 Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago  Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
13 years ago |
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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file class_module.cpp * @brief TEXT_MODULE class implementation. */
#include <fctsys.h>
#include <gr_basic.h>
#include <trigo.h>
#include <class_drawpanel.h>
#include <draw_graphic_text.h>
#include <kicad_string.h>
#include <richio.h>
#include <macros.h>
#include <pcb_edit_frame.h>
#include <msgpanel.h>
#include <base_units.h>
#include <bitmaps.h>
#include <class_board.h>
#include <class_module.h>
#include <view/view.h>
#include <pcbnew.h>
TEXTE_MODULE::TEXTE_MODULE( MODULE* parent, TEXT_TYPE text_type ) : BOARD_ITEM( parent, PCB_MODULE_TEXT_T ), EDA_TEXT(){ MODULE* module = static_cast<MODULE*>( m_Parent );
m_Type = text_type; m_unlocked = false;
// Set text thickness to a default value
SetThickness( Millimeter2iu( 0.15 ) ); SetLayer( F_SilkS );
// Set position and give a default layer if a valid parent footprint exists
if( module && ( module->Type() == PCB_MODULE_T ) ) { SetTextPos( module->GetPosition() );
if( IsBackLayer( module->GetLayer() ) ) { SetLayer( B_SilkS ); SetMirrored( true ); } }
SetDrawCoord();}
TEXTE_MODULE::~TEXTE_MODULE(){}
void TEXTE_MODULE::SetTextAngle( double aAngle ){ EDA_TEXT::SetTextAngle( NormalizeAngle360Min( aAngle ) );}
bool TEXTE_MODULE::TextHitTest( const wxPoint& aPoint, int aAccuracy ) const{ EDA_RECT rect = GetTextBox( -1 ); wxPoint location = aPoint;
rect.Inflate( aAccuracy );
RotatePoint( &location, GetTextPos(), -GetDrawRotation() );
return rect.Contains( location );}
bool TEXTE_MODULE::TextHitTest( const EDA_RECT& aRect, bool aContains, int aAccuracy ) const{ EDA_RECT rect = aRect;
rect.Inflate( aAccuracy );
if( aContains ) { return rect.Contains( GetBoundingBox() ); } else { return rect.Intersects( GetTextBox( -1 ), GetDrawRotation() ); }}
void TEXTE_MODULE::Rotate( const wxPoint& aRotCentre, double aAngle ){ // Used in footprint edition
// Note also in module editor, m_Pos0 = m_Pos
wxPoint pt = GetTextPos(); RotatePoint( &pt, aRotCentre, aAngle ); SetTextPos( pt );
SetTextAngle( GetTextAngle() + aAngle ); SetLocalCoord();}
void TEXTE_MODULE::Flip( const wxPoint& aCentre ){ // flipping the footprint is relative to the X axis
SetTextY( ::Mirror( GetTextPos().y, aCentre.y ) );
SetTextAngle( -GetTextAngle() );
SetLayer( FlipLayer( GetLayer() ) ); SetMirrored( IsBackLayer( GetLayer() ) ); SetLocalCoord();}
bool TEXTE_MODULE::IsParentFlipped() const{ if( GetParent() && GetParent()->GetLayer() == B_Cu ) return true; return false;}
void TEXTE_MODULE::Mirror( const wxPoint& aCentre, bool aMirrorAroundXAxis ){ // Used in modedit, to transform the footprint
// the mirror is around the Y axis or X axis if aMirrorAroundXAxis = true
// the position is mirrored, but the text itself is not mirrored
if( aMirrorAroundXAxis ) SetTextY( ::Mirror( GetTextPos().y, aCentre.y ) ); else SetTextX( ::Mirror( GetTextPos().x, aCentre.x ) );
SetLocalCoord();}
void TEXTE_MODULE::Move( const wxPoint& aMoveVector ){ Offset( aMoveVector ); SetLocalCoord();}
int TEXTE_MODULE::GetLength() const{ return m_Text.Len();}
void TEXTE_MODULE::SetDrawCoord(){ const MODULE* module = static_cast<const MODULE*>( m_Parent );
SetTextPos( m_Pos0 );
if( module ) { double angle = module->GetOrientation();
wxPoint pt = GetTextPos(); RotatePoint( &pt, angle ); SetTextPos( pt );
Offset( module->GetPosition() ); }}
void TEXTE_MODULE::SetLocalCoord(){ const MODULE* module = static_cast<const MODULE*>( m_Parent );
if( module ) { m_Pos0 = GetTextPos() - module->GetPosition();
double angle = module->GetOrientation();
RotatePoint( &m_Pos0.x, &m_Pos0.y, -angle ); } else { m_Pos0 = GetTextPos(); }}
const EDA_RECT TEXTE_MODULE::GetBoundingBox() const{ double angle = GetDrawRotation(); EDA_RECT text_area = GetTextBox( -1, -1 );
if( angle ) text_area = text_area.GetBoundingBoxRotated( GetTextPos(), angle );
return text_area;}
