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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 CERN * Copyright (C) 2019-2024 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <trigo.h>
#include <connection_graph.h>
#include <gal/graphics_abstraction_layer.h>
#include <callback_gal.h>
#include <geometry/shape_segment.h>
#include <geometry/shape_rect.h>
#include <gr_text.h>
#include <sch_pin.h>
#include <math/util.h>
#include <pgm_base.h>
#include <sch_bitmap.h>
#include <sch_bus_entry.h>
#include <sch_symbol.h>
#include <sch_edit_frame.h>
#include <sch_field.h>
#include <sch_junction.h>
#include <sch_line.h>
#include <sch_shape.h>
#include <sch_marker.h>
#include <sch_no_connect.h>
#include <sch_sheet.h>
#include <sch_sheet_pin.h>
#include <sch_text.h>
#include <sch_textbox.h>
#include <sch_table.h>
#include <schematic.h>
#include <settings/color_settings.h>
#include <view/view.h>
#include <kiface_base.h>
#include <default_values.h>
#include <advanced_config.h>
#include <settings/settings_manager.h>
#include <stroke_params.h>
#include "sch_painter.h"
#include "common.h"
#include "symb_transforms_utils.h"
namespace KIGFX{
EESCHEMA_SETTINGS* eeconfig(){ return dynamic_cast<EESCHEMA_SETTINGS*>( Kiface().KifaceSettings() );}
std::vector<KICAD_T> SCH_PAINTER::g_ScaledSelectionTypes = { SCH_MARKER_T, SCH_JUNCTION_T, SCH_NO_CONNECT_T, SCH_BUS_WIRE_ENTRY_T, SCH_BUS_BUS_ENTRY_T, SCH_LINE_T, SCH_SHAPE_T, SCH_RULE_AREA_T, SCH_BITMAP_T, SCH_TEXT_T, SCH_GLOBAL_LABEL_T, SCH_DIRECTIVE_LABEL_T, SCH_FIELD_T, SCH_HIER_LABEL_T, SCH_SHEET_PIN_T, LIB_SYMBOL_T, SCH_SYMBOL_T, SCH_SHEET_T, SCH_PIN_T};
/**
* Used when a LIB_SYMBOL is not found in library to draw a dummy shape. * This symbol is a 400 mils square with the text "??" * * DEF DUMMY U 0 40 Y Y 1 0 N * F0 "U" 0 -350 60 H V * F1 "DUMMY" 0 350 60 H V * DRAW * T 0 0 0 150 0 0 0 ?? * S -200 200 200 -200 0 1 0 * ENDDRAW * ENDDEF */static LIB_SYMBOL* dummy(){ static LIB_SYMBOL* symbol;
if( !symbol ) { symbol = new LIB_SYMBOL( wxEmptyString );
SCH_SHAPE* square = new SCH_SHAPE( SHAPE_T::RECTANGLE, LAYER_DEVICE );
square->SetPosition( VECTOR2I( schIUScale.MilsToIU( -200 ), schIUScale.MilsToIU( 200 ) ) ); square->SetEnd( VECTOR2I( schIUScale.MilsToIU( 200 ), schIUScale.MilsToIU( -200 ) ) ); symbol->AddDrawItem( square );
SCH_TEXT* text = new SCH_TEXT( { 0, 0 }, wxT( "??" ), LAYER_DEVICE );
text->SetTextSize( VECTOR2I( schIUScale.MilsToIU( 150 ), schIUScale.MilsToIU( 150 ) ) ); symbol->AddDrawItem( text ); }
return symbol;}
SCH_PAINTER::SCH_PAINTER( GAL* aGal ) : KIGFX::PAINTER( aGal ), m_schematic( nullptr ){ }
bool SCH_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer ){ const EDA_ITEM* item = dynamic_cast<const EDA_ITEM*>( aItem );
if( !item ) return false;
draw( item, aLayer, false );
return false;}
void SCH_PAINTER::draw( const EDA_ITEM* aItem, int aLayer, bool aDimmed ){
#ifdef CONNECTIVITY_DEBUG
auto sch_item = dynamic_cast<const SCH_ITEM*>( aItem ); auto conn = sch_item ? sch_item->Connection( *g_CurrentSheet ) : nullptr;
if( conn ) { auto pos = aItem->GetBoundingBox().Centre(); auto label = conn->Name( true );
m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER ); m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER ); m_gal->SetStrokeColor( COLOR4D( LIGHTRED ) ); m_gal->SetLineWidth( Mils2ui( 2 ) ); m_gal->SetGlyphSize( VECTOR2D( Mils2ui( 20 ), Mils2ui( 20 ) ) ); m_gal->StrokeText( conn->Name( true ), pos, 0.0, 0 ); }
#endif
// Enable draw bounding box on request. Some bboxes are handled locally.
bool drawBoundingBox = m_schSettings.GetDrawBoundingBoxes();
switch( aItem->Type() ) { case LIB_SYMBOL_T: draw( static_cast<const LIB_SYMBOL*>( aItem ), aLayer ); break; case SCH_PIN_T: drawBoundingBox = false; draw( static_cast<const SCH_PIN*>( aItem ), aLayer, aDimmed ); break; case SCH_SYMBOL_T: draw( static_cast<const SCH_SYMBOL*>( aItem ), aLayer ); break; case SCH_JUNCTION_T: draw( static_cast<const SCH_JUNCTION*>( aItem ), aLayer ); break; case SCH_LINE_T: draw( static_cast<const SCH_LINE*>( aItem ), aLayer ); break; case SCH_SHAPE_T: draw( static_cast<const SCH_SHAPE*>( aItem ), aLayer, aDimmed ); break; case SCH_RULE_AREA_T: draw( static_cast<const SCH_SHAPE*>( aItem ), aLayer, aDimmed ); break; case SCH_TEXT_T: draw( static_cast<const SCH_TEXT*>( aItem ), aLayer, aDimmed ); break; case SCH_TEXTBOX_T: draw( static_cast<const SCH_TEXTBOX*>( aItem ), aLayer, aDimmed ); break; case SCH_TABLE_T: draw( static_cast<const SCH_TABLE*>( aItem ), aLayer, aDimmed ); break; case SCH_LABEL_T: draw( static_cast<const SCH_LABEL*>( aItem ), aLayer ); break; case SCH_DIRECTIVE_LABEL_T: draw( static_cast<const SCH_DIRECTIVE_LABEL*>( aItem ), aLayer ); break; case SCH_FIELD_T: draw( static_cast<const SCH_FIELD*>( aItem ), aLayer, aDimmed ); break; case SCH_HIER_LABEL_T: draw( static_cast<const SCH_HIERLABEL*>( aItem ), aLayer, aDimmed ); break; case SCH_GLOBAL_LABEL_T: draw( static_cast<const SCH_GLOBALLABEL*>( aItem ), aLayer ); break; case SCH_SHEET_T: draw( static_cast<const SCH_SHEET*>( aItem ), aLayer ); break; case SCH_SHEET_PIN_T: draw( static_cast<const SCH_HIERLABEL*>( aItem ), aLayer, aDimmed ); break; case SCH_NO_CONNECT_T: draw( static_cast<const SCH_NO_CONNECT*>( aItem ), aLayer ); break; case SCH_BUS_WIRE_ENTRY_T: draw( static_cast<const SCH_BUS_ENTRY_BASE*>( aItem ), aLayer ); break; case SCH_BUS_BUS_ENTRY_T: draw( static_cast<const SCH_BUS_ENTRY_BASE*>( aItem ), aLayer ); break; case SCH_BITMAP_T: draw( static_cast<const SCH_BITMAP*>( aItem ), aLayer ); break; case SCH_MARKER_T: draw( static_cast<const SCH_MARKER*>( aItem ), aLayer ); break;
default: return; }
if( drawBoundingBox ) drawItemBoundingBox( aItem );}
void SCH_PAINTER::drawItemBoundingBox( const EDA_ITEM* aItem ){ if( const SCH_ITEM* item = dynamic_cast<const SCH_ITEM*>( aItem ) ) { if( item->IsPrivate() && !m_schSettings.m_IsSymbolEditor ) return; }
BOX2I box = aItem->GetBoundingBox();
if( aItem->Type() == SCH_SYMBOL_T ) box = static_cast<const SCH_SYMBOL*>( aItem )->GetBodyBoundingBox();
m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( aItem->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) : COLOR4D( 0.2, 0.2, 0.2, 1 ) ); m_gal->SetLineWidth( schIUScale.MilsToIU( 3 ) ); m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() );}
bool SCH_PAINTER::nonCached( const EDA_ITEM* aItem ){ // TODO: it would be nice to have a more definitive test for this, but we've currently got
// no access to the VIEW_GROUP to see if it's cached or not.
return aItem->IsSelected();}
bool SCH_PAINTER::isUnitAndConversionShown( const SCH_ITEM* aItem ) const{ if( m_schSettings.m_ShowUnit // showing a specific unit
&& aItem->GetUnit() // item is unit-specific
&& aItem->GetUnit() != m_schSettings.m_ShowUnit ) { return false; }
if( m_schSettings.m_ShowBodyStyle // showing a specific body style
&& aItem->GetBodyStyle() // item is body-style-specific
&& aItem->GetBodyStyle() != m_schSettings.m_ShowBodyStyle ) { return false; }
return true;}
KIFONT::FONT* SCH_PAINTER::getFont( const EDA_TEXT* aItem ) const{ if( KIFONT::FONT* font = aItem->GetFont() ) return font;
return KIFONT::FONT::GetFont( m_schSettings.GetDefaultFont(), aItem->IsBold(), aItem->IsItalic() );}
float SCH_PAINTER::getShadowWidth( bool aForHighlight ) const{ const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
int milsWidth = aForHighlight ? eeconfig()->m_Selection.highlight_thickness : eeconfig()->m_Selection.selection_thickness;
// For best visuals the selection width must be a cross between the zoom level and the
// default line width.
return (float) std::fabs( matrix.GetScale().x * milsWidth ) + schIUScale.MilsToIU( milsWidth );}
COLOR4D SCH_PAINTER::getRenderColor( const SCH_ITEM* aItem, int aLayer, bool aDrawingShadows, bool aDimmed ) const{ COLOR4D color = m_schSettings.GetLayerColor( aLayer ); // Graphic items of a SYMBOL frequently use the LAYER_DEVICE layer color
// (i.e. when no specific color is set)
bool isSymbolChild = aItem->GetParentSymbol() != nullptr;
if( aItem->Type() == SCH_LINE_T ) { color = static_cast<const SCH_LINE*>( aItem )->GetLineColor(); } else if( aItem->Type() == SCH_BUS_WIRE_ENTRY_T ) { color = static_cast<const SCH_BUS_WIRE_ENTRY*>( aItem )->GetBusEntryColor(); } else if( aItem->Type() == SCH_JUNCTION_T ) { color = static_cast<const SCH_JUNCTION*>( aItem )->GetJunctionColor(); } else if( !m_schSettings.m_OverrideItemColors ) { if( aItem->Type() == SCH_SHEET_T ) { const SCH_SHEET* sheet = static_cast<const SCH_SHEET*>( aItem );
if( aLayer == LAYER_SHEET_BACKGROUND ) color = sheet->GetBackgroundColor(); else color = sheet->GetBorderColor(); } else if( aItem->Type() == SCH_SHAPE_T || aItem->Type() == SCH_RULE_AREA_T ) { const SCH_SHAPE* shape = static_cast<const SCH_SHAPE*>( aItem );
if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND ) { if( !isSymbolChild || shape->GetFillColor() != COLOR4D::UNSPECIFIED ) color = shape->GetFillColor();
if( isSymbolChild ) { if( shape->GetFillMode() == FILL_T::FILLED_SHAPE ) color = shape->GetStroke().GetColor(); else if( shape->GetFillMode() == FILL_T::FILLED_WITH_BG_BODYCOLOR ) color = m_schSettings.GetLayerColor( LAYER_DEVICE_BACKGROUND ); } } else { if( !isSymbolChild || shape->GetStroke().GetColor() != COLOR4D::UNSPECIFIED ) color = shape->GetStroke().GetColor(); }
// A filled shape means filled; if they didn't specify a fill colour then use the
// border colour.
