Fix source comment/doc typos (follow-up)
Found via `codespell -q 3 -S *.po,./thirdparty -L aactual,acount,aline,alocation,alog,anormal,anumber,aother,apoints,aparent,aray,dout,einstance,modul,ot,overide,serie,te,,tesselate,tesselator,tht` 4 years ago |
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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com> * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <sch_screen.h>
#include <sch_item.h>
#include <sch_marker.h>
#include <sch_label.h>
#include <sch_reference_list.h>
#include <symbol_library.h>
#include <sch_sheet_path.h>
#include <sch_symbol.h>
#include <sch_sheet.h>
#include <schematic.h>
#include <template_fieldnames.h>
#include <trace_helpers.h>
#include <boost/functional/hash.hpp>
#include <wx/filename.h>
#include <wx/log.h>
/**
* A singleton item of this class is returned for a weak reference that no longer exists. * Its sole purpose is to flag the item as having been deleted. */class DELETED_SHEET_ITEM : public SCH_ITEM{public: DELETED_SHEET_ITEM() : SCH_ITEM( nullptr, NOT_USED ) {}
wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override { return _( "(Deleted Item)" ); }
wxString GetClass() const override { return wxT( "DELETED_SHEET_ITEM" ); }
static DELETED_SHEET_ITEM* GetInstance() { static DELETED_SHEET_ITEM* item = nullptr;
if( !item ) item = new DELETED_SHEET_ITEM();
return item; }
// pure virtuals:
void SetPosition( const VECTOR2I& ) override {} void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) override {} void Move( const VECTOR2I& aMoveVector ) override {} void MirrorHorizontally( int aCenter ) override {} void MirrorVertically( int aCenter ) override {} void Rotate( const VECTOR2I& aCenter ) override {}
#if defined(DEBUG)
void Show( int , std::ostream& ) const override {}#endif
};
bool SortSymbolInstancesByProjectUuid( const SCH_SYMBOL_INSTANCE& aLhs, const SCH_SYMBOL_INSTANCE& aRhs ){ wxCHECK( !aLhs.m_Path.empty() && !aRhs.m_Path.empty(), false );
return aLhs.m_Path[0] < aRhs.m_Path[0];}
namespace std{ size_t hash<SCH_SHEET_PATH>::operator()( const SCH_SHEET_PATH& path ) const { return path.GetCurrentHash(); }}
SCH_SHEET_PATH::SCH_SHEET_PATH(){ m_virtualPageNumber = 1; m_current_hash = 0;}
SCH_SHEET_PATH::SCH_SHEET_PATH( const SCH_SHEET_PATH& aOther ){ initFromOther( aOther );}
SCH_SHEET_PATH& SCH_SHEET_PATH::operator=( const SCH_SHEET_PATH& aOther ){ initFromOther( aOther ); return *this;}
SCH_SHEET_PATH SCH_SHEET_PATH::operator+( const SCH_SHEET_PATH& aOther ){ SCH_SHEET_PATH retv = *this;
size_t size = aOther.size();
for( size_t i = 0; i < size; i++ ) retv.push_back( aOther.at( i ) );
return retv;}
void SCH_SHEET_PATH::initFromOther( const SCH_SHEET_PATH& aOther ){ m_sheets = aOther.m_sheets; m_virtualPageNumber = aOther.m_virtualPageNumber; m_current_hash = aOther.m_current_hash;
// Note: don't copy m_recursion_test_cache as it is slow and we want SCH_SHEET_PATHS to be
// very fast to construct for use in the connectivity algorithm.
}
bool SCH_SHEET_PATH::IsFullPath() const{ // The root sheet path is empty. All other sheet paths must start with the root sheet path.
return ( m_sheets.size() == 0 ) || ( GetSheet( 0 )->IsRootSheet() );}
void SCH_SHEET_PATH::Rehash(){ m_current_hash = 0;
for( SCH_SHEET* sheet : m_sheets ) boost::hash_combine( m_current_hash, sheet->m_Uuid.Hash() );}
int SCH_SHEET_PATH::Cmp( const SCH_SHEET_PATH& aSheetPathToTest ) const{ if( size() > aSheetPathToTest.size() ) return 1;
if( size() < aSheetPathToTest.size() ) return -1;
//otherwise, same number of sheets.
