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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2017 CERN * Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * @author Maciej Suminski <maciej.suminski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef __CONTEXT_MENU_H
#define __CONTEXT_MENU_H
#include <map>
#include <list>
#include <functional>
#include <wx/menu.h>
#include <wx/textentry.h>
#include <tool/tool_event.h>
class KIFACE_BASE;class TOOL_INTERACTIVE;class TOOL_MANAGER;
enum class BITMAPS : unsigned int;
/**
* Defines the structure of a menu based on ACTIONs. */class ACTION_MENU : public wxMenu{public: ///< Default constructor
ACTION_MENU( bool isContextMenu, TOOL_INTERACTIVE* aTool = nullptr );
~ACTION_MENU() override;
ACTION_MENU( const ACTION_MENU& aMenu ) = delete; ACTION_MENU& operator=( const ACTION_MENU& aMenu ) = delete;
/**
* Set title for the menu. The title is shown as a text label shown on the top of * the menu. * * @param aTitle is the new title. */ void SetTitle( const wxString& aTitle ) override;
/**
* Decide whether a title for a pop up menu should be displayed. */ void DisplayTitle( bool aDisplay = true );
/**
* Assign an icon for the entry. * * @param aIcon is the icon to be assigned. NULL is used to remove icon. */ void SetIcon( BITMAPS aIcon );
/**
* Add a wxWidgets-style entry to the menu. * * After highlighting/selecting the entry, a wxWidgets event is generated. */ wxMenuItem* Add( const wxString& aLabel, int aId, BITMAPS aIcon ); wxMenuItem* Add( const wxString& aLabel, const wxString& aToolTip, int aId, BITMAPS aIcon, bool aIsCheckmarkEntry = false );
/**
* Add an entry to the menu based on the #TOOL_ACTION object. * * After selecting the entry, a #TOOL_EVENT command containing name of the action is sent. * * @param aAction is the action to be added to menu entry. * @param aIsCheckmarkEntry is true to indicate a check menu entry, false for normal menu entry * @param aOverrideLabel is the label to show in the menu (overriding the action's menu text) * when non-empty */ wxMenuItem* Add( const TOOL_ACTION& aAction, bool aIsCheckmarkEntry = false, const wxString& aOverrideLabel = wxEmptyString );
/**
* Add an action menu as a submenu. * * The difference between this function and wxMenu::AppendSubMenu() is the capability to * handle icons. * * @param aMenu is the submenu to be added. This should be a new instance (use Clone()) if required * as the menu is destructed after use. */ wxMenuItem* Add( ACTION_MENU* aMenu );
/**
* Add a standard close item to the menu with the accelerator key CTRL-W. * * Emits the wxID_CLOSE event. * * @param aAppname is the application name to append to the tooltip. */ void AddClose( const wxString& aAppname = "" );
/**
* Add either a standard Quit or Close item to the menu. * * If \a aKiface is NULL or in single-instance then quit (wxID_QUIT) is used, otherwise * close (wxID_CLOSE) is used. * * @param aAppname is the application name to append to the tooltip. */ void AddQuitOrClose( KIFACE_BASE* aKiface, wxString aAppname = "" );
/**
* Remove all the entries from the menu (as well as its title). * * It leaves the menu in the initial state. */ void Clear();
/**
* Returns true if the menu has any enabled items */ bool HasEnabledItems() const;
/**
* Return the position of selected item. * * If the returned value is negative, that means that menu was dismissed. * * @return The position of selected item in the action menu. */ inline int GetSelected() const { return m_selected; }
/**
* Run update handlers for the menu and its submenus. */ void UpdateAll();
/**
* Used by some menus to just-in-time translate their titles. */ virtual void UpdateTitle() {}
/**
* Clear the dirty flag on the menu and all descendants. */ void ClearDirty(); void SetDirty();
/**
* Set a tool that is the creator of the menu. * * @param aTool is the tool that created the menu. */ void SetTool( TOOL_INTERACTIVE* aTool );
/**
* Create a deep, recursive copy of this ACTION_MENU. */ ACTION_MENU* Clone() const;
void OnMenuEvent( wxMenuEvent& aEvent ); void OnIdle( wxIdleEvent& event );
virtual bool PassHelpTextToHandler() { return false; }
static constexpr bool NORMAL = false; static constexpr bool CHECK = true;
protected: ///< Return an instance of this class. It has to be overridden in inheriting classes.
virtual ACTION_MENU* create() const;
///< Returns an instance of TOOL_MANAGER class.
TOOL_MANAGER* getToolManager() const;
/**
* Update menu state stub. * * It is called before a menu is shown, in order to update its state. Here you can tick * current settings, enable/disable entries, etc. */ virtual void update() { }
/**
* Event handler stub. * * It should be used if you want to generate a #TOOL_EVENT from a wxMenuEvent. It will be * called when a menu entry is clicked. */ virtual OPT_TOOL_EVENT eventHandler( const wxMenuEvent& ) { return OPT_TOOL_EVENT(); }
/**
* Copy another menus data to this instance. * * Old entries are preserved and ones form aMenu are copied. */ void copyFrom( const ACTION_MENU& aMenu );
protected: /**
* Append a copy of wxMenuItem. */ wxMenuItem* appendCopy( const wxMenuItem* aSource );
///< Initialize handlers for events.
void setupEvents();
///< Update hot key settings for TOOL_ACTIONs in this menu.
void updateHotKeys();
///< Traverse the submenus tree looking for a submenu capable of handling a particular menu
///< event. In case it is handled, it is returned the aToolEvent parameter.
void runEventHandlers( const wxMenuEvent& aMenuEvent, OPT_TOOL_EVENT& aToolEvent );
///< Run a function on the menu and all its submenus.
void runOnSubmenus( std::function<void(ACTION_MENU*)> aFunction );
///< Check if any of submenus contains a TOOL_ACTION with a specific ID.
OPT_TOOL_EVENT findToolAction( int aId );
bool m_isForcedPosition; wxPoint m_forcedPosition;
bool m_dirty; // Menu requires update before display
bool m_titleDisplayed; bool m_isContextMenu;
///< Menu title
wxString m_title;
///< Optional icon
BITMAPS m_icon;
///< Stores the id number of selected item.
int m_selected;
///< Creator of the menu
TOOL_INTERACTIVE* m_tool;
///< Associates tool actions with menu item IDs. Non-owning.
std::map<int, const TOOL_ACTION*> m_toolActions;
///< List of submenus.
std::list<ACTION_MENU*> m_submenus;
friend class TOOL_INTERACTIVE;};
#endif
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