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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 2010 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2007-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef LAYER_IDS_H
#define LAYER_IDS_H
#include <set>
#include <vector>
#include <bitset>
#include <stdexcept>
#include <wx/string.h>
/**
* A quick note on layer IDs: * * The layers are stored in separate enums so that certain functions can * take in the enums as data types and don't have to know about layers from * other applications. * * Layers that are shared between applications should be in the GAL_LAYER_ID enum. * * The PCB_LAYER_ID struct must start at zero for compatibility with legacy board files. * * Some functions accept any layer ID, so they start at zero (i.e. F_Cu) and go up to * the LAYER_ID_COUNT, which needs to be kept up-to-date if new enums are added. */
/**
* This is the definition of all layers used in Pcbnew. * * The PCB layer types are fixed at value 0 through LAYER_ID_COUNT to ensure compatibility * with legacy board files. */enum PCB_LAYER_ID: int{ UNDEFINED_LAYER = -1, UNSELECTED_LAYER = -2,
PCBNEW_LAYER_ID_START = 0, F_Cu = PCBNEW_LAYER_ID_START, In1_Cu, In2_Cu, In3_Cu, In4_Cu, In5_Cu, In6_Cu, In7_Cu, In8_Cu, In9_Cu, In10_Cu, In11_Cu, In12_Cu, In13_Cu, In14_Cu, In15_Cu, In16_Cu, In17_Cu, In18_Cu, In19_Cu, In20_Cu, In21_Cu, In22_Cu, In23_Cu, In24_Cu, In25_Cu, In26_Cu, In27_Cu, In28_Cu, In29_Cu, In30_Cu, B_Cu, // 31
B_Adhes, F_Adhes,
B_Paste, F_Paste,
B_SilkS, F_SilkS,
B_Mask, F_Mask, // 39
Dwgs_User, Cmts_User, Eco1_User, Eco2_User, Edge_Cuts, Margin, // 45
B_CrtYd, F_CrtYd,
B_Fab, F_Fab, // 49
// User definable layers.
User_1, User_2, User_3, User_4, User_5, User_6, User_7, User_8, User_9,
Rescue, // 59
// Four reserved layers (60 - 63) for future expansion within the 64 bit integer limit.
PCB_LAYER_ID_COUNT};
#define MAX_CU_LAYERS (B_Cu - F_Cu + 1)
/**
* Enum used during connectivity building to ensure we do not query connectivity while building * the database */enum class FLASHING{ DEFAULT, // Flashing follows connectivity
ALWAYS_FLASHED, // Always flashed for connectivity
NEVER_FLASHED, // Never flashed for connectivity
};
/// Dedicated layers for net names used in Pcbnew
enum NETNAMES_LAYER_ID: int{
NETNAMES_LAYER_ID_START = PCB_LAYER_ID_COUNT,
/// Reserved space for board layer netnames
NETNAMES_LAYER_ID_RESERVED = NETNAMES_LAYER_ID_START + PCB_LAYER_ID_COUNT,
/// Additional netnames layers (not associated with a PCB layer)
LAYER_PAD_FR_NETNAMES, LAYER_PAD_BK_NETNAMES, LAYER_PAD_NETNAMES, LAYER_VIA_NETNAMES,
NETNAMES_LAYER_ID_END};
/// Macro for obtaining netname layer for a given PCB layer
#define NETNAMES_LAYER_INDEX( layer ) ( NETNAMES_LAYER_ID_START + layer )
/**