for( unsigned i = 0; i < size(); i++ ) { if( at( i )->m_Uuid < aSheetPathToTest.at( i )->m_Uuid ) return -1;
if( at( i )->m_Uuid != aSheetPathToTest.at( i )->m_Uuid ) return 1; }
return 0;}
int SCH_SHEET_PATH::ComparePageNum( const SCH_SHEET_PATH& aSheetPathToTest ) const{ wxString pageA = this->GetPageNumber(); wxString pageB = aSheetPathToTest.GetPageNumber();
int pageNumComp = SCH_SHEET::ComparePageNum( pageA, pageB );
if( pageNumComp == 0 ) { int virtualPageA = GetVirtualPageNumber(); int virtualPageB = aSheetPathToTest.GetVirtualPageNumber();
if( virtualPageA > virtualPageB ) pageNumComp = 1; else if( virtualPageA < virtualPageB ) pageNumComp = -1; }
return pageNumComp;}
bool SCH_SHEET_PATH::IsContainedWithin( const SCH_SHEET_PATH& aSheetPathToTest ) const{ if( aSheetPathToTest.size() > size() ) return false;
for( size_t i = 0; i < aSheetPathToTest.size(); ++i ) { if( at( i )->m_Uuid != aSheetPathToTest.at( i )->m_Uuid ) { wxLogTrace( traceSchSheetPaths, "Sheet path '%s' is not within path '%s'.", aSheetPathToTest.Path().AsString(), Path().AsString() );
return false; } }
wxLogTrace( traceSchSheetPaths, "Sheet path '%s' is within path '%s'.", aSheetPathToTest.Path().AsString(), Path().AsString() );
return true;}
SCH_SHEET* SCH_SHEET_PATH::Last() const{ if( !empty() ) return m_sheets.back();
return nullptr;}
SCH_SCREEN* SCH_SHEET_PATH::LastScreen(){ SCH_SHEET* lastSheet = Last();
if( lastSheet ) return lastSheet->GetScreen();
return nullptr;}
SCH_SCREEN* SCH_SHEET_PATH::LastScreen() const{ SCH_SHEET* lastSheet = Last();
if( lastSheet ) return lastSheet->GetScreen();
return nullptr;}
wxString SCH_SHEET_PATH::PathAsString() const{ wxString s;
s = wxT( "/" ); // This is the root path
// Start at 1 to avoid the root sheet, which does not need to be added to the path.
// Its timestamp changes anyway.
for( unsigned i = 1; i < size(); i++ ) s += at( i )->m_Uuid.AsString() + "/";
return s;}
KIID_PATH SCH_SHEET_PATH::Path() const{ KIID_PATH path;
for( const SCH_SHEET* sheet : m_sheets ) path.push_back( sheet->m_Uuid );
return path;}
wxString SCH_SHEET_PATH::PathHumanReadable( bool aUseShortRootName, bool aStripTrailingSeparator ) const{ wxString s;
if( aUseShortRootName ) { s = wxS( "/" ); // Use only the short name in netlists
} else { wxString fileName;
if( !empty() && at( 0 )->GetScreen() ) fileName = at( 0 )->GetScreen()->GetFileName();
wxFileName fn = fileName;
s = fn.GetName() + wxS( "/" ); }
// Start at 1 since we've already processed the root sheet.
for( unsigned i = 1; i < size(); i++ ) s << at( i )->GetFields()[SHEETNAME].GetShownText( false ) << wxS( "/" );
if( aStripTrailingSeparator && s.EndsWith( "/" ) ) s = s.Left( s.length() - 1 );
return s;}
void SCH_SHEET_PATH::UpdateAllScreenReferences() const{ std::vector<SCH_ITEM*> items;
std::copy_if( LastScreen()->Items().begin(), LastScreen()->Items().end(), std::back_inserter( items ), []( SCH_ITEM* aItem ) { return ( aItem->Type() == SCH_SYMBOL_T || aItem->Type() == SCH_GLOBAL_LABEL_T ); } );
for( SCH_ITEM* item : items ) { if( item->Type() == SCH_SYMBOL_T ) { SCH_SYMBOL* symbol = static_cast<SCH_SYMBOL*>( item );
symbol->GetField( REFERENCE_FIELD )->SetText( symbol->GetRef( this ) ); symbol->UpdateUnit( symbol->GetUnitSelection( this ) ); LastScreen()->Update( item, false ); } else if( item->Type() == SCH_GLOBAL_LABEL_T ) { SCH_GLOBALLABEL* label = static_cast<SCH_GLOBALLABEL*>( item );
if( label->GetFields().size() > 0 ) // Possible when reading a legacy .sch schematic
{ SCH_FIELD& intersheetRefs = label->GetFields()[0];
// Fixup for legacy files which didn't store a position for the intersheet refs
// unless they were shown.
