|                                                                                                                                                                                                                                                                                                                                                                                                           |  | /*
 * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com> * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA */
#include <bitmaps.h>
#include <core/mirror.h>
#include <macros.h>
#include <pcb_edit_frame.h>
#include <board_design_settings.h>
#include <footprint.h>
#include <base_units.h>
#include <geometry/shape_compound.h>
#include <pcb_shape.h>
#include <pcb_painter.h>
PCB_SHAPE::PCB_SHAPE( BOARD_ITEM* aParent, KICAD_T aItemType, SHAPE_T aShapeType ) :    BOARD_CONNECTED_ITEM( aParent, aItemType ),    EDA_SHAPE( aShapeType, pcbIUScale.mmToIU( DEFAULT_LINE_WIDTH ), FILL_T::NO_FILL ){}
PCB_SHAPE::PCB_SHAPE( BOARD_ITEM* aParent, SHAPE_T shapetype ) :    BOARD_CONNECTED_ITEM( aParent, PCB_SHAPE_T ),    EDA_SHAPE( shapetype, pcbIUScale.mmToIU( DEFAULT_LINE_WIDTH ), FILL_T::NO_FILL ){}
PCB_SHAPE::~PCB_SHAPE(){}
bool PCB_SHAPE::IsType( const std::vector<KICAD_T>& aScanTypes ) const{    if( BOARD_ITEM::IsType( aScanTypes ) )        return true;
    bool sametype = false;
    for( KICAD_T scanType : aScanTypes )    {        if( scanType == PCB_LOCATE_BOARD_EDGE_T )            sametype = m_layer == Edge_Cuts;        else if( scanType == PCB_SHAPE_LOCATE_ARC_T )            sametype = m_shape == SHAPE_T::ARC;        else if( scanType == PCB_SHAPE_LOCATE_CIRCLE_T )            sametype = m_shape == SHAPE_T::CIRCLE;        else if( scanType == PCB_SHAPE_LOCATE_RECT_T )            sametype = m_shape == SHAPE_T::RECTANGLE;        else if( scanType == PCB_SHAPE_LOCATE_SEGMENT_T )            sametype = m_shape == SHAPE_T::SEGMENT;        else if( scanType == PCB_SHAPE_LOCATE_POLY_T )            sametype = m_shape == SHAPE_T::POLY;        else if( scanType == PCB_SHAPE_LOCATE_BEZIER_T )            sametype = m_shape == SHAPE_T::BEZIER;
        if( sametype )            return true;    }
    return false;}
bool PCB_SHAPE::IsConnected() const{    // Only board-level copper shapes are connectable
    return IsOnCopperLayer() && !GetParentFootprint();}
void PCB_SHAPE::SetLayer( PCB_LAYER_ID aLayer ){    BOARD_ITEM::SetLayer( aLayer );
    if( !IsOnCopperLayer() )        SetNetCode( -1 );}
std::vector<VECTOR2I> PCB_SHAPE::GetConnectionPoints() const{    std::vector<VECTOR2I> ret;
    // For filled shapes, we may as well use a centroid
    if( IsFilled() )    {        ret.emplace_back( GetCenter() );        return ret;    }
    switch( m_shape )    {    case SHAPE_T::ARC:        ret.emplace_back( GetArcMid() );        KI_FALLTHROUGH;
    case SHAPE_T::SEGMENT:    case SHAPE_T::BEZIER:        ret.emplace_back( GetStart() );        ret.emplace_back( GetEnd() );        break;
    case SHAPE_T::POLY:        for( auto iter = GetPolyShape().CIterate(); iter; ++iter )            ret.emplace_back( *iter );
        break;
    case SHAPE_T::RECTANGLE:        for( const VECTOR2I& pt : GetRectCorners() )            ret.emplace_back( pt );
        break;
    default:        break;    }
    return ret;}
void PCB_SHAPE::StyleFromSettings( const BOARD_DESIGN_SETTINGS& settings ){    m_stroke.SetWidth( settings.GetLineThickness( GetLayer() ) );}
const VECTOR2I PCB_SHAPE::GetFocusPosition() const{    // For some shapes return the visual center, but for not filled polygonal shapes,
    // the center is usually far from the shape: a point on the outline is better
    switch( m_shape )    {    case SHAPE_T::CIRCLE:        if( !IsFilled() )            return VECTOR2I( GetCenter().x + GetRadius(), GetCenter().y );        else            return GetCenter();
