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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @brief Implementation of EDA_RECT base class for KiCad. */
#include <algorithm>
#include <deque>
#include <eda_rect.h>
#include <trigo.h>
void EDA_RECT::Normalize(){ if( m_Size.y < 0 ) { m_Size.y = -m_Size.y; m_Pos.y -= m_Size.y; }
if( m_Size.x < 0 ) { m_Size.x = -m_Size.x; m_Pos.x -= m_Size.x; }}
void EDA_RECT::Move( const wxPoint& aMoveVector ){ m_Pos += aMoveVector;}
bool EDA_RECT::Contains( const wxPoint& aPoint ) const{ wxPoint rel_pos = aPoint - m_Pos; wxSize size = m_Size;
if( size.x < 0 ) { size.x = -size.x; rel_pos.x += size.x; }
if( size.y < 0 ) { size.y = -size.y; rel_pos.y += size.y; }
return ( rel_pos.x >= 0 ) && ( rel_pos.y >= 0 ) && ( rel_pos.y <= size.y ) && ( rel_pos.x <= size.x );}
bool EDA_RECT::Contains( const EDA_RECT& aRect ) const{ return Contains( aRect.GetOrigin() ) && Contains( aRect.GetEnd() );}
bool EDA_RECT::Intersects( const wxPoint& aPoint1, const wxPoint& aPoint2 ) const{ wxPoint point2, point4;
if( Contains( aPoint1 ) || Contains( aPoint2 ) ) return true;
point2.x = GetEnd().x; point2.y = GetOrigin().y; point4.x = GetOrigin().x; point4.y = GetEnd().y;
//Only need to test 3 sides since a straight line cant enter and exit on same side
if( SegmentIntersectsSegment( aPoint1, aPoint2, GetOrigin(), point2 ) ) return true;
if( SegmentIntersectsSegment( aPoint1, aPoint2, point2, GetEnd() ) ) return true;
if( SegmentIntersectsSegment( aPoint1, aPoint2, GetEnd(), point4 ) ) return true;
return false;}
bool EDA_RECT::Intersects( const wxPoint& aPoint1, const wxPoint& aPoint2, wxPoint* aIntersection1, wxPoint* aIntersection2 ) const{ wxPoint point2, point4;
point2.x = GetEnd().x; point2.y = GetOrigin().y; point4.x = GetOrigin().x; point4.y = GetEnd().y;
bool intersects = false;
wxPoint* aPointToFill = aIntersection1;
if( SegmentIntersectsSegment( aPoint1, aPoint2, GetOrigin(), point2, aPointToFill ) ) intersects = true;
if( intersects ) aPointToFill = aIntersection2;
if( SegmentIntersectsSegment( aPoint1, aPoint2, point2, GetEnd(), aPointToFill ) ) intersects = true;
if( intersects ) aPointToFill = aIntersection2;
if( SegmentIntersectsSegment( aPoint1, aPoint2, GetEnd(), point4, aPointToFill ) ) intersects = true;
if( intersects ) aPointToFill = aIntersection2;
if( SegmentIntersectsSegment( aPoint1, aPoint2, point4, GetOrigin(), aPointToFill ) ) intersects = true;
return intersects;}
bool EDA_RECT::Intersects( const EDA_RECT& aRect ) const{ if( !m_init ) return false;
// this logic taken from wxWidgets' geometry.cpp file:
bool rc; EDA_RECT me( *this ); EDA_RECT rect( aRect ); me.Normalize(); // ensure size is >= 0
rect.Normalize(); // ensure size is >= 0
// calculate the left common area coordinate:
int left = std::max( me.m_Pos.x, rect.m_Pos.x ); // calculate the right common area coordinate:
int right = std::min( me.m_Pos.x + me.m_Size.x, rect.m_Pos.x + rect.m_Size.x ); // calculate the upper common area coordinate:
int top = std::max( me.m_Pos.y, aRect.m_Pos.y ); // calculate the lower common area coordinate:
int bottom = std::min( me.m_Pos.y + me.m_Size.y, rect.m_Pos.y + rect.m_Size.y );
// if a common area exists, it must have a positive (null accepted) size
if( left <= right && top <= bottom ) rc = true; else rc = false;
return rc;}
bool EDA_RECT::Intersects( const EDA_RECT& aRect, double aRot ) const{ if( !m_init ) return false;
/* Most rectangles will be axis aligned.
