|                                                                                                                                                                                                                                                                                                                                                 |  | /*
 * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA */
/**
 * @file class_pad_custom_shape_functions.cpp * class D_PAD functions specific to custom shaped pads. */
#include <fctsys.h>
#include <trigo.h>
#include <pcbnew.h>
#include <class_pad.h>
#include <class_drawsegment.h>
#include <class_edge_mod.h>
#include <convert_basic_shapes_to_polygon.h>
#include <geometry/shape_rect.h>
#include <geometry/convex_hull.h>
void PAD_CS_PRIMITIVE::ExportTo( DRAWSEGMENT* aTarget ){    aTarget->SetShape( m_Shape );    aTarget->SetWidth( m_Thickness );    aTarget->SetStart( m_Start );    aTarget->SetEnd( m_End );
    // in a DRAWSEGMENT the radius of a circle is calculated from the
    // center and one point on the circle outline (stored in m_End)
    if( m_Shape == S_CIRCLE )    {        wxPoint end = m_Start;        end.x += m_Radius;        aTarget->SetEnd( end );    }
    aTarget->SetAngle( m_ArcAngle );    aTarget->SetPolyPoints( m_Poly );}
void PAD_CS_PRIMITIVE::ExportTo( EDGE_MODULE* aTarget ){    ExportTo( static_cast<DRAWSEGMENT*>( aTarget ) );    // Initialize coordinates specific to the EDGE_MODULE (m_Start0 and m_End0)
    aTarget->SetLocalCoord();}
void PAD_CS_PRIMITIVE::Move( wxPoint aMoveVector ){    m_Start += aMoveVector;    m_End   += aMoveVector;
    for( auto& corner : m_Poly )    {        corner += aMoveVector;    }}
/*
 * Has meaning only for free shape pads. * add a free shape to the shape list. * the shape is a polygon (can be with thick outline), segment, circle or arc */
void D_PAD::AddPrimitive( const SHAPE_POLY_SET& aPoly, int aThickness ){    std::vector<wxPoint> points;
    // If aPoly has holes, convert it to a polygon with no holes.
    SHAPE_POLY_SET poly_no_hole;    poly_no_hole.Append( aPoly );    poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
    for( auto iter = poly_no_hole.CIterate(); iter; iter++ )        points.push_back( wxPoint( iter->x, iter->y ) );
    AddPrimitive( points, aThickness );}
void D_PAD::AddPrimitive( const std::vector<wxPoint>& aPoly, int aThickness ){    PAD_CS_PRIMITIVE shape( S_POLYGON );    shape.m_Poly = aPoly;    shape.m_Thickness = aThickness;    m_basicShapes.push_back( shape );
    MergePrimitivesAsPolygon();}
void D_PAD::AddPrimitive( wxPoint aStart, wxPoint aEnd, int aThickness ){    PAD_CS_PRIMITIVE shape( S_SEGMENT );    shape.m_Start = aStart;    shape.m_End = aEnd;    shape.m_Thickness = aThickness;    m_basicShapes.push_back( shape );
    MergePrimitivesAsPolygon();}
void D_PAD::AddPrimitive( wxPoint aCenter, wxPoint aStart, int aArcAngle, int aThickness ){    PAD_CS_PRIMITIVE shape( S_ARC );    shape.m_Start = aCenter;    shape.m_End = aStart;    shape.m_ArcAngle = aArcAngle;    shape.m_Thickness = aThickness;    m_basicShapes.push_back( shape );
    MergePrimitivesAsPolygon();}
void D_PAD::AddPrimitive( wxPoint aCenter, int aRadius, int aThickness ){    PAD_CS_PRIMITIVE shape( S_CIRCLE );    shape.m_Start = aCenter;    shape.m_Radius = aRadius;    shape.m_Thickness = aThickness;    m_basicShapes.push_back( shape );
    MergePrimitivesAsPolygon();}
bool D_PAD::SetPrimitives( const std::vector<PAD_CS_PRIMITIVE>& aPrimitivesList ){    // clear old list
    m_basicShapes.clear();
    // Import to the basic shape list
    if( aPrimitivesList.size() )        m_basicShapes = aPrimitivesList;
    // Only one polygon is expected (pad area = only one copper area)
    return MergePrimitivesAsPolygon();}
bool D_PAD::AddPrimitives( const std::vector<PAD_CS_PRIMITIVE>& aPrimitivesList ){    for( const auto& prim : aPrimitivesList )        m_basicShapes.push_back( prim );
    return MergePrimitivesAsPolygon();}
// clear the basic shapes list and associated data