* GAL layers are "virtual" layers, i.e. not tied into design data. * Some layers here are shared between applications. * * NOTE: Be very careful where you add new layers here. Layers up to GAL_LAYER_ID_BITMASK_END * must never be re-ordered and new layers must always be added after this value, because the * layers before this value are mapped to bit locations in legacy board files. * * The values in this enum that are used to store visibility state are explicitly encoded with an * offset from GAL_LAYER_ID_START, which is explicitly encoded itself. The exact value of * GAL_LAYER_ID_START is not that sensitive, but the offsets should never be changed or else any * existing visibility settings will be disrupted. */enum GAL_LAYER_ID: int{ GAL_LAYER_ID_START = NETNAMES_LAYER_ID_END,
LAYER_VIAS = GAL_LAYER_ID_START + 0, ///< Meta control for all vias opacity/visibility
LAYER_VIA_MICROVIA = GAL_LAYER_ID_START + 1, ///< to draw micro vias
LAYER_VIA_BBLIND = GAL_LAYER_ID_START + 2, ///< to draw blind/buried vias
LAYER_VIA_THROUGH = GAL_LAYER_ID_START + 3, ///< to draw usual through hole vias
LAYER_NON_PLATEDHOLES = GAL_LAYER_ID_START + 4, ///< handle color for not plated holes (holes, not pads)
LAYER_FP_TEXT = GAL_LAYER_ID_START + 5,// LAYER_MOD_TEXT_BK deprecated + 6,
LAYER_HIDDEN_TEXT = GAL_LAYER_ID_START + 7, ///< text marked as invisible
LAYER_ANCHOR = GAL_LAYER_ID_START + 8, ///< anchor of items having an anchor point (texts, footprints)
LAYER_PADS_SMD_FR = GAL_LAYER_ID_START + 9, ///< smd pads, front layer
LAYER_PADS_SMD_BK = GAL_LAYER_ID_START + 10, ///< smd pads, back layer
LAYER_RATSNEST = GAL_LAYER_ID_START + 11, LAYER_GRID = GAL_LAYER_ID_START + 12, LAYER_GRID_AXES = GAL_LAYER_ID_START + 13,// LAYER_NO_CONNECTS deprecated + 14, ///< show a marker on pads with no nets
LAYER_FOOTPRINTS_FR = GAL_LAYER_ID_START + 15, ///< show footprints on front
LAYER_FOOTPRINTS_BK = GAL_LAYER_ID_START + 16, ///< show footprints on back
LAYER_FP_VALUES = GAL_LAYER_ID_START + 17, ///< show footprints values (when texts are visible)
LAYER_FP_REFERENCES = GAL_LAYER_ID_START + 18, ///< show footprints references (when texts are visible)
LAYER_TRACKS = GAL_LAYER_ID_START + 19, LAYER_PADS_TH = GAL_LAYER_ID_START + 20, ///< multilayer pads, usually with holes
LAYER_PAD_PLATEDHOLES = GAL_LAYER_ID_START + 21, ///< to draw pad holes (plated)
LAYER_VIA_HOLES = GAL_LAYER_ID_START + 22, ///< to draw via holes (pad holes do not use this layer)
LAYER_DRC_ERROR = GAL_LAYER_ID_START + 23, ///< layer for drc markers with SEVERITY_ERROR
LAYER_DRAWINGSHEET = GAL_LAYER_ID_START + 24, ///< drawingsheet frame and titleblock
LAYER_GP_OVERLAY = GAL_LAYER_ID_START + 25, ///< general purpose overlay
LAYER_SELECT_OVERLAY = GAL_LAYER_ID_START + 26, ///< currently selected items overlay
LAYER_PCB_BACKGROUND = GAL_LAYER_ID_START + 27, ///< PCB background color
LAYER_CURSOR = GAL_LAYER_ID_START + 28, ///< PCB cursor
LAYER_AUX_ITEMS = GAL_LAYER_ID_START + 29, ///< Auxiliary items (guides, rule, etc)
LAYER_DRAW_BITMAPS = GAL_LAYER_ID_START + 30, ///< to handle and draw images bitmaps
/// This is the end of the layers used for visibility bit masks in legacy board files
GAL_LAYER_ID_BITMASK_END = GAL_LAYER_ID_START + 31,
// Layers in this section have visibility controls but were not present in legacy board files.