void TEXTE_MODULE::Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, const wxPoint& aOffset ){ if( aPanel == NULL ) return;
/* parent must *not* be NULL (a footprint text without a footprint
parent has no sense) */ wxASSERT( m_Parent );
BOARD* brd = GetBoard( );
auto frame = static_cast<PCB_BASE_FRAME*> ( aPanel->GetParent() ); auto color = frame->Settings().Colors().GetLayerColor( GetLayer() );
PCB_LAYER_ID text_layer = GetLayer();
if( !brd->IsLayerVisible( m_Layer ) || ( IsFrontLayer( text_layer ) && !brd->IsElementVisible( LAYER_MOD_TEXT_FR ) ) || ( IsBackLayer( text_layer ) && !brd->IsElementVisible( LAYER_MOD_TEXT_BK ) ) ) return;
if( !brd->IsElementVisible( LAYER_MOD_REFERENCES ) && GetText() == wxT( "%R" ) ) return;
if( !brd->IsElementVisible( LAYER_MOD_VALUES ) && GetText() == wxT( "%V" ) ) return;
// Invisible texts are still drawn (not plotted) in LAYER_MOD_TEXT_INVISIBLE
// Just because we must have to edit them (at least to make them visible)
if( !IsVisible() ) { if( !brd->IsElementVisible( LAYER_MOD_TEXT_INVISIBLE ) ) return;
color = frame->Settings().Colors().GetItemColor( LAYER_MOD_TEXT_INVISIBLE ); }
auto displ_opts = (PCB_DISPLAY_OPTIONS*)( aPanel->GetDisplayOptions() );
// shade text if high contrast mode is active
if( ( aDrawMode & GR_ALLOW_HIGHCONTRAST ) && displ_opts && displ_opts->m_ContrastModeDisplay ) { PCB_LAYER_ID curr_layer = ( (PCB_SCREEN*) aPanel->GetScreen() )->m_Active_Layer;
if( !IsOnLayer( curr_layer ) ) color = COLOR4D( DARKDARKGRAY ); }
// Draw mode compensation for the width
int width = GetThickness();
if( displ_opts && displ_opts->m_DisplayModTextFill == SKETCH ) width = -width;
GRSetDrawMode( aDC, aDrawMode ); wxPoint pos = GetTextPos() - aOffset;
// Draw the text anchor point
if( brd->IsElementVisible( LAYER_ANCHOR ) ) { COLOR4D anchor_color = frame->Settings().Colors().GetItemColor( LAYER_ANCHOR ); GRDrawAnchor( aPanel->GetClipBox(), aDC, pos.x, pos.y, DIM_ANCRE_TEXTE, anchor_color ); }
// Draw the text proper, with the right attributes
wxSize size = GetTextSize(); double orient = GetDrawRotation();
// If the text is mirrored : negate size.x (mirror / Y axis)
if( IsMirrored() ) size.x = -size.x;
DrawGraphicText( aPanel->GetClipBox(), aDC, pos, color, GetShownText(), orient, size, GetHorizJustify(), GetVertJustify(), width, IsItalic(), IsBold() );
// Enable these line to draw the bounding box (debug test purpose only)
#if 0
{ EDA_RECT BoundaryBox = GetBoundingBox(); GRRect( aPanel->GetClipBox(), aDC, BoundaryBox, 0, BROWN ); }#endif
}
void TEXTE_MODULE::DrawUmbilical( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, const wxPoint& aOffset ){ MODULE* parent = static_cast<MODULE*>( GetParent() );
if( !parent ) return;
GRSetDrawMode( aDC, GR_XOR ); GRLine( aPanel->GetClipBox(), aDC, parent->GetPosition(), GetTextPos() + aOffset, 0, UMBILICAL_COLOR);}
double TEXTE_MODULE::GetDrawRotation() const{ MODULE* module = (MODULE*) m_Parent; double rotation = GetTextAngle();
if( module ) rotation += module->GetOrientation();
if( m_unlocked ) { NORMALIZE_ANGLE_POS( rotation ); } else { // Keep angle between -90 .. 90 deg. Otherwise the text is not easy to read
while( rotation > 900 ) rotation -= 1800;
while( rotation < -900 ) rotation += 1800; }
return rotation;}
// see class_text_mod.h
void TEXTE_MODULE::GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList ){ MODULE* module = (MODULE*) m_Parent;
if( module == NULL ) // Happens in modedit, and for new texts
return;
wxString msg, Line;
static const wxString text_type_msg[3] = { _( "Ref." ), _( "Value" ), _( "Text" ) };
Line = module->GetReference(); aList.push_back( MSG_PANEL_ITEM( _( "Footprint" ), Line, DARKCYAN ) );
Line = GetShownText(); aList.push_back( MSG_PANEL_ITEM( _( "Text" ), Line, BROWN ) );
wxASSERT( m_Type >= TEXT_is_REFERENCE && m_Type <= TEXT_is_DIVERS ); aList.push_back( MSG_PANEL_ITEM( _( "Type" ), text_type_msg[m_Type], DARKGREEN ) );
if( !IsVisible() ) msg = _( "No" ); else msg = _( "Yes" );
aList.push_back( MSG_PANEL_ITEM( _( "Display" ), msg, DARKGREEN ) );
