFilled ); void AddPrimitivePoly( const std::vector<VECTOR2I>& aPoly, int aThickness, bool aFilled );
/**
* Merge all basic shapes to a #SHAPE_POLY_SET. * * @note The results are relative to the pad position, orientation 0. * * @param aMergedPolygon will store the final polygon * @param aErrorLoc is used when a circle (or arc) is approximated by segments * = ERROR_INSIDE to build a polygon inside the arc/circle (usual shape to raw/plot) * = ERROR_OUIDE to build a polygon outside the arc/circle * (for instance when building a clearance area) */ void MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon, ERROR_LOC aErrorLoc = ERROR_INSIDE ) const;
/**
* Clear the basic shapes list. */ void DeletePrimitivesList();
/**
* Accessor to the basic shape list for custom-shaped pads. */ const std::vector<std::shared_ptr<PCB_SHAPE>>& GetPrimitives() const { return m_editPrimitives; }
void Flip( const VECTOR2I& VECTOR2I, bool aFlipLeftRight ) override;
/**
* Flip (mirror) the primitives left to right or top to bottom, around the anchor position * in custom pads. */ void FlipPrimitives( bool aFlipLeftRight );
/**
* Clear the current custom shape primitives list and import a new list. Copies the input, * which is not altered. */ void ReplacePrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList );
/**
* Import a custom shape primitive list (composed of basic shapes) and add items to the * current list. Copies the input, which is not altered. */ void AppendPrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList );
/**
* Add item to the custom shape primitives list */ void AddPrimitive( PCB_SHAPE* aPrimitive );
/**
* Set the rotation angle of the pad. * * If \a aAngle is outside of 0 - 360, then it will be normalized. */ void SetOrientation( const EDA_ANGLE& aAngle ); void SetFPRelativeOrientation( const EDA_ANGLE& aAngle );
/**
* Return the rotation angle of the pad. */ EDA_ANGLE GetOrientation() const { return m_orient; } EDA_ANGLE GetFPRelativeOrientation();
// For property system
void SetOrientationDegrees( double aOrientation ) { SetOrientation( EDA_ANGLE( aOrientation, DEGREES_T ) ); } double GetOrientationDegrees() const { return m_orient.AsDegrees(); }
void SetDrillShape( PAD_DRILL_SHAPE_T aShape ) { m_drillShape = aShape; m_shapesDirty = true; } PAD_DRILL_SHAPE_T GetDrillShape() const { return m_drillShape; }
bool IsDirty() const { return m_shapesDirty || m_polyDirty[ERROR_INSIDE] || m_polyDirty[ERROR_OUTSIDE]; }
void SetDirty() { m_shapesDirty = true; m_polyDirty[ERROR_INSIDE] = true; m_polyDirty[ERROR_OUTSIDE] = true; }
void SetLayerSet( LSET aLayers ) override { m_layerMask = aLayers; } LSET GetLayerSet() const override { return m_layerMask; }
void SetAttribute( PAD_ATTRIB aAttribute ); PAD_ATTRIB GetAttribute() const { return m_attribute; }
void SetProperty( PAD_PROP aProperty ); PAD_PROP GetProperty() const { return m_property; }
// We don't currently have an attribute for APERTURE, and adding one will change the file
// format, so for now just infer a copper-less pad to be an APERTURE pad.
