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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 CERN * Copyright (C) 2018-2022 KiCad Developers, see AUTHORS.txt for contributors. * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <functional>
#include <pcb_dimension.h>
#include <fp_shape.h>
#include <footprint.h>
#include <pad.h>
#include <pcb_group.h>
#include <pcb_track.h>
#include <zone.h>
#include <geometry/shape_circle.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_rect.h>
#include <geometry/shape_segment.h>
#include <geometry/shape_simple.h>
#include <macros.h>
#include <math/util.h> // for KiROUND
#include <painter.h>
#include <pcbnew_settings.h>
#include <tool/tool_manager.h>
#include <tools/pcb_tool_base.h>
#include <view/view.h>
#include "pcb_grid_helper.h"
PCB_GRID_HELPER::PCB_GRID_HELPER( TOOL_MANAGER* aToolMgr, MAGNETIC_SETTINGS* aMagneticSettings ) : GRID_HELPER( aToolMgr ), m_magneticSettings( aMagneticSettings ){ KIGFX::VIEW* view = m_toolMgr->GetView(); KIGFX::RENDER_SETTINGS* settings = view->GetPainter()->GetSettings(); KIGFX::COLOR4D auxItemsColor = settings->GetLayerColor( LAYER_AUX_ITEMS ); KIGFX::COLOR4D umbilicalColor = settings->GetLayerColor( LAYER_ANCHOR );
m_viewAxis.SetSize( 20000 ); m_viewAxis.SetStyle( KIGFX::ORIGIN_VIEWITEM::CROSS ); m_viewAxis.SetColor( auxItemsColor.WithAlpha( 0.4 ) ); m_viewAxis.SetDrawAtZero( true ); view->Add( &m_viewAxis ); view->SetVisible( &m_viewAxis, false );
m_viewSnapPoint.SetStyle( KIGFX::ORIGIN_VIEWITEM::CIRCLE_CROSS ); m_viewSnapPoint.SetColor( auxItemsColor ); m_viewSnapPoint.SetDrawAtZero( true ); view->Add( &m_viewSnapPoint ); view->SetVisible( &m_viewSnapPoint, false );
m_viewSnapLine.SetStyle( KIGFX::ORIGIN_VIEWITEM::DASH_LINE ); m_viewSnapLine.SetColor( umbilicalColor ); m_viewSnapLine.SetDrawAtZero( true ); view->Add( &m_viewSnapLine ); view->SetVisible( &m_viewSnapLine, false );}
VECTOR2I PCB_GRID_HELPER::AlignToSegment( const VECTOR2I& aPoint, const SEG& aSeg ){ const int c_gridSnapEpsilon_sq = 4;
VECTOR2I aligned = Align( aPoint );
if( !m_enableSnap ) return aligned;
std::vector<VECTOR2I> points;
const SEG testSegments[] = { SEG( aligned, aligned + VECTOR2( 1, 0 ) ), SEG( aligned, aligned + VECTOR2( 0, 1 ) ), SEG( aligned, aligned + VECTOR2( 1, 1 ) ), SEG( aligned, aligned + VECTOR2( 1, -1 ) ) };
for( const SEG& seg : testSegments ) { OPT_VECTOR2I vec = aSeg.IntersectLines( seg );
if( vec && aSeg.SquaredDistance( *vec ) <= c_gridSnapEpsilon_sq ) points.push_back( *vec ); }
VECTOR2I nearest = aligned; SEG::ecoord min_d_sq = VECTOR2I::ECOORD_MAX;
// Snap by distance between pointer and endpoints
for( const VECTOR2I& pt : { aSeg.A, aSeg.B } ) { SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
if( d_sq < min_d_sq ) { min_d_sq = d_sq; nearest = pt; } }
// Snap by distance between aligned cursor and intersections
for( const VECTOR2I& pt : points ) { SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
if( d_sq < min_d_sq ) { min_d_sq = d_sq; nearest = pt; } }
return nearest;}
VECTOR2I PCB_GRID_HELPER::AlignToArc( const VECTOR2I& aPoint, const SHAPE_ARC& aArc ){ VECTOR2I aligned = Align( aPoint );
if( !m_enableSnap ) return aligned;
std::vector<VECTOR2I> points;
