|
|
#ifndef _TEMPLATE_FIELDNAME_H_
#define _TEMPLATE_FIELDNAME_H_
#include <richio.h>
#include <wxstruct.h>
#include <macros.h>
#include <template_fieldnames_lexer.h>
class TEMPLATE_FIELDNAMES_LEXER;
/**
* Enum NumFieldType * is the set of all field indices assuming an array like sequence that a * SCH_COMPONENT or LIB_COMPONENT can hold. * The first fields are called fixed fields and the quantity of them is * given by MANDATORY_FIELDS. After that come an unlimited number of * user defined fields, only some of which have indices defined here. */enum NumFieldType { REFERENCE = 0, ///< Field Reference of part, i.e. "IC21"
VALUE, ///< Field Value of part, i.e. "3.3K"
FOOTPRINT, ///< Field Name Module PCB, i.e. "16DIP300"
DATASHEET, ///< name of datasheet
/// The first 4 are mandatory, and must be instantiated in SCH_COMPONENT
/// and LIB_COMPONENT constructors
MANDATORY_FIELDS,
FIELD1 = MANDATORY_FIELDS, FIELD2, FIELD3, FIELD4, FIELD5, FIELD6, FIELD7, FIELD8};
/**
* Struct TEMPLATE_FIELDNAME * holds a name of a component's field, field value, and default visibility. * Template fieldnames are wanted fieldnames for use in the symbol/component * property editors. */struct TEMPLATE_FIELDNAME{ wxString m_Name; ///< The field name
wxString m_Value; ///< The default value or empty
bool m_Visible; ///< If first appearance of the field's editor has as visible.
TEMPLATE_FIELDNAME() : m_Visible( false ) { }
TEMPLATE_FIELDNAME( const wxString& aName ) : m_Name( aName ), m_Visible( false ) { }
/**
* Function Format * serializes this object out as text into the given OUTPUTFORMATTER. */ void Format( OUTPUTFORMATTER* out, int nestLevel ) const throw( IO_ERROR );
/**
* Function Parse * fills this object from information in the input stream \a aSpec, which * is a TEMPLATE_FIELDNAMES_LEXER. The entire textual element spec is <br> * (field (name _yourfieldname_)(value _yourvalue_) visible)) <br> * The presence of value is optional, the presence of visible is optional. * When this function is called, the input token stream given by \a aSpec * is assumed to be positioned at the '^' in the following example, i.e. just after the * identifying keyword and before the content specifying stuff.<br> * (field ^ (....) ) * * @param aSpec is the input token stream of keywords and symbols. */ void Parse( TEMPLATE_FIELDNAMES_LEXER* aSpec ) throw( IO_ERROR );
/**
* Function GetDefaultFieldName * returns a default symbol field name for field \a aFieldNdx for all components. * These fieldnames are not modifiable, but template fieldnames are. * @param aFieldNdx The field number index, > 0 */ static wxString GetDefaultFieldName( int aFieldNdx );};
typedef std::vector< TEMPLATE_FIELDNAME > TEMPLATE_FIELDNAMES;
class TEMPLATES{private: TEMPLATE_FIELDNAMES m_Fields;
public:
/**
* Function Format * serializes this object out as text into the given OUTPUTFORMATTER. */ void Format( OUTPUTFORMATTER* out, int nestLevel ) const throw( IO_ERROR );
/**
* Function Parse * fills this object from information in the input stream handled by TEMPLATE_FIELDNAMES_LEXER */ void Parse( TEMPLATE_FIELDNAMES_LEXER* in ) throw( IO_ERROR );
/**
* Function AddTemplateFieldName * inserts or appends a wanted symbol field name into the fieldnames * template. Should be used for any symbol property editor. If the name * already exists, it overwrites the same name. * * @param aFieldName is a full description of the wanted field, and it must not match * any of the default fieldnames. * @return int - the index within the config container at which aFieldName was * added, or -1 if the name is illegal because it matches a default fieldname. */ int AddTemplateFieldName( const TEMPLATE_FIELDNAME& aFieldName );
/**
* Function DeleteAllTemplateFieldNames * deletes the entire contents. */ void DeleteAllTemplateFieldNames() { m_Fields.clear(); }
/**
* Function GetTemplateFieldName * returns a template fieldnames list for read only access. */ const TEMPLATE_FIELDNAMES& GetTemplateFieldNames() { return m_Fields; }
/**
* Function HasFieldName * checks for \a aName in the the template field name list. * * @param aName A wxString object containing the field name to search for. * @return True if \a aName is found in the list. */ bool HasFieldName( const wxString& aName ) const;};
#endif // _TEMPLATE_FIELDNAME_H_
|