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/*
* This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2017-2020 Kicad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */#include <limits>
#include <vector>
#include <preview_items/polygon_geom_manager.h>
#include <geometry/geometry_utils.h>
#include <geometry/shape_line_chain.h>
POLYGON_GEOM_MANAGER::POLYGON_GEOM_MANAGER( CLIENT& aClient ): m_client( aClient ), m_leaderMode( LEADER_MODE::DIRECT ), m_intersectionsAllowed( true ){}
bool POLYGON_GEOM_MANAGER::AddPoint( const VECTOR2I& aPt ){ // if this is the first point, make sure the client is happy
// for us to continue
if( !IsPolygonInProgress() && !m_client.OnFirstPoint( *this ) ) return false;
if( m_leaderPts.PointCount() > 1 ) { // there are enough leader points - the next
// locked-in point is the end of the first leader
// segment
m_lockedPoints.Append( m_leaderPts.CPoint( 1 ) ); } else { // no leader lines, directly add the cursor
m_lockedPoints.Append( aPt ); }
// check for self-intersections
if( !m_intersectionsAllowed && IsSelfIntersecting( false ) ) { m_lockedPoints.Remove( m_lockedPoints.PointCount() - 1 ); return false; }
m_client.OnGeometryChange( *this ); return true;}
void POLYGON_GEOM_MANAGER::SetFinished(){
m_client.OnComplete( *this );}
void POLYGON_GEOM_MANAGER::SetLeaderMode( LEADER_MODE aMode ){ m_leaderMode = aMode;}
bool POLYGON_GEOM_MANAGER::IsSelfIntersecting( bool aIncludeLeaderPts ) const{ SHAPE_LINE_CHAIN pts( m_lockedPoints );
if( aIncludeLeaderPts ) { for( int i = 0; i < m_leaderPts.PointCount(); ++i ) { if( m_leaderPts.CPoint( i ) != pts.CPoint( 0 ) ) pts.Append( m_leaderPts.CPoint( i ) ); } }
// line chain needs to be set as closed for proper checks
pts.SetClosed( true );
return !!pts.SelfIntersecting();}
void POLYGON_GEOM_MANAGER::SetCursorPosition( const VECTOR2I& aPos ){ updateLeaderPoints( aPos );}
bool POLYGON_GEOM_MANAGER::IsPolygonInProgress() const{ return m_lockedPoints.PointCount() > 0;}
bool POLYGON_GEOM_MANAGER::NewPointClosesOutline( const VECTOR2I& aPt ) const{ return m_lockedPoints.PointCount() > 0 && m_lockedPoints.CPoint( 0 ) == aPt;}
void POLYGON_GEOM_MANAGER::DeleteLastCorner(){ if( m_lockedPoints.PointCount() > 0 ) m_lockedPoints.Remove( m_lockedPoints.PointCount() - 1 );
// update the new last segment (was previously
// locked in), reusing last constraints
if( m_lockedPoints.PointCount() > 0 ) updateLeaderPoints( m_leaderPts.CLastPoint() );
m_client.OnGeometryChange( *this );}
void POLYGON_GEOM_MANAGER::Reset(){ m_lockedPoints.Clear(); m_leaderPts.Clear();
m_client.OnGeometryChange( *this );}
void POLYGON_GEOM_MANAGER::updateLeaderPoints( const VECTOR2I& aEndPoint, LEADER_MODE aModifier ){ wxCHECK( m_lockedPoints.PointCount() > 0, /*void*/ ); const VECTOR2I& last_pt = m_lockedPoints.CLastPoint();
if( m_leaderMode == LEADER_MODE::DEG45 || aModifier == LEADER_MODE::DEG45 ) { const VECTOR2I line_vec( aEndPoint - last_pt ); // get a restricted 45/H/V line from the last fixed point to the cursor
auto new_end = last_pt + GetVectorSnapped45( line_vec ); OPT_VECTOR2I pt = boost::make_optional( false, VECTOR2I() );
if( m_lockedPoints.SegmentCount() > 1 ) { const VECTOR2I& start_pt = m_lockedPoints.CPoint( 0 ); VECTOR2I completed_vec( start_pt - new_end );
if( completed_vec != GetVectorSnapped45( completed_vec ) ) { SEG v_first( new_end, VECTOR2I( new_end.x, start_pt.y ) ); SEG h_first( new_end, VECTOR2I( start_pt.x, new_end.y ) );
SHAPE_LINE_CHAIN::INTERSECTIONS intersections; auto v_hits = m_lockedPoints.Intersect( v_first, intersections ); v_hits += m_lockedPoints.Intersect( SEG( v_first.B, start_pt ), intersections ); pt = v_first.B;
if( v_hits > 0 ) { intersections.clear(); auto h_hits = m_lockedPoints.Intersect( h_first, intersections ); h_hits += m_lockedPoints.Intersect( SEG( h_first.B, start_pt ), intersections );
if( h_hits < v_hits ) pt = h_first.B; } } }
m_leaderPts = SHAPE_LINE_CHAIN( { last_pt, new_end } );
if( pt ) { SEG drawn( last_pt, new_end ); SEG completed( new_end, *pt );
/*
* Check for backtracking from the point to intersection. If the snapped path to * completion is shorter than what the user actually drew, we want to discard the * drawn point and just use the snapped completion point. */ if( drawn.Collinear( completed ) && drawn.SquaredLength() > completed.SquaredLength() ) m_leaderPts = SHAPE_LINE_CHAIN( { last_pt, *pt } ); else m_leaderPts.Append( *pt ); } } else { // direct segment
m_leaderPts = SHAPE_LINE_CHAIN( { last_pt, aEndPoint } ); }
m_client.OnGeometryChange( *this );}
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