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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef HOTKEY_STORE__H
#define HOTKEY_STORE__H
#include <hotkeys_basic.h>
#include <tool/tool_action.h>
#include <vector>
class TOOL_MANAGER;
struct HOTKEY{ std::vector<TOOL_ACTION*> m_Actions; int m_EditKeycode;
HOTKEY() : m_EditKeycode( 0 ) { }
HOTKEY( TOOL_ACTION* aAction ) : m_EditKeycode( aAction->GetHotKey() ) { m_Actions.push_back( aAction ); }};
struct HOTKEY_SECTION{ wxString m_SectionName; // The displayed, translated, name of the section
std::vector<HOTKEY> m_HotKeys;};
/**
* A class that contains a set of hotkeys, arranged into "sections" * and provides some book-keeping functions for them. */class HOTKEY_STORE{public:
/**
* Construct a HOTKEY_STORE from a list of hotkey sections * * @param aHotkeys the hotkey configs that will be managed by this store. */ HOTKEY_STORE();
void Init( std::vector<TOOL_ACTION*> aActionsList, bool aIncludeReadOnlyCmds );
static wxString GetAppName( TOOL_ACTION* aAction ); static wxString GetSectionName( TOOL_ACTION* aAction );
/**
* Get the list of sections managed by this store */ std::vector<HOTKEY_SECTION>& GetSections();
/**
* Persist all changes to hotkeys in the store to the underlying * data structures. */ void SaveAllHotkeys();
/**
* Reset every hotkey in the store to the default values */ void ResetAllHotkeysToDefault();
/**
* Resets every hotkey to the original values. */ void ResetAllHotkeysToOriginal();
/**
* Check whether the given key conflicts with anything in this store. * * @param aAction - the action the key is proposed to be assigned to. Only conflicts * within the same section will be flagged. * @param aKey - key to check * @param aConflict - outparam getting the section this one conflicts with */ bool CheckKeyConflicts( TOOL_ACTION* aAction, long aKey, HOTKEY** aConflict );
private: std::vector<TOOL_MANAGER*> m_toolManagers; std::vector<HOTKEY_SECTION> m_hk_sections;};
#endif // HOTKEY_STORE__H
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