if( color == COLOR4D::UNSPECIFIED ) { if( aItem->Type() == SCH_RULE_AREA_T ) { color = m_schSettings.GetLayerColor( LAYER_RULE_AREAS ); } else { color = m_schSettings.GetLayerColor( isSymbolChild ? LAYER_DEVICE : LAYER_NOTES ); } } } else if( aItem->IsType( { SCH_LABEL_LOCATE_ANY_T } ) ) { color = static_cast<const SCH_LABEL_BASE*>( aItem )->GetLabelColor(); } else if( aItem->Type() == SCH_FIELD_T ) { color = static_cast<const SCH_FIELD*>( aItem )->GetFieldColor(); } else if( aItem->Type() == SCH_TEXTBOX_T || aItem->Type() == SCH_TABLECELL_T ) { const SCH_TEXTBOX* textBox = dynamic_cast<const SCH_TEXTBOX*>( aItem );
if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND ) color = textBox->GetFillColor(); else if( !isSymbolChild || textBox->GetTextColor() != COLOR4D::UNSPECIFIED ) color = textBox->GetTextColor(); } else if( const EDA_TEXT* otherTextItem = dynamic_cast<const EDA_TEXT*>( aItem ) ) { if( !isSymbolChild || otherTextItem->GetTextColor() != COLOR4D::UNSPECIFIED ) color = otherTextItem->GetTextColor(); } }
if( color == COLOR4D::UNSPECIFIED ) color = m_schSettings.GetLayerColor( aLayer );
if( aItem->IsBrightened() ) // Selection disambiguation, net highlighting, etc.
{ color = m_schSettings.GetLayerColor( LAYER_BRIGHTENED );
if( aDrawingShadows ) { if( aItem->IsSelected() ) color = m_schSettings.GetLayerColor( LAYER_SELECTION_SHADOWS ); else color = color.WithAlpha( 0.15 ); } else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_SHEET_BACKGROUND ) { color = color.WithAlpha( 0.2 ); } } else if( aItem->IsSelected() && aDrawingShadows ) { color = m_schSettings.GetLayerColor( LAYER_SELECTION_SHADOWS ); } else if( aItem->IsSelected() && ( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_SHEET_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND ) ) { // Selected items will be painted over all other items, so make backgrounds translucent so
// that non-selected overlapping objects are visible
color = color.WithAlpha( 0.5 ); }
if( m_schSettings.m_ShowDisabled || ( m_schSettings.m_ShowGraphicsDisabled && aItem->Type() != SCH_FIELD_T ) ) { color = color.Darken( 0.5f ); }
if( aDimmed && !( aItem->IsSelected() && aDrawingShadows ) ) { COLOR4D sheetColour = m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ); color.Desaturate(); color = color.Mix( sheetColour, 0.5f ); }
if( aItem->GetForcedTransparency() > 0.0 ) color = color.WithAlpha( color.a * ( 1.0 - aItem->GetForcedTransparency() ) );
return color;}
float SCH_PAINTER::getLineWidth( const SCH_ITEM* aItem, bool aDrawingShadows ) const{ wxCHECK( aItem, static_cast<float>( schIUScale.MilsToIU( DEFAULT_LINE_WIDTH_MILS ) ) );
int pen = aItem->GetEffectivePenWidth( &m_schSettings ); float width = pen;
if( aItem->IsBrightened() || aItem->IsSelected() ) { if( aDrawingShadows && aItem->IsType( g_ScaledSelectionTypes ) ) width += getShadowWidth( aItem->IsBrightened() ); }
return width;}
float SCH_PAINTER::getTextThickness( const SCH_ITEM* aItem ) const{ int pen = m_schSettings.GetDefaultPenWidth();
switch( aItem->Type() ) { case SCH_FIELD_T: pen = static_cast<const SCH_FIELD*>( aItem )->GetEffectiveTextPenWidth( pen ); break;
case SCH_TEXT_T: pen = static_cast<const SCH_TEXT*>( aItem )->GetEffectiveTextPenWidth( pen ); break;
case SCH_LABEL_T: case SCH_DIRECTIVE_LABEL_T: case SCH_GLOBAL_LABEL_T: case SCH_HIER_LABEL_T: case SCH_SHEET_PIN_T: pen = static_cast<const SCH_LABEL_BASE*>( aItem )->GetEffectiveTextPenWidth( pen ); break;
case SCH_TEXTBOX_T: case SCH_TABLECELL_T: pen = static_cast<const SCH_TEXTBOX*>( aItem )->GetEffectiveTextPenWidth( pen ); break;
default: UNIMPLEMENTED_FOR( aItem->GetClass() ); }
return (float) pen;}
int SCH_PAINTER::getOperatingPointTextSize() const{ int docTextSize = schIUScale.MilsToIU( 50 ); int screenTextSize = std::abs( (int) m_gal->GetScreenWorldMatrix().GetScale().y * 7 );
// 66% zoom-relative
return KiROUND( ( docTextSize + screenTextSize * 2 ) / 3 );}
static bool isFieldsLayer( int aLayer ){ return aLayer == LAYER_REFERENCEPART || aLayer == LAYER_VALUEPART || aLayer == LAYER_INTERSHEET_REFS || aLayer == LAYER_NETCLASS_REFS || aLayer == LAYER_FIELDS || aLayer == LAYER_SHEETNAME || aLayer == LAYER_SHEETFILENAME || aLayer == LAYER_SHEETFIELDS;}
void SCH_PAINTER::strokeText( const wxString& aText, const VECTOR2D& aPosition, const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics ){ KIFONT::FONT* font = aAttrs.m_Font;
if( !font ) { font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font, aAttrs.m_Bold, aAttrs.m_Italic ); }
m_gal->SetIsFill( font->IsOutline() ); m_gal->SetIsStroke( font->IsStroke() );
font->Draw( m_gal, aText, aPosition, aAttrs, aFontMetrics );}
void SCH_PAINTER::bitmapText( const wxString& aText, const VECTOR2D& aPosition, const TEXT_ATTRIBUTES& aAttrs ){ // Bitmap font has different metrics from the stroke font so we compensate a bit before
// stroking
m_gal->SetGlyphSize( VECTOR2I( aAttrs.m_Size.x, KiROUND( aAttrs.m_Size.y * 1.05 ) ) ); m_gal->SetLineWidth( (float) aAttrs.m_StrokeWidth * 1.35f );
m_gal->SetHorizontalJustify( aAttrs.m_Halign ); m_gal->SetVerticalJustify( aAttrs.m_Valign );
m_gal->BitmapText( aText, aPosition, aAttrs.m_Angle );}
void SCH_PAINTER::knockoutText( const wxString& aText, const VECTOR2D& aPosition, const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics ){ TEXT_ATTRIBUTES attrs( aAttrs ); KIFONT::FONT* font = aAttrs.m_Font;
if( !font ) { font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font, attrs.m_Bold, attrs.m_Italic ); }
KIGFX::GAL_DISPLAY_OPTIONS empty_opts; SHAPE_POLY_SET knockouts;
CALLBACK_GAL callback_gal( empty_opts, // Polygon callback
[&]( const SHAPE_LINE_CHAIN& aPoly ) { knockouts.AddOutline( aPoly ); } );
callback_gal.SetIsFill( false ); callback_gal.SetIsStroke( true ); callback_gal.SetLineWidth( (float) attrs.m_StrokeWidth ); font->Draw( &callback_gal, aText, aPosition, attrs, aFontMetrics );
BOX2I bbox = knockouts.BBox( attrs.m_StrokeWidth * 2 ); SHAPE_POLY_SET finalPoly;
finalPoly.NewOutline(); finalPoly.Append( bbox.GetLeft(), bbox.GetTop() ); finalPoly.Append( bbox.GetRight(), bbox.GetTop() ); finalPoly.Append( bbox.GetRight(), bbox.GetBottom() ); finalPoly.Append( bbox.GetLeft(), bbox.GetBottom() );
finalPoly.BooleanSubtract( knockouts, SHAPE_POLY_SET::PM_FAST ); finalPoly.Fracture( SHAPE_POLY_SET::PM_FAST );
m_gal->SetIsStroke( false ); m_gal->SetIsFill( true ); m_gal->SetFillColor( attrs.m_Color ); m_gal->DrawPolygon( finalPoly );}
void SCH_PAINTER::boxText( const wxString& aText, const VECTOR2D& aPosition, const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics ){ KIFONT::FONT* font = aAttrs.m_Font;
if( !font ) { font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font, aAttrs.m_Bold, aAttrs.m_Italic ); }
VECTOR2I extents = font->StringBoundaryLimits( aText, aAttrs.m_Size, aAttrs.m_StrokeWidth, aAttrs.m_Bold, aAttrs.m_Italic, aFontMetrics ); BOX2I box( aPosition, VECTOR2I( extents.x, aAttrs.m_Size.y ) );
switch( aAttrs.m_Halign ) { case GR_TEXT_H_ALIGN_LEFT: break; case GR_TEXT_H_ALIGN_CENTER: box.SetX( box.GetX() - box.GetWidth() / 2 ); break; case GR_TEXT_H_ALIGN_RIGHT: box.SetX( box.GetX() - box.GetWidth() ); break; case GR_TEXT_H_ALIGN_INDETERMINATE: wxFAIL_MSG( wxT( "Legal only in dialogs" ) ); break; }
switch( aAttrs.m_Valign ) { case GR_TEXT_V_ALIGN_TOP: break; case GR_TEXT_V_ALIGN_CENTER: box.SetY( box.GetY() - box.GetHeight() / 2 ); break; case GR_TEXT_V_ALIGN_BOTTOM: box.SetY( box.GetY() - box.GetHeight() ); break; case GR_TEXT_V_ALIGN_INDETERMINATE: wxFAIL_MSG( wxT( "Legal only in dialogs" ) ); break; }
// Give the highlight a bit of margin.
box.Inflate( 0, aAttrs.m_StrokeWidth * 2 );
box.Normalize(); // Make h and v sizes always >= 0
box = box.GetBoundingBoxRotated( aPosition, aAttrs.m_Angle );
m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() );}
void SCH_PAINTER::triLine( const VECTOR2D &a, const VECTOR2D &b, const VECTOR2D &c ){ m_gal->DrawLine( a, b ); m_gal->DrawLine( b, c );}
void SCH_PAINTER::draw( const LIB_SYMBOL* aSymbol, int aLayer, bool aDrawFields, int aUnit, int aBodyStyle, bool aDimmed ){ if( !aUnit ) aUnit = m_schSettings.m_ShowUnit;
if( !aBodyStyle ) aBodyStyle = m_schSettings.m_ShowBodyStyle;
std::unique_ptr< LIB_SYMBOL > tmpSymbol; const LIB_SYMBOL* drawnSymbol = aSymbol;
if( aSymbol->IsAlias() ) { tmpSymbol = aSymbol->Flatten(); drawnSymbol = tmpSymbol.get(); }
// The parent must exist on the union of all its children's draw layers. But that doesn't
// mean we want to draw each child on the union.