if( label->GetFields().size() == 1 && intersheetRefs.GetInternalName() == wxT( "Intersheet References" ) && intersheetRefs.GetPosition() == VECTOR2I( 0, 0 ) && !intersheetRefs.IsVisible() ) { label->AutoplaceFields( LastScreen(), false ); }
intersheetRefs.SetVisible( label->Schematic()->Settings().m_IntersheetRefsShow ); LastScreen()->Update( &intersheetRefs ); } } }}
void SCH_SHEET_PATH::GetSymbols( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols, bool aForceIncludeOrphanSymbols ) const{ for( SCH_ITEM* item : LastScreen()->Items().OfType( SCH_SYMBOL_T ) ) { SCH_SYMBOL* symbol = static_cast<SCH_SYMBOL*>( item ); AppendSymbol( aReferences, symbol, aIncludePowerSymbols, aForceIncludeOrphanSymbols ); }}
void SCH_SHEET_PATH::AppendSymbol( SCH_REFERENCE_LIST& aReferences, SCH_SYMBOL* aSymbol, bool aIncludePowerSymbols, bool aForceIncludeOrphanSymbols ) const{ // Skip pseudo-symbols, which have a reference starting with #. This mainly
// affects power symbols.
if( aIncludePowerSymbols || aSymbol->GetRef( this )[0] != wxT( '#' ) ) { LIB_SYMBOL* symbol = aSymbol->GetLibSymbolRef().get();
if( symbol || aForceIncludeOrphanSymbols ) { SCH_REFERENCE schReference( aSymbol, symbol, *this );
schReference.SetSheetNumber( m_virtualPageNumber ); aReferences.AddItem( schReference ); } }}
void SCH_SHEET_PATH::GetMultiUnitSymbols( SCH_MULTI_UNIT_REFERENCE_MAP& aRefList, bool aIncludePowerSymbols ) const{ for( SCH_ITEM* item : LastScreen()->Items().OfType( SCH_SYMBOL_T ) ) { SCH_SYMBOL* symbol = static_cast<SCH_SYMBOL*>( item ); AppendMultiUnitSymbol( aRefList, symbol, aIncludePowerSymbols ); }}
void SCH_SHEET_PATH::AppendMultiUnitSymbol( SCH_MULTI_UNIT_REFERENCE_MAP& aRefList, SCH_SYMBOL* aSymbol, bool aIncludePowerSymbols ) const{ // Skip pseudo-symbols, which have a reference starting with #. This mainly
// affects power symbols.
if( !aIncludePowerSymbols && aSymbol->GetRef( this )[0] == wxT( '#' ) ) return;
LIB_SYMBOL* symbol = aSymbol->GetLibSymbolRef().get();
if( symbol && symbol->GetUnitCount() > 1 ) { SCH_REFERENCE schReference = SCH_REFERENCE( aSymbol, symbol, *this ); schReference.SetSheetNumber( m_virtualPageNumber ); wxString reference_str = schReference.GetRef();
// Never lock unassigned references
if( reference_str[reference_str.Len() - 1] == '?' ) return;
aRefList[reference_str].AddItem( schReference ); }}
bool SCH_SHEET_PATH::operator==( const SCH_SHEET_PATH& d1 ) const{ return m_current_hash == d1.GetCurrentHash();}
bool SCH_SHEET_PATH::TestForRecursion( const wxString& aSrcFileName, const wxString& aDestFileName ){ auto pair = std::make_pair( aSrcFileName, aDestFileName );
if( m_recursion_test_cache.count( pair ) ) return m_recursion_test_cache.at( pair );
SCHEMATIC* sch = LastScreen()->Schematic();
wxCHECK_MSG( sch, false, "No SCHEMATIC found in SCH_SHEET_PATH::TestForRecursion!" );
wxFileName rootFn = sch->GetFileName(); wxFileName srcFn = aSrcFileName; wxFileName destFn = aDestFileName;
if( srcFn.IsRelative() ) srcFn.MakeAbsolute( rootFn.GetPath() );
if( destFn.IsRelative() ) destFn.MakeAbsolute( rootFn.GetPath() );
// The source and destination sheet file names cannot be the same.
if( srcFn == destFn ) { m_recursion_test_cache[pair] = true; return true; }
/// @todo Store sheet file names with full path, either relative to project path
/// or absolute path. The current design always assumes subsheet files are
/// located in the project folder which may or may not be desirable.
unsigned i = 0;
while( i < size() ) { wxFileName cmpFn = at( i )->GetFileName();
if( cmpFn.IsRelative() ) cmpFn.MakeAbsolute( rootFn.GetPath() );
// Test if the file name of the destination sheet is in anywhere in this sheet path.
if( cmpFn == destFn ) break;
i++; }
// The destination sheet file name was not found in the sheet path or the destination
// sheet file name is the root sheet so no recursion is possible.
if( i >= size() || i == 0 ) { m_recursion_test_cache[pair] = false; return false; }
// Walk back up to the root sheet to see if the source file name is already a parent in
// the sheet path. If so, recursion will occur.