bool IsAperturePad() const { return ( m_layerMask & LSET::AllCuMask() ).none(); }
void SetPadToDieLength( int aLength ) { m_lengthPadToDie = aLength; } int GetPadToDieLength() const { return m_lengthPadToDie; }
int GetLocalSolderMaskMargin() const { return m_localSolderMaskMargin; } void SetLocalSolderMaskMargin( int aMargin ) { m_localSolderMaskMargin = aMargin; }
int GetLocalClearance( wxString* aSource ) const override; int GetLocalClearance() const { return m_localClearance; } void SetLocalClearance( int aClearance ) { m_localClearance = aClearance; }
int GetLocalSolderPasteMargin() const { return m_localSolderPasteMargin; } void SetLocalSolderPasteMargin( int aMargin ) { m_localSolderPasteMargin = aMargin; }
double GetLocalSolderPasteMarginRatio() const { return m_localSolderPasteMarginRatio; } void SetLocalSolderPasteMarginRatio( double aRatio ) { m_localSolderPasteMarginRatio = aRatio; }
int GetOwnClearance( PCB_LAYER_ID aLayer, wxString* aSource = nullptr ) const override;
/**
* Convert the pad shape to a closed polygon. Circles and arcs are approximated by segments. * * @param aBuffer a buffer to store the polygon. * @param aClearance the clearance around the pad. * @param aMaxError maximum error from true when converting arcs. * @param aErrorLoc should the approximation error be placed outside or inside the polygon? * @param ignoreLineWidth used for edge cuts where the line width is only for visualization. */ void TransformShapeToPolygon( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc = ERROR_INSIDE, bool ignoreLineWidth = false ) const override;
/**
* Build the corner list of the polygonal drill shape in the board coordinate system. * * @param aBuffer a buffer to fill. * @param aClearance the clearance or margin value. * @param aError maximum deviation of an arc from the polygon approximation. * @param aErrorLoc = should the approximation error be placed outside or inside the polygon? * @return false if the pad has no hole, true otherwise. */ bool TransformHoleToPolygon( SHAPE_POLY_SET& aBuffer, int aClearance, int aError, ERROR_LOC aErrorLoc = ERROR_INSIDE ) const;
/**
* Some pad shapes can be complex (rounded/chamfered rectangle), even without considering * custom shapes. This routine returns a COMPOUND shape (set of simple shapes which make * up the pad for use with routing, collision determination, etc). * * @note This list can contain a SHAPE_SIMPLE (a simple single-outline non-intersecting * polygon), but should never contain a SHAPE_POLY_SET (a complex polygon consisting of * multiple outlines and/or holes). * * @param aLayer optional parameter allowing a caller to specify a particular layer (default * is to return the pad's "natural" shape). * @param aFlash optional parameter allowing a caller to force the pad to be flashed (or not * flashed) on the current layer (default is to honour the pad's setting and * the current connections for the given layer). */ virtual std::shared_ptr<SHAPE> GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER, FLASHING flashPTHPads = FLASHING::DEFAULT ) const override;
const std::shared_ptr<SHAPE_POLY_SET>& GetEffectivePolygon( ERROR_LOC aErrorLoc = ERROR_INSIDE ) const;
/**
* Return a SHAPE_SEGMENT object representing the pad's hole. */ std::shared_ptr<SHAPE_SEGMENT> GetEffectiveHoleShape() const override;
/**
* Return the radius of a minimum sized circle which fully encloses this pad. * * The center is the pad position NOT THE SHAPE POS! */ int GetBoundingRadius() const;
/**
* Return any local clearance overrides set in the "classic" (ie: pre-rule) system. * * @param aSource [out] optionally reports the source as a user-readable string. * @return the clearance in internal units. */ int GetLocalClearanceOverrides( wxString* aSource ) const override;
/**