void D_PAD::DeletePrimitivesList(){    m_basicShapes.clear();    m_customShapeAsPolygon.RemoveAllContours();}
bool D_PAD::buildCustomPadPolygon( SHAPE_POLY_SET* aMergedPolygon,                                   int aCircleToSegmentsCount )
{    SHAPE_POLY_SET aux_polyset;
    for( unsigned cnt = 0; cnt < m_basicShapes.size(); ++cnt )    {        const PAD_CS_PRIMITIVE& bshape = m_basicShapes[cnt];
        switch( bshape.m_Shape )        {        case S_SEGMENT:         // usual segment : line with rounded ends
            TransformRoundedEndsSegmentToPolygon( aux_polyset,                bshape.m_Start, bshape.m_End, aCircleToSegmentsCount, bshape.m_Thickness );            break;
        case S_ARC:             // Arc with rounded ends
            TransformArcToPolygon( aux_polyset,                                   bshape.m_Start, bshape.m_End, bshape.m_ArcAngle,                                   aCircleToSegmentsCount, bshape.m_Thickness );            break;
        case S_CIRCLE:          //  ring or circle
            if( bshape.m_Thickness )    // ring
                TransformRingToPolygon( aux_polyset,                                    bshape.m_Start, bshape.m_Radius,                                    aCircleToSegmentsCount, bshape.m_Thickness ) ;            else                // Filled circle
                TransformCircleToPolygon( aux_polyset,                                    bshape.m_Start, bshape.m_Radius,                                    aCircleToSegmentsCount ) ;            break;
        case S_POLYGON:         // polygon
            if( bshape.m_Poly.size() < 2 )                break;      // Malformed polygon.
            {            // Insert the polygon:
            const std::vector< wxPoint>& poly = bshape.m_Poly;            aux_polyset.NewOutline();
            if( bshape.m_Thickness )            {                SHAPE_POLY_SET polyset;                polyset.NewOutline();
                for( unsigned ii = 0; ii < poly.size(); ii++ )                {                    polyset.Append( poly[ii].x, poly[ii].y );                }
                polyset.Inflate( bshape.m_Thickness/2, ARC_APPROX_SEGMENTS_COUNT_HIGH_DEF );
                aux_polyset.Append( polyset );            }
            else                for( unsigned ii = 0; ii < poly.size(); ii++ )                    aux_polyset.Append( poly[ii].x, poly[ii].y );            }            break;
        default:            break;        }    }
    aux_polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
    // Merge all polygons with the initial pad anchor shape
    if( aux_polyset.OutlineCount() )    {        aMergedPolygon->BooleanAdd( aux_polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );        aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );    }
    return aMergedPolygon->OutlineCount() <= 1;}
/* Merge all basic shapes, converted to a polygon in one polygon,
 * return true if OK, false in there is more than one polygon * in aMergedPolygon */bool D_PAD::MergePrimitivesAsPolygon(  SHAPE_POLY_SET* aMergedPolygon,                                        int aCircleToSegmentsCount ){    // if aMergedPolygon == NULL, use m_customShapeAsPolygon as target
    if( !aMergedPolygon )        aMergedPolygon = &m_customShapeAsPolygon;
    aMergedPolygon->RemoveAllContours();
    // Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
    // The anchor pad is always at 0,0
    switch( GetAnchorPadShape() )    {    default:    case PAD_SHAPE_CIRCLE:        TransformCircleToPolygon( *aMergedPolygon, wxPoint( 0,0 ), GetSize().x/2,                              aCircleToSegmentsCount );        break;
    case PAD_SHAPE_RECT:        {        SHAPE_RECT rect( -GetSize().x/2, -GetSize().y/2, GetSize().x, GetSize().y );        aMergedPolygon->AddOutline( rect.Outline() );        }        break;    }
    if ( !buildCustomPadPolygon( aMergedPolygon, aCircleToSegmentsCount ) )        return false;
    m_boundingRadius = -1;  // The current bouding radius is no more valid.