aArc.IntersectLine( SEG( aligned, aligned + VECTOR2( 1, 0 ) ), &points ); aArc.IntersectLine( SEG( aligned, aligned + VECTOR2( 0, 1 ) ), &points ); aArc.IntersectLine( SEG( aligned, aligned + VECTOR2( 1, 1 ) ), &points ); aArc.IntersectLine( SEG( aligned, aligned + VECTOR2( 1, -1 ) ), &points );
VECTOR2I nearest = aligned; SEG::ecoord min_d_sq = VECTOR2I::ECOORD_MAX;
// Snap by distance between pointer and endpoints
for( const VECTOR2I& pt : { aArc.GetP0(), aArc.GetP1() } ) { SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
if( d_sq < min_d_sq ) { min_d_sq = d_sq; nearest = pt; } }
// Snap by distance between aligned cursor and intersections
for( const VECTOR2I& pt : points ) { SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
if( d_sq < min_d_sq ) { min_d_sq = d_sq; nearest = pt; } }
return nearest;}
VECTOR2I PCB_GRID_HELPER::AlignToNearestPad( const VECTOR2I& aMousePos, PADS& aPads ){ clearAnchors();
for( BOARD_ITEM* item : aPads ) computeAnchors( item, aMousePos, true );
double minDist = std::numeric_limits<double>::max(); ANCHOR* nearestOrigin = nullptr;
for( ANCHOR& a : m_anchors ) { BOARD_ITEM* item = static_cast<BOARD_ITEM*>( a.item );
if( ( ORIGIN & a.flags ) != ORIGIN ) continue;
if( !item->HitTest( aMousePos ) ) continue;
double dist = a.Distance( aMousePos );
if( dist < minDist ) { minDist = dist; nearestOrigin = &a; } }
return nearestOrigin ? nearestOrigin->pos : aMousePos;}
VECTOR2I PCB_GRID_HELPER::BestDragOrigin( const VECTOR2I &aMousePos, std::vector<BOARD_ITEM*>& aItems, const SELECTION_FILTER_OPTIONS* aSelectionFilter ){ clearAnchors();
for( BOARD_ITEM* item : aItems ) computeAnchors( item, aMousePos, true, aSelectionFilter );
double worldScale = m_toolMgr->GetView()->GetGAL()->GetWorldScale(); double lineSnapMinCornerDistance = 50.0 / worldScale;
ANCHOR* nearestOutline = nearestAnchor( aMousePos, OUTLINE, LSET::AllLayersMask() ); ANCHOR* nearestCorner = nearestAnchor( aMousePos, CORNER, LSET::AllLayersMask() ); ANCHOR* nearestOrigin = nearestAnchor( aMousePos, ORIGIN, LSET::AllLayersMask() ); ANCHOR* best = nullptr; double minDist = std::numeric_limits<double>::max();
if( nearestOrigin ) { minDist = nearestOrigin->Distance( aMousePos ); best = nearestOrigin; }
if( nearestCorner ) { double dist = nearestCorner->Distance( aMousePos );
if( dist < minDist ) { minDist = dist; best = nearestCorner; } }
if( nearestOutline ) { double dist = nearestOutline->Distance( aMousePos );
if( minDist > lineSnapMinCornerDistance && dist < minDist ) best = nearestOutline; }
return best ? best->pos : aMousePos;}
VECTOR2I PCB_GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, BOARD_ITEM* aReferenceItem ){ LSET layers; std::vector<BOARD_ITEM*> item;
if( aReferenceItem ) { layers = aReferenceItem->GetLayerSet(); item.push_back( aReferenceItem ); } else { layers = LSET::AllLayersMask(); }
return BestSnapAnchor( aOrigin, layers, item );}
VECTOR2I PCB_GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, const LSET& aLayers, const std::vector<BOARD_ITEM*>& aSkip ){ // Tuning constant: snap radius in screen space
const int snapSize = 25;
// Snapping distance is in screen space, clamped to the current grid to ensure that the grid
// points that are visible can always be snapped to.