do { i -= 1;
wxFileName cmpFn = at( i )->GetFileName();
if( cmpFn.IsRelative() ) cmpFn.MakeAbsolute( rootFn.GetPath() );
if( cmpFn == srcFn ) { m_recursion_test_cache[pair] = true; return true; }
} while( i != 0 );
// The source sheet file name is not a parent of the destination sheet file name.
m_recursion_test_cache[pair] = false; return false;}
wxString SCH_SHEET_PATH::GetPageNumber() const{ SCH_SHEET* sheet = Last();
wxCHECK( sheet, wxEmptyString );
SCH_SHEET_PATH tmpPath = *this;
tmpPath.pop_back();
return sheet->getPageNumber( tmpPath );}
void SCH_SHEET_PATH::SetPageNumber( const wxString& aPageNumber ){ SCH_SHEET* sheet = Last();
wxCHECK( sheet, /* void */ );
SCH_SHEET_PATH tmpPath = *this;
tmpPath.pop_back();
sheet->addInstance( tmpPath ); sheet->setPageNumber( tmpPath, aPageNumber );}
void SCH_SHEET_PATH::AddNewSymbolInstances( const SCH_SHEET_PATH& aPrefixSheetPath ){ SCH_SHEET_PATH newSheetPath( aPrefixSheetPath ); SCH_SHEET_PATH currentSheetPath( *this );
// Prefix the new hierarchical path.
newSheetPath = newSheetPath + currentSheetPath;
for( SCH_ITEM* item : LastScreen()->Items().OfType( SCH_SYMBOL_T ) ) { SCH_SYMBOL* symbol = static_cast<SCH_SYMBOL*>( item );
wxCHECK2( symbol, continue );
SCH_SYMBOL_INSTANCE newSymbolInstance;
if( symbol->GetInstance( newSymbolInstance, Path(), true ) ) { // Use an existing symbol instance for this path if it exists.
newSymbolInstance.m_Path = newSheetPath.Path(); symbol->AddHierarchicalReference( newSymbolInstance ); } else if( !symbol->GetInstanceReferences().empty() ) { // Use the first symbol instance if any symbol instance data exists.
newSymbolInstance = symbol->GetInstanceReferences()[0]; newSymbolInstance.m_Path = newSheetPath.Path(); symbol->AddHierarchicalReference( newSymbolInstance ); } else { // Fall back to the last saved symbol field and unit settings if there is no
// instance data.
newSymbolInstance.m_Path = newSheetPath.Path(); newSymbolInstance.m_Reference = symbol->GetField( REFERENCE_FIELD )->GetText(); newSymbolInstance.m_Unit = symbol->GetUnit(); symbol->AddHierarchicalReference( newSymbolInstance ); } }}
void SCH_SHEET_PATH::RemoveSymbolInstances( const SCH_SHEET_PATH& aPrefixSheetPath ){ for( SCH_ITEM* item : LastScreen()->Items().OfType( SCH_SYMBOL_T ) ) { SCH_SYMBOL* symbol = static_cast<SCH_SYMBOL*>( item );
wxCHECK2( symbol, continue );
SCH_SHEET_PATH fullSheetPath( aPrefixSheetPath ); SCH_SHEET_PATH currentSheetPath( *this );
// Prefix the hierarchical path of the symbol instance to be removed.
fullSheetPath = fullSheetPath + currentSheetPath; symbol->RemoveInstance( fullSheetPath ); }}
void SCH_SHEET_PATH::MakeFilePathRelativeToParentSheet(){ wxCHECK( m_sheets.size() > 1, /* void */ );
wxFileName sheetFileName = Last()->GetFileName();
// If the sheet file name is absolute, then the user requested is so don't make it relative.
if( sheetFileName.IsAbsolute() ) return;
SCH_SCREEN* screen = LastScreen(); SCH_SCREEN* parentScreen = m_sheets[ m_sheets.size() - 2 ]->GetScreen();
wxCHECK( screen && parentScreen, /* void */ );
wxFileName fileName = screen->GetFileName(); wxFileName parentFileName = parentScreen->GetFileName();
// SCH_SCREEN file names must be absolute. If they are not, someone set them incorrectly
// on load or on creation.