auto childOnLayer = []( const SCH_ITEM& item, int layer ) { int layers[512], layers_count; item.ViewGetLayers( layers, layers_count );
for( int ii = 0; ii < layers_count; ++ii ) { if( layers[ii] == layer ) return true; }
return false; };
for( const SCH_ITEM& item : drawnSymbol->GetDrawItems() ) { if( !aDrawFields && item.Type() == SCH_FIELD_T ) continue;
if( !childOnLayer( item, aLayer ) ) continue;
if( aUnit && item.GetUnit() && aUnit != item.GetUnit() ) continue;
if( aBodyStyle && item.GetBodyStyle() && aBodyStyle != item.GetBodyStyle() ) continue;
draw( &item, aLayer, aDimmed ); }}
int SCH_PAINTER::internalPinDecoSize( const SCH_PIN &aPin ){ if( m_schSettings.m_PinSymbolSize > 0 ) return m_schSettings.m_PinSymbolSize;
return aPin.GetNameTextSize() != 0 ? aPin.GetNameTextSize() / 2 : aPin.GetNumberTextSize() / 2;}
// Utility for getting the size of the 'external' pin decorators (as a radius)
// i.e. the negation circle, the polarity 'slopes' and the nonlogic marker
int SCH_PAINTER::externalPinDecoSize( const SCH_PIN &aPin ){ if( m_schSettings.m_PinSymbolSize > 0 ) return m_schSettings.m_PinSymbolSize;
return aPin.GetNumberTextSize() / 2;}
// Draw the target (an open circle) for a pin which has no connection or is being moved.
void SCH_PAINTER::drawPinDanglingIndicator( const VECTOR2I& aPos, const COLOR4D& aColor, bool aDrawingShadows, bool aBrightened ){ // Dangling symbols must be drawn in a slightly different colour so they can be seen when
// they overlap with a junction dot.
m_gal->SetStrokeColor( aColor.Brightened( 0.3 ) );
m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( aDrawingShadows ? getShadowWidth( aBrightened ) : m_schSettings.GetDanglingIndicatorThickness() );
m_gal->DrawCircle( aPos, TARGET_PIN_RADIUS );}
void SCH_PAINTER::draw( const SCH_PIN* aPin, int aLayer, bool aDimmed ){ // Don't draw pins from a selection view-group. Pins in a schematic must always be drawn
// from their parent symbol's m_part.
if( dynamic_cast<const SCH_SYMBOL*>( aPin->GetParentSymbol() ) ) return;
if( !isUnitAndConversionShown( aPin ) ) return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
bool drawingDangling = aLayer == LAYER_DANGLING; bool drawingOP = aLayer == LAYER_OP_CURRENTS; bool isDangling = m_schSettings.m_IsSymbolEditor || aPin->HasFlag( IS_DANGLING );
if( drawingShadows && !( aPin->IsBrightened() || aPin->IsSelected() ) ) return;
VECTOR2I pos = aPin->GetPosition(); COLOR4D color = getRenderColor( aPin, LAYER_PIN, drawingShadows, aDimmed );
if( !aPin->IsVisible() ) { if( m_schSettings.IsPrinting() ) return;
bool force_show = m_schematic ? eeconfig()->m_Appearance.show_hidden_pins : m_schSettings.m_ShowHiddenPins;
if( force_show ) { color = getRenderColor( aPin, LAYER_HIDDEN, drawingShadows, aDimmed ); } else { if( drawingDangling && isDangling && aPin->IsGlobalPower() ) drawPinDanglingIndicator( pos, color, drawingShadows, aPin->IsBrightened() );
return; } }
if( drawingDangling ) { if( isDangling ) drawPinDanglingIndicator( pos, color, drawingShadows, aPin->IsBrightened() );
return; }
if( m_schSettings.GetDrawBoundingBoxes() ) drawItemBoundingBox( aPin );
VECTOR2I p0 = aPin->GetPinRoot(); VECTOR2I dir( sign( pos.x - p0.x ), sign( pos.y - p0.y ) ); int len = aPin->GetLength();
if( drawingOP && !aPin->GetOperatingPoint().IsEmpty() ) { int textSize = getOperatingPointTextSize(); VECTOR2I mid = ( p0 + pos ) / 2; int textOffset = KiROUND( textSize * 0.22 ); TEXT_ATTRIBUTES attrs;
if( len > textSize ) { if( dir.x == 0 ) { mid.x += KiROUND( textOffset * 1.2 ); attrs.m_Angle = ANGLE_HORIZONTAL; } else { mid.y -= KiROUND( textOffset * 1.2 ); attrs.m_Angle = ANGLE_VERTICAL; }
attrs.m_Halign = GR_TEXT_H_ALIGN_LEFT; attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER;
attrs.m_Font = KIFONT::FONT::GetFont(); // always use stroke font for performance
attrs.m_Size = VECTOR2I( textSize, textSize ); attrs.m_StrokeWidth = GetPenSizeForDemiBold( textSize ); attrs.m_Color = m_schSettings.GetLayerColor( LAYER_OP_CURRENTS );
knockoutText( aPin->GetOperatingPoint(), mid, attrs, aPin->GetFontMetrics() ); } }
if( drawingOP ) return;
VECTOR2D pc;
m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetLineWidth( getLineWidth( aPin, drawingShadows ) ); m_gal->SetStrokeColor( color ); m_gal->SetFontBold( false ); m_gal->SetFontUnderlined( false ); m_gal->SetFontItalic( false );
const int radius = externalPinDecoSize( *aPin ); const int diam = radius*2; const int clock_size = internalPinDecoSize( *aPin );
if( aPin->GetType() == ELECTRICAL_PINTYPE::PT_NC ) // Draw a N.C. symbol
{ m_gal->DrawLine( p0, pos );
m_gal->DrawLine( pos + VECTOR2D( -1, -1 ) * TARGET_PIN_RADIUS, pos + VECTOR2D( 1, 1 ) * TARGET_PIN_RADIUS ); m_gal->DrawLine( pos + VECTOR2D( 1, -1 ) * TARGET_PIN_RADIUS , pos + VECTOR2D( -1, 1 ) * TARGET_PIN_RADIUS ); } else { switch( aPin->GetShape() ) { default: case GRAPHIC_PINSHAPE::LINE: m_gal->DrawLine( p0, pos ); break;
case GRAPHIC_PINSHAPE::INVERTED: m_gal->DrawCircle( p0 + dir * radius, radius ); m_gal->DrawLine( p0 + dir * ( diam ), pos ); break;
case GRAPHIC_PINSHAPE::INVERTED_CLOCK: pc = p0 - dir * clock_size ;
triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size, pc, p0 + VECTOR2D( -dir.y, dir.x) * clock_size );
m_gal->DrawCircle( p0 + dir * radius, radius ); m_gal->DrawLine( p0 + dir * ( diam ), pos ); break;
case GRAPHIC_PINSHAPE::CLOCK_LOW: case GRAPHIC_PINSHAPE::FALLING_EDGE_CLOCK: pc = p0 - dir * clock_size ;
triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size, pc, p0 + VECTOR2D( -dir.y, dir.x) * clock_size );
if( !dir.y ) { triLine( p0 + VECTOR2D(dir.x, 0) * diam, p0 + VECTOR2D(dir.x, -1) * diam, p0 ); } else /* MapX1 = 0 */ { triLine( p0 + VECTOR2D( 0, dir.y) * diam, p0 + VECTOR2D(-1, dir.y) * diam, p0 ); }
m_gal->DrawLine( p0, pos ); break;
case GRAPHIC_PINSHAPE::CLOCK: m_gal->DrawLine( p0, pos );
if( !dir.y ) { triLine( p0 + VECTOR2D( 0, clock_size ), p0 + VECTOR2D( -dir.x * clock_size, 0 ), p0 + VECTOR2D( 0, -clock_size ) ); } else { triLine( p0 + VECTOR2D( clock_size, 0 ), p0 + VECTOR2D( 0, -dir.y * clock_size ), p0 + VECTOR2D( -clock_size, 0 ) ); } break;
case GRAPHIC_PINSHAPE::INPUT_LOW: m_gal->DrawLine( p0, pos );
if( !dir.y ) { triLine( p0 + VECTOR2D(dir.x, 0) * diam, p0 + VECTOR2D(dir.x, -1) * diam, p0 ); } else /* MapX1 = 0 */ { triLine( p0 + VECTOR2D( 0, dir.y) * diam, p0 + VECTOR2D(-1, dir.y) * diam, p0 ); } break;
case GRAPHIC_PINSHAPE::OUTPUT_LOW: // IEEE symbol "Active Low Output"
m_gal->DrawLine( p0, pos );
if( !dir.y ) // Horizontal pin
m_gal->DrawLine( p0 - VECTOR2D( 0, diam ), p0 + VECTOR2D( dir.x, 0 ) * diam ); else // Vertical pin
m_gal->DrawLine( p0 - VECTOR2D( diam, 0 ), p0 + VECTOR2D( 0, dir.y ) * diam ); break;
case GRAPHIC_PINSHAPE::NONLOGIC: // NonLogic pin symbol
m_gal->DrawLine( p0, pos );
m_gal->DrawLine( p0 - VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius, p0 + VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius ); m_gal->DrawLine( p0 - VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius, p0 + VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius ); break; } }
if( drawingShadows && !eeconfig()->m_Selection.draw_selected_children ) return;
// Draw the labels
const SYMBOL* symbol = aPin->GetParentSymbol(); float penWidth = (float) m_schSettings.GetDefaultPenWidth(); int textOffset = symbol->GetPinNameOffset(); float nameStrokeWidth = getLineWidth( aPin, false ); float numStrokeWidth = getLineWidth( aPin, false ); bool showPinNames = symbol->GetShowPinNames(); bool showPinNumbers = m_schSettings.m_ShowPinNumbers || symbol->GetShowPinNumbers();
nameStrokeWidth = Clamp_Text_PenSize( nameStrokeWidth, aPin->GetNameTextSize(), true ); numStrokeWidth = Clamp_Text_PenSize( numStrokeWidth, aPin->GetNumberTextSize(), true );
float PIN_TEXT_MARGIN = schIUScale.MilsToIU( KiROUND( 24 * m_schSettings.m_TextOffsetRatio ) );
// Four locations around a pin where text can be drawn
enum { INSIDE = 0, OUTSIDE, ABOVE, BELOW }; int size[4] = { 0, 0, 0, 0 }; float thickness[4] = { numStrokeWidth, numStrokeWidth, numStrokeWidth, numStrokeWidth }; COLOR4D colour[4]; wxString text[4];
// TextOffset > 0 means pin NAMES on inside, pin NUMBERS above and nothing below
if( textOffset ) { size [INSIDE] = showPinNames ? aPin->GetNameTextSize() : 0; thickness[INSIDE] = nameStrokeWidth; colour [INSIDE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows, aDimmed ); text [INSIDE] = aPin->GetShownName();
size [ABOVE] = showPinNumbers ? aPin->GetNumberTextSize() : 0; thickness[ABOVE] = numStrokeWidth; colour [ABOVE] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows, aDimmed ); text [ABOVE] = aPin->GetShownNumber(); } // Otherwise if both are shown pin NAMES go above and pin NUMBERS go below
else if( showPinNames && showPinNumbers ) { size [ABOVE] = aPin->GetNameTextSize(); thickness[ABOVE] = nameStrokeWidth; colour [ABOVE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows, aDimmed ); text [ABOVE] = aPin->GetShownName();
size [BELOW] = aPin->GetNumberTextSize(); thickness[BELOW] = numStrokeWidth; colour [BELOW] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows, aDimmed ); text [BELOW] = aPin->GetShownNumber(); } else if( showPinNames ) { size [ABOVE] = aPin->GetNameTextSize(); thickness[ABOVE] = nameStrokeWidth; colour [ABOVE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows, aDimmed ); text [ABOVE] = aPin->GetShownName(); } else if( showPinNumbers ) { size [ABOVE] = aPin->GetNumberTextSize(); thickness[ABOVE] = numStrokeWidth; colour [ABOVE] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows, aDimmed ); text [ABOVE] = aPin->GetShownNumber(); }
if( m_schSettings.m_ShowPinsElectricalType ) { size [OUTSIDE] = std::max( aPin->GetNameTextSize() * 3 / 4, schIUScale.mmToIU( 0.7 ) ); thickness[OUTSIDE] = float( size[OUTSIDE] ) / 8.0f; colour [OUTSIDE] = getRenderColor( aPin, LAYER_PRIVATE_NOTES, drawingShadows, aDimmed ); text [OUTSIDE] = aPin->GetElectricalTypeName(); }
// Rendering text is expensive (particularly when using outline fonts). At small effective
// sizes (ie: zoomed out) the visual differences between outline and/or stroke fonts and the
// bitmap font becomes immaterial, and there's often more to draw when zoomed out so the
// performance gain becomes more significant.