    case SHAPE_T::RECTANGLE:        if( !IsFilled() )            return GetStart();        else            return GetCenter();
    case SHAPE_T::POLY:        if( !IsFilled() )        {            VECTOR2I pos = GetPolyShape().Outline(0).CPoint(0);            return VECTOR2I( pos.x, pos.y );        }        else        {            return GetCenter();        }
    case SHAPE_T::ARC:        return GetArcMid();
    case SHAPE_T::BEZIER:        return GetStart();
    default:        return GetCenter();    }}
std::vector<VECTOR2I> PCB_SHAPE::GetCorners() const{    std::vector<VECTOR2I> pts;
    if( GetShape() == SHAPE_T::RECTANGLE )    {        pts = GetRectCorners();    }    else if( GetShape() == SHAPE_T::POLY )    {        for( int ii = 0; ii < GetPolyShape().OutlineCount(); ++ii )        {            for( const VECTOR2I& pt : GetPolyShape().Outline( ii ).CPoints() )                pts.emplace_back( pt );        }    }    else    {        UNIMPLEMENTED_FOR( SHAPE_T_asString() );    }
    while( pts.size() < 4 )        pts.emplace_back( pts.back() + VECTOR2I( 10, 10 ) );
    return pts;}
void PCB_SHAPE::Move( const VECTOR2I& aMoveVector ){    move( aMoveVector );}
void PCB_SHAPE::Scale( double aScale ){    scale( aScale );}
void PCB_SHAPE::NormalizeRect(){    if( m_shape == SHAPE_T::RECTANGLE )    {        VECTOR2I start = GetStart();        VECTOR2I end = GetEnd();
        BOX2I rect( start, end - start );        rect.Normalize();
        SetStart( rect.GetPosition() );        SetEnd( rect.GetEnd() );    }    else if( m_shape == SHAPE_T::POLY )    {        auto horizontal =                []( const SEG& seg )                {                    return seg.A.y == seg.B.y;                };
        auto vertical =                []( const SEG& seg )                {                    return seg.A.x == seg.B.x;                };
        // Convert a poly back to a rectangle if appropriate
        if( m_poly.OutlineCount() == 1 && m_poly.Outline( 0 ).SegmentCount() == 4 )        {            SHAPE_LINE_CHAIN& outline = m_poly.Outline( 0 );
            if( horizontal( outline.Segment( 0 ) )                && vertical( outline.Segment( 1 ) )                && horizontal( outline.Segment( 2 ) )                && vertical( outline.Segment( 3 ) ) )            {                m_shape = SHAPE_T::RECTANGLE;                m_start.x = std::min( outline.Segment( 0 ).A.x, outline.Segment( 0 ).B.x );                m_start.y = std::min( outline.Segment( 1 ).A.y, outline.Segment( 1 ).B.y );                m_end.x = std::max( outline.Segment( 0 ).A.x, outline.Segment( 0 ).B.x );                m_end.y = std::max( outline.Segment( 1 ).A.y, outline.Segment( 1 ).B.y );            }            else if( vertical( outline.Segment( 0 ) )                  && horizontal( outline.Segment( 1 ) )                  && vertical( outline.Segment( 2 ) )                  && horizontal( outline.Segment( 3 ) ) )            {                m_shape = SHAPE_T::RECTANGLE;                m_start.x = std::min( outline.Segment( 1 ).A.x, outline.Segment( 1 ).B.x );                m_start.y = std::min( outline.Segment( 0 ).A.y, outline.Segment( 0 ).B.y );                m_end.x = std::max( outline.Segment( 1 ).A.x, outline.Segment( 1 ).B.x );                m_end.y = std::max( outline.Segment( 0 ).A.y, outline.Segment( 0 ).B.y );            }        }    }}
void PCB_SHAPE::Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle ){    rotate( aRotCentre, aAngle );}
void PCB_SHAPE::Flip( const VECTOR2I& aCentre, bool aFlipLeftRight ){    flip( aCentre, aFlipLeftRight );
    SetLayer( FlipLayer( GetLayer(), GetBoard()->GetCopperLayerCount() ) );}
void PCB_SHAPE::Mirror( const VECTOR2I& aCentre, bool aMirrorAroundXAxis ){    // Mirror an edge of the footprint. the layer is not modified
    // This is a footprint shape modification.