LAYER_PADS = GAL_LAYER_ID_START + 32, ///< Meta control for all pads opacity/visibility (color ignored)
LAYER_ZONES = GAL_LAYER_ID_START + 33, ///< Control for copper zone opacity/visibility (color ignored)
LAYER_PAD_HOLEWALLS = GAL_LAYER_ID_START + 34, LAYER_VIA_HOLEWALLS = GAL_LAYER_ID_START + 35, LAYER_DRC_WARNING = GAL_LAYER_ID_START + 36, ///< layer for drc markers with SEVERITY_WARNING
LAYER_DRC_EXCLUSION = GAL_LAYER_ID_START + 37, ///< layer for drc markers which have been individually excluded
LAYER_MARKER_SHADOWS = GAL_LAYER_ID_START + 38, ///< shadows for drc markers
LAYER_LOCKED_ITEM_SHADOW = GAL_LAYER_ID_START + 39, ///< shadow layer for locked items
LAYER_CONFLICTS_SHADOW = GAL_LAYER_ID_START + 40, ///< shadow layer for items flagged conficting
// Add layers below this point that do not have visibility controls, so don't need explicit
// enum values
LAYER_DRAWINGSHEET_PAGE1, ///< for drawingsheetEditor previewing
LAYER_DRAWINGSHEET_PAGEn, ///< for drawingsheetEditor previewing
LAYER_PAGE_LIMITS, ///< color for drawing the page extents (visibility stored in
///< PCBNEW_SETTINGS::m_ShowPageLimits)
/// Virtual layers for stacking zones and tracks on a given copper layer
LAYER_ZONE_START, LAYER_ZONE_END = LAYER_ZONE_START + PCB_LAYER_ID_COUNT,
/// Virtual layers for background images per board layer
LAYER_BITMAP_START, LAYER_BITMAP_END = LAYER_BITMAP_START + PCB_LAYER_ID_COUNT,
GAL_LAYER_ID_END};
/// Use this macro to convert a GAL layer to a 0-indexed offset from LAYER_VIAS
#define GAL_LAYER_INDEX( x ) ( x - GAL_LAYER_ID_START )
/// Macros for getting the extra layers for a given board layer
#define BITMAP_LAYER_FOR( boardLayer ) ( LAYER_BITMAP_START + boardLayer )
#define ZONE_LAYER_FOR( boardLayer ) ( LAYER_ZONE_START + boardLayer )
constexpr int GAL_LAYER_ID_COUNT = GAL_LAYER_ID_END - GAL_LAYER_ID_START;
inline GAL_LAYER_ID operator++( GAL_LAYER_ID& a ){ a = GAL_LAYER_ID( int( a ) + 1 ); return a;}
inline GAL_LAYER_ID ToGalLayer( int aInteger ){ wxASSERT( aInteger >= GAL_LAYER_ID_START && aInteger <= GAL_LAYER_ID_END ); return static_cast<GAL_LAYER_ID>( aInteger );}
/// Used for via types
inline GAL_LAYER_ID operator+( const GAL_LAYER_ID& a, int b ){ GAL_LAYER_ID t = GAL_LAYER_ID( int( a ) + b ); wxASSERT( t <= GAL_LAYER_ID_END ); return t;}
/// @brief Wraps a std::bitset
typedef std::bitset<GAL_LAYER_ID_COUNT> GAL_BASE_SET;
/// Helper for storing and iterating over GAL_LAYER_IDs
class GAL_SET : public GAL_BASE_SET{
private: static constexpr int start = static_cast<int>( GAL_LAYER_ID_START );
public: GAL_SET() : std::bitset<GAL_LAYER_ID_COUNT>() { }
GAL_SET( const GAL_SET& aOther ) : std::bitset<GAL_LAYER_ID_COUNT>( aOther ) { }
GAL_SET( const GAL_LAYER_ID* aArray, unsigned aCount );
GAL_SET& set() { GAL_BASE_SET::set(); return *this; }