#define BITMAP_FONT_SIZE_THRESHOLD 3.5
bool renderTextAsBitmap = size[0] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD && size[1] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD && size[2] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD && size[3] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD;
if( !aPin->IsVisible() ) { for( COLOR4D& c : colour ) c = getRenderColor( aPin, LAYER_HIDDEN, drawingShadows, aDimmed ); }
float insideOffset = (float) textOffset - thickness[INSIDE] / 2.0f; float outsideOffset = PIN_TEXT_MARGIN + TARGET_PIN_RADIUS - thickness[OUTSIDE] / 2.0f; float aboveOffset = PIN_TEXT_MARGIN + penWidth / 2.0f + thickness[ABOVE] / 2.0f; float belowOffset = PIN_TEXT_MARGIN + penWidth / 2.0f + thickness[BELOW] / 2.0f;
if( isDangling ) outsideOffset += TARGET_PIN_RADIUS / 2.0f;
if( drawingShadows ) { float shadowWidth = getShadowWidth( aPin->IsBrightened() );
for( float& t : thickness ) t += shadowWidth;
// Due to the fact a shadow text in position INSIDE or OUTSIDE is drawn left or right aligned,
// it needs an offset = shadowWidth/2 to be drawn at the same place as normal text
// texts drawn as GR_TEXT_H_ALIGN_CENTER do not need a specific offset.
// this offset is shadowWidth/2 but for some reason we need to slightly modify this offset
// for a better look (better alignment of shadow shape), for KiCad font only
if( !KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font )->IsOutline() ) { const float adjust = 1.2f; // Value chosen after tests
float shadowOffset = shadowWidth/2.0f * adjust; insideOffset -= shadowOffset; outsideOffset -= shadowOffset; } }
auto drawText = [&]( int i, const VECTOR2D& aPos, GR_TEXT_H_ALIGN_T hAlign, GR_TEXT_V_ALIGN_T vAlign, const EDA_ANGLE& aAngle ) { if( text[i].IsEmpty() ) return;
// Which of these gets used depends on the font technology, so set both
m_gal->SetStrokeColor( colour[i] ); m_gal->SetFillColor( colour[i] );
TEXT_ATTRIBUTES attrs; attrs.m_Font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font ); attrs.m_Size = VECTOR2I( size[i], size[i] ); attrs.m_Halign = hAlign; attrs.m_Valign = vAlign; attrs.m_Angle = aAngle; attrs.m_StrokeWidth = KiROUND( thickness[i] );
if( drawingShadows && !attrs.m_Font->IsOutline() ) { strokeText( text[i], aPos, attrs, aPin->GetFontMetrics() ); } else if( drawingShadows ) { boxText( text[i], aPos, attrs, aPin->GetFontMetrics() ); } else if( nonCached( aPin ) && renderTextAsBitmap ) { bitmapText( text[i], aPos, attrs ); const_cast<SCH_PIN*>( aPin )->SetFlags( IS_SHOWN_AS_BITMAP ); } else { strokeText( text[i], aPos, attrs, aPin->GetFontMetrics() ); const_cast<SCH_PIN*>( aPin )->SetFlags( IS_SHOWN_AS_BITMAP ); } };
switch( aPin->GetOrientation() ) { case PIN_ORIENTATION::PIN_LEFT: if( size[INSIDE] ) { drawText( INSIDE, pos + VECTOR2D( -insideOffset - (float) len, 0 ), GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL ); } if( size[OUTSIDE] ) { drawText( OUTSIDE, pos + VECTOR2D( outsideOffset, 0 ), GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL ); } if( size[ABOVE] ) { drawText( ABOVE, pos + VECTOR2D( -len / 2.0, -aboveOffset ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_HORIZONTAL ); } if( size[BELOW] ) { drawText( BELOW, pos + VECTOR2D( -len / 2.0, belowOffset ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_HORIZONTAL ); } break;
case PIN_ORIENTATION::PIN_RIGHT: if( size[INSIDE] ) { drawText( INSIDE, pos + VECTOR2D( insideOffset + (float) len, 0 ), GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL ); } if( size[OUTSIDE] ) { drawText( OUTSIDE, pos + VECTOR2D( -outsideOffset, 0 ), GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL ); } if( size[ABOVE] ) { drawText( ABOVE, pos + VECTOR2D( len / 2.0, -aboveOffset ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_HORIZONTAL ); } if( size[BELOW] ) { drawText( BELOW, pos + VECTOR2D( len / 2.0, belowOffset ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_HORIZONTAL ); } break;
case PIN_ORIENTATION::PIN_DOWN: if( size[INSIDE] ) { drawText( INSIDE, pos + VECTOR2D( 0, insideOffset + (float) len ), GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL ); } if( size[OUTSIDE] ) { drawText( OUTSIDE, pos + VECTOR2D( 0, -outsideOffset ), GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL ); } if( size[ABOVE] ) { drawText( ABOVE, pos + VECTOR2D( -aboveOffset, len / 2.0 ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_VERTICAL ); } if( size[BELOW] ) { drawText( BELOW, pos + VECTOR2D( belowOffset, len / 2.0 ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_VERTICAL ); } break;
case PIN_ORIENTATION::PIN_UP: if( size[INSIDE] ) { drawText( INSIDE, pos + VECTOR2D( 0, -insideOffset - (float) len ), GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL ); } if( size[OUTSIDE] ) { drawText( OUTSIDE, pos + VECTOR2D( 0, outsideOffset ), GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL ); } if( size[ABOVE] ) { drawText( ABOVE, pos + VECTOR2D( -aboveOffset, -len / 2.0 ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_VERTICAL ); } if( size[BELOW] ) { drawText( BELOW, pos + VECTOR2D( belowOffset, -len / 2.0 ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_VERTICAL ); } break;
default: wxFAIL_MSG( "Unknown pin orientation" ); }}
// Draw anchor indicating the anchor position of text objects, local labels, or fields.
void SCH_PAINTER::drawAnchor( const VECTOR2I& aPos, bool aDrawingShadows ){ if( m_schSettings.IsPrinting() ) return;
// In order for the anchors to be visible but unobtrusive, their size must factor in the
// current zoom level.
const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix(); int radius = KiROUND( std::fabs( matrix.GetScale().x * TEXT_ANCHOR_SIZE ) / 25 ) + schIUScale.MilsToIU( TEXT_ANCHOR_SIZE );
COLOR4D color = aDrawingShadows ? m_schSettings.GetLayerColor( LAYER_SELECTION_SHADOWS ) : m_schSettings.GetLayerColor( LAYER_SCHEMATIC_ANCHOR );
m_gal->SetStrokeColor( color ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( aDrawingShadows ? getShadowWidth( false ) : m_schSettings.GetDanglingIndicatorThickness() );
m_gal->DrawLine( aPos - VECTOR2I( radius, 0 ), aPos + VECTOR2I( radius, 0 ) ); m_gal->DrawLine( aPos - VECTOR2I( 0, radius ), aPos + VECTOR2I( 0, radius ) );}
// Draw the target (an open square) for a wire or label which has no connection or is
// being moved.
void SCH_PAINTER::drawDanglingIndicator( const VECTOR2I& aPos, const COLOR4D& aColor, int aWidth, bool aDangling, bool aDrawingShadows, bool aBrightened ){ if( m_schSettings.IsPrinting() ) return;
int size = aDangling ? DANGLING_SYMBOL_SIZE : UNSELECTED_END_SIZE;
if( !aDangling ) aWidth /= 2;
VECTOR2I radius( aWidth + schIUScale.MilsToIU( size / 2 ), aWidth + schIUScale.MilsToIU( size / 2 ) );
// Dangling symbols must be drawn in a slightly different colour so they can be seen when
// they overlap with a junction dot.