    return aMergedPolygon->OutlineCount() <= 1;}
void D_PAD::CustomShapeAsPolygonToBoardPosition( SHAPE_POLY_SET * aMergedPolygon,                        wxPoint aPosition, double aRotation ) const{    if( aMergedPolygon->OutlineCount() == 0 )        return;
    // Move, rotate, ... coordinates in aMergedPolygon according to the
    // pad position and orientation
    for( int cnt = 0; cnt < aMergedPolygon->OutlineCount(); ++cnt )    {        SHAPE_LINE_CHAIN& poly = aMergedPolygon->Outline( cnt );
        for( int ii = 0; ii < poly.PointCount(); ++ii )        {            wxPoint corner( poly.Point( ii ).x, poly.Point( ii ).y );            RotatePoint( &corner, aRotation );            corner += aPosition;
            poly.Point( ii ).x = corner.x;            poly.Point( ii ).y = corner.y;        }    }}
bool D_PAD::GetBestAnchorPosition( VECTOR2I& aPos ){    SHAPE_POLY_SET poly;
    if ( !buildCustomPadPolygon( &poly, ARC_APPROX_SEGMENTS_COUNT_LOW_DEF ) )        return false;
    const int minSteps = 10;    const int maxSteps = 50;
    int stepsX, stepsY;
    auto bbox = poly.BBox();
    if( bbox.GetWidth() < bbox.GetHeight() )    {        stepsX = minSteps;        stepsY = minSteps * (double) bbox.GetHeight() / (double )(bbox.GetWidth() + 1);    }    else    {        stepsY = minSteps;        stepsX = minSteps * (double) bbox.GetWidth() / (double )(bbox.GetHeight() + 1);    }
    stepsX = std::max(minSteps, std::min( maxSteps, stepsX ) );    stepsY = std::max(minSteps, std::min( maxSteps, stepsY ) );
    auto center = bbox.Centre();
    auto minDist = std::numeric_limits<int64_t>::max();    int64_t minDistEdge;
    if( GetAnchorPadShape() == PAD_SHAPE_CIRCLE )    {        minDistEdge = GetSize().x;    }    else    {        minDistEdge = std::max( GetSize().x, GetSize().y );    }
    OPT<VECTOR2I> bestAnchor( []()->OPT<VECTOR2I> { return NULLOPT; }() );
    for ( int y = 0; y < stepsY ; y++ )    {        for ( int x = 0; x < stepsX; x++ )        {            VECTOR2I p = bbox.GetPosition();            p.x += rescale( x, bbox.GetWidth(), (stepsX - 1) );            p.y += rescale( y, bbox.GetHeight(), (stepsY - 1) );
            if ( poly.Contains(p) )            {
                auto dist = (center - p).EuclideanNorm();                auto distEdge = poly.COutline(0).Distance( p, true );                if ( distEdge >= minDistEdge )                {                    if ( dist < minDist )                    {                        bestAnchor = p;                        minDist = dist;                    }                }            }        }    }
    if ( bestAnchor )    {        aPos = *bestAnchor;        return true;    }
    return false;}
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