GAL_SET& set( int aPos, bool aVal = true ) { GAL_BASE_SET::set( aPos, aVal ); return *this; }
GAL_SET& set( GAL_LAYER_ID aPos, bool aVal = true ) { GAL_BASE_SET::set( static_cast<std::size_t>( aPos ) - start, aVal ); return *this; }
bool Contains( GAL_LAYER_ID aPos ) { return test( static_cast<std::size_t>( aPos ) - start ); }
std::vector<GAL_LAYER_ID> Seq() const;
static GAL_SET DefaultVisible();};
/// Eeschema drawing layers
enum SCH_LAYER_ID: int{ SCH_LAYER_ID_START = GAL_LAYER_ID_END,
LAYER_WIRE = SCH_LAYER_ID_START, LAYER_BUS, LAYER_JUNCTION, LAYER_LOCLABEL, LAYER_GLOBLABEL, LAYER_HIERLABEL, LAYER_PINNUM, LAYER_PINNAM, LAYER_REFERENCEPART, LAYER_VALUEPART, LAYER_FIELDS, LAYER_INTERSHEET_REFS, LAYER_NETCLASS_REFS, LAYER_DEVICE, LAYER_NOTES, LAYER_PRIVATE_NOTES, LAYER_NOTES_BACKGROUND, LAYER_PIN, LAYER_SHEET, LAYER_SHEETNAME, LAYER_SHEETFILENAME, LAYER_SHEETFIELDS, LAYER_SHEETLABEL, LAYER_NOCONNECT, LAYER_DANGLING, LAYER_DNP_MARKER, LAYER_ERC_WARN, LAYER_ERC_ERR, LAYER_ERC_EXCLUSION, LAYER_DEVICE_BACKGROUND, LAYER_SHEET_BACKGROUND, LAYER_SCHEMATIC_GRID, LAYER_SCHEMATIC_GRID_AXES, LAYER_SCHEMATIC_BACKGROUND, LAYER_SCHEMATIC_CURSOR, LAYER_HOVERED, LAYER_BRIGHTENED, LAYER_HIDDEN, LAYER_SELECTION_SHADOWS, LAYER_SCHEMATIC_DRAWINGSHEET, LAYER_SCHEMATIC_PAGE_LIMITS, LAYER_BUS_JUNCTION, LAYER_SCHEMATIC_AUX_ITEMS, LAYER_SCHEMATIC_ANCHOR, LAYER_OP_VOLTAGES, LAYER_OP_CURRENTS,
SCH_LAYER_ID_END};
#define SCH_LAYER_ID_COUNT ( SCH_LAYER_ID_END - SCH_LAYER_ID_START )
#define SCH_LAYER_INDEX( x ) ( x - SCH_LAYER_ID_START )
inline SCH_LAYER_ID operator++( SCH_LAYER_ID& a ){ a = SCH_LAYER_ID( int( a ) + 1 ); return a;}
// number of draw layers in Gerbview
#define GERBER_DRAWLAYERS_COUNT PCB_LAYER_ID_COUNT
/// GerbView draw layers
enum GERBVIEW_LAYER_ID: int{ GERBVIEW_LAYER_ID_START = SCH_LAYER_ID_END,
/// GerbView draw layers and d-code layers
GERBVIEW_LAYER_ID_RESERVED = GERBVIEW_LAYER_ID_START + ( 2 * GERBER_DRAWLAYERS_COUNT ),
LAYER_DCODES, LAYER_NEGATIVE_OBJECTS, LAYER_GERBVIEW_GRID, LAYER_GERBVIEW_AXES, LAYER_GERBVIEW_BACKGROUND, LAYER_GERBVIEW_DRAWINGSHEET, LAYER_GERBVIEW_PAGE_LIMITS,
GERBVIEW_LAYER_ID_END};
#define GERBER_DRAW_LAYER( x ) ( GERBVIEW_LAYER_ID_START + x )
#define GERBER_DCODE_LAYER( x ) ( GERBER_DRAWLAYERS_COUNT + x )
#define GERBER_DRAW_LAYER_INDEX( x ) ( x - GERBVIEW_LAYER_ID_START )
/// 3D Viewer virtual layers for color settings
enum LAYER_3D_ID : int{ LAYER_3D_START = GERBVIEW_LAYER_ID_END,
LAYER_3D_BACKGROUND_BOTTOM, LAYER_3D_BACKGROUND_TOP, LAYER_3D_BOARD, LAYER_3D_COPPER, LAYER_3D_SILKSCREEN_BOTTOM, LAYER_3D_SILKSCREEN_TOP, LAYER_3D_SOLDERMASK_BOTTOM, LAYER_3D_SOLDERMASK_TOP, LAYER_3D_SOLDERPASTE,
LAYER_3D_END = LAYER_3D_SOLDERPASTE};
/// Must update this if you add any enums after GerbView!