// see https://gitlab.com/kicad/code/kicad/-/issues/5638
// see https://gitlab.com/kicad/code/kicad/-/issues/7125
double snapScale = snapSize / m_toolMgr->GetView()->GetGAL()->GetWorldScale(); int snapRange = std::min( KiROUND( snapScale ), GetGrid().x ); int snapDist = snapRange;
//Respect limits of coordinates representation
BOX2I bb; bb.SetOrigin( GetClampedCoords<double, int>( VECTOR2D( aOrigin ) - snapRange / 2.0 ) ); bb.SetEnd( GetClampedCoords<double, int>( VECTOR2D( aOrigin ) + snapRange / 2.0 ) );
clearAnchors();
for( BOARD_ITEM* item : queryVisible( bb, aSkip ) ) computeAnchors( item, aOrigin );
ANCHOR* nearest = nearestAnchor( aOrigin, SNAPPABLE, aLayers ); VECTOR2I nearestGrid = Align( aOrigin );
if( nearest ) snapDist = nearest->Distance( aOrigin );
// Existing snap lines need priority over new snaps
if( m_snapItem && m_enableSnapLine && m_enableSnap ) { bool snapLine = false; int x_dist = std::abs( m_viewSnapLine.GetPosition().x - aOrigin.x ); int y_dist = std::abs( m_viewSnapLine.GetPosition().y - aOrigin.y );
/// Allows de-snapping from the line if you are closer to another snap point
if( x_dist < snapRange && ( !nearest || snapDist > snapRange ) ) { nearestGrid.x = m_viewSnapLine.GetPosition().x; snapLine = true; }
if( y_dist < snapRange && ( !nearest || snapDist > snapRange ) ) { nearestGrid.y = m_viewSnapLine.GetPosition().y; snapLine = true; }
if( snapLine && m_skipPoint != VECTOR2I( m_viewSnapLine.GetPosition() ) ) { m_viewSnapLine.SetEndPosition( nearestGrid );
if( m_toolMgr->GetView()->IsVisible( &m_viewSnapLine ) ) m_toolMgr->GetView()->Update( &m_viewSnapLine, KIGFX::GEOMETRY ); else m_toolMgr->GetView()->SetVisible( &m_viewSnapLine, true );
return nearestGrid; } }
if( nearest && m_enableSnap ) { if( nearest->Distance( aOrigin ) <= snapRange ) { m_viewSnapPoint.SetPosition( wxPoint( nearest->pos ) ); m_viewSnapLine.SetPosition( wxPoint( nearest->pos ) ); m_toolMgr->GetView()->SetVisible( &m_viewSnapLine, false );
if( m_toolMgr->GetView()->IsVisible( &m_viewSnapPoint ) ) m_toolMgr->GetView()->Update( &m_viewSnapPoint, KIGFX::GEOMETRY); else m_toolMgr->GetView()->SetVisible( &m_viewSnapPoint, true );
m_snapItem = nearest; return nearest->pos; } }
m_snapItem = nullptr; m_toolMgr->GetView()->SetVisible( &m_viewSnapPoint, false ); m_toolMgr->GetView()->SetVisible( &m_viewSnapLine, false ); return nearestGrid;}
BOARD_ITEM* PCB_GRID_HELPER::GetSnapped() const{ if( !m_snapItem ) return nullptr;
return static_cast<BOARD_ITEM*>( m_snapItem->item );}
std::set<BOARD_ITEM*> PCB_GRID_HELPER::queryVisible( const BOX2I& aArea, const std::vector<BOARD_ITEM*>& aSkip ) const{ std::set<BOARD_ITEM*> items; std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> selectedItems;
KIGFX::VIEW* view = m_toolMgr->GetView(); RENDER_SETTINGS* settings = view->GetPainter()->GetSettings(); const std::set<int>& activeLayers = settings->GetHighContrastLayers(); bool isHighContrast = settings->GetHighContrast();
view->Query( aArea, selectedItems );
for( const KIGFX::VIEW::LAYER_ITEM_PAIR& it : selectedItems ) { BOARD_ITEM* item = static_cast<BOARD_ITEM*>( it.first );
