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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file class_pad_custom_shape_functions.cpp * D_PAD functions specific to custom shaped pads. */
#include <fctsys.h>
#include <trigo.h>
#include <pcbnew.h>
#include <bezier_curves.h>
#include <class_board.h>
#include <class_board_item.h>
#include <class_drawsegment.h>
#include <class_edge_mod.h>
#include <class_pad.h>
#include <convert_basic_shapes_to_polygon.h>
#include <geometry/convex_hull.h>
#include <geometry/geometry_utils.h>
#include <geometry/shape_rect.h>
void PAD_CS_PRIMITIVE::ExportTo( DRAWSEGMENT* aTarget ){ aTarget->SetShape( m_Shape ); aTarget->SetWidth( m_Thickness ); aTarget->SetStart( m_Start ); aTarget->SetEnd( m_End ); aTarget->SetBezControl1( m_Ctrl1 ); aTarget->SetBezControl2( m_Ctrl2 );
// in a DRAWSEGMENT the radius of a circle is calculated from the
// center and one point on the circle outline (stored in m_End)
if( m_Shape == S_CIRCLE ) { wxPoint end = m_Start; end.x += m_Radius; aTarget->SetEnd( end ); }
aTarget->SetAngle( m_ArcAngle ); aTarget->SetPolyPoints( m_Poly );}
void PAD_CS_PRIMITIVE::ExportTo( EDGE_MODULE* aTarget ){ ExportTo( static_cast<DRAWSEGMENT*>( aTarget ) ); // Initialize coordinates specific to the EDGE_MODULE (m_Start0 and m_End0)
aTarget->SetLocalCoord();}
void PAD_CS_PRIMITIVE::Move( wxPoint aMoveVector ){ m_Start += aMoveVector; m_End += aMoveVector; m_Ctrl1 += aMoveVector; m_Ctrl2 += aMoveVector;
for( auto& corner : m_Poly ) corner += aMoveVector;}
void PAD_CS_PRIMITIVE::Rotate( const wxPoint& aRotCentre, double aAngle ){ switch( m_Shape ) { case S_ARC: case S_SEGMENT: case S_CIRCLE: // these can all be done by just rotating the start and end points
RotatePoint( &m_Start, aRotCentre, aAngle ); RotatePoint( &m_End, aRotCentre, aAngle ); break;
case S_RECT: if( KiROUND( aAngle ) % 900 == 0 ) { RotatePoint( &m_Start, aRotCentre, aAngle ); RotatePoint( &m_End, aRotCentre, aAngle ); break; }
// Convert non-cartesian-rotated rect to a diamond
m_Shape = S_POLYGON;
m_Poly.clear(); m_Poly.emplace_back( m_Start ); m_Poly.emplace_back( m_End.x, m_Start.y ); m_Poly.emplace_back( m_End ); m_Poly.emplace_back( m_Start.x, m_End.y );
KI_FALLTHROUGH;
case S_POLYGON: for( auto& pt : m_Poly ) RotatePoint( &pt, aRotCentre, aAngle );
break;
case S_CURVE: RotatePoint( &m_Start, aRotCentre, aAngle ); RotatePoint( &m_End, aRotCentre, aAngle ); RotatePoint( &m_Ctrl1, aRotCentre, aAngle ); RotatePoint( &m_Ctrl2, aRotCentre, aAngle ); break;
default: // un-handled edge transform
wxASSERT_MSG( false, wxT( "PAD_CS_PRIMITIVE::Rotate not implemented for " + BOARD_ITEM::ShowShape( m_Shape ) ) ); break; }}
/*
* Has meaning only for free shape pads. * add a free shape to the shape list. * the shape is a polygon (can be with thick outline), segment, circle or arc */
void D_PAD::AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aMergePrimitives ){ std::vector<wxPoint> points;
// If aPoly has holes, convert it to a polygon with no holes.