#define LAYER_ID_COUNT LAYER_3D_END
/**
* Returns the string equivalent of a given layer * @param aLayer is a valid layer ID */wxString LayerName( int aLayer );
// Some elements do not have yet a visibility control
// from a dialog, but have a visibility control flag.
// Here is a mask to set them visible, to be sure they are displayed
// after loading a board for instance
#define MIN_VISIBILITY_MASK int( ( 1 << GAL_LAYER_INDEX( LAYER_PAD_PLATEDHOLES ) ) +\
( 1 << GAL_LAYER_INDEX( LAYER_VIA_HOLES ) ) +\ ( 1 << GAL_LAYER_INDEX( LAYER_SELECT_OVERLAY ) ) +\ ( 1 << GAL_LAYER_INDEX( LAYER_GP_OVERLAY ) ) +\ ( 1 << GAL_LAYER_INDEX( LAYER_RATSNEST ) ) )
/// A sequence of layers, a sequence provides a certain order.
typedef std::vector<PCB_LAYER_ID> BASE_SEQ;
/**
* LSEQ is a sequence (and therefore also a set) of PCB_LAYER_IDs. A sequence provides * a certain order. * <p> * It can also be used as an iterator: * <code> * * for( LSEQ cu_stack = aSet.CuStack(); cu_stack; ++cu_stack ) * { * layer_id = *cu_stack; * : * things to do with layer_id; * } * * </code> */class LSEQ : public BASE_SEQ{ unsigned m_index;
public:
LSEQ() : m_index( 0 ) {}
template <class InputIterator> LSEQ( InputIterator aStart, InputIterator aEnd ) : BASE_SEQ( aStart, aEnd ), m_index( 0 ) {}
void Rewind() { m_index = 0; }
void operator ++ () { ++m_index; } // returns nothing, used in simple statements only.
void operator ++ (int) { ++m_index; }
operator bool () { return m_index < size(); }
PCB_LAYER_ID operator * () const { return at( m_index ); // throws std::out_of_range
}};
typedef std::bitset<PCB_LAYER_ID_COUNT> BASE_SET;
/**
* LSET is a set of PCB_LAYER_IDs. It can be converted to numerous purpose LSEQs using * the various member functions, most of which are based on Seq(). The advantage * of converting to LSEQ using purposeful code, is it removes any dependency * on order/sequence inherent in this set. */class LSET : public BASE_SET{public:
// The constructor flavors are carefully chosen to prevent LSET( int ) from compiling.
// That excludes "LSET s = 0;" and excludes "LSET s = -1;", etc.
// LSET s = 0; needs to be removed from the code, this accomplishes that.
// Remember LSET( PCB_LAYER_ID(0) ) sets bit 0, so "LSET s = 0;" is illegal
// to prevent that surprise. Therefore LSET's constructor suite is significantly
// different than the base class from which it is derived.
// Other member functions (non-constructor functions) are identical to the base
// class's and therefore are re-used from the base class.