// If we are in the footprint editor, don't use the footprint itself
if( static_cast<PCB_TOOL_BASE*>( m_toolMgr->GetCurrentTool() )->IsFootprintEditor() && item->Type() == PCB_FOOTPRINT_T ) { continue; }
// The item must be visible and on an active layer
if( view->IsVisible( item ) && ( !isHighContrast || activeLayers.count( it.second ) ) && item->ViewGetLOD( it.second, view ) < view->GetScale() ) { items.insert ( item ); } }
for( BOARD_ITEM* skipItem : aSkip ) items.erase( skipItem );
return items;}
void PCB_GRID_HELPER::computeAnchors( BOARD_ITEM* aItem, const VECTOR2I& aRefPos, bool aFrom, const SELECTION_FILTER_OPTIONS* aSelectionFilter ){ KIGFX::VIEW* view = m_toolMgr->GetView(); RENDER_SETTINGS* settings = view->GetPainter()->GetSettings(); const std::set<int>& activeLayers = settings->GetHighContrastLayers(); bool isHighContrast = settings->GetHighContrast();
auto handlePadShape = [&]( PAD* aPad ) { addAnchor( aPad->GetPosition(), ORIGIN | SNAPPABLE, aPad );
/// If we are getting a drag point, we don't want to center the edge of pads
if( aFrom ) return;
switch( aPad->GetShape() ) { case PAD_SHAPE::CIRCLE: { int r = aPad->GetSizeX() / 2; VECTOR2I center = aPad->ShapePos();
addAnchor( center + VECTOR2I( -r, 0 ), OUTLINE | SNAPPABLE, aPad ); addAnchor( center + VECTOR2I( r, 0 ), OUTLINE | SNAPPABLE, aPad ); addAnchor( center + VECTOR2I( 0, -r ), OUTLINE | SNAPPABLE, aPad ); addAnchor( center + VECTOR2I( 0, r ), OUTLINE | SNAPPABLE, aPad ); break; }
case PAD_SHAPE::OVAL: { VECTOR2I pos = aPad->ShapePos(); VECTOR2I half_size = aPad->GetSize() / 2; int half_width = std::min( half_size.x, half_size.y ); VECTOR2I half_len( half_size.x - half_width, half_size.y - half_width );
RotatePoint( half_len, aPad->GetOrientation() );
VECTOR2I a( pos - half_len ); VECTOR2I b( pos + half_len ); VECTOR2I normal = b - a; normal.Resize( half_width ); RotatePoint( normal, ANGLE_90 );
addAnchor( a + normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( a - normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( b + normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( b - normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( pos + normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( pos - normal, OUTLINE | SNAPPABLE, aPad );
RotatePoint( normal, -ANGLE_90 );
addAnchor( a - normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( b + normal, OUTLINE | SNAPPABLE, aPad ); break; }
case PAD_SHAPE::RECT: case PAD_SHAPE::TRAPEZOID: case PAD_SHAPE::ROUNDRECT: case PAD_SHAPE::CHAMFERED_RECT: { VECTOR2I half_size( aPad->GetSize() / 2 ); VECTOR2I trap_delta( 0, 0 );
if( aPad->GetShape() == PAD_SHAPE::TRAPEZOID ) trap_delta = aPad->GetDelta() / 2;
SHAPE_LINE_CHAIN corners;
corners.Append( -half_size.x - trap_delta.y, half_size.y + trap_delta.x ); corners.Append( half_size.x + trap_delta.y, half_size.y - trap_delta.x ); corners.Append( half_size.x - trap_delta.y, -half_size.y + trap_delta.x ); corners.Append( -half_size.x + trap_delta.y, -half_size.y - trap_delta.x ); corners.SetClosed( true );