wxCHECK( fileName.IsAbsolute() && parentFileName.IsAbsolute(), /* void */ );
if( fileName.GetPath() == parentFileName.GetPath() ) { Last()->SetFileName( fileName.GetFullName() ); } else if( fileName.MakeRelativeTo( parentFileName.GetPath() ) ) { Last()->SetFileName( fileName.GetFullPath() ); } else { Last()->SetFileName( screen->GetFileName() ); }
wxLogTrace( tracePathsAndFiles, wxT( "\n File name: '%s'" "\n parent file name '%s'," "\n sheet '%s' file name '%s'." ), screen->GetFileName(), parentScreen->GetFileName(), PathHumanReadable(), Last()->GetFileName() );}
SCH_SHEET_LIST::SCH_SHEET_LIST( SCH_SHEET* aSheet, bool aCheckIntegrity ){ if( aSheet != nullptr ) { BuildSheetList( aSheet, aCheckIntegrity );
if( aSheet->IsRootSheet() ) SortByPageNumbers(); }}
void SCH_SHEET_LIST::BuildSheetList( SCH_SHEET* aSheet, bool aCheckIntegrity ){ wxCHECK_RET( aSheet != nullptr, wxT( "Cannot build sheet list from undefined sheet." ) );
std::vector<SCH_SHEET*> badSheets;
m_currentSheetPath.push_back( aSheet ); m_currentSheetPath.SetVirtualPageNumber( static_cast<int>( size() ) + 1 ); push_back( m_currentSheetPath );
if( m_currentSheetPath.LastScreen() ) { wxString parentFileName = aSheet->GetFileName(); std::vector<SCH_ITEM*> childSheets; m_currentSheetPath.LastScreen()->GetSheets( &childSheets );
for( SCH_ITEM* item : childSheets ) { SCH_SHEET* sheet = static_cast<SCH_SHEET*>( item );
if( aCheckIntegrity ) { if( !m_currentSheetPath.TestForRecursion( sheet->GetFileName(), parentFileName ) ) BuildSheetList( sheet, true ); else badSheets.push_back( sheet ); } else { BuildSheetList( sheet, false ); } } }
if( aCheckIntegrity ) { for( SCH_SHEET* sheet : badSheets ) { m_currentSheetPath.LastScreen()->Remove( sheet ); m_currentSheetPath.LastScreen()->SetContentModified(); } }
m_currentSheetPath.pop_back();}
void SCH_SHEET_LIST::SortByPageNumbers( bool aUpdateVirtualPageNums ){ std::sort( begin(), end(), []( SCH_SHEET_PATH a, SCH_SHEET_PATH b ) -> bool { int retval = a.ComparePageNum( b );
if( retval < 0 ) return true; else if( retval > 0 ) return false; else /// Enforce strict ordering. If the page numbers are the same, use UUIDs
return a.GetCurrentHash() < b.GetCurrentHash(); } );
if( aUpdateVirtualPageNums ) { int virtualPageNum = 1;
for( SCH_SHEET_PATH& sheet : *this ) { sheet.SetVirtualPageNumber( virtualPageNum++ ); } }}
bool SCH_SHEET_LIST::NameExists( const wxString& aSheetName ) const{ for( const SCH_SHEET_PATH& sheet : *this ) { if( sheet.Last()->GetName() == aSheetName ) return true; }
return false;}
bool SCH_SHEET_LIST::PageNumberExists( const wxString& aPageNumber ) const{ for( const SCH_SHEET_PATH& sheet : *this ) { if( sheet.GetPageNumber() == aPageNumber ) return true; }
return false;}
bool SCH_SHEET_LIST::IsModified() const{ for( const SCH_SHEET_PATH& sheet : *this ) { if( sheet.LastScreen() && sheet.LastScreen()->IsContentModified() ) return true; }
return false;}
void SCH_SHEET_LIST::ClearModifyStatus(){ for( const SCH_SHEET_PATH& sheet : *this ) { if( sheet.LastScreen() ) sheet.LastScreen()->SetContentModified( false ); }}
SCH_ITEM* SCH_SHEET_LIST::GetItem( const KIID& aID, SCH_SHEET_PATH* aPathOut ) const{ for( const SCH_SHEET_PATH& sheet : *this ) { SCH_ITEM* item = sheet.GetItem( aID );
if( item ) { if( aPathOut ) *aPathOut = sheet;
return item; } }
// Not found; weak reference has been deleted.