m_gal->SetStrokeColor( aColor.Brightened( 0.3 ) ); m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetLineWidth( aDrawingShadows ? getShadowWidth( aBrightened ) : m_schSettings.GetDanglingIndicatorThickness() );
m_gal->DrawRectangle( aPos - radius, aPos + radius );}
void SCH_PAINTER::draw( const SCH_JUNCTION* aJct, int aLayer ){ bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
if( drawingShadows && !( aJct->IsBrightened() || aJct->IsSelected() ) ) return;
COLOR4D color = getRenderColor( aJct, aJct->GetLayer(), drawingShadows );
int junctionSize = aJct->GetEffectiveDiameter() / 2;
if( junctionSize > 1 ) { m_gal->SetIsStroke( drawingShadows ); m_gal->SetLineWidth( getLineWidth( aJct, drawingShadows ) ); m_gal->SetStrokeColor( color ); m_gal->SetIsFill( !drawingShadows ); m_gal->SetFillColor( color ); m_gal->DrawCircle( aJct->GetPosition(), junctionSize ); }}
void SCH_PAINTER::draw( const SCH_LINE* aLine, int aLayer ){ bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
bool drawingDangling = aLayer == LAYER_DANGLING; bool drawingOP = aLayer == LAYER_OP_VOLTAGES;
if( drawingShadows && !( aLine->IsBrightened() || aLine->IsSelected() ) ) return;
// Line end dangling status isn't updated until the line is finished drawing, so don't warn
// them about ends that are probably connected
if( aLine->IsNew() && drawingDangling ) return;
COLOR4D color = getRenderColor( aLine, aLine->GetLayer(), drawingShadows ); float width = getLineWidth( aLine, drawingShadows ); LINE_STYLE lineStyle = aLine->GetEffectiveLineStyle();
if( ( drawingDangling || drawingShadows ) && !aLine->IsNew() ) { if( ( aLine->IsWire() && aLine->IsStartDangling() ) || ( drawingShadows && aLine->IsSelected() && !aLine->HasFlag( STARTPOINT ) ) ) { COLOR4D indicatorColor( color );
if( drawingShadows && !aLine->HasFlag( STARTPOINT ) ) indicatorColor.Invert();
drawDanglingIndicator( aLine->GetStartPoint(), indicatorColor, KiROUND( width ), aLine->IsWire() && aLine->IsStartDangling(), drawingShadows, aLine->IsBrightened() ); }
if( ( aLine->IsWire() && aLine->IsEndDangling() ) || ( drawingShadows && aLine->IsSelected() && !aLine->HasFlag( ENDPOINT ) ) ) { COLOR4D indicatorColor( color );
if( drawingShadows && !aLine->HasFlag( ENDPOINT ) ) indicatorColor.Invert();
drawDanglingIndicator( aLine->GetEndPoint(), indicatorColor, KiROUND( width ), aLine->IsWire() && aLine->IsEndDangling(), drawingShadows, aLine->IsBrightened() ); } }
if( drawingDangling ) return;
if( drawingOP && !aLine->GetOperatingPoint().IsEmpty() ) { int textSize = getOperatingPointTextSize(); VECTOR2I pos = aLine->GetMidPoint(); int textOffset = KiROUND( textSize * 0.22 ); TEXT_ATTRIBUTES attrs;
if( aLine->GetStartPoint().y == aLine->GetEndPoint().y ) { pos.y -= textOffset; attrs.m_Halign = GR_TEXT_H_ALIGN_CENTER; attrs.m_Valign = GR_TEXT_V_ALIGN_BOTTOM; } else { pos.x += KiROUND( textOffset * 1.2 ); attrs.m_Halign = GR_TEXT_H_ALIGN_LEFT; attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER; }
attrs.m_Font = KIFONT::FONT::GetFont(); // always use stroke font for performance
attrs.m_Size = VECTOR2I( textSize, textSize ); attrs.m_StrokeWidth = GetPenSizeForDemiBold( textSize ); attrs.m_Color = m_schSettings.GetLayerColor( LAYER_OP_VOLTAGES );
knockoutText( aLine->GetOperatingPoint(), pos, attrs, aLine->GetFontMetrics() ); }
if( drawingOP ) return;
m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->SetLineWidth( width );
if( lineStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows ) { m_gal->DrawLine( aLine->GetStartPoint(), aLine->GetEndPoint() ); } else { SHAPE_SEGMENT line( aLine->GetStartPoint(), aLine->GetEndPoint() );
STROKE_PARAMS::Stroke( &line, lineStyle, KiROUND( width ), &m_schSettings, [&]( const VECTOR2I& a, const VECTOR2I& b ) { // DrawLine has problem with 0 length lines so enforce minimum
if( a == b ) m_gal->DrawLine( a+1, b ); else m_gal->DrawLine( a, b ); } ); }}
void SCH_PAINTER::draw( const SCH_SHAPE* aShape, int aLayer, bool aDimmed ){ if( !isUnitAndConversionShown( aShape ) ) return;
if( aShape->IsPrivate() && !m_schSettings.m_IsSymbolEditor ) return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
LINE_STYLE lineStyle = aShape->GetEffectiveLineStyle(); COLOR4D color = getRenderColor( aShape, aLayer, drawingShadows );
if( drawingShadows && !( aShape->IsBrightened() || aShape->IsSelected() ) ) return;
auto drawShape = [&]( const SCH_SHAPE* shape ) { switch( shape->GetShape() ) { case SHAPE_T::ARC: { VECTOR2D start = shape->GetStart(); VECTOR2D mid = shape->GetArcMid(); VECTOR2D end = shape->GetEnd(); VECTOR2D center = CalcArcCenter( start, mid, end );
EDA_ANGLE startAngle( start - center ); EDA_ANGLE midAngle( mid - center ); EDA_ANGLE endAngle( end - center );
EDA_ANGLE angle1 = midAngle - startAngle; EDA_ANGLE angle2 = endAngle - midAngle;
EDA_ANGLE angle = angle1.Normalize180() + angle2.Normalize180();
m_gal->DrawArc( center, ( start - center ).EuclideanNorm(), startAngle, angle ); break; }
case SHAPE_T::CIRCLE: m_gal->DrawCircle( shape->GetPosition(), shape->GetRadius() ); break;
case SHAPE_T::RECTANGLE: m_gal->DrawRectangle( shape->GetPosition(), shape->GetEnd() ); break;
case SHAPE_T::POLY: { const std::vector<SHAPE*> polySegments = shape->MakeEffectiveShapes( true );
if( !polySegments.empty() ) { std::deque<VECTOR2D> pts;
for( SHAPE* polySegment : polySegments ) pts.push_back( static_cast<SHAPE_SEGMENT*>( polySegment )->GetSeg().A );
pts.push_back( static_cast<SHAPE_SEGMENT*>( polySegments.back() )->GetSeg().B );
for( SHAPE* polySegment : polySegments ) delete polySegment;
m_gal->DrawPolygon( pts ); } break; }
case SHAPE_T::BEZIER: { m_gal->DrawCurve( shape->GetStart(), shape->GetBezierC1(), shape->GetBezierC2(), shape->GetEnd() ); break; }
default: UNIMPLEMENTED_FOR( shape->SHAPE_T_asString() ); } };
if( aLayer == LAYER_SELECTION_SHADOWS ) { if( eeconfig()->m_Selection.fill_shapes ) { // Consider a NAND gate. We have no idea which side of the arc is "inside"
// so we can't reliably fill.
if( aShape->GetShape() == SHAPE_T::ARC ) m_gal->SetIsFill( aShape->IsFilled() ); else m_gal->SetIsFill( true );
m_gal->SetIsStroke( false ); m_gal->SetFillColor( color ); } else { m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetLineWidth( getLineWidth( aShape, true ) ); m_gal->SetStrokeColor( color ); }
drawShape( aShape ); } else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND ) { switch( aShape->GetFillMode() ) { case FILL_T::NO_FILL: break;
case FILL_T::FILLED_SHAPE: // Fill in the foreground layer
break;
case FILL_T::FILLED_WITH_COLOR: case FILL_T::FILLED_WITH_BG_BODYCOLOR: // Do not fill the shape in B&W print mode, to avoid to visible items inside the shape
if( !m_schSettings.PrintBlackAndWhiteReq() ) { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetFillColor( color );
drawShape( aShape ); } break; } } else if( aLayer == LAYER_DEVICE || aLayer == LAYER_NOTES || aLayer == LAYER_PRIVATE_NOTES || aLayer == LAYER_RULE_AREAS ) { // Shapes filled with the device colour must be filled in the foreground
if( aShape->GetFillMode() == FILL_T::FILLED_SHAPE ) { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetFillColor( color );
drawShape( aShape ); }
float lineWidth = getLineWidth( aShape, drawingShadows );
if( lineWidth > 0 ) { m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( lineWidth ); m_gal->SetStrokeColor( color );
if( lineStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows ) { drawShape( aShape ); } else { std::vector<SHAPE*> shapes = aShape->MakeEffectiveShapes( true );
for( SHAPE* shape : shapes ) { STROKE_PARAMS::Stroke( shape, lineStyle, KiROUND( lineWidth ), &m_schSettings, [this]( const VECTOR2I& a, const VECTOR2I& b ) { // DrawLine has problem with 0 length lines so enforce minimum
if( a == b ) m_gal->DrawLine( a+1, b ); else m_gal->DrawLine( a, b ); } ); }
for( SHAPE* shape : shapes ) delete shape; } } }}
void SCH_PAINTER::draw( const SCH_TEXT* aText, int aLayer, bool aDimmed ){ if( !isUnitAndConversionShown( aText ) ) return;
if( aText->IsPrivate() && !m_schSettings.m_IsSymbolEditor ) return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
if( drawingShadows && !( aText->IsBrightened() || aText->IsSelected() ) ) return;
switch( aText->Type() ) { case SCH_SHEET_PIN_T: aLayer = LAYER_SHEETLABEL; break; case SCH_HIER_LABEL_T: aLayer = LAYER_HIERLABEL; break; case SCH_GLOBAL_LABEL_T: aLayer = LAYER_GLOBLABEL; break; case SCH_DIRECTIVE_LABEL_T: aLayer = LAYER_NETCLASS_REFS; break; case SCH_LABEL_T: aLayer = LAYER_LOCLABEL; break; case SCH_TEXT_T: aLayer = aText->GetParentSymbol() ? LAYER_DEVICE : LAYER_NOTES; break; default: aLayer = LAYER_NOTES; break; }
COLOR4D color = getRenderColor( aText, aLayer, drawingShadows, aDimmed );
if( m_schematic ) { SCH_CONNECTION* conn = nullptr;
if( !aText->IsConnectivityDirty() ) conn = aText->Connection();
if( conn && conn->IsBus() ) color = getRenderColor( aText, LAYER_BUS, drawingShadows ); }
if( !( aText->IsVisible() || aText->IsForceVisible() ) ) { if( m_schSettings.m_IsSymbolEditor || eeconfig()->m_Appearance.show_hidden_fields ) color = getRenderColor( aText, LAYER_HIDDEN, drawingShadows ); else return; }
m_gal->SetStrokeColor( color ); m_gal->SetFillColor( color );
wxString shownText( aText->GetShownText( true ) ); VECTOR2I text_offset = aText->GetSchematicTextOffset( &m_schSettings ); TEXT_ATTRIBUTES attrs = aText->GetAttributes(); KIFONT::FONT* font = getFont( aText );
attrs.m_Angle = aText->GetDrawRotation(); attrs.m_StrokeWidth = KiROUND( getTextThickness( aText ) );
if( drawingShadows && font->IsOutline() ) { BOX2I bBox = aText->GetBoundingBox(); bBox.Inflate( KiROUND( getTextThickness( aText ) * 2 ) );
m_gal->SetIsStroke( false ); m_gal->SetIsFill( true ); m_gal->DrawRectangle( bBox.GetPosition(), bBox.GetEnd() ); } else if( aText->GetLayer() == LAYER_DEVICE ) { BOX2I bBox = aText->GetBoundingBox(); VECTOR2D pos = bBox.Centre();
// Due to the fact a shadow text can be drawn left or right aligned, it needs to be
// offset by shadowWidth/2 to be drawn at the same place as normal text.
// For some reason we need to slightly modify this offset for a better look (better
// alignment of shadow shape), for KiCad font only.
double shadowOffset = 0.0;
if( drawingShadows ) { double shadowWidth = getShadowWidth( !aText->IsSelected() ); attrs.m_StrokeWidth += getShadowWidth( !aText->IsSelected() );
const double adjust = 1.2f; // Value chosen after tests
shadowOffset = shadowWidth/2.0f * adjust; }
if( attrs.m_Angle == ANGLE_VERTICAL ) { switch( attrs.m_Halign ) { case GR_TEXT_H_ALIGN_LEFT: pos.y = bBox.GetBottom() + shadowOffset; break; case GR_TEXT_H_ALIGN_CENTER: pos.y = ( bBox.GetTop() + bBox.GetBottom() ) / 2.0; break; case GR_TEXT_H_ALIGN_RIGHT: pos.y = bBox.GetTop() - shadowOffset; break; case GR_TEXT_H_ALIGN_INDETERMINATE: wxFAIL_MSG( wxT( "Indeterminate state legal only in dialogs." ) ); break; } } else { switch( attrs.m_Halign ) { case GR_TEXT_H_ALIGN_LEFT: pos.x = bBox.GetLeft() - shadowOffset; break; case GR_TEXT_H_ALIGN_CENTER: pos.x = ( bBox.GetLeft() + bBox.GetRight() ) / 2.0; break; case GR_TEXT_H_ALIGN_RIGHT: pos.x = bBox.GetRight() + shadowOffset; break; case GR_TEXT_H_ALIGN_INDETERMINATE: wxFAIL_MSG( wxT( "Indeterminate state legal only in dialogs." ) ); break; } }
// Because the text vertical position is the bounding box center, the text is drawn as
// vertically centered.
attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER;
strokeText( shownText, pos, attrs, aText->GetFontMetrics() ); } else if( drawingShadows ) { m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); attrs.m_StrokeWidth += KiROUND( getShadowWidth( !aText->IsSelected() ) ); attrs.m_Underlined = false;
// Fudge factors to match 6.0 positioning
// New text stroking has width dependent offset but we need to center the shadow on the
// stroke. NB this offset is in font.cpp also.