/**
* Create an empty (cleared) set. */ LSET() : BASE_SET() // all bits are set to zero in BASE_SET()
{ }
LSET( const BASE_SET& aOther ) : BASE_SET( aOther ) { }
/**
* Take a PCB_LAYER_ID and sets that bit. This makes the following code into * a bug: * * <code> LSET s = 0; </code> * * Instead use: * * <code> * LSET s; * </code> * * for an empty set. */ LSET( PCB_LAYER_ID aLayer ) : // PCB_LAYER_ID deliberately excludes int and relatives
BASE_SET() { set( aLayer ); }
/**
* Create an array or LSEQ. */ LSET( const PCB_LAYER_ID* aArray, unsigned aCount );
/**
* Take one or more PCB_LAYER_IDs in the argument list to construct the set. Typically * only used in static construction. * * @param aIdCount is the number of PCB_LAYER_IDs which follow. * @param aFirst is the first included in @a aIdCount and must always be present, and can * be followed by any number of additional PCB_LAYER_IDs so long as @a aIdCount accurately * reflects the count. * * Parameter is 'int' to avoid va_start undefined behavior. */ LSET( unsigned aIdCount, int aFirst, ... ); // args chosen to prevent LSET( int ) from compiling
/**
* See if the layer set contains a PCB layer. * * @param aLayer is the layer to check * @return true if the layer is included */ bool Contains( PCB_LAYER_ID aLayer ) { try { return test( aLayer ); } catch( std::out_of_range& ) { return false; } }
/**
* Return the fixed name association with aLayerId. */ static const wxChar* Name( PCB_LAYER_ID aLayerId );
/**
* Return a complete set of internal copper layers which is all Cu layers * except F_Cu and B_Cu. */ static LSET InternalCuMask();
/**
* Return a complete set of all top assembly layers which is all F_SilkS and F_Mask */ static LSET FrontAssembly();
/**
* Return a complete set of all bottom assembly layers which is all B_SilkS and B_Mask */ static LSET BackAssembly();
/**
* Return a mask holding the requested number of Cu PCB_LAYER_IDs. */ static LSET AllCuMask( int aCuLayerCount = MAX_CU_LAYERS );
/**
* Return a mask holding the Front and Bottom layers. */ static LSET ExternalCuMask();
/**
* Return a mask holding all layer minus CU layers. */ static LSET AllNonCuMask();
static LSET AllLayersMask();
/**
* Return a mask holding all technical layers (no CU layer) on front side. */ static LSET FrontTechMask();
/**
* Return a mask holding technical layers used in a board fabrication * (no CU layer) on front side. */ static LSET FrontBoardTechMask();
/**
* Return a mask holding all technical layers (no CU layer) on back side. */ static LSET BackTechMask();
/**
* Return a mask holding technical layers used in a board fabrication * (no CU layer) on Back side. */ static LSET BackBoardTechMask();
/**
* Return a mask holding all technical layers (no CU layer) on both side. */ static LSET AllTechMask();
/**
* Return a mask holding board technical layers (no CU layer) on both side. */ static LSET AllBoardTechMask();
/**
* Return a mask holding all technical layers and the external CU layer on front side. */ static LSET FrontMask();
/**
* Return a mask holding all technical layers and the external CU layer on back side. */ static LSET BackMask();
static LSET SideSpecificMask();
static LSET UserMask();
/**
* Return a mask holding all layers which are physically realized. Equivalent to the copper * layers + the board tech mask. */ static LSET PhysicalLayersMask();
/**
* Return a mask with all of the allowable user defined layers. */ static LSET UserDefinedLayers();
/**
* Layers which are not allowed within footprint definitions. Currently internal * copper layers and Margin. */
static LSET ForbiddenFootprintLayers();
/**
* Return a sequence of copper layers in starting from the front/top * and extending to the back/bottom. This specific sequence is depended upon * in numerous places. */ LSEQ CuStack() const;
/**
* Return a sequence of technical layers. A sequence provides a certain order. * * @param aSubToOmit is the subset of the technical layers to omit, defaults to none. */ LSEQ Technicals( LSET aSubToOmit = LSET() ) const;
/// *_User layers.