return DELETED_SHEET_ITEM::GetInstance();}
SCH_ITEM* SCH_SHEET_PATH::GetItem( const KIID& aID ) const{ for( SCH_ITEM* aItem : LastScreen()->Items() ) { if( aItem->m_Uuid == aID ) return aItem;
SCH_ITEM* childMatch = nullptr;
aItem->RunOnChildren( [&]( SCH_ITEM* aChild ) { if( aChild->m_Uuid == aID ) childMatch = aChild; } );
if( childMatch ) return childMatch; }
return nullptr;}
void SCH_SHEET_LIST::FillItemMap( std::map<KIID, EDA_ITEM*>& aMap ){ for( const SCH_SHEET_PATH& sheet : *this ) { SCH_SCREEN* screen = sheet.LastScreen();
for( SCH_ITEM* aItem : screen->Items() ) { aMap[ aItem->m_Uuid ] = aItem;
aItem->RunOnChildren( [&]( SCH_ITEM* aChild ) { aMap[ aChild->m_Uuid ] = aChild; } ); } }}
void SCH_SHEET_LIST::AnnotatePowerSymbols(){ // List of reference for power symbols
SCH_REFERENCE_LIST references; SCH_REFERENCE_LIST additionalreferences; // Todo: add as a parameter to this function
// Map of locked symbols (not used, but needed by Annotate()
SCH_MULTI_UNIT_REFERENCE_MAP lockedSymbols;
// Build the list of power symbols:
for( SCH_SHEET_PATH& sheet : *this ) { for( SCH_ITEM* item : sheet.LastScreen()->Items().OfType( SCH_SYMBOL_T ) ) { SCH_SYMBOL* symbol = static_cast<SCH_SYMBOL*>( item ); LIB_SYMBOL* libSymbol = symbol->GetLibSymbolRef().get();
if( libSymbol && libSymbol->IsPower() ) { SCH_REFERENCE schReference( symbol, libSymbol, sheet ); references.AddItem( schReference ); } } }
// Find duplicate, and silently clear annotation of duplicate
std::map<wxString, int> ref_list; // stores the existing references
for( unsigned ii = 0; ii< references.GetCount(); ++ii ) { wxString curr_ref = references[ii].GetRef();
if( ref_list.find( curr_ref ) == ref_list.end() ) { ref_list[curr_ref] = ii; continue; }
// Possible duplicate, if the ref ends by a number:
if( curr_ref.Last() < '0' && curr_ref.Last() > '9' ) continue; // not annotated
// Duplicate: clear annotation by removing the number ending the ref
while( curr_ref.Last() >= '0' && curr_ref.Last() <= '9' ) curr_ref.RemoveLast();
references[ii].SetRef( curr_ref ); }
// Break full symbol reference into name (prefix) and number:
// example: IC1 become IC, and 1
references.SplitReferences();
// Ensure all power symbols have the reference starting by '#'
// (Not sure this is really useful)
for( unsigned ii = 0; ii< references.GetCount(); ++ii ) { if( references[ii].GetRef()[0] != '#' ) { wxString new_ref = "#" + references[ii].GetRef(); references[ii].SetRef( new_ref ); } }
// Recalculate and update reference numbers in schematic
references.Annotate( false, 0, 100, lockedSymbols, additionalreferences ); references.UpdateAnnotation();}
void SCH_SHEET_LIST::GetSymbols( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols, bool aForceIncludeOrphanSymbols ) const{ for( const SCH_SHEET_PATH& sheet : *this ) sheet.GetSymbols( aReferences, aIncludePowerSymbols, aForceIncludeOrphanSymbols );}
void SCH_SHEET_LIST::GetSymbolsWithinPath( SCH_REFERENCE_LIST& aReferences, const SCH_SHEET_PATH& aSheetPath, bool aIncludePowerSymbols, bool aForceIncludeOrphanSymbols ) const{ for( const SCH_SHEET_PATH& sheet : *this ) { if( sheet.IsContainedWithin( aSheetPath ) ) sheet.GetSymbols( aReferences, aIncludePowerSymbols, aForceIncludeOrphanSymbols ); }}
void SCH_SHEET_LIST::GetSheetsWithinPath( SCH_SHEET_PATHS& aSheets, const SCH_SHEET_PATH& aSheetPath ) const{ for( const SCH_SHEET_PATH& sheet : *this ) { if( sheet.IsContainedWithin( aSheetPath ) ) aSheets.push_back( sheet ); }}
std::optional<SCH_SHEET_PATH> SCH_SHEET_LIST::GetSheetPathByKIIDPath( const KIID_PATH& aPath, bool aIncludeLastSheet ) const{ for( const SCH_SHEET_PATH& sheet : *this ) { KIID_PATH testPath = sheet.Path();
if( !aIncludeLastSheet ) testPath.pop_back();
if( testPath == aPath ) return SCH_SHEET_PATH( sheet ); }
return std::nullopt;}
void SCH_SHEET_LIST::GetMultiUnitSymbols( SCH_MULTI_UNIT_REFERENCE_MAP &aRefList, bool aIncludePowerSymbols ) const{ for( SCH_SHEET_PATHS::const_iterator it = begin(); it != end(); ++it ) { SCH_MULTI_UNIT_REFERENCE_MAP tempMap; ( *it ).GetMultiUnitSymbols( tempMap, aIncludePowerSymbols );
for( SCH_MULTI_UNIT_REFERENCE_MAP::value_type& pair : tempMap ) { // Merge this list into the main one
unsigned n_refs = pair.second.GetCount();
for( unsigned thisRef = 0; thisRef < n_refs; ++thisRef ) aRefList[pair.first].AddItem( pair.second[thisRef] ); } }}
bool SCH_SHEET_LIST::TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy, const wxString& aDestFileName ){ if( empty() ) return false;
SCHEMATIC* sch = at( 0 ).LastScreen()->Schematic();
wxCHECK_MSG( sch, false, "No SCHEMATIC found in SCH_SHEET_LIST::TestForRecursion!" );
wxFileName rootFn = sch->GetFileName(); wxFileName destFn = aDestFileName;
if( destFn.IsRelative() ) destFn.MakeAbsolute( rootFn.GetPath() );
// Test each SCH_SHEET_PATH in this SCH_SHEET_LIST for potential recursion.
