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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <zone_settings.h>
#include <pcbnew.h>
#include <pcb_base_frame.h>
#include <board.h>
#include <settings/color_settings.h>
#include <zones.h>
#include <zone.h>
#include <wx/dataview.h>
#include <widgets/color_swatch.h>
ZONE_SETTINGS::ZONE_SETTINGS(){ m_ZonePriority = 0; m_FillMode = ZONE_FILL_MODE::POLYGONS; // Mode for filling zone
// Zone clearance value
m_ZoneClearance = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, ZONE_CLEARANCE_MIL ); // Min thickness value in filled areas (this is the minimum width of copper to fill solid areas) :
m_ZoneMinThickness = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, ZONE_THICKNESS_MIL ); m_HatchThickness = 0; // good value of grid line thickness for ZFM_GRID_PATTERN
m_HatchGap = 0; // good value of grid line gap for ZFM_GRID_PATTERN
m_HatchOrientation = ANGLE_0; // Grid style: orientation of grid lines
m_HatchSmoothingLevel = 0; // Grid pattern smoothing type. 0 = no smoothing
m_HatchSmoothingValue = 0.1; // Grid pattern chamfer value relative to the gap value
m_HatchHoleMinArea = 0.3; // Min size before holes are dropped (ratio of hole size)
m_HatchBorderAlgorithm = 1; // 0 = use zone min thickness; 1 = use hatch width
m_NetcodeSelection = 0; // Net code selection for the current zone
m_ZoneBorderDisplayStyle = ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_EDGE; // Option to show the zone
// outlines only, short
// hatches or full hatches
m_BorderHatchPitch = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, ZONE_BORDER_HATCH_DIST_MIL );
m_Layers.reset().set( F_Cu ); m_Name = wxEmptyString;
// thickness of the gap in thermal reliefs:
m_ThermalReliefGap = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, ZONE_THERMAL_RELIEF_GAP_MIL ); // thickness of the copper bridge in thermal reliefs:
m_ThermalReliefSpokeWidth = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, ZONE_THERMAL_RELIEF_COPPER_WIDTH_MIL );
m_padConnection = ZONE_CONNECTION::THERMAL; // How pads are covered by copper in zone
m_Locked = false;
m_cornerSmoothingType = SMOOTHING_NONE; m_cornerRadius = 0;
m_removeIslands = ISLAND_REMOVAL_MODE::AREA; m_minIslandArea = 10 * pcbIUScale.IU_PER_MM * pcbIUScale.IU_PER_MM;
SetIsRuleArea( false ); SetDoNotAllowCopperPour( false ); SetDoNotAllowVias( true ); SetDoNotAllowTracks( true ); SetDoNotAllowPads( true ); SetDoNotAllowFootprints( false );
m_TeardropType = TEARDROP_TYPE::TD_NONE;}
ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE& aSource ){ m_ZonePriority = aSource.GetAssignedPriority(); m_FillMode = aSource.GetFillMode(); m_ZoneClearance = aSource.GetLocalClearance(); m_ZoneMinThickness = aSource.GetMinThickness(); m_HatchThickness = aSource.GetHatchThickness(); m_HatchGap = aSource.GetHatchGap(); m_HatchOrientation = aSource.GetHatchOrientation(); m_HatchSmoothingLevel = aSource.GetHatchSmoothingLevel(); m_HatchSmoothingValue = aSource.GetHatchSmoothingValue(); m_HatchBorderAlgorithm = aSource.GetHatchBorderAlgorithm(); m_HatchHoleMinArea = aSource.GetHatchHoleMinArea(); m_NetcodeSelection = aSource.GetNetCode(); m_Name = aSource.GetZoneName(); m_ZoneBorderDisplayStyle = aSource.GetHatchStyle(); m_BorderHatchPitch = aSource.GetBorderHatchPitch(); m_ThermalReliefGap = aSource.GetThermalReliefGap(); m_ThermalReliefSpokeWidth = aSource.GetThermalReliefSpokeWidth(); m_padConnection = aSource.GetPadConnection(); m_cornerSmoothingType = aSource.GetCornerSmoothingType(); m_cornerRadius = aSource.GetCornerRadius(); m_isRuleArea = aSource.GetIsRuleArea(); m_keepoutDoNotAllowCopperPour = aSource.GetDoNotAllowCopperPour(); m_keepoutDoNotAllowVias = aSource.GetDoNotAllowVias(); m_keepoutDoNotAllowTracks = aSource.GetDoNotAllowTracks(); m_keepoutDoNotAllowPads = aSource.GetDoNotAllowPads(); m_keepoutDoNotAllowFootprints = aSource.GetDoNotAllowFootprints(); m_Locked = aSource.IsLocked(); m_removeIslands = aSource.GetIslandRemovalMode(); m_minIslandArea = aSource.GetMinIslandArea();
// Currently, the teardrop area type is not really a ZONE_SETTINGS parameter,
// but a ZONE parameter only.
