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  1. ///////////////////////////////////////////////////////////////////////////
  2. // C++ code generated with wxFormBuilder (version Nov 22 2017)
  3. // http://www.wxformbuilder.org/
  4. //
  5. // PLEASE DO *NOT* EDIT THIS FILE!
  6. ///////////////////////////////////////////////////////////////////////////
  7. #ifndef __DIALOG_SYMBOL_REMAP_BASE_H__
  8. #define __DIALOG_SYMBOL_REMAP_BASE_H__
  9. #include <wx/artprov.h>
  10. #include <wx/xrc/xmlres.h>
  11. #include <wx/intl.h>
  12. class WX_HTML_REPORT_PANEL;
  13. #include "dialog_shim.h"
  14. #include <wx/html/htmlwin.h>
  15. #include <wx/gdicmn.h>
  16. #include <wx/font.h>
  17. #include <wx/colour.h>
  18. #include <wx/settings.h>
  19. #include <wx/string.h>
  20. #include <wx/button.h>
  21. #include <wx/sizer.h>
  22. #include <wx/panel.h>
  23. #include <wx/dialog.h>
  24. ///////////////////////////////////////////////////////////////////////////
  25. ///////////////////////////////////////////////////////////////////////////////
  26. /// Class DIALOG_SYMBOL_REMAP_BASE
  27. ///////////////////////////////////////////////////////////////////////////////
  28. class DIALOG_SYMBOL_REMAP_BASE : public DIALOG_SHIM
  29. {
  30. private:
  31. protected:
  32. wxHtmlWindow* m_htmlCtrl;
  33. wxButton* m_buttonRemap;
  34. wxButton* m_buttonClose;
  35. WX_HTML_REPORT_PANEL* m_messagePanel;
  36. // Virtual event handlers, overide them in your derived class
  37. virtual void OnRemapSymbols( wxCommandEvent& event ) { event.Skip(); }
  38. virtual void OnUpdateUIRemapButton( wxUpdateUIEvent& event ) { event.Skip(); }
  39. public:
  40. DIALOG_SYMBOL_REMAP_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = _("Remap Symbols"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER );
  41. ~DIALOG_SYMBOL_REMAP_BASE();
  42. };
  43. #endif //__DIALOG_SYMBOL_REMAP_BASE_H__