for( unsigned i = 0; i < size(); i++ ) { // Test each SCH_SHEET_PATH in the source sheet.
for( unsigned j = 0; j < aSrcSheetHierarchy.size(); j++ ) { const SCH_SHEET_PATH* sheetPath = &aSrcSheetHierarchy[j];
for( unsigned k = 0; k < sheetPath->size(); k++ ) { if( at( i ).TestForRecursion( sheetPath->GetSheet( k )->GetFileName(), aDestFileName ) ) { return true; } } } }
// The source sheet file can safely be added to the destination sheet file.
return false;}
SCH_SHEET_PATH* SCH_SHEET_LIST::FindSheetForPath( const SCH_SHEET_PATH* aPath ){ for( SCH_SHEET_PATH& path : *this ) { if( path.Path() == aPath->Path() ) return &path; }
return nullptr;}
SCH_SHEET_PATH* SCH_SHEET_LIST::FindSheetForScreen( const SCH_SCREEN* aScreen ){ for( SCH_SHEET_PATH& sheetpath : *this ) { if( sheetpath.LastScreen() == aScreen ) return &sheetpath; }
return nullptr;}
SCH_SHEET_LIST SCH_SHEET_LIST::FindAllSheetsForScreen( const SCH_SCREEN* aScreen ) const{ SCH_SHEET_LIST retval;
for( const SCH_SHEET_PATH& sheetpath : *this ) { if( sheetpath.LastScreen() == aScreen ) retval.push_back( sheetpath ); }
return retval;}
void SCH_SHEET_LIST::UpdateSymbolInstanceData( const std::vector<SCH_SYMBOL_INSTANCE>& aSymbolInstances ){ for( SCH_SHEET_PATH& sheetPath : *this ) { for( SCH_ITEM* item : sheetPath.LastScreen()->Items().OfType( SCH_SYMBOL_T ) ) { SCH_SYMBOL* symbol = static_cast<SCH_SYMBOL*>( item );
wxCHECK2( symbol, continue );
KIID_PATH sheetPathWithSymbolUuid = sheetPath.Path(); sheetPathWithSymbolUuid.push_back( symbol->m_Uuid );
auto it = std::find_if( aSymbolInstances.begin(), aSymbolInstances.end(), [ sheetPathWithSymbolUuid ]( const SCH_SYMBOL_INSTANCE& r ) -> bool { return sheetPathWithSymbolUuid == r.m_Path; } );
if( it == aSymbolInstances.end() ) { wxLogTrace( traceSchSheetPaths, "No symbol instance found for symbol '%s'", sheetPathWithSymbolUuid.AsString() ); continue; }
// Symbol instance paths are stored and looked up in memory with the root path so use
// the full path here.