corners.Rotate( aPad->GetOrientation() ); corners.Move( aPad->ShapePos() );
for( size_t ii = 0; ii < corners.GetSegmentCount(); ++ii ) { const SEG& seg = corners.GetSegment( ii ); addAnchor( seg.A, OUTLINE | SNAPPABLE, aPad ); addAnchor( seg.Center(), OUTLINE | SNAPPABLE, aPad );
if( ii == corners.GetSegmentCount() - 1 ) addAnchor( seg.B, OUTLINE | SNAPPABLE, aPad ); }
break; }
default: { const std::shared_ptr<SHAPE_POLY_SET>& outline = aPad->GetEffectivePolygon();
if( !outline->IsEmpty() ) { for( const VECTOR2I& pt : outline->Outline( 0 ).CPoints() ) addAnchor( pt, OUTLINE | SNAPPABLE, aPad ); }
break; } } };
auto handleShape = [&]( PCB_SHAPE* shape ) { VECTOR2I start = shape->GetStart(); VECTOR2I end = shape->GetEnd();
switch( shape->GetShape() ) { case SHAPE_T::CIRCLE: { int r = ( start - end ).EuclideanNorm();
addAnchor( start, ORIGIN | SNAPPABLE, shape ); addAnchor( start + VECTOR2I( -r, 0 ), OUTLINE | SNAPPABLE, shape ); addAnchor( start + VECTOR2I( r, 0 ), OUTLINE | SNAPPABLE, shape ); addAnchor( start + VECTOR2I( 0, -r ), OUTLINE | SNAPPABLE, shape ); addAnchor( start + VECTOR2I( 0, r ), OUTLINE | SNAPPABLE, shape ); break; }
case SHAPE_T::ARC: addAnchor( shape->GetStart(), CORNER | SNAPPABLE, shape ); addAnchor( shape->GetEnd(), CORNER | SNAPPABLE, shape ); addAnchor( shape->GetArcMid(), CORNER | SNAPPABLE, shape ); addAnchor( shape->GetCenter(), ORIGIN | SNAPPABLE, shape ); break;
case SHAPE_T::RECT: { VECTOR2I point2( end.x, start.y ); VECTOR2I point3( start.x, end.y ); SEG first( start, point2 ); SEG second( point2, end ); SEG third( end, point3 ); SEG fourth( point3, start );
addAnchor( first.A, CORNER | SNAPPABLE, shape ); addAnchor( first.Center(), CORNER | SNAPPABLE, shape ); addAnchor( second.A, CORNER | SNAPPABLE, shape ); addAnchor( second.Center(), CORNER | SNAPPABLE, shape ); addAnchor( third.A, CORNER | SNAPPABLE, shape ); addAnchor( third.Center(), CORNER | SNAPPABLE, shape ); addAnchor( fourth.A, CORNER | SNAPPABLE, shape ); addAnchor( fourth.Center(), CORNER | SNAPPABLE, shape ); break; }
case SHAPE_T::SEGMENT: addAnchor( start, CORNER | SNAPPABLE, shape ); addAnchor( end, CORNER | SNAPPABLE, shape ); addAnchor( shape->GetCenter(), CORNER | SNAPPABLE, shape ); break;
case SHAPE_T::POLY: { SHAPE_LINE_CHAIN lc; lc.SetClosed( true ); std::vector<VECTOR2I> poly; shape->DupPolyPointsList( poly );
for( const VECTOR2I& p : poly ) { addAnchor( p, CORNER | SNAPPABLE, shape ); lc.Append( p ); }
addAnchor( lc.NearestPoint( aRefPos ), OUTLINE, aItem ); break; }
case SHAPE_T::BEZIER: addAnchor( start, CORNER | SNAPPABLE, shape ); addAnchor( end, CORNER | SNAPPABLE, shape ); KI_FALLTHROUGH;
default: addAnchor( shape->GetPosition(), ORIGIN | SNAPPABLE, shape ); break; } };
switch( aItem->Type() ) { case PCB_FOOTPRINT_T: { FOOTPRINT* footprint = static_cast<FOOTPRINT*>( aItem );
for( PAD* pad : footprint->Pads() ) { if( aFrom ) { if( aSelectionFilter && !aSelectionFilter->pads ) continue; } else { if( m_magneticSettings->pads != MAGNETIC_OPTIONS::CAPTURE_ALWAYS ) continue; }