SHAPE_POLY_SET poly_no_hole; poly_no_hole.Append( aPoly ); poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
for( auto iter = poly_no_hole.CIterate(); iter; iter++ ) points.emplace_back( iter->x, iter->y );
AddPrimitivePoly( points, aThickness, aMergePrimitives );}
void D_PAD::AddPrimitivePoly( const std::vector<wxPoint>& aPoly, int aThickness, bool aMergePrimitives ){ PAD_CS_PRIMITIVE shape( S_POLYGON ); shape.m_Poly = aPoly; shape.m_Thickness = aThickness; m_basicShapes.push_back( shape );
if( aMergePrimitives ) MergePrimitivesAsPolygon();}
void D_PAD::AddPrimitiveSegment( const wxPoint& aStart, const wxPoint& aEnd, int aThickness, bool aMergePrimitives ){ PAD_CS_PRIMITIVE shape( S_SEGMENT ); shape.m_Start = aStart; shape.m_End = aEnd; shape.m_Thickness = aThickness; m_basicShapes.push_back( shape );
if( aMergePrimitives ) MergePrimitivesAsPolygon();}
void D_PAD::AddPrimitiveArc( const wxPoint& aCenter, const wxPoint& aStart, int aArcAngle, int aThickness, bool aMergePrimitives ){ PAD_CS_PRIMITIVE shape( S_ARC ); shape.m_Start = aCenter; shape.m_End = aStart; shape.m_ArcAngle = aArcAngle; shape.m_Thickness = aThickness; m_basicShapes.push_back( shape );
if( aMergePrimitives ) MergePrimitivesAsPolygon();}
void D_PAD::AddPrimitiveCurve( const wxPoint& aStart, const wxPoint& aEnd, const wxPoint& aCtrl1, const wxPoint& aCtrl2, int aThickness, bool aMergePrimitives ){ PAD_CS_PRIMITIVE shape( S_CURVE ); shape.m_Start = aStart; shape.m_End = aEnd; shape.m_Ctrl1 = aCtrl1; shape.m_Ctrl2 = aCtrl2; shape.m_Thickness = aThickness; m_basicShapes.push_back( shape );
if( aMergePrimitives ) MergePrimitivesAsPolygon();}
void D_PAD::AddPrimitiveCircle( const wxPoint& aCenter, int aRadius, int aThickness, bool aMergePrimitives ){ PAD_CS_PRIMITIVE shape( S_CIRCLE ); shape.m_Start = aCenter; shape.m_Radius = aRadius; shape.m_Thickness = aThickness; m_basicShapes.push_back( shape );
if( aMergePrimitives ) MergePrimitivesAsPolygon();}
void D_PAD::AddPrimitiveRect( const wxPoint& aStart, const wxPoint& aEnd, int aThickness, bool aMergePrimitives ){ PAD_CS_PRIMITIVE shape( S_RECT ); shape.m_Start = aStart; shape.m_End = aEnd; shape.m_Thickness = aThickness; m_basicShapes.push_back( shape );
if( aMergePrimitives ) MergePrimitivesAsPolygon();}
bool D_PAD::SetPrimitives( const std::vector<PAD_CS_PRIMITIVE>& aPrimitivesList ){ // clear old list
m_basicShapes.clear();
// Import to the basic shape list
if( aPrimitivesList.size() ) m_basicShapes = aPrimitivesList;
// Only one polygon is expected (pad area = only one copper area)
return MergePrimitivesAsPolygon();}
bool D_PAD::AddPrimitives( const std::vector<PAD_CS_PRIMITIVE>& aPrimitivesList ){ for( const auto& prim : aPrimitivesList ) m_basicShapes.push_back( prim );
return MergePrimitivesAsPolygon();}
// clear the basic shapes list and associated data
void D_PAD::DeletePrimitivesList(){ m_basicShapes.clear(); m_customShapeAsPolygon.RemoveAllContours();}
bool D_PAD::buildCustomPadPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError )
{ SHAPE_POLY_SET aux_polyset;
for( PAD_CS_PRIMITIVE& bshape : m_basicShapes ) { switch( bshape.m_Shape ) { case S_CURVE: { std::vector<wxPoint> ctrlPoints = { bshape.m_Start, bshape.m_Ctrl1, bshape.m_Ctrl2, bshape.m_End }; BEZIER_POLY converter( ctrlPoints ); std::vector< wxPoint> poly; converter.GetPoly( poly, bshape.m_Thickness );
for( unsigned ii = 1; ii < poly.size(); ii++ ) { TransformSegmentToPolygon( aux_polyset, poly[ ii - 1 ], poly[ ii ], aError, bshape.m_Thickness ); } break; }
case S_SEGMENT: // usual segment : line with rounded ends
{ TransformSegmentToPolygon( aux_polyset, bshape.m_Start, bshape.m_End, aError, bshape.m_Thickness ); break; }
case S_ARC: // Arc with rounded ends
{ TransformArcToPolygon( aux_polyset, bshape.m_Start, bshape.m_End, bshape.m_ArcAngle, aError, bshape.m_Thickness ); break; }
case S_CIRCLE: // ring or circle
{ if( bshape.m_Thickness ) // ring
TransformRingToPolygon( aux_polyset, bshape.m_Start, bshape.m_Radius, aError, bshape.m_Thickness ); else // Filled circle
TransformCircleToPolygon( aux_polyset, bshape.m_Start, bshape.m_Radius, aError ); break; }
case S_RECT: bshape.m_Poly.clear(); bshape.m_Poly.emplace_back( bshape.m_Start ); bshape.m_Poly.emplace_back( bshape.m_End.x, bshape.m_Start.y ); bshape.m_Poly.emplace_back( bshape.m_End ); bshape.m_Poly.emplace_back( bshape.m_Start.x, bshape.m_End.y );
KI_FALLTHROUGH;
case S_POLYGON: // polygon
{ if( bshape.m_Poly.size() < 2 ) break; // Malformed polygon.