LSEQ Users() const;
/// Returns the technical and user layers in the order shown in layer widget
LSEQ TechAndUserUIOrder() const;
LSEQ UIOrder() const;
/**
* Return an LSEQ from the union of this LSET and a desired sequence. The LSEQ * element will be in the same sequence as aWishListSequence if they are present. * @param aWishListSequence establishes the order of the returned LSEQ, and the LSEQ will only * contain PCB_LAYER_IDs which are present in this set. * @param aCount is the length of aWishListSequence array. */ LSEQ Seq( const PCB_LAYER_ID* aWishListSequence, unsigned aCount ) const;
LSEQ Seq( const LSEQ& aSequence ) const;
/**
* Return a LSEQ from this LSET in ascending PCB_LAYER_ID order. Each LSEQ * element will be in the same sequence as in PCB_LAYER_ID and only present * in the resultant LSEQ if present in this set. Therefore the sequence is * subject to change, use it only when enumeration and not order is important. */ LSEQ Seq() const;
/**
* Return the sequence that is typical for a bottom-to-top stack-up. * For instance, to plot multiple layers in a single image, the top layers output last. */ LSEQ SeqStackupBottom2Top() const;
/**
* Return a hex string showing contents of this LSEQ. */ std::string FmtHex() const;
/**
* Convert the output of FmtHex() and replaces this set's values * with those given in the input string. Parsing stops at the first * non hex ASCII byte, except that marker bytes output from FmtHex are * not terminators. * @return int - number of bytes consumed */ int ParseHex( const char* aStart, int aCount );
/**
* Return a binary string showing contents of this LSEQ. */ std::string FmtBin() const;
/**
* Find the first set PCB_LAYER_ID. Returns UNDEFINED_LAYER if more * than one is set or UNSELECTED_LAYER if none is set. */ PCB_LAYER_ID ExtractLayer() const;
private:
/// Take this off the market, it may not be used because of LSET( PCB_LAYER_ID ).
LSET( unsigned long __val ) { // not usable, it's private.
}};
/**
* Test whether a given integer is a valid layer index, i.e. can * be safely put in a PCB_LAYER_ID * * @param aLayerId = Layer index to test. It can be an int, so its useful during I/O * @return true if aLayerIndex is a valid layer index */inline bool IsValidLayer( int aLayerId ){ return unsigned( aLayerId ) < PCB_LAYER_ID_COUNT;}
/**
* Test whether a layer is a valid layer for Pcbnew * * @param aLayer = Layer to test * @return true if aLayer is a layer valid in Pcbnew */inline bool IsPcbLayer( int aLayer ){ return aLayer >= F_Cu && aLayer < PCB_LAYER_ID_COUNT;}
/**
* Tests whether a layer is a copper layer. * * @param aLayerId = Layer to test * @return true if aLayer is a valid copper layer */inline bool IsCopperLayer( int aLayerId ){ return aLayerId >= F_Cu && aLayerId <= B_Cu;}
/**
* Test whether a layer is a non copper layer. * * @param aLayerId = Layer to test * @return true if aLayer is a non copper layer */inline bool IsNonCopperLayer( int aLayerId ){ return aLayerId > B_Cu && aLayerId <= PCB_LAYER_ID_COUNT;}
/**
* Tests whether a layer is a copper layer, optionally including synthetic copper layers such * as LAYER_VIA_THROUGH, LAYER_PADS_SMD_FR, etc. * * @param aLayerId * @param aIncludeSyntheticCopperLayers * @return */inline bool IsCopperLayer( int aLayerId, bool aIncludeSyntheticCopperLayers ){ if( aIncludeSyntheticCopperLayers ) return !IsNonCopperLayer( aLayerId ); else return IsCopperLayer( aLayerId );}
inline bool IsViaPadLayer( int aLayer ){ return aLayer == LAYER_VIA_THROUGH || aLayer == LAYER_VIA_MICROVIA || aLayer == LAYER_VIA_BBLIND;}
inline bool IsHoleLayer( int aLayer ){ return aLayer == LAYER_VIA_HOLES || aLayer == LAYER_VIA_HOLEWALLS || aLayer == LAYER_PAD_PLATEDHOLES || aLayer == LAYER_PAD_HOLEWALLS || aLayer == LAYER_NON_PLATEDHOLES;}