if( !view->IsVisible( pad ) || !pad->GetBoundingBox().Contains( aRefPos ) ) continue;
// Getting pads from a footprint requires re-checking that the pads are shown
bool onActiveLayer = !isHighContrast; bool isLODVisible = false;
for( PCB_LAYER_ID layer : pad->GetLayerSet().Seq() ) { if( !onActiveLayer && activeLayers.count( layer ) ) onActiveLayer = true;
if( !isLODVisible && pad->ViewGetLOD( layer, view ) < view->GetScale() ) isLODVisible = true;
if( onActiveLayer && isLODVisible ) { handlePadShape( pad ); break; } } }
if( aFrom && aSelectionFilter && !aSelectionFilter->footprints ) break;
// if the cursor is not over a pad, then drag the footprint by its origin
VECTOR2I position = footprint->GetPosition(); addAnchor( position, ORIGIN | SNAPPABLE, footprint );
// Add the footprint center point if it is markedly different from the origin
VECTOR2I center = footprint->GetBoundingBox( false, false ).Centre(); VECTOR2I grid( GetGrid() );
if( ( center - position ).SquaredEuclideanNorm() > grid.SquaredEuclideanNorm() ) addAnchor( center, ORIGIN | SNAPPABLE, footprint );
break; }
case PCB_PAD_T: if( aFrom ) { if( aSelectionFilter && !aSelectionFilter->pads ) break; } else { if( m_magneticSettings->pads != MAGNETIC_OPTIONS::CAPTURE_ALWAYS ) break; }
handlePadShape( static_cast<PAD*>( aItem ) );
break;
case PCB_FP_TEXTBOX_T: case PCB_TEXTBOX_T: if( aFrom ) { if( aSelectionFilter && !aSelectionFilter->text ) break; } else { if( !m_magneticSettings->graphics ) break; }
handleShape( static_cast<PCB_SHAPE*>( aItem ) ); break;
case PCB_FP_SHAPE_T: case PCB_SHAPE_T: if( aFrom ) { if( aSelectionFilter && !aSelectionFilter->graphics ) break; } else { if( !m_magneticSettings->graphics ) break; }
handleShape( static_cast<PCB_SHAPE*>( aItem ) ); break;
case PCB_TRACE_T: case PCB_ARC_T: { if( aFrom ) { if( aSelectionFilter && !aSelectionFilter->tracks ) break; } else { if( m_magneticSettings->tracks != MAGNETIC_OPTIONS::CAPTURE_ALWAYS ) break; }
PCB_TRACK* track = static_cast<PCB_TRACK*>( aItem );
addAnchor( track->GetStart(), CORNER | SNAPPABLE, track ); addAnchor( track->GetEnd(), CORNER | SNAPPABLE, track ); addAnchor( track->GetCenter(), ORIGIN, track);
break; }
case PCB_MARKER_T: case PCB_TARGET_T: addAnchor( aItem->GetPosition(), ORIGIN | CORNER | SNAPPABLE, aItem ); break;
case PCB_VIA_T: if( aFrom ) { if( aSelectionFilter && !aSelectionFilter->vias ) break; } else { if( m_magneticSettings->tracks != MAGNETIC_OPTIONS::CAPTURE_ALWAYS ) break; }
addAnchor( aItem->GetPosition(), ORIGIN | CORNER | SNAPPABLE, aItem );
break;
case PCB_ZONE_T: { if( aFrom && aSelectionFilter && !aSelectionFilter->zones ) break;
const SHAPE_POLY_SET* outline = static_cast<const ZONE*>( aItem )->Outline();
SHAPE_LINE_CHAIN lc; lc.SetClosed( true );
for( auto iter = outline->CIterateWithHoles(); iter; iter++ ) { addAnchor( *iter, CORNER | SNAPPABLE, aItem ); lc.Append( *iter ); }
addAnchor( lc.NearestPoint( aRefPos ), OUTLINE, aItem );
break; }
case PCB_FP_ZONE_T: { if( aFrom && aSelectionFilter && !aSelectionFilter->zones ) break;
const SHAPE_POLY_SET* outline = static_cast<const FP_ZONE*>( aItem )->Outline();
