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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt> * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2013 Wayne Stambaugh <stambaughw@gmail.com> * Copyright (C) 2023 CERN * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <wx/wupdlock.h>
#include <wx/choice.h>
#include <bitmaps.h>
#include <dialogs/eda_view_switcher.h>
#include <eda_3d_viewer_frame.h>
#include <tool/action_toolbar.h>
#include <tools/eda_3d_actions.h>
#include <3d_viewer_id.h>
#include <toolbars_3d.h>
std::optional<TOOLBAR_CONFIGURATION> EDA_3D_VIEWER_TOOLBAR_SETTINGS::DefaultToolbarConfig( TOOLBAR_LOC aToolbar ){ TOOLBAR_CONFIGURATION config;
// clang-format off
switch( aToolbar ) { case TOOLBAR_LOC::LEFT: case TOOLBAR_LOC::RIGHT: case TOOLBAR_LOC::TOP_AUX: return std::nullopt; case TOOLBAR_LOC::TOP_MAIN: config.AppendAction( EDA_3D_ACTIONS::reloadBoard );
config.AppendSeparator() .AppendAction( EDA_3D_ACTIONS::copyToClipboard );
config.AppendSeparator() .AppendAction( EDA_3D_ACTIONS::toggleRaytacing );
config.AppendSeparator() .AppendAction( ACTIONS::zoomRedraw ) .AppendAction( ACTIONS::zoomInCenter ) .AppendAction( ACTIONS::zoomOutCenter ) .AppendAction( ACTIONS::zoomFitScreen );
config.AppendSeparator() .AppendAction( EDA_3D_ACTIONS::rotateXCW ) .AppendAction( EDA_3D_ACTIONS::rotateXCCW );
config.AppendSeparator() .AppendAction( EDA_3D_ACTIONS::rotateYCW ) .AppendAction( EDA_3D_ACTIONS::rotateYCCW );
config.AppendSeparator() .AppendAction( EDA_3D_ACTIONS::rotateZCW ) .AppendAction( EDA_3D_ACTIONS::rotateZCCW );
config.AppendSeparator() .AppendAction( EDA_3D_ACTIONS::flipView );
config.AppendSeparator() .AppendAction( EDA_3D_ACTIONS::moveLeft ) .AppendAction( EDA_3D_ACTIONS::moveRight ) .AppendAction( EDA_3D_ACTIONS::moveUp ) .AppendAction( EDA_3D_ACTIONS::moveDown );
config.AppendSeparator() .AppendAction( EDA_3D_ACTIONS::toggleOrtho );
config.AppendSeparator() .AppendAction( EDA_3D_ACTIONS::showLayersManager ); break; }
// clang-format on
return config;}
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