int fudge = KiROUND( getShadowWidth( !aText->IsSelected() ) / 1.52 );
if( attrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && attrs.m_Angle == ANGLE_0 ) text_offset.x -= fudge; else if( attrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && attrs.m_Angle == ANGLE_90 ) text_offset.y -= fudge; else if( attrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && attrs.m_Angle == ANGLE_0 ) text_offset.x += fudge; else if( attrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && attrs.m_Angle == ANGLE_90 ) text_offset.y += fudge;
strokeText( shownText, aText->GetDrawPos() + text_offset, attrs, aText->GetFontMetrics() ); } else { if( aText->IsHypertext() && aText->IsRollover() ) { m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); attrs.m_Underlined = true; }
// Adjust text drawn in an outline font to more closely mimic the positioning of
// SCH_FIELD text.
if( font->IsOutline() && aText->Type() == SCH_TEXT_T ) { BOX2I firstLineBBox = aText->GetTextBox( 0 ); int sizeDiff = firstLineBBox.GetHeight() - aText->GetTextSize().y; int adjust = KiROUND( sizeDiff * 0.4 ); VECTOR2I adjust_offset( 0, - adjust );
RotatePoint( adjust_offset, aText->GetDrawRotation() ); text_offset += adjust_offset; }
if( nonCached( aText ) && aText->RenderAsBitmap( m_gal->GetWorldScale() ) && !shownText.Contains( wxT( "\n" ) ) ) { bitmapText( shownText, aText->GetDrawPos() + text_offset, attrs ); const_cast<SCH_TEXT*>( aText )->SetFlags( IS_SHOWN_AS_BITMAP ); } else { std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
if( !aText->IsHypertext() && font->IsOutline() ) cache = aText->GetRenderCache( font, shownText, text_offset );
if( cache ) { m_gal->SetLineWidth( attrs.m_StrokeWidth ); m_gal->DrawGlyphs( *cache ); } else { strokeText( shownText, aText->GetDrawPos() + text_offset, attrs, aText->GetFontMetrics() ); }
const_cast<SCH_TEXT*>( aText )->ClearFlags( IS_SHOWN_AS_BITMAP ); } }
// Draw anchor
if( aText->IsSelected() ) { bool showAnchor;
switch( aText->Type() ) { case SCH_TEXT_T: showAnchor = true; break;
case SCH_LABEL_T: // Don't clutter things up if we're already showing a dangling indicator
showAnchor = !static_cast<const SCH_LABEL*>( aText )->IsDangling(); break;
case SCH_DIRECTIVE_LABEL_T: case SCH_HIER_LABEL_T: case SCH_GLOBAL_LABEL_T: case SCH_SHEET_PIN_T: // These all have shapes and so don't need anchors
showAnchor = false; break;
default: showAnchor = false; break; }
if( showAnchor ) drawAnchor( aText->GetPosition(), drawingShadows ); }}
void SCH_PAINTER::draw( const SCH_TEXTBOX* aTextBox, int aLayer, bool aDimmed ){ if( aTextBox->Type() == SCH_TABLECELL_T ) { const SCH_TABLECELL* cell = static_cast<const SCH_TABLECELL*>( aTextBox );
if( cell->GetColSpan() == 0 || cell->GetRowSpan() == 0 ) return; }
if( !isUnitAndConversionShown( aTextBox ) ) return;
if( aTextBox->IsPrivate() && !m_schSettings.m_IsSymbolEditor ) return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
COLOR4D color = getRenderColor( aTextBox, aLayer, drawingShadows, aDimmed ); COLOR4D bg = m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ); float borderWidth = getLineWidth( aTextBox, drawingShadows ); KIFONT::FONT* font = getFont( aTextBox );
auto drawText = [&]() { wxString shownText = aTextBox->GetShownText( true ); TEXT_ATTRIBUTES attrs = aTextBox->GetAttributes();
attrs.m_Angle = aTextBox->GetDrawRotation(); attrs.m_StrokeWidth = KiROUND( getTextThickness( aTextBox ) );
if( aTextBox->IsHypertext() && aTextBox->IsRollover() ) { m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); attrs.m_Underlined = true; }
std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
if( !aTextBox->IsHypertext() && font->IsOutline() ) cache = aTextBox->GetRenderCache( font, shownText );
if( cache ) { m_gal->SetLineWidth( attrs.m_StrokeWidth ); m_gal->DrawGlyphs( *cache ); } else { strokeText( shownText, aTextBox->GetDrawPos(), attrs, aTextBox->GetFontMetrics() ); } };
if( drawingShadows && !( aTextBox->IsBrightened() || aTextBox->IsSelected() ) ) return;
m_gal->SetFillColor( color ); m_gal->SetStrokeColor( color );
if( aLayer == LAYER_SELECTION_SHADOWS ) { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetLineWidth( borderWidth );
m_gal->DrawRectangle( aTextBox->GetPosition(), aTextBox->GetEnd() ); } else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND ) { // Do not fill the shape in B&W print mode, to avoid to visible items
// inside the shape
if( aTextBox->IsFilled() && !m_schSettings.PrintBlackAndWhiteReq() ) { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetLineWidth( borderWidth );
m_gal->DrawRectangle( aTextBox->GetPosition(), aTextBox->GetEnd() ); } } else if( aLayer == LAYER_DEVICE || aLayer == LAYER_NOTES || aLayer == LAYER_PRIVATE_NOTES ) { drawText();
if( aTextBox->Type() != SCH_TABLECELL_T && borderWidth > 0 ) { COLOR4D borderColor = aTextBox->GetStroke().GetColor(); LINE_STYLE borderStyle = aTextBox->GetEffectiveLineStyle(); double transparency = aTextBox->GetForcedTransparency();
if( m_schSettings.m_OverrideItemColors || aTextBox->IsBrightened() || borderColor == COLOR4D::UNSPECIFIED ) { borderColor = m_schSettings.GetLayerColor( aLayer ); }
if( transparency > 0.0 ) borderColor = borderColor.WithAlpha( borderColor.a * ( 1.0 - transparency ) );
if( aDimmed ) { borderColor = borderColor.Mix( bg, 0.5f ); borderColor.Desaturate( ); }
m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( borderColor ); m_gal->SetLineWidth( borderWidth );
if( borderStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows ) { m_gal->DrawRectangle( aTextBox->GetPosition(), aTextBox->GetEnd() ); } else { std::vector<SHAPE*> shapes = aTextBox->MakeEffectiveShapes( true );
for( SHAPE* shape : shapes ) { STROKE_PARAMS::Stroke( shape, borderStyle, KiROUND( borderWidth ), &m_schSettings, [this]( const VECTOR2I& a, const VECTOR2I& b ) { // DrawLine has problem with 0 length lines so enforce minimum
if( a == b ) m_gal->DrawLine( a+1, b ); else m_gal->DrawLine( a, b ); } ); }
for( SHAPE* shape : shapes ) delete shape; } } }}
void SCH_PAINTER::draw( const SCH_TABLE* aTable, int aLayer, bool aDimmed ){ for( SCH_TABLECELL* cell : aTable->GetCells() ) draw( cell, aLayer, aDimmed );
if( aLayer == LAYER_SELECTION_SHADOWS ) return;
VECTOR2I pos = aTable->GetPosition(); VECTOR2I end = aTable->GetEnd();
int lineWidth; COLOR4D color; LINE_STYLE lineStyle;
auto setupStroke = [&]( const STROKE_PARAMS& stroke ) { lineWidth = stroke.GetWidth(); color = stroke.GetColor(); lineStyle = stroke.GetLineStyle();
if( lineWidth == 0 ) lineWidth = m_schSettings.GetDefaultPenWidth();
if( color == COLOR4D::UNSPECIFIED ) color = m_schSettings.GetLayerColor( LAYER_NOTES );
if( lineStyle == LINE_STYLE::DEFAULT ) lineStyle = LINE_STYLE::SOLID;
m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->SetLineWidth( (float) lineWidth ); };
auto strokeShape = [&]( const SHAPE& shape ) { STROKE_PARAMS::Stroke( &shape, lineStyle, lineWidth, &m_schSettings, [&]( const VECTOR2I& a, const VECTOR2I& b ) { // DrawLine has problem with 0 length lines so enforce minimum
if( a == b ) m_gal->DrawLine( a+1, b ); else m_gal->DrawLine( a, b ); } ); };
auto strokeLine = [&]( const VECTOR2I& ptA, const VECTOR2I& ptB ) { if( lineStyle <= LINE_STYLE::FIRST_TYPE ) { m_gal->DrawLine( ptA, ptB ); } else { SHAPE_SEGMENT seg( ptA, ptB ); strokeShape( seg ); } };
auto strokeRect = [&]( const VECTOR2I& ptA, const VECTOR2I& ptB ) { if( lineStyle <= LINE_STYLE::FIRST_TYPE ) { m_gal->DrawRectangle( ptA, ptB ); } else { SHAPE_RECT rect( BOX2I( ptA, ptB - ptA ) ); strokeShape( rect ); } };
if( aTable->GetSeparatorsStroke().GetWidth() >= 0 ) { setupStroke( aTable->GetSeparatorsStroke() );
if( aTable->StrokeColumns() ) { for( int col = 0; col < aTable->GetColCount() - 1; ++col ) { for( int row = 0; row < aTable->GetRowCount(); ++row ) { SCH_TABLECELL* cell = aTable->GetCell( row, col ); VECTOR2I topRight( cell->GetEndX(), cell->GetStartY() );
if( cell->GetColSpan() > 0 && cell->GetRowSpan() > 0 ) strokeLine( topRight, cell->GetEnd() ); } } }
if( aTable->StrokeRows() ) { for( int row = 0; row < aTable->GetRowCount() - 1; ++row ) { for( int col = 0; col < aTable->GetColCount(); ++col ) { SCH_TABLECELL* cell = aTable->GetCell( row, col ); VECTOR2I botLeft( cell->GetStartX(), cell->GetEndY() );
if( cell->GetColSpan() > 0 && cell->GetRowSpan() > 0 ) strokeLine( botLeft, cell->GetEnd() ); } } } }
if( aTable->GetBorderStroke().GetWidth() >= 0 ) { setupStroke( aTable->GetBorderStroke() );
if( aTable->StrokeHeader() ) { SCH_TABLECELL* cell = aTable->GetCell( 0, 0 ); strokeLine( VECTOR2I( pos.x, cell->GetEndY() ), VECTOR2I( end.x, cell->GetEndY() ) ); }
if( aTable->StrokeExternal() ) strokeRect( pos, end ); }}
wxString SCH_PAINTER::expandLibItemTextVars( const wxString& aSourceText, const SCH_SYMBOL* aSymbolContext ){ std::function<bool( wxString* )> symbolResolver = [&]( wxString* token ) -> bool { return aSymbolContext->ResolveTextVar( &m_schematic->CurrentSheet(), token ); };
return ExpandTextVars( aSourceText, &symbolResolver );}
void SCH_PAINTER::draw( const SCH_SYMBOL* aSymbol, int aLayer ){ bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; bool DNP = aSymbol->GetDNP(); bool markExclusion = eeconfig()->m_Appearance.mark_sim_exclusions && aSymbol->GetExcludedFromSim();
if( m_schSettings.IsPrinting() && drawingShadows ) return;
if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aSymbol->GetFields() ) draw( &field, aLayer, DNP || markExclusion ); }
if( isFieldsLayer( aLayer ) ) return;
if( drawingShadows && !( aSymbol->IsBrightened() || aSymbol->IsSelected() ) ) { // Don't exit here; symbol may still have selected pins
// return;
}
int unit = aSymbol->GetUnitSelection( &m_schematic->CurrentSheet() ); int bodyStyle = aSymbol->GetBodyStyle();
// Use dummy symbol if the actual couldn't be found (or couldn't be locked).