* It is quicker to check for this case and pass the rect * to the simpler intersection test */
// Prevent floating point comparison errors
static const double ROT_EPS = 0.000000001;
static const double ROT_PARALLEL[] = { -3600, -1800, 0, 1800, 3600 }; static const double ROT_PERPENDICULAR[] = { -2700, -900, 0, 900, 2700 };
NORMALIZE_ANGLE_POS<double>( aRot );
// Test for non-rotated rectangle
for( int ii = 0; ii < 5; ii++ ) { if( std::fabs( aRot - ROT_PARALLEL[ii] ) < ROT_EPS ) { return Intersects( aRect ); } }
// Test for rectangle rotated by multiple of 90 degrees
for( int jj = 0; jj < 4; jj++ ) { if( std::fabs( aRot - ROT_PERPENDICULAR[jj] ) < ROT_EPS ) { EDA_RECT rotRect;
// Rotate the supplied rect by 90 degrees
rotRect.SetOrigin( aRect.Centre() ); rotRect.Inflate( aRect.GetHeight(), aRect.GetWidth() ); return Intersects( rotRect ); } }
/* There is some non-orthogonal rotation.
* There are three cases to test: * A) One point of this rect is inside the rotated rect * B) One point of the rotated rect is inside this rect * C) One of the sides of the rotated rect intersect this */
wxPoint corners[4];
/* Test A : Any corners exist in rotated rect? */
corners[0] = m_Pos; corners[1] = m_Pos + wxPoint( m_Size.x, 0 ); corners[2] = m_Pos + wxPoint( m_Size.x, m_Size.y ); corners[3] = m_Pos + wxPoint( 0, m_Size.y );
wxPoint rCentre = aRect.Centre();
for( int i = 0; i < 4; i++ ) { wxPoint delta = corners[i] - rCentre; RotatePoint( &delta, -aRot ); delta += rCentre;
if( aRect.Contains( delta ) ) { return true; } }
/* Test B : Any corners of rotated rect exist in this one? */ int w = aRect.GetWidth() / 2; int h = aRect.GetHeight() / 2;
// Construct corners around center of shape
corners[0] = wxPoint( -w, -h ); corners[1] = wxPoint( w, -h ); corners[2] = wxPoint( w, h ); corners[3] = wxPoint( -w, h );
// Rotate and test each corner
for( int j = 0; j < 4; j++ ) { RotatePoint( &corners[j], aRot ); corners[j] += rCentre;
if( Contains( corners[j] ) ) { return true; } }
/* Test C : Any sides of rotated rect intersect this */
if( Intersects( corners[0], corners[1] ) || Intersects( corners[1], corners[2] ) || Intersects( corners[2], corners[3] ) || Intersects( corners[3], corners[0] ) ) { return true; }
return false;}
const wxPoint EDA_RECT::ClosestPointTo( const wxPoint& aPoint ) const{ EDA_RECT me( *this );
me.Normalize(); // ensure size is >= 0
// Determine closest point to the circle centre within this rect
int nx = std::max( me.GetLeft(), std::min( aPoint.x, me.GetRight() ) ); int ny = std::max( me.GetTop(), std::min( aPoint.y, me.GetBottom() ) );
return wxPoint( nx, ny );}
const wxPoint EDA_RECT::FarthestPointTo( const wxPoint& aPoint ) const{ EDA_RECT me( *this );
me.Normalize(); // ensure size is >= 0
int fx = std::max( std::abs( aPoint.x - me.GetLeft() ), std::abs( aPoint.x - me.GetRight() ) ); int fy = std::max( std::abs( aPoint.y - me.GetTop() ), std::abs( aPoint.y - me.GetBottom() ) );
return wxPoint( fx, fy );}
bool EDA_RECT::IntersectsCircle( const wxPoint& aCenter, const int aRadius ) const{ if( !m_init ) return false;
wxPoint closest = ClosestPointTo( aCenter );
double dx = static_cast<double>( aCenter.x ) - closest.x; double dy = static_cast<double>( aCenter.y ) - closest.y;
double r = static_cast<double>( aRadius );
return ( dx * dx + dy * dy ) <= ( r * r );}
bool EDA_RECT::IntersectsCircleEdge( const wxPoint& aCenter, const int aRadius, const int aWidth ) const{ if( !m_init ) return false;
EDA_RECT me( *this ); me.Normalize(); // ensure size is >= 0
// Test if the circle intersects at all
if( !IntersectsCircle( aCenter, aRadius + aWidth / 2 ) ) { return false; }
wxPoint farpt = FarthestPointTo( aCenter ); // Farthest point must be further than the inside of the line
double fx = (double) farpt.x; double fy = (double) farpt.y;
double r = (double) aRadius - (double) aWidth / 2;
return ( fx * fx + fy * fy ) > ( r * r );}
EDA_RECT& EDA_RECT::Inflate( int aDelta ){ Inflate( aDelta, aDelta ); return *this;}
EDA_RECT& EDA_RECT::Inflate( wxCoord dx, wxCoord dy ){ if( m_Size.x >= 0 ) { if( m_Size.x < -2 * dx ) { // Don't allow deflate to eat more width than we have,
m_Pos.x += m_Size.x / 2; m_Size.x = 0; } else { // The inflate is valid.