    switch( GetShape() )    {    case SHAPE_T::ARC:    case SHAPE_T::SEGMENT:    case SHAPE_T::RECTANGLE:    case SHAPE_T::CIRCLE:    case SHAPE_T::BEZIER:        if( aMirrorAroundXAxis )        {            MIRROR( m_start.y, aCentre.y );            MIRROR( m_end.y, aCentre.y );            MIRROR( m_arcCenter.y, aCentre.y );            MIRROR( m_bezierC1.y, aCentre.y );            MIRROR( m_bezierC2.y, aCentre.y );        }        else        {            MIRROR( m_start.x, aCentre.x );            MIRROR( m_end.x, aCentre.x );            MIRROR( m_arcCenter.x, aCentre.x );            MIRROR( m_bezierC1.x, aCentre.x );            MIRROR( m_bezierC2.x, aCentre.x );        }
        if( GetShape() == SHAPE_T::ARC )            std::swap( m_start, m_end );
        if( GetShape() == SHAPE_T::BEZIER )            RebuildBezierToSegmentsPointsList( GetWidth() );
        break;
    case SHAPE_T::POLY:        m_poly.Mirror( !aMirrorAroundXAxis, aMirrorAroundXAxis, aCentre );        break;
    default:        UNIMPLEMENTED_FOR( SHAPE_T_asString() );    }}
double PCB_SHAPE::ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const{    constexpr double HIDE = std::numeric_limits<double>::max();    constexpr double SHOW = 0.0;
    KIGFX::PCB_PAINTER*  painter = static_cast<KIGFX::PCB_PAINTER*>( aView->GetPainter() );    KIGFX::PCB_RENDER_SETTINGS* renderSettings = painter->GetSettings();
    if( aLayer == LAYER_LOCKED_ITEM_SHADOW )    {        // Hide shadow if the main layer is not shown
        if( !aView->IsLayerVisible( m_layer ) )            return HIDE;
        // Hide shadow on dimmed tracks
        if( renderSettings->GetHighContrast() )        {            if( m_layer != renderSettings->GetPrimaryHighContrastLayer() )                return HIDE;        }    }
    if( FOOTPRINT* parent = GetParentFootprint() )    {        if( parent->GetLayer() == F_Cu && !aView->IsLayerVisible( LAYER_FOOTPRINTS_FR ) )            return HIDE;
        if( parent->GetLayer() == B_Cu && !aView->IsLayerVisible( LAYER_FOOTPRINTS_BK ) )            return HIDE;    }
    return SHOW;}
void PCB_SHAPE::ViewGetLayers( int aLayers[], int& aCount ) const{    aLayers[0] = GetLayer();
    if( IsOnCopperLayer() )    {        aLayers[1] = GetNetnameLayer( aLayers[0] );        aCount = 2;    }    else    {        aCount = 1;    }
    if( IsLocked() )        aLayers[ aCount++ ] = LAYER_LOCKED_ITEM_SHADOW;}
void PCB_SHAPE::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ){    if( aFrame->GetName() == PCB_EDIT_FRAME_NAME )    {        if( FOOTPRINT* parent = GetParentFootprint() )            aList.emplace_back( _( "Footprint" ), parent->GetReference() );    }
    aList.emplace_back( _( "Type" ), _( "Drawing" ) );
    if( aFrame->GetName() == PCB_EDIT_FRAME_NAME && IsLocked() )        aList.emplace_back( _( "Status" ), _( "Locked" ) );
    ShapeGetMsgPanelInfo( aFrame, aList );
    aList.emplace_back( _( "Layer" ), GetLayerName() );}
wxString PCB_SHAPE::GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const{    if( GetNetCode() > 0 )    {        return wxString::Format( _( "%s %s on %s" ), GetFriendlyName(), GetNetnameMsg(),                                 GetLayerName() );    }    else    {        return wxString::Format( _( "%s on %s" ), GetFriendlyName(), GetLayerName() );    }}
BITMAPS PCB_SHAPE::GetMenuImage() const{    if( GetParentFootprint() )        return BITMAPS::show_mod_edge;    else        return BITMAPS::add_dashed_line;}
EDA_ITEM* PCB_SHAPE::Clone() const{    return new PCB_SHAPE( *this );}
const BOX2I PCB_SHAPE::ViewBBox() const{    BOX2I return_box = EDA_ITEM::ViewBBox();
    // Inflate the bounding box by just a bit more for safety.