SHAPE_LINE_CHAIN lc; lc.SetClosed( true );
for( auto iter = outline->CIterateWithHoles(); iter; iter++ ) { addAnchor( *iter, CORNER | SNAPPABLE, aItem ); lc.Append( *iter ); }
addAnchor( lc.NearestPoint( aRefPos ), OUTLINE, aItem );
break; }
case PCB_DIM_ALIGNED_T: case PCB_DIM_ORTHOGONAL_T: case PCB_FP_DIM_ALIGNED_T: case PCB_FP_DIM_ORTHOGONAL_T: { if( aFrom && aSelectionFilter && !aSelectionFilter->dimensions ) break;
const PCB_DIM_ALIGNED* dim = static_cast<const PCB_DIM_ALIGNED*>( aItem ); addAnchor( dim->GetCrossbarStart(), CORNER | SNAPPABLE, aItem ); addAnchor( dim->GetCrossbarEnd(), CORNER | SNAPPABLE, aItem ); addAnchor( dim->GetStart(), CORNER | SNAPPABLE, aItem ); addAnchor( dim->GetEnd(), CORNER | SNAPPABLE, aItem ); break; }
case PCB_DIM_CENTER_T: case PCB_FP_DIM_CENTER_T: { if( aFrom && aSelectionFilter && !aSelectionFilter->dimensions ) break;
const PCB_DIM_CENTER* dim = static_cast<const PCB_DIM_CENTER*>( aItem ); addAnchor( dim->GetStart(), CORNER | SNAPPABLE, aItem ); addAnchor( dim->GetEnd(), CORNER | SNAPPABLE, aItem );
VECTOR2I start( dim->GetStart() ); VECTOR2I radial( dim->GetEnd() - dim->GetStart() );
for( int i = 0; i < 2; i++ ) { RotatePoint( radial, -ANGLE_90 ); addAnchor( start + radial, CORNER | SNAPPABLE, aItem ); }
break; }
case PCB_DIM_RADIAL_T: case PCB_FP_DIM_RADIAL_T: { if( aFrom && aSelectionFilter && !aSelectionFilter->dimensions ) break;
const PCB_DIM_RADIAL* radialDim = static_cast<const PCB_DIM_RADIAL*>( aItem ); addAnchor( radialDim->GetStart(), CORNER | SNAPPABLE, aItem ); addAnchor( radialDim->GetEnd(), CORNER | SNAPPABLE, aItem ); addAnchor( radialDim->GetKnee(), CORNER | SNAPPABLE, aItem ); addAnchor( radialDim->Text().GetPosition(), CORNER | SNAPPABLE, aItem ); break; }
case PCB_DIM_LEADER_T: case PCB_FP_DIM_LEADER_T: { if( aFrom && aSelectionFilter && !aSelectionFilter->dimensions ) break;
const PCB_DIM_LEADER* leader = static_cast<const PCB_DIM_LEADER*>( aItem ); addAnchor( leader->GetStart(), CORNER | SNAPPABLE, aItem ); addAnchor( leader->GetEnd(), CORNER | SNAPPABLE, aItem ); addAnchor( leader->Text().GetPosition(), CORNER | SNAPPABLE, aItem ); break; }
case PCB_FP_TEXT_T: case PCB_TEXT_T: if( aFrom && aSelectionFilter && !aSelectionFilter->text ) break;
addAnchor( aItem->GetPosition(), ORIGIN, aItem ); break;
case PCB_GROUP_T: { const PCB_GROUP* group = static_cast<const PCB_GROUP*>( aItem );
for( BOARD_ITEM* item : group->GetItems() ) computeAnchors( item, aRefPos, aFrom );
break; }
default: break; }}
PCB_GRID_HELPER::ANCHOR* PCB_GRID_HELPER::nearestAnchor( const VECTOR2I& aPos, int aFlags, LSET aMatchLayers ){ double minDist = std::numeric_limits<double>::max(); ANCHOR* best = nullptr;
for( ANCHOR& a : m_anchors ) { BOARD_ITEM* item = static_cast<BOARD_ITEM*>( a.item );
if( ( aMatchLayers & item->GetLayerSet() ) == 0 ) continue;
if( ( aFlags & a.flags ) != aFlags ) continue;
double dist = a.Distance( aPos );
if( dist < minDist ) { minDist = dist; best = &a; } }
return best;}
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