m_Pos.x -= dx; m_Size.x += 2 * dx; } } else // size.x < 0:
{ if( m_Size.x > -2 * dx ) { // Don't allow deflate to eat more width than we have,
m_Pos.x -= m_Size.x / 2; m_Size.x = 0; } else { // The inflate is valid.
m_Pos.x += dx; m_Size.x -= 2 * dx; // m_Size.x <0: inflate when dx > 0
} }
if( m_Size.y >= 0 ) { if( m_Size.y < -2 * dy ) { // Don't allow deflate to eat more height than we have,
m_Pos.y += m_Size.y / 2; m_Size.y = 0; } else { // The inflate is valid.
m_Pos.y -= dy; m_Size.y += 2 * dy; } } else // size.y < 0:
{ if( m_Size.y > 2 * dy ) { // Don't allow deflate to eat more height than we have,
m_Pos.y -= m_Size.y / 2; m_Size.y = 0; } else { // The inflate is valid.
m_Pos.y += dy; m_Size.y -= 2 * dy; // m_Size.y <0: inflate when dy > 0
} }
return *this;}
void EDA_RECT::Merge( const EDA_RECT& aRect ){ if( !m_init ) { if( aRect.IsValid() ) { m_Pos = aRect.GetPosition(); m_Size = aRect.GetSize(); m_init = true; } return; }
Normalize(); // ensure width and height >= 0
EDA_RECT rect = aRect; rect.Normalize(); // ensure width and height >= 0
wxPoint end = GetEnd(); wxPoint rect_end = rect.GetEnd();
// Change origin and size in order to contain the given rect
m_Pos.x = std::min( m_Pos.x, rect.m_Pos.x ); m_Pos.y = std::min( m_Pos.y, rect.m_Pos.y ); end.x = std::max( end.x, rect_end.x ); end.y = std::max( end.y, rect_end.y ); SetEnd( end );}
void EDA_RECT::Merge( const wxPoint& aPoint ){ if( !m_init ) { m_Pos = aPoint; m_Size = wxSize( 0, 0 ); m_init = true; return; }
Normalize(); // ensure width and height >= 0
wxPoint end = GetEnd(); // Change origin and size in order to contain the given rect
m_Pos.x = std::min( m_Pos.x, aPoint.x ); m_Pos.y = std::min( m_Pos.y, aPoint.y ); end.x = std::max( end.x, aPoint.x ); end.y = std::max( end.y, aPoint.y ); SetEnd( end );}
double EDA_RECT::GetArea() const{ return (double) GetWidth() * (double) GetHeight();}
EDA_RECT EDA_RECT::Common( const EDA_RECT& aRect ) const{ EDA_RECT r;
if( Intersects( aRect ) ) { wxPoint originA( std::min( GetOrigin().x, GetEnd().x ), std::min( GetOrigin().y, GetEnd().y ) ); wxPoint originB( std::min( aRect.GetOrigin().x, aRect.GetEnd().x ), std::min( aRect.GetOrigin().y, aRect.GetEnd().y ) ); wxPoint endA( std::max( GetOrigin().x, GetEnd().x ), std::max( GetOrigin().y, GetEnd().y ) ); wxPoint endB( std::max( aRect.GetOrigin().x, aRect.GetEnd().x ), std::max( aRect.GetOrigin().y, aRect.GetEnd().y ) );
r.SetOrigin( wxPoint( std::max( originA.x, originB.x ), std::max( originA.y, originB.y ) ) ); r.SetEnd( wxPoint( std::min( endA.x, endB.x ), std::min( endA.y, endB.y ) ) ); }
return r;}
const EDA_RECT EDA_RECT::GetBoundingBoxRotated( wxPoint aRotCenter, double aAngle ) const{ wxPoint corners[4];
// Build the corners list
corners[0] = GetOrigin(); corners[2] = GetEnd(); corners[1].x = corners[0].x; corners[1].y = corners[2].y; corners[3].x = corners[2].x; corners[3].y = corners[0].y;
// Rotate all corners, to find the bounding box
for( int ii = 0; ii < 4; ii++ ) RotatePoint( &corners[ii], aRotCenter, aAngle );
// Find the corners bounding box
wxPoint start = corners[0]; wxPoint end = corners[0];
for( int ii = 1; ii < 4; ii++ ) { start.x = std::min( start.x, corners[ii].x ); start.y = std::min( start.y, corners[ii].y ); end.x = std::max( end.x, corners[ii].x ); end.y = std::max( end.y, corners[ii].y ); }
EDA_RECT bbox; bbox.SetOrigin( start ); bbox.SetEnd( end );
return bbox;}
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