* @return the expansion for the solder mask layer * * Usually > 0 (mask shape bigger than pad). For pads **not** on copper layers, the value * is the local value because there is no default shape to build. For pads also on copper * layers, the value (used to build a default shape) is: * 1 the local value * 2 if 0, the parent footprint value * 3 if 0, the global value */ int GetSolderMaskExpansion() const;
/**
* Usually < 0 (mask shape smaller than pad)because the margin can be dependent on the pad * size, the margin has a x and a y value. For pads **not** on copper layers, the value is * the local value because there is no default shape to build. For pads also on copper * layers, the value (used to build a default shape) is: * 1 the local value * 2 if 0, the parent footprint value * 3 if 0, the global value * * @return the margin for the solder mask layer. */ VECTOR2I GetSolderPasteMargin() const;
void SetZoneConnection( ZONE_CONNECTION aType ) { m_zoneConnection = aType; } ZONE_CONNECTION GetZoneConnection() const { return m_zoneConnection; }
ZONE_CONNECTION GetLocalZoneConnectionOverride( wxString* aSource = nullptr ) const;
/**
* Set the width of the thermal spokes connecting the pad to a zone. If != 0 this will * override similar settings in the parent footprint and zone. */ void SetThermalSpokeWidth( int aWidth ) { m_thermalSpokeWidth = aWidth; } int GetThermalSpokeWidth() const { return m_thermalSpokeWidth; }
int GetLocalSpokeWidthOverride( wxString* aSource = nullptr ) const;
/**
* The orientation of the thermal spokes. 45° will produce an X (the default for circular * pads and circular-anchored custom shaped pads), while 90° will produce a + (the default * for all other shapes). */ void SetThermalSpokeAngle( const EDA_ANGLE& aAngle ) { m_thermalSpokeAngle = aAngle; } EDA_ANGLE GetThermalSpokeAngle() const { return m_thermalSpokeAngle; }
// For property system
void SetThermalSpokeAngleDegrees( double aAngle ) { m_thermalSpokeAngle = EDA_ANGLE( aAngle, DEGREES_T ); } double GetThermalSpokeAngleDegrees() const { return m_thermalSpokeAngle.AsDegrees(); }
void SetThermalGap( int aGap ) { m_thermalGap = aGap; } int GetThermalGap() const { return m_thermalGap; }
int GetLocalThermalGapOverride( wxString* aSource = nullptr ) const;
/**
* Has meaning only for rounded rectangle pads. * * @return The radius of the rounded corners for this pad. */ void SetRoundRectCornerRadius( double aRadius ); int GetRoundRectCornerRadius() const;
VECTOR2I ShapePos() const;
/**
* Has meaning only for rounded rectangle pads. * * Set the ratio between the smaller X or Y size and the rounded corner radius. * Cannot be > 0.5; the normalized IPC-7351C value is 0.25 */ void SetRoundRectRadiusRatio( double aRadiusScale ); double GetRoundRectRadiusRatio() const { return m_roundedCornerScale; }
/**
* Has meaning only for chamfered rectangular pads. * * Set the ratio between the smaller X or Y size and chamfered corner size. * Cannot be < 0.5. */ void SetChamferRectRatio( double aChamferScale ); double GetChamferRectRatio() const { return m_chamferScale; }
/**
* Has meaning only for chamfered rectangular pads. * * Set the position of the chamfers for orientation 0. * * @param aPositions a bit-set of #RECT_CHAMFER_POSITIONS. */ void SetChamferPositions( int aPositions ) { m_chamferPositions = aPositions; } int GetChamferPositions() const { return m_chamferPositions; }
/**
* @return the netcode. */ int GetSubRatsnest() const { return m_subRatsnest; } void SetSubRatsnest( int aSubRatsnest ) { m_subRatsnest = aSubRatsnest; }
/**
* Set the unconnected removal property. * * If true, the copper is removed on zone fill or when specifically requested when the pad * is not connected on a layer. This requires that there be a through hole. */ void SetRemoveUnconnected( bool aSet ) { m_removeUnconnectedLayer = aSet; } bool GetRemoveUnconnected() const { return m_removeUnconnectedLayer; }
/**
* Set whether we keep the top and bottom connections even if they are not connected. */ void SetKeepTopBottom( bool aSet ) { m_keepTopBottomLayer = aSet; } bool GetKeepTopBottom() const { return m_keepTopBottomLayer; }