// Insert the polygon:
const std::vector< wxPoint>& poly = bshape.m_Poly; aux_polyset.NewOutline();
if( bshape.m_Thickness ) { SHAPE_POLY_SET polyset; polyset.NewOutline();
for( const wxPoint& pt : poly ) polyset.Append( pt.x, pt.y );
int numSegs = std::max( GetArcToSegmentCount( bshape.m_Thickness / 2, aError, 360.0 ), 6 ); polyset.Inflate( bshape.m_Thickness / 2, numSegs );
aux_polyset.Append( polyset ); } else { for( const wxPoint& pt : poly ) aux_polyset.Append( pt.x, pt.y ); }
if( bshape.m_Shape == S_RECT ) bshape.m_Poly.clear(); } break;
default: // un-handled primitive
wxASSERT_MSG( false, wxT( "D_PAD::buildCustomPadPolygon not implemented for " + BOARD_ITEM::ShowShape( bshape.m_Shape ) ) ); break; } }
aux_polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
// Merge all polygons with the initial pad anchor shape
if( aux_polyset.OutlineCount() ) { aMergedPolygon->BooleanAdd( aux_polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); }
return aMergedPolygon->OutlineCount() <= 1;}
/* Merge all basic shapes, converted to a polygon in one polygon,
* return true if OK, false in there is more than one polygon * in aMergedPolygon */bool D_PAD::MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon ){ auto board = GetBoard(); int maxError = ARC_HIGH_DEF;
if( board ) maxError = board->GetDesignSettings().m_MaxError;
// if aMergedPolygon == NULL, use m_customShapeAsPolygon as target
if( !aMergedPolygon ) aMergedPolygon = &m_customShapeAsPolygon;
aMergedPolygon->RemoveAllContours();
// Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
// The anchor pad is always at 0,0
switch( GetAnchorPadShape() ) { default: case PAD_SHAPE_CIRCLE: TransformCircleToPolygon( *aMergedPolygon, wxPoint( 0, 0 ), GetSize().x / 2, maxError ); break;
case PAD_SHAPE_RECT: { SHAPE_RECT rect( -GetSize().x / 2, -GetSize().y / 2, GetSize().x, GetSize().y ); aMergedPolygon->AddOutline( rect.Outline() );
break; } }
if( !buildCustomPadPolygon( aMergedPolygon, maxError ) ) return false;
m_boundingRadius = -1; // The current bounding radius is no longer valid.
return aMergedPolygon->OutlineCount() <= 1;}
void D_PAD::CustomShapeAsPolygonToBoardPosition( SHAPE_POLY_SET * aMergedPolygon, wxPoint aPosition, double aRotation ) const{ if( aMergedPolygon->OutlineCount() == 0 ) return;
// Move, rotate, ... coordinates in aMergedPolygon according to the
// pad position and orientation
aMergedPolygon->Rotate( -DECIDEG2RAD( aRotation ) ); aMergedPolygon->Move( VECTOR2I( aPosition ) );}
bool D_PAD::GetBestAnchorPosition( VECTOR2I& aPos ){ SHAPE_POLY_SET poly;
if( !buildCustomPadPolygon( &poly, ARC_LOW_DEF ) ) return false;
const int minSteps = 10; const int maxSteps = 50;
int stepsX, stepsY;
auto bbox = poly.BBox();
if( bbox.GetWidth() < bbox.GetHeight() ) { stepsX = minSteps; stepsY = minSteps * (double) bbox.GetHeight() / (double )(bbox.GetWidth() + 1); } else { stepsY = minSteps; stepsX = minSteps * (double) bbox.GetWidth() / (double )(bbox.GetHeight() + 1); }
stepsX = std::max(minSteps, std::min( maxSteps, stepsX ) ); stepsY = std::max(minSteps, std::min( maxSteps, stepsY ) );
VECTOR2I center = bbox.Centre();
int64_t minDist = std::numeric_limits<int64_t>::max(); int64_t minDistEdge;
if( GetAnchorPadShape() == PAD_SHAPE_CIRCLE ) { minDistEdge = GetSize().x; } else { minDistEdge = std::max( GetSize().x, GetSize().y ); }
OPT<VECTOR2I> bestAnchor( []()->OPT<VECTOR2I> { return NULLOPT; }() );
for( int y = 0; y < stepsY ; y++ ) { for( int x = 0; x < stepsX; x++ ) { VECTOR2I p = bbox.GetPosition(); p.x += rescale( x, bbox.GetWidth(), (stepsX - 1) ); p.y += rescale( y, bbox.GetHeight(), (stepsY - 1) );
if( poly.Contains(p) ) {
int dist = (center - p).EuclideanNorm(); int distEdge = poly.COutline(0).Distance( p, true );
if( distEdge >= minDistEdge ) { if( dist < minDist ) { bestAnchor = p; minDist = dist; } } } } }
if( bestAnchor ) { aPos = *bestAnchor; return true; }
return false;}
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