LIB_SYMBOL* originalSymbol = aSymbol->GetLibSymbolRef() ? aSymbol->GetLibSymbolRef().get() : dummy(); std::vector<SCH_PIN*> originalPins = originalSymbol->GetPins( unit, bodyStyle );
// Copy the source so we can re-orient and translate it.
LIB_SYMBOL tempSymbol( *originalSymbol ); std::vector<SCH_PIN*> tempPins = tempSymbol.GetPins( unit, bodyStyle );
tempSymbol.SetFlags( aSymbol->GetFlags() );
OrientAndMirrorSymbolItems( &tempSymbol, aSymbol->GetOrientation() );
for( SCH_ITEM& tempItem : tempSymbol.GetDrawItems() ) { tempItem.SetFlags( aSymbol->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED,
tempItem.Move( aSymbol->GetPosition() );
if( tempItem.Type() == SCH_TEXT_T ) { SCH_TEXT* textItem = static_cast<SCH_TEXT*>( &tempItem );
if( textItem->HasTextVars() ) textItem->SetText( expandLibItemTextVars( textItem->GetText(), aSymbol ) ); } else if( tempItem.Type() == SCH_TEXTBOX_T ) { SCH_TEXTBOX* textboxItem = static_cast<SCH_TEXTBOX*>( &tempItem );
if( textboxItem->HasTextVars() ) textboxItem->SetText( expandLibItemTextVars( textboxItem->GetText(), aSymbol ) ); } }
// Copy the pin info from the symbol to the temp pins
for( unsigned i = 0; i < tempPins.size(); ++ i ) { SCH_PIN* symbolPin = aSymbol->GetPin( originalPins[ i ] ); SCH_PIN* tempPin = tempPins[ i ];
tempPin->ClearFlags(); tempPin->SetFlags( symbolPin->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED,
// IS_SHOWN_AS_BITMAP
tempPin->SetName( expandLibItemTextVars( symbolPin->GetShownName(), aSymbol ) ); tempPin->SetType( symbolPin->GetType() ); tempPin->SetShape( symbolPin->GetShape() );
if( symbolPin->IsDangling() ) tempPin->SetFlags( IS_DANGLING ); else tempPin->ClearFlags( IS_DANGLING );
tempPin->SetOperatingPoint( symbolPin->GetOperatingPoint() ); }
draw( &tempSymbol, aLayer, false, aSymbol->GetUnit(), aSymbol->GetBodyStyle(), DNP || markExclusion );
for( unsigned i = 0; i < tempPins.size(); ++i ) { SCH_PIN* symbolPin = aSymbol->GetPin( originalPins[ i ] ); SCH_PIN* tempPin = tempPins[ i ];
symbolPin->ClearFlags(); tempPin->ClearFlags( IS_DANGLING ); // Clear this temporary flag
symbolPin->SetFlags( tempPin->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED,
// IS_SHOWN_AS_BITMAP
}
if( DNP || markExclusion ) { int layer = DNP ? LAYER_DNP_MARKER : LAYER_EXCLUDED_FROM_SIM; BOX2I bbox = aSymbol->GetBodyBoundingBox(); BOX2I pins = aSymbol->GetBodyAndPinsBoundingBox(); VECTOR2D margins( std::max( bbox.GetX() - pins.GetX(), pins.GetEnd().x - bbox.GetEnd().x ), std::max( bbox.GetY() - pins.GetY(), pins.GetEnd().y - bbox.GetEnd().y ) ); int strokeWidth = 3 * schIUScale.MilsToIU( DEFAULT_LINE_WIDTH_MILS );
margins.x = std::max( margins.x * 0.6, margins.y * 0.3 ); margins.y = std::max( margins.y * 0.6, margins.x * 0.3 ); bbox.Inflate( KiROUND( margins.x ), KiROUND( margins.y ) );
VECTOR2I pt1 = bbox.GetOrigin(); VECTOR2I pt2 = bbox.GetEnd();
m_gal->PushDepth(); m_gal->AdvanceDepth(); m_gal->SetIsStroke( true ); m_gal->SetIsFill( true ); m_gal->SetStrokeColor( m_schSettings.GetLayerColor( layer ) ); m_gal->SetFillColor( m_schSettings.GetLayerColor( layer ) );
m_gal->DrawSegment( pt1, pt2, strokeWidth ); std::swap( pt1.x, pt2.x ); m_gal->DrawSegment( pt1, pt2, strokeWidth ); m_gal->PopDepth(); }}
void SCH_PAINTER::draw( const SCH_FIELD* aField, int aLayer, bool aDimmed ){ bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
if( drawingShadows && !( aField->IsBrightened() || aField->IsSelected() ) ) return;
if( !isUnitAndConversionShown( aField ) ) return;
// Must check layer as fields are sometimes drawn by their parent rather than directly
// from the view.
int layers[KIGFX::VIEW::VIEW_MAX_LAYERS]; int layers_count; bool foundLayer = false;
aField->ViewGetLayers( layers, layers_count );
for( int i = 0; i < layers_count; ++i ) { if( layers[i] == aLayer ) foundLayer = true; }
if( !foundLayer ) return;
aLayer = aField->GetLayer();
COLOR4D color = getRenderColor( aField, aLayer, drawingShadows, aDimmed );
if( !( aField->IsVisible() || aField->IsForceVisible() ) ) { bool force_show = m_schematic ? eeconfig()->m_Appearance.show_hidden_fields : m_schSettings.m_ShowHiddenFields;
if( force_show ) color = getRenderColor( aField, LAYER_HIDDEN, drawingShadows, aDimmed ); else return; }
wxString shownText = aField->GetShownText( true );
if( shownText.IsEmpty() ) return;
// Calculate the text orientation according to the parent orientation.
EDA_ANGLE orient = aField->GetTextAngle();
if( aField->GetParent() && aField->GetParent()->Type() == SCH_SYMBOL_T ) { if( static_cast<SCH_SYMBOL*>( aField->GetParent() )->GetTransform().y1 ) { // Rotate symbol 90 degrees.
if( orient.IsHorizontal() ) orient = ANGLE_VERTICAL; else orient = ANGLE_HORIZONTAL; } }
/*
* Calculate the text justification, according to the symbol orientation/mirror. * This is a bit complicated due to cumulative calculations: * - numerous cases (mirrored or not, rotation) * - the DrawGraphicText function recalculate also H and H justifications according to the * text orientation. * - when symbol is mirrored, the text is not mirrored and justifications are complicated * to calculate so the easier way is to use no justifications (centered text) and use * GetBoundingBox to know the text coordinate considered as centered */ BOX2I bbox = aField->GetBoundingBox();
if( aField->GetParent() && aField->GetParent()->Type() == SCH_GLOBAL_LABEL_T ) { SCH_GLOBALLABEL* label = static_cast<SCH_GLOBALLABEL*>( aField->GetParent() ); bbox.Offset( label->GetSchematicTextOffset( &m_schSettings ) ); }
if( m_schSettings.GetDrawBoundingBoxes() ) drawItemBoundingBox( aField );
m_gal->SetStrokeColor( color ); m_gal->SetFillColor( color );
if( drawingShadows && getFont( aField )->IsOutline() ) { BOX2I shadow_box = bbox; shadow_box.Inflate( KiROUND( getTextThickness( aField ) * 2 ) );
m_gal->SetIsStroke( false ); m_gal->SetIsFill( true ); m_gal->DrawRectangle( shadow_box.GetPosition(), shadow_box.GetEnd() ); } else { VECTOR2I textpos = bbox.Centre(); TEXT_ATTRIBUTES attributes = aField->GetAttributes();
attributes.m_Halign = GR_TEXT_H_ALIGN_CENTER; attributes.m_Valign = GR_TEXT_V_ALIGN_CENTER; attributes.m_StrokeWidth = KiROUND( getTextThickness( aField ) ); attributes.m_Angle = orient;
if( drawingShadows ) attributes.m_StrokeWidth += getShadowWidth( !aField->IsSelected() );
if( aField->IsHypertext() && aField->IsRollover() ) { m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); attributes.m_Underlined = true; }
if( nonCached( aField ) && aField->RenderAsBitmap( m_gal->GetWorldScale() ) ) { bitmapText( shownText, textpos, attributes ); const_cast<SCH_FIELD*>( aField )->SetFlags( IS_SHOWN_AS_BITMAP ); } else { std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
if( !aField->IsHypertext() ) cache = aField->GetRenderCache( shownText, textpos, attributes );
if( cache ) { m_gal->SetLineWidth( attributes.m_StrokeWidth ); m_gal->DrawGlyphs( *cache ); } else { strokeText( shownText, textpos, attributes, aField->GetFontMetrics() ); }
const_cast<SCH_FIELD*>( aField )->ClearFlags( IS_SHOWN_AS_BITMAP ); } }
// Draw anchor or umbilical line
if( aField->IsMoving() && m_schematic ) { VECTOR2I parentPos = aField->GetParentPosition();
m_gal->SetLineWidth( m_schSettings.GetOutlineWidth() ); m_gal->SetStrokeColor( getRenderColor( aField, LAYER_SCHEMATIC_ANCHOR, drawingShadows ) ); m_gal->DrawLine( aField->GetPosition(), parentPos ); } else if( aField->IsSelected() ) { drawAnchor( aField->GetPosition(), drawingShadows ); }}
void SCH_PAINTER::draw( const SCH_GLOBALLABEL* aLabel, int aLayer ){ bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
bool drawingDangling = aLayer == LAYER_DANGLING;
if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aLabel->GetFields() ) draw( &field, aLayer, false ); }
if( isFieldsLayer( aLayer ) ) return;
if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) ) return;
COLOR4D color = getRenderColor( aLabel, LAYER_GLOBLABEL, drawingShadows );
if( drawingDangling ) { if( aLabel->IsDangling() ) { drawDanglingIndicator( aLabel->GetTextPos(), color, schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true, drawingShadows, aLabel->IsBrightened() ); }
return; }
std::vector<VECTOR2I> pts; std::deque<VECTOR2D> pts2;
aLabel->CreateGraphicShape( &m_schSettings, pts, aLabel->GetTextPos() );
for( const VECTOR2I& p : pts ) pts2.emplace_back( VECTOR2D( p.x, p.y ) );
m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aLabel, drawingShadows ) ); m_gal->SetStrokeColor( color );
if( drawingShadows ) { m_gal->SetIsFill( eeconfig()->m_Selection.fill_shapes ); m_gal->SetFillColor( color ); m_gal->DrawPolygon( pts2 ); } else { m_gal->SetIsFill( false ); m_gal->DrawPolyline( pts2 ); }
draw( static_cast<const SCH_TEXT*>( aLabel ), aLayer, false );}
void SCH_PAINTER::draw( const SCH_LABEL* aLabel, int aLayer ){ bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
bool drawingDangling = aLayer == LAYER_DANGLING;
if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aLabel->GetFields() ) draw( &field, aLayer, false ); }
if( isFieldsLayer( aLayer ) ) return;
if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) ) return;
COLOR4D color = getRenderColor( aLabel, LAYER_HIERLABEL, drawingShadows );
if( drawingDangling ) { if( aLabel->IsDangling() ) { drawDanglingIndicator( aLabel->GetTextPos(), color, schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true, drawingShadows, aLabel->IsBrightened() ); }
return; }
