|                                                                   |  | /**
 * @file invoke_pcb_dialog.h */
/* This program source code file is part of KiCad, a free EDA CAD application.
 * * Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 2013-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA */
// This header is an insolation layer between top most frames and any number of
// DIALOG classes which can be called from a frame window.
// It is a place to put invocation functions for [modal] dialogs, with benefits:
//
// 1) The information about each dialog class is not exposed to the frame.
//    So therefore the DIALOG class can often be kept out of a header file entirely.
//
// 2) The information about the calling frame is not necessarily exposed to
//    to the called dialog class, at least not in here.
// The actual InvokeDialog<class>() function is usually coded at the bottom of the
// DIALOG_<class>.cpp file.
#ifndef INVOKE_A_DIALOG_H_
#define INVOKE_A_DIALOG_H_
class wxWindow;class wxPoint;class wxSize;class wxString;
class BOARD;class MODULE;
// Often this is not used in the prototypes, since wxFrame is good enough and would
// represent maximum information hiding.
class PCB_BASE_FRAME;class PCB_EDIT_FRAME;class FOOTPRINT_EDIT_FRAME;class FP_LIB_TABLE;class BOARD;class PCB_PLOT_PARAMS;class KIWAY;
/**
 * Function InvokePcbLibTableEditor * shows the modal DIALOG_FP_LIB_TABLE for purposes of editing the global and project * library tables. * * @param aCaller is the wxWindow which is invoking the dialog. * @return true if either table changed. */void InvokePcbLibTableEditor( KIWAY* aKiway, wxWindow* aCaller );
/**
 * Function Invoke3DShapeLibsDownloaderWizard * Runs the downloader wizard for easy 3D shape libraries download from * the official Kicad Github repository of *.3Dshape libraries. * * @param aCaller is the wxWindow which is invoking the dialog. */void Invoke3DShapeLibsDownloaderWizard( wxWindow* aCaller );
/**
 * Function InvokePluginOptionsEditor * calls DIALOG_FP_PLUGIN_OPTIONS dialog so that plugin options set can be edited. * * @param aCaller is the wxTopLevelWindow which is invoking the dialog. * @param aNickname is the footprint library whose options are being edited. * @param aPluginType is something that will pass through IO_MGR::EnumFromStr(). * @param aOptions is the options string on calling into this function. * @param aResult is where to put the result of the editing. */void InvokePluginOptionsEditor( wxWindow* aCaller, const wxString& aNickname,    const wxString& aPluginType, const wxString& aOptions, wxString* aResult );
/**
 * Shows the modal DIALOG_IMPORT_GFX for importing a DXF file to a board.
 * @param aCaller is the wxTopLevelWindow which is invoking the dialog. * @return true if the import was made. */bool InvokeDialogImportGfxBoard( PCB_BASE_FRAME* aCaller );
/**
 * shows the modal DIALOG_IMPORT_GFX for importing a DXF file as footprint outlines. * * @param aCaller is the wxTopLevelWindow which is invoking the dialog. * @param aModule is the footprint currently edited. * @return true if the import was made. */bool InvokeDialogImportGfxModule( PCB_BASE_FRAME* aCaller, MODULE* aModule );
/**
 * Function InvokeExportSVG * shows the Export SVG dialog * @param aCaller is the PCB_BASE_FRAME which is invoking the dialog. * @param aBoard is the currently edited board. * @return bool - true if user pressed OK (did not abort), else false. */bool InvokeExportSVG( PCB_BASE_FRAME* aCaller, BOARD* aBoard );
#endif  // INVOKE_A_DIALOG_H_
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