// However it can be used in dialogs
m_TeardropType = aSource.GetTeardropAreaType();
m_Layers = aSource.GetLayerSet();
return *this;}
void ZONE_SETTINGS::ExportSetting( ZONE& aTarget, bool aFullExport ) const{ aTarget.SetFillMode( m_FillMode ); aTarget.SetLocalClearance( m_ZoneClearance ); aTarget.SetMinThickness( m_ZoneMinThickness ); aTarget.SetHatchThickness( m_HatchThickness ); aTarget.SetHatchGap( m_HatchGap ); aTarget.SetHatchOrientation( m_HatchOrientation ); aTarget.SetHatchSmoothingLevel( m_HatchSmoothingLevel ); aTarget.SetHatchSmoothingValue( m_HatchSmoothingValue ); aTarget.SetHatchBorderAlgorithm( m_HatchBorderAlgorithm ); aTarget.SetHatchHoleMinArea( m_HatchHoleMinArea ); aTarget.SetThermalReliefGap( m_ThermalReliefGap ); aTarget.SetThermalReliefSpokeWidth( m_ThermalReliefSpokeWidth ); aTarget.SetPadConnection( m_padConnection ); aTarget.SetCornerSmoothingType( m_cornerSmoothingType ); aTarget.SetCornerRadius( m_cornerRadius ); aTarget.SetIsRuleArea( GetIsRuleArea() ); aTarget.SetDoNotAllowCopperPour( GetDoNotAllowCopperPour() ); aTarget.SetDoNotAllowVias( GetDoNotAllowVias() ); aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() ); aTarget.SetDoNotAllowPads( GetDoNotAllowPads() ); aTarget.SetDoNotAllowFootprints( GetDoNotAllowFootprints() ); aTarget.SetLocked( m_Locked ); aTarget.SetIslandRemovalMode( GetIslandRemovalMode() ); aTarget.SetMinIslandArea( GetMinIslandArea() ); // Currently, the teardrop area type is not imported from a ZONE_SETTINGS, because
// it is not really a ZONE_SETTINGS parameter, but a ZONE parameter only
#if 0
aTarget.SetTeardropAreaType( m_TeardropType );#endif
if( aFullExport ) { aTarget.SetAssignedPriority( m_ZonePriority ); aTarget.SetLayerSet( m_Layers ); aTarget.SetZoneName( m_Name );
if( !m_isRuleArea ) aTarget.SetNetCode( m_NetcodeSelection ); }
// call SetBorderDisplayStyle last, because hatch lines will be rebuilt,
// using new parameters values
aTarget.SetBorderDisplayStyle( m_ZoneBorderDisplayStyle, m_BorderHatchPitch, true );}
void ZONE_SETTINGS::SetCornerRadius( int aRadius ){ if( aRadius < 0 ) m_cornerRadius = 0; else m_cornerRadius = aRadius;}
#ifdef __WXOSX_MAC__
const static wxSize LAYER_BITMAP_SIZE( 28, 28 ); // wxCocoa impl unhappy if this isn't square...
#else
const static wxSize LAYER_BITMAP_SIZE( 24, 16 );#endif
const static wxSize CHECKERBOARD_SIZE( 8, 8 );
// A helper for setting up a dialog list for specifying zone layers. Used by all three
// zone settings dialogs.
void ZONE_SETTINGS::SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame, LSET aLayers, bool aFpEditorMode ){ BOARD* board = aFrame->GetBoard(); COLOR4D backgroundColor = aFrame->GetColorSettings()->GetColor( LAYER_PCB_BACKGROUND );
// In the Footprint Editor In1_Cu is used as a proxy for "all inner layers"
if( aFpEditorMode ) aLayers.set( In1_Cu );
wxDataViewColumn* checkColumn = aList->AppendToggleColumn( wxEmptyString ); wxDataViewColumn* layerColumn = aList->AppendIconTextColumn( wxEmptyString ); wxDataViewColumn* layerIDColumn = aList->AppendTextColumn( wxEmptyString ); layerIDColumn->SetHidden( true );
int textWidth = 0;
for( LSEQ layer = aLayers.UIOrder(); layer; ++layer ) { PCB_LAYER_ID layerID = *layer; wxString layerName = board->GetLayerName( layerID );
if( aFpEditorMode && layerID == In1_Cu ) layerName = _( "Inner layers" );
// wxCOL_WIDTH_AUTOSIZE doesn't work on all platforms, so we calculate width here
textWidth = std::max( textWidth, KIUI::GetTextSize( layerName, aList ).x );
COLOR4D layerColor = aFrame->GetColorSettings()->GetColor( layerID ); auto bitmap = COLOR_SWATCH::MakeBitmap( layerColor, backgroundColor, LAYER_BITMAP_SIZE, CHECKERBOARD_SIZE, aList->GetBackgroundColour() ); wxIcon icon; icon.CopyFromBitmap( bitmap );
wxVector<wxVariant> row; row.push_back( wxVariant( m_Layers.test( layerID ) ) ); row.push_back( wxVariant( wxDataViewIconText( layerName, icon ) ) ); row.push_back( wxVariant( wxString::Format( wxT( "%i" ), layerID ) ) ); aList->AppendItem( row );
if( m_Layers.test( layerID ) ) aList->SetToggleValue( true, (unsigned) aList->GetItemCount() - 1, 0 ); }
int checkColSize = 22; int layerColSize = textWidth + LAYER_BITMAP_SIZE.x + 15;
#ifdef __WXMAC__
// TODO: something in wxWidgets 3.1.x makes checkbox padding really large...
int checkColMargins = 40;#else
int checkColMargins = 0;#endif
// You'd think the fact that m_layers is a list would encourage wxWidgets not to save room
// for the tree expanders... but you'd be wrong. Force indent to 0.
aList->SetIndent( 0 ); aList->SetMinClientSize( wxSize( checkColSize + checkColMargins + layerColSize, aList->GetMinClientSize().y ) );
checkColumn->SetWidth( checkColSize ); layerColumn->SetWidth( layerColSize );}
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