draw( static_cast<const SCH_TEXT*>( aLabel ), aLayer, false );}
void SCH_PAINTER::draw( const SCH_HIERLABEL* aLabel, int aLayer, bool aDimmed ){ bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
bool drawingDangling = aLayer == LAYER_DANGLING;
if( !( drawingShadows || drawingDangling ) || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aLabel->GetFields() ) draw( &field, aLayer, false ); }
if( isFieldsLayer( aLayer ) ) return;
if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) ) return;
COLOR4D color = getRenderColor( aLabel, LAYER_HIERLABEL, drawingShadows, aDimmed );
if( drawingDangling ) { if( aLabel->IsDangling() ) { drawDanglingIndicator( aLabel->GetTextPos(), color, schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true, drawingShadows, aLabel->IsBrightened() ); }
return; }
if( m_schematic ) { SCH_CONNECTION* conn = nullptr;
if( !aLabel->IsConnectivityDirty() ) conn = aLabel->Connection();
if( conn && conn->IsBus() ) color = getRenderColor( aLabel, LAYER_BUS, drawingShadows, aDimmed ); }
std::vector<VECTOR2I> pts; std::deque<VECTOR2D> pts2;
aLabel->CreateGraphicShape( &m_schSettings, pts, (VECTOR2I)aLabel->GetTextPos() );
for( const VECTOR2I& p : pts ) pts2.emplace_back( VECTOR2D( p.x, p.y ) );
m_gal->SetIsFill( true ); m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ) ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aLabel, drawingShadows ) ); m_gal->SetStrokeColor( color ); m_gal->DrawPolyline( pts2 );
draw( static_cast<const SCH_TEXT*>( aLabel ), aLayer, false );}
void SCH_PAINTER::draw( const SCH_DIRECTIVE_LABEL* aLabel, int aLayer ){ if( !eeconfig()->m_Appearance.show_directive_labels && !aLabel->IsSelected() ) return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aLabel->GetFields() ) draw( &field, aLayer, false ); }
if( isFieldsLayer( aLayer ) ) return;
if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) ) return;
COLOR4D color = getRenderColor( aLabel, LAYER_NETCLASS_REFS, drawingShadows );
if( aLayer == LAYER_DANGLING ) { if( aLabel->IsDangling() ) { drawDanglingIndicator( aLabel->GetTextPos(), color, schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true, drawingShadows, aLabel->IsBrightened() ); }
return; }
std::vector<VECTOR2I> pts; std::deque<VECTOR2D> pts2;
aLabel->CreateGraphicShape( &m_schSettings, pts, aLabel->GetTextPos() );
for( const VECTOR2I& p : pts ) pts2.emplace_back( VECTOR2D( p.x, p.y ) );
m_gal->SetIsFill( false ); m_gal->SetFillColor( color ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aLabel, drawingShadows ) ); m_gal->SetStrokeColor( color );
if( aLabel->GetShape() == LABEL_FLAG_SHAPE::F_DOT ) { m_gal->DrawLine( pts2[0], pts2[1] ); m_gal->SetIsFill( true ); m_gal->DrawCircle( pts2[2], ( pts2[2] - pts2[1] ).EuclideanNorm() ); } else if( aLabel->GetShape() == LABEL_FLAG_SHAPE::F_ROUND ) { m_gal->DrawLine( pts2[0], pts2[1] ); m_gal->DrawCircle( pts2[2], ( pts2[2] - pts2[1] ).EuclideanNorm() ); } else { m_gal->DrawPolyline( pts2 ); }}
void SCH_PAINTER::draw( const SCH_SHEET* aSheet, int aLayer ){ bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; bool DNP = aSheet->GetDNP(); bool markExclusion = eeconfig()->m_Appearance.mark_sim_exclusions && aSheet->GetExcludedFromSim();
if( m_schSettings.IsPrinting() && drawingShadows ) return;
if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aSheet->GetFields() ) draw( &field, aLayer, DNP || markExclusion );
for( SCH_SHEET_PIN* sheetPin : aSheet->GetPins() ) draw( static_cast<SCH_HIERLABEL*>( sheetPin ), aLayer, DNP || markExclusion ); }
if( isFieldsLayer( aLayer ) ) return;
VECTOR2D pos = aSheet->GetPosition(); VECTOR2D size = aSheet->GetSize();
if( aLayer == LAYER_SHEET_BACKGROUND ) { // Do not fill the shape in B&W print mode, to avoid to visible items
// inside the shape
if( !m_schSettings.PrintBlackAndWhiteReq() ) { m_gal->SetFillColor( getRenderColor( aSheet, LAYER_SHEET_BACKGROUND, true ) ); m_gal->SetIsFill( true ); m_gal->SetIsStroke( false );
m_gal->DrawRectangle( pos, pos + size ); } }
if( aLayer == LAYER_SHEET || aLayer == LAYER_SELECTION_SHADOWS ) { m_gal->SetStrokeColor( getRenderColor( aSheet, LAYER_SHEET, drawingShadows ) ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aSheet, drawingShadows ) ); m_gal->SetIsFill( false );
m_gal->DrawRectangle( pos, pos + size ); }
if( DNP || markExclusion ) { int layer = DNP ? LAYER_DNP_MARKER : LAYER_EXCLUDED_FROM_SIM; BOX2I bbox = aSheet->GetBodyBoundingBox(); BOX2I pins = aSheet->GetBoundingBox(); VECTOR2D margins( std::max( bbox.GetX() - pins.GetX(), pins.GetEnd().x - bbox.GetEnd().x ), std::max( bbox.GetY() - pins.GetY(), pins.GetEnd().y - bbox.GetEnd().y ) ); int strokeWidth = 3 * schIUScale.MilsToIU( DEFAULT_LINE_WIDTH_MILS );
margins.x = std::max( margins.x * 0.6, margins.y * 0.3 ); margins.y = std::max( margins.y * 0.6, margins.x * 0.3 ); bbox.Inflate( KiROUND( margins.x ), KiROUND( margins.y ) );
VECTOR2I pt1 = bbox.GetOrigin(); VECTOR2I pt2 = bbox.GetEnd();
m_gal->PushDepth(); m_gal->AdvanceDepth(); m_gal->SetIsStroke( true ); m_gal->SetIsFill( true ); m_gal->SetStrokeColor( m_schSettings.GetLayerColor( layer ) ); m_gal->SetFillColor( m_schSettings.GetLayerColor( layer ) );
m_gal->DrawSegment( pt1, pt2, strokeWidth ); std::swap( pt1.x, pt2.x ); m_gal->DrawSegment( pt1, pt2, strokeWidth ); m_gal->PopDepth(); }}
void SCH_PAINTER::draw( const SCH_NO_CONNECT* aNC, int aLayer ){ bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
if( drawingShadows && !( aNC->IsBrightened() || aNC->IsSelected() ) ) return;
m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aNC, drawingShadows ) ); m_gal->SetStrokeColor( getRenderColor( aNC, LAYER_NOCONNECT, drawingShadows ) ); m_gal->SetIsFill( false );
VECTOR2D p = aNC->GetPosition(); int delta = std::max( aNC->GetSize(), m_schSettings.GetDefaultPenWidth() * 3 ) / 2;
m_gal->DrawLine( p + VECTOR2D( -delta, -delta ), p + VECTOR2D( delta, delta ) ); m_gal->DrawLine( p + VECTOR2D( -delta, delta ), p + VECTOR2D( delta, -delta ) );}
void SCH_PAINTER::draw( const SCH_BUS_ENTRY_BASE *aEntry, int aLayer ){ SCH_LAYER_ID layer = aEntry->Type() == SCH_BUS_WIRE_ENTRY_T ? LAYER_WIRE : LAYER_BUS; SCH_LINE line( VECTOR2I(), layer ); bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
bool drawingDangling = aLayer == LAYER_DANGLING;
if( drawingShadows && !( aEntry->IsBrightened() || aEntry->IsSelected() ) ) return;
if( aEntry->IsSelected() ) { line.SetSelected(); // Never show unselected endpoints on bus entries
line.SetFlags( STARTPOINT | ENDPOINT ); } else if( aEntry->IsBrightened() ) line.SetBrightened();
line.SetStartPoint( aEntry->GetPosition() ); line.SetEndPoint( aEntry->GetEnd() ); line.SetStroke( aEntry->GetStroke() ); line.SetLineWidth( KiROUND( getLineWidth( aEntry, false ) ) );
COLOR4D color = getRenderColor( aEntry, LAYER_WIRE, drawingShadows );
if( aEntry->Type() == SCH_BUS_BUS_ENTRY_T ) color = getRenderColor( aEntry, LAYER_BUS, drawingShadows );
if( drawingDangling ) { m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color.Brightened( 0.3 ) ); m_gal->SetLineWidth( m_schSettings.GetDanglingIndicatorThickness() );
if( aEntry->IsDanglingStart() ) { m_gal->DrawCircle( aEntry->GetPosition(), aEntry->GetPenWidth() + KiROUND( TARGET_BUSENTRY_RADIUS / 2.0 ) ); }
if( aEntry->IsDanglingEnd() ) { m_gal->DrawCircle( aEntry->GetEnd(), aEntry->GetPenWidth() + KiROUND( TARGET_BUSENTRY_RADIUS / 2.0 ) ); } } else { line.SetLineColor( color ); line.SetLineStyle( aEntry->GetLineStyle() );
draw( &line, aLayer ); }}
void SCH_PAINTER::draw( const SCH_BITMAP* aBitmap, int aLayer ){ m_gal->Save(); m_gal->Translate( aBitmap->GetPosition() );
// When the image scale factor is not 1.0, we need to modify the actual as the image scale
// factor is similar to a local zoom
double img_scale = aBitmap->GetImageScale();
if( img_scale != 1.0 ) m_gal->Scale( VECTOR2D( img_scale, img_scale ) );
if( aLayer == LAYER_DRAW_BITMAPS ) { m_gal->DrawBitmap( *aBitmap->GetImage() ); }
if( aLayer == LAYER_SELECTION_SHADOWS ) { if( aBitmap->IsSelected() || aBitmap->IsBrightened() ) { COLOR4D color = getRenderColor( aBitmap, LAYER_DRAW_BITMAPS, true ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->SetLineWidth ( getShadowWidth( aBitmap->IsBrightened() ) ); m_gal->SetIsFill( false );
// Draws a bounding box.
VECTOR2D bm_size( aBitmap->GetSize() ); // bm_size is the actual image size in UI.
// but m_gal scale was previously set to img_scale
// so recalculate size relative to this image size.
bm_size.x /= img_scale; bm_size.y /= img_scale; VECTOR2D origin( -bm_size.x / 2.0, -bm_size.y / 2.0 ); VECTOR2D end = origin + bm_size;
m_gal->DrawRectangle( origin, end ); } }
m_gal->Restore();}
void SCH_PAINTER::draw( const SCH_MARKER* aMarker, int aLayer ){ bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows ) return;
if( drawingShadows && !( aMarker->IsBrightened() || aMarker->IsSelected() ) ) return;
COLOR4D color = getRenderColor( aMarker, aMarker->GetColorLayer(), drawingShadows );
m_gal->Save(); m_gal->Translate( aMarker->GetPosition() ); m_gal->SetIsFill( !drawingShadows ); m_gal->SetFillColor( color ); m_gal->SetIsStroke( drawingShadows ); m_gal->SetLineWidth( getLineWidth( aMarker, drawingShadows ) ); m_gal->SetStrokeColor( color );
SHAPE_LINE_CHAIN polygon; aMarker->ShapeToPolygon( polygon );
m_gal->DrawPolygon( polygon ); m_gal->Restore();}
}; // namespace KIGFX
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