    return_box.Inflate( GetWidth() );
    return return_box;}
std::shared_ptr<SHAPE> PCB_SHAPE::GetEffectiveShape( PCB_LAYER_ID aLayer, FLASHING aFlash ) const{    return std::make_shared<SHAPE_COMPOUND>( MakeEffectiveShapes() );}
void PCB_SHAPE::swapData( BOARD_ITEM* aImage ){    PCB_SHAPE* image = dynamic_cast<PCB_SHAPE*>( aImage );    wxCHECK( image, /* void */ );
    SwapShape( image );
    // Swap params not handled by SwapShape( image )
    std::swap( m_layer, image->m_layer );    std::swap( m_isKnockout, image->m_isKnockout );    std::swap( m_isLocked, image->m_isLocked );    std::swap( m_flags, image->m_flags );    std::swap( m_parent, image->m_parent );    std::swap( m_forceVisible, image->m_forceVisible );    std::swap( m_netinfo, image->m_netinfo );}
bool PCB_SHAPE::cmp_drawings::operator()( const BOARD_ITEM* aFirst,                                          const BOARD_ITEM* aSecond ) const{    if( aFirst->Type() != aSecond->Type() )        return aFirst->Type() < aSecond->Type();
    if( aFirst->GetLayer() != aSecond->GetLayer() )        return aFirst->GetLayer() < aSecond->GetLayer();
    if( aFirst->Type() == PCB_SHAPE_T )    {        const PCB_SHAPE* dwgA = static_cast<const PCB_SHAPE*>( aFirst );        const PCB_SHAPE* dwgB = static_cast<const PCB_SHAPE*>( aSecond );
        if( dwgA->GetShape() != dwgB->GetShape() )            return dwgA->GetShape() < dwgB->GetShape();    }
    return aFirst->m_Uuid < aSecond->m_Uuid;}
void PCB_SHAPE::TransformShapeToPolygon( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer,                                         int aClearance, int aError, ERROR_LOC aErrorLoc,                                         bool ignoreLineWidth ) const{    EDA_SHAPE::TransformShapeToPolygon( aBuffer, aClearance, aError, aErrorLoc, ignoreLineWidth );}
static struct PCB_SHAPE_DESC{    PCB_SHAPE_DESC()    {        PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance();        REGISTER_TYPE( PCB_SHAPE );        propMgr.AddTypeCast( new TYPE_CAST<PCB_SHAPE, BOARD_CONNECTED_ITEM> );        propMgr.AddTypeCast( new TYPE_CAST<PCB_SHAPE, EDA_SHAPE> );        propMgr.InheritsAfter( TYPE_HASH( PCB_SHAPE ), TYPE_HASH( BOARD_CONNECTED_ITEM ) );        propMgr.InheritsAfter( TYPE_HASH( PCB_SHAPE ), TYPE_HASH( EDA_SHAPE ) );
        // Need to initialise enum_map before we can use a Property enum for it
        ENUM_MAP<PCB_LAYER_ID>& layerEnum = ENUM_MAP<PCB_LAYER_ID>::Instance();
        if( layerEnum.Choices().GetCount() == 0 )        {            layerEnum.Undefined( UNDEFINED_LAYER );
            for( LSEQ seq = LSET::AllLayersMask().Seq(); seq; ++seq )                layerEnum.Map( *seq, LSET::Name( *seq ) );        }
        void ( PCB_SHAPE::*shapeLayerSetter )( PCB_LAYER_ID ) = &PCB_SHAPE::SetLayer;        PCB_LAYER_ID ( PCB_SHAPE::*shapeLayerGetter )() const = &PCB_SHAPE::GetLayer;
        auto layerProperty = new PROPERTY_ENUM<PCB_SHAPE, PCB_LAYER_ID>(                _HKI( "Layer" ), shapeLayerSetter, shapeLayerGetter );
        propMgr.ReplaceProperty( TYPE_HASH( BOARD_CONNECTED_ITEM ), _HKI( "Layer" ), layerProperty );
        // Only polygons have meaningful Position properties.
        // On other shapes, these are duplicates of the Start properties.
        auto isPolygon =                []( INSPECTABLE* aItem ) -> bool                {                    if( PCB_SHAPE* shape = dynamic_cast<PCB_SHAPE*>( aItem ) )                        return shape->GetShape() == SHAPE_T::POLY;
                    return false;                };
        propMgr.OverrideAvailability( TYPE_HASH( PCB_SHAPE ), TYPE_HASH( BOARD_ITEM ),                                      _HKI( "Position X" ), isPolygon );        propMgr.OverrideAvailability( TYPE_HASH( PCB_SHAPE ), TYPE_HASH( BOARD_ITEM ),                                      _HKI( "Position Y" ), isPolygon );
        auto isCopper =                []( INSPECTABLE* aItem ) -> bool                {                    if( PCB_SHAPE* shape = dynamic_cast<PCB_SHAPE*>( aItem ) )                        return shape->IsOnCopperLayer();
                    return false;                };
        propMgr.OverrideAvailability( TYPE_HASH( PCB_SHAPE ), TYPE_HASH( BOARD_CONNECTED_ITEM ),                                      _HKI( "Net" ), isCopper );    }} _PCB_SHAPE_DESC;
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