/**
* Test whether a layer is a non copper and a non tech layer. * * @param aLayerId = Layer to test * @return true if aLayer is a user layer */inline bool IsUserLayer( PCB_LAYER_ID aLayerId ){ return aLayerId >= Dwgs_User && aLayerId <= Eco2_User;}
/*
* IMPORTANT: If a layer is not a front layer that doesn't necessarily mean it's a back layer. * * So a layer can be: * - Front * - Back * - Neither (internal or auxiliary) * * The check most frequent is for back layers, since it involves flips. */
/**
* Layer classification: check if it's a front layer */inline bool IsFrontLayer( PCB_LAYER_ID aLayerId ){ switch( aLayerId ) { case F_Cu: case F_Adhes: case F_Paste: case F_SilkS: case F_Mask: case F_CrtYd: case F_Fab: return true; default: ; }
return false;}
/**
* Layer classification: check if it's a back layer */inline bool IsBackLayer( PCB_LAYER_ID aLayerId ){ switch( aLayerId ) { case B_Cu: case B_Adhes: case B_Paste: case B_SilkS: case B_Mask: case B_CrtYd: case B_Fab: return true; default: return false; }}
/**
* @return the layer number after flipping an item * some (not all) layers: external copper, and paired layers( Mask, Paste, solder ... ) * are swapped between front and back sides * internal layers are flipped only if the copper layers count is known * @param aLayerId = the PCB_LAYER_ID to flip * @param aCopperLayersCount = the number of copper layers. if 0 (in fact if < 4 ) * internal layers will be not flipped because the layer count is not known */PCB_LAYER_ID FlipLayer( PCB_LAYER_ID aLayerId, int aCopperLayersCount = 0 );
/**
* Calculate the mask layer when flipping a footprint. * * BACK and FRONT copper layers, mask, paste, solder layers are swapped * internal layers are flipped only if the copper layers count is known * @param aMask = the LSET to flip * @param aCopperLayersCount = the number of copper layers. if 0 (in fact if < 4 ) * internal layers will be not flipped because the layer count is not known */LSET FlipLayerMask( LSET aMask, int aCopperLayersCount = 0 );
/**
* Returns a netname layer corresponding to the given layer. */inline int GetNetnameLayer( int aLayer ){ if( IsCopperLayer( aLayer ) ) return NETNAMES_LAYER_INDEX( aLayer ); else if( aLayer == LAYER_PADS_TH ) return LAYER_PAD_NETNAMES; else if( aLayer == LAYER_PADS_SMD_FR ) return LAYER_PAD_FR_NETNAMES; else if( aLayer == LAYER_PADS_SMD_BK ) return LAYER_PAD_BK_NETNAMES; else if( IsViaPadLayer( aLayer ) ) return LAYER_VIA_NETNAMES;
// Fallback
return Cmts_User;}
/**
* Test whether a layer is a netname layer. * * @param aLayer = Layer to test * @return true if aLayer is a valid netname layer */inline bool IsNetnameLayer( int aLayer ){ return aLayer >= NETNAMES_LAYER_INDEX( F_Cu ) && aLayer < NETNAMES_LAYER_ID_END;}
inline bool IsZoneFillLayer( int aLayer ){ return aLayer >= LAYER_ZONE_START && aLayer <= LAYER_ZONE_END;}
inline bool IsDCodeLayer( int aLayer ){ return aLayer >= ( GERBVIEW_LAYER_ID_START + GERBER_DRAWLAYERS_COUNT ) && aLayer < ( GERBVIEW_LAYER_ID_START + ( 2 * GERBER_DRAWLAYERS_COUNT ) );}
/**
* Checks if the given layer is "net copper", meaning it is eligible for net coloring. * * @param aLayer is the layer to test * @return true if the layer is one that participates in net coloring */inline bool IsNetCopperLayer( int aLayer ){ static std::set<int> netCopperLayers = { LAYER_PADS_SMD_FR, LAYER_PADS_SMD_BK, LAYER_PADS_TH, LAYER_PAD_HOLEWALLS, LAYER_VIA_THROUGH, LAYER_VIA_BBLIND, LAYER_VIA_MICROVIA, LAYER_VIA_HOLEWALLS };
return IsCopperLayer( aLayer ) || netCopperLayers.count( aLayer );}
PCB_LAYER_ID ToLAYER_ID( int aLayer );
#endif // LAYER_IDS_H
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