bool ConditionallyFlashed( PCB_LAYER_ID aLayer ) const { if( !m_removeUnconnectedLayer ) return false;
if( m_keepTopBottomLayer && ( aLayer == F_Cu || aLayer == B_Cu ) ) return false;
return true; }
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
bool IsOnLayer( PCB_LAYER_ID aLayer ) const override { return m_layerMask[aLayer]; }
/**
* Check to see whether the pad should be flashed on the specific layer. * * @param aLayer Layer to check for connectivity * @param aOnlyCheckIfPermitted indicates that the routine should just return whether or not * a flashed connection is permitted on this layer (without checking for a connection) * @return true if connected by pad or track (or optionally zone) */ bool FlashLayer( int aLayer, bool aOnlyCheckIfPermitted = false ) const;
bool CanFlashLayer( int aLayer ) { return FlashLayer( aLayer, true ); }
PCB_LAYER_ID GetLayer() const override;
/**
* @return the principal copper layer for SMD and CONN pads. */ PCB_LAYER_ID GetPrincipalLayer() const;
/**
* Check to see if the pad should be flashed to any of the layers in the set. * * @param aLayers set of layers to check the via against * @return true if connected by pad or track (or optionally zone) on any of the associated * layers */ bool FlashLayer( LSET aLayers ) const;
bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override; bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override;
wxString GetClass() const override { return wxT( "PAD" ); }
/**
* The bounding box is cached, so this will be efficient most of the time. */ const BOX2I GetBoundingBox() const override;
/**
* Compare two pads and return 0 if they are equal. * * @return less than 0 if left less than right, 0 if equal, or greater than 0 if left * greater than right. */ static int Compare( const PAD* aPadRef, const PAD* aPadCmp );
void Move( const VECTOR2I& aMoveVector ) override { m_pos += aMoveVector; SetDirty(); }
void Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle ) override;
wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override;
BITMAPS GetMenuImage() const override;
/**
* @return the GUI-appropriate name of the shape. */ wxString ShowPadShape() const;
/**
* @return the GUI-appropriate description of the pad type (attribute) : Std, SMD ... */ wxString ShowPadAttr() const;
EDA_ITEM* Clone() const override;
/**
* Same as Clone, but returns a PAD item. * * Useful mainly for python scripts, because Clone returns an EDA_ITEM. */ PAD* ClonePad() const { return (PAD*) Clone(); }
/**
* Rebuild the effective shape cache (and bounding box and radius) for the pad and clears * the dirty bit. */ void BuildEffectiveShapes( PCB_LAYER_ID aLayer ) const; void BuildEffectivePolygon( ERROR_LOC aErrorLoc = ERROR_INSIDE ) const;
virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
virtual const BOX2I ViewBBox() const override;
void ClearZoneLayerOverrides() { m_zoneLayerOverrides.fill( ZLO_NONE ); }
const ZONE_LAYER_OVERRIDE& GetZoneLayerOverride( PCB_LAYER_ID aLayer ) const { return m_zoneLayerOverrides.at( aLayer ); }
void SetZoneLayerOverride( PCB_LAYER_ID aLayer, ZONE_LAYER_OVERRIDE aOverride ) { std::unique_lock<std::mutex> cacheLock( m_zoneLayerOverridesMutex ); m_zoneLayerOverrides.at( aLayer ) = aOverride; }
double Similarity( const BOARD_ITEM& aOther ) const override;
bool operator==( const BOARD_ITEM& aOther ) const override; bool operator!=( const BOARD_ITEM& aOther ) const { return !operator==( aOther ); }
#if defined(DEBUG)
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }#endif
protected: virtual void swapData( BOARD_ITEM* aImage ) override;
private: void addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError, ERROR_LOC aErrorLoc ) const;
private: wxString m_number; // Pad name (pin number in schematic)
wxString m_pinFunction; // Pin name in schematic
wxString m_pinType; // Pin electrical type in schematic
VECTOR2I m_pos; // Pad Position on board
PAD_SHAPE m_padShape; // Shape: PAD_SHAPE::CIRCLE, PAD_SHAPE::RECTANGLE,
// PAD_SHAPE::OVAL, PAD_SHAPE::TRAPEZOID,