symbol->AddHierarchicalReference( sheetPath.Path(), it->m_Reference, it->m_Unit ); symbol->GetField( REFERENCE_FIELD )->SetText( it->m_Reference );
if( !it->m_Value.IsEmpty() ) symbol->SetValueFieldText( it->m_Value );
if( !it->m_Footprint.IsEmpty() ) symbol->SetFootprintFieldText( it->m_Footprint );
symbol->UpdatePrefix(); } }}
void SCH_SHEET_LIST::UpdateSheetInstanceData( const std::vector<SCH_SHEET_INSTANCE>& aSheetInstances ){
for( SCH_SHEET_PATH& path : *this ) { SCH_SHEET* sheet = path.Last();
wxCHECK2( sheet && path.Last(), continue );
auto it = std::find_if( aSheetInstances.begin(), aSheetInstances.end(), [ path ]( const SCH_SHEET_INSTANCE& r ) -> bool { return path.Path() == r.m_Path; } );
if( it == aSheetInstances.end() ) { wxLogTrace( traceSchSheetPaths, "No sheet instance found for path '%s'", path.Path().AsString() ); continue; }
wxLogTrace( traceSchSheetPaths, "Setting sheet '%s' instance '%s' page number '%s'", ( sheet->GetName().IsEmpty() ) ? wxString( wxT( "root" ) ) : sheet->GetName(), path.Path().AsString(), it->m_PageNumber ); path.SetPageNumber( it->m_PageNumber ); }}
std::vector<KIID_PATH> SCH_SHEET_LIST::GetPaths() const{ std::vector<KIID_PATH> paths;
for( const SCH_SHEET_PATH& sheetPath : *this ) paths.emplace_back( sheetPath.Path() );
return paths;}
std::vector<SCH_SHEET_INSTANCE> SCH_SHEET_LIST::GetSheetInstances() const{ std::vector<SCH_SHEET_INSTANCE> retval;
for( const SCH_SHEET_PATH& path : *this ) { const SCH_SHEET* sheet = path.Last();
wxCHECK2( sheet, continue );
SCH_SHEET_INSTANCE instance; SCH_SHEET_PATH tmpPath = path;
tmpPath.pop_back(); instance.m_Path = tmpPath.Path(); instance.m_PageNumber = path.GetPageNumber();
retval.push_back( instance ); }
return retval;}
bool SCH_SHEET_LIST::AllSheetPageNumbersEmpty() const{ for( const SCH_SHEET_PATH& instance : *this ) { if( !instance.GetPageNumber().IsEmpty() ) return false; }
return true;}
void SCH_SHEET_LIST::SetInitialPageNumbers(){ // Don't accidentally renumber existing sheets.
wxCHECK( AllSheetPageNumbersEmpty(), /* void */ );
wxString tmp; int pageNumber = 1;
for( SCH_SHEET_PATH& instance : *this ) { tmp.Printf( "%d", pageNumber ); instance.SetPageNumber( tmp ); pageNumber += 1; }}
void SCH_SHEET_LIST::AddNewSymbolInstances( const SCH_SHEET_PATH& aPrefixSheetPath ){ for( SCH_SHEET_PATH& sheetPath : *this ) sheetPath.AddNewSymbolInstances( aPrefixSheetPath );}
void SCH_SHEET_LIST::RemoveSymbolInstances( const SCH_SHEET_PATH& aPrefixSheetPath ){ for( SCH_SHEET_PATH& sheetPath : *this ) sheetPath.RemoveSymbolInstances( aPrefixSheetPath );}
void SCH_SHEET_LIST::AddNewSheetInstances( const SCH_SHEET_PATH& aPrefixSheetPath, int aLastVirtualPageNumber ){ wxString pageNumber; int lastUsedPageNumber = 1; int nextVirtualPageNumber = aLastVirtualPageNumber;
// Fetch the list of page numbers already in use.
std::vector< wxString > usedPageNumbers;
if( aPrefixSheetPath.size() ) { SCH_SHEET_LIST prefixHierarchy( aPrefixSheetPath.at( 0 ) );
for( const SCH_SHEET_PATH& path : prefixHierarchy ) { pageNumber = path.GetPageNumber();
if( !pageNumber.IsEmpty() ) usedPageNumbers.emplace_back( pageNumber ); } }
for( SCH_SHEET_PATH& sheetPath : *this ) { SCH_SHEET_PATH tmp( sheetPath ); SCH_SHEET_PATH newSheetPath( aPrefixSheetPath );
// Prefix the new hierarchical path.
newSheetPath = newSheetPath + sheetPath;
// Sheets cannot have themselves in the path.
tmp.pop_back();
SCH_SHEET* sheet = sheetPath.Last();
wxCHECK2( sheet, continue );
nextVirtualPageNumber += 1;
SCH_SHEET_INSTANCE instance;
if( sheet->getInstance( instance, tmp.Path(), true ) && !instance.m_PageNumber.IsEmpty() ) { newSheetPath.SetPageNumber( instance.m_PageNumber ); usedPageNumbers.push_back( instance.m_PageNumber ); } else { // Generate the next available page number.
do { pageNumber.Printf( wxT( "%d" ), lastUsedPageNumber ); lastUsedPageNumber += 1; } while( std::find( usedPageNumbers.begin(), usedPageNumbers.end(), pageNumber ) != usedPageNumbers.end() );
newSheetPath.SetVirtualPageNumber( nextVirtualPageNumber ); newSheetPath.SetPageNumber( pageNumber ); usedPageNumbers.push_back( pageNumber ); } }}
int SCH_SHEET_LIST::GetLastVirtualPageNumber() const{ int lastVirtualPageNumber = 1;
for( const SCH_SHEET_PATH& sheetPath : *this ) { if( sheetPath.GetVirtualPageNumber() > lastVirtualPageNumber ) lastVirtualPageNumber = sheetPath.GetVirtualPageNumber(); }
return lastVirtualPageNumber;}
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