// Display text layer
aList.push_back( MSG_PANEL_ITEM( _( "Layer" ), GetLayerName(), DARKGREEN ) );
if( IsMirrored() ) msg = _( "Yes" ); else msg = _( "No" );
aList.push_back( MSG_PANEL_ITEM( _( "Mirror" ), msg, DARKGREEN ) );
msg.Printf( wxT( "%.1f" ), GetTextAngleDegrees() ); aList.push_back( MSG_PANEL_ITEM( _( "Angle" ), msg, DARKGREEN ) );
msg = ::CoordinateToString( GetThickness() ); aList.push_back( MSG_PANEL_ITEM( _( "Thickness" ), msg, DARKGREEN ) );
msg = ::CoordinateToString( GetTextWidth() ); aList.push_back( MSG_PANEL_ITEM( _( "Width" ), msg, RED ) );
msg = ::CoordinateToString( GetTextHeight() ); aList.push_back( MSG_PANEL_ITEM( _( "Height" ), msg, RED ) );}
wxString TEXTE_MODULE::GetSelectMenuText() const{ wxString text; const wxChar *reference = GetChars( static_cast<MODULE*>( GetParent() )->GetReference() );
switch( m_Type ) { case TEXT_is_REFERENCE: text.Printf( _( "Reference %s" ), reference ); break;
case TEXT_is_VALUE: text.Printf( _( "Value %s of %s" ), GetChars( GetShownText() ), reference ); break;
default: // wrap this one in quotes:
text.Printf( _( "Text \"%s\" on %s of %s" ), GetChars( ShortenedShownText() ), GetChars( GetLayerName() ), reference ); break; }
return text;}
BITMAP_DEF TEXTE_MODULE::GetMenuImage() const{ return footprint_text_xpm;}
EDA_ITEM* TEXTE_MODULE::Clone() const{ return new TEXTE_MODULE( *this );}
const BOX2I TEXTE_MODULE::ViewBBox() const{ double angle = GetDrawRotation(); EDA_RECT text_area = GetTextBox( -1, -1 );
if( angle ) text_area = text_area.GetBoundingBoxRotated( GetTextPos(), angle );
return BOX2I( text_area.GetPosition(), text_area.GetSize() );}
void TEXTE_MODULE::ViewGetLayers( int aLayers[], int& aCount ) const{ if( IsVisible() ) aLayers[0] = GetLayer(); else aLayers[0] = LAYER_MOD_TEXT_INVISIBLE;
aCount = 1;}
unsigned int TEXTE_MODULE::ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const{ const int HIDE = std::numeric_limits<unsigned int>::max();
if( !aView ) return 0;
// Hidden text gets put on the LAYER_MOD_TEXT_INVISIBLE for rendering, but
// should only render if its native layer is visible.
if( !aView->IsLayerVisible( GetLayer() ) ) return HIDE;
// Handle Render tab switches
if( ( m_Type == TEXT_is_VALUE || m_Text == wxT( "%V" ) ) && !aView->IsLayerVisible( LAYER_MOD_VALUES ) ) return HIDE;
if( ( m_Type == TEXT_is_REFERENCE || m_Text == wxT( "%R" ) ) && !aView->IsLayerVisible( LAYER_MOD_REFERENCES ) ) return HIDE;
if( !IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_FR ) ) return HIDE;
if( IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_BK ) ) return HIDE;
if( IsFrontLayer( m_Layer ) && !aView->IsLayerVisible( LAYER_MOD_TEXT_FR ) ) return HIDE;
if( IsBackLayer( m_Layer ) && !aView->IsLayerVisible( LAYER_MOD_TEXT_BK ) ) return HIDE;
// Other layers are shown without any conditions
return 0;}
wxString TEXTE_MODULE::GetShownText() const{ /* First order optimization: no % means that no processing is
* needed; just hope that RVO and copy constructor implementation * avoid to copy the whole block; anyway it should be better than * rebuild the string one character at a time... * Also it seems wise to only expand macros in user text (but there * is no technical reason, probably) */
if( (m_Type != TEXT_is_DIVERS) || (wxString::npos == m_Text.find('%')) ) return m_Text;
wxString newbuf; const MODULE *module = static_cast<MODULE*>( GetParent() );
for( wxString::const_iterator it = m_Text.begin(); it != m_Text.end(); ++it ) { // Process '%' and copy everything else
if( *it != '%' ) newbuf.append(*it); else { /* Look at the next character (if is it there) and append
* its expansion */ ++it;
if( it != m_Text.end() ) { switch( char(*it) ) { case '%': newbuf.append( '%' ); break;
case 'R': if( module ) newbuf.append( module->GetReference() ); break;
case 'V': if( module ) newbuf.append( module->GetValue() ); break;
default: newbuf.append( '?' ); break; } } else break; // The string is over and we can't ++ anymore
} }
return newbuf;}
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