// PAD_SHAPE::ROUNDRECT, PAD_SHAPE::CHAMFERED_RECT,
// PAD_SHAPE::CUSTOM
/*
* Editing definitions of primitives for custom pad shapes. In local coordinates relative * to m_Pos (NOT shapePos) at orient 0. */ std::vector<std::shared_ptr<PCB_SHAPE>> m_editPrimitives;
// Must be set to true to force rebuild shapes to draw (after geometry change for instance)
mutable bool m_shapesDirty; mutable std::mutex m_shapesBuildingLock; mutable BOX2I m_effectiveBoundingBox; mutable std::shared_ptr<SHAPE_COMPOUND> m_effectiveShape; mutable std::shared_ptr<SHAPE_SEGMENT> m_effectiveHoleShape;
mutable bool m_polyDirty[2]; mutable std::mutex m_polyBuildingLock; mutable std::shared_ptr<SHAPE_POLY_SET> m_effectivePolygon[2]; mutable int m_effectiveBoundingRadius;
int m_subRatsnest; // Variable used to handle subnet (block) number in
// ratsnest computations
VECTOR2I m_drill; // Drill diameter (x == y) or slot dimensions (x != y)
VECTOR2I m_size; // X and Y size (relative to orient 0)
PAD_DRILL_SHAPE_T m_drillShape; // PAD_DRILL_SHAPE_CIRCLE, PAD_DRILL_SHAPE_OBLONG
double m_roundedCornerScale; // Scaling factor of min(width, height) to corner
// radius, default 0.25
double m_chamferScale; // Scaling factor of min(width, height) to chamfer
// size, default 0.25
int m_chamferPositions; // The positions of the chamfers (at orient 0)
PAD_SHAPE m_anchorPadShape; // For custom shaped pads: shape of pad anchor,
// PAD_SHAPE::RECTANGLE, PAD_SHAPE::CIRCLE
/*
* Most of the time the hole is the center of the shape (m_Offset = 0). But some designers * use oblong/rect pads with a hole moved to one of the oblong/rect pad shape ends. * In all cases the hole is at the pad position. This offset is from the hole to the center * of the pad shape (ie: the copper area around the hole). * ShapePos() returns the board shape position according to the offset and the pad rotation. */ VECTOR2I m_offset;
LSET m_layerMask; // Bitwise layer: 1 = copper layer, 15 = cmp,
// 2..14 = internal layers, 16..31 = technical layers
VECTOR2I m_deltaSize; // Delta for PAD_SHAPE::TRAPEZOID; half the delta squeezes
// one end and half expands the other. It is only valid
// to have a single axis be non-0.
PAD_ATTRIB m_attribute; // PAD_ATTRIB_NORMAL, PAD_ATTRIB::SMD, PAD_ATTRIB::CONN,
// PAD_ATTRIB::NPTH
PAD_PROP m_property; // Property in fab files (BGA, FIDUCIAL, TESTPOINT, etc.)
EDA_ANGLE m_orient;
int m_lengthPadToDie; // Length net from pad to die, inside the package
///< If true, the pad copper is removed for layers that are not connected.
bool m_removeUnconnectedLayer;
///< When removing unconnected pads, keep the top and bottom pads.
bool m_keepTopBottomLayer;
/*
* Pad clearances, margins, etc. exist in a hierarchy. If a given level is specified then * the remaining levels are NOT consulted. * * LEVEL 1: (highest priority) local overrides (pad, footprint, etc.) * LEVEL 2: Rules * LEVEL 3: Accumulated local settings, netclass settings, & board design settings * * These are the LEVEL 1 settings for a pad. */ int m_localClearance; int m_localSolderMaskMargin; // Local solder mask margin
int m_localSolderPasteMargin; // Local solder paste margin absolute value
double m_localSolderPasteMarginRatio; // Local solder mask margin ratio of pad size
// The final margin is the sum of these 2 values
/*
* How to build the custom shape in zone, to create the clearance area: * CUST_PAD_SHAPE_IN_ZONE_OUTLINE = use pad shape * CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL = use the convex hull of the pad shape */ CUST_PAD_SHAPE_IN_ZONE m_customShapeClearanceArea;
ZONE_CONNECTION m_zoneConnection; // No connection, thermal relief, etc.
int m_thermalSpokeWidth; // Thermal spoke width.
EDA_ANGLE m_thermalSpokeAngle; // Rotation of the spokes. 45° will produce an X,
// while 90° will produce a +.
int m_thermalGap;
std::mutex m_zoneLayerOverridesMutex; std::array<ZONE_LAYER_OVERRIDE, MAX_CU_LAYERS> m_zoneLayerOverrides